#include "itemdef.h"
#ifndef SERVER
-#include "mesh.h"
-#include "shader.h"
-#include "client.h"
+#include "client/mesh.h"
+#include "client/shader.h"
+#include "client/client.h"
#include "client/renderingengine.h"
#include "client/tile.h"
#include <IMeshManipulator.h>
#include "gamedef.h"
#include "mapnode.h"
#include <fstream> // Used in applyTextureOverrides()
+#include <algorithm>
+#include <cmath>
/*
NodeBox
connect_left.clear();
connect_back.clear();
connect_right.clear();
+ disconnected_top.clear();
+ disconnected_bottom.clear();
+ disconnected_front.clear();
+ disconnected_left.clear();
+ disconnected_back.clear();
+ disconnected_right.clear();
+ disconnected.clear();
+ disconnected_sides.clear();
}
void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
{
// Protocol >= 36
- int version = 4;
+ const u8 version = 6;
writeU8(os, version);
switch (type) {
writeU16(os, fixed.size());
for (const aabb3f &nodebox : fixed) {
- writeV3F1000(os, nodebox.MinEdge);
- writeV3F1000(os, nodebox.MaxEdge);
+ writeV3F32(os, nodebox.MinEdge);
+ writeV3F32(os, nodebox.MaxEdge);
}
break;
case NODEBOX_WALLMOUNTED:
writeU8(os, type);
- writeV3F1000(os, wall_top.MinEdge);
- writeV3F1000(os, wall_top.MaxEdge);
- writeV3F1000(os, wall_bottom.MinEdge);
- writeV3F1000(os, wall_bottom.MaxEdge);
- writeV3F1000(os, wall_side.MinEdge);
- writeV3F1000(os, wall_side.MaxEdge);
+ writeV3F32(os, wall_top.MinEdge);
+ writeV3F32(os, wall_top.MaxEdge);
+ writeV3F32(os, wall_bottom.MinEdge);
+ writeV3F32(os, wall_bottom.MaxEdge);
+ writeV3F32(os, wall_side.MinEdge);
+ writeV3F32(os, wall_side.MaxEdge);
break;
case NODEBOX_CONNECTED:
writeU8(os, type);
#define WRITEBOX(box) \
writeU16(os, (box).size()); \
for (const aabb3f &i: (box)) { \
- writeV3F1000(os, i.MinEdge); \
- writeV3F1000(os, i.MaxEdge); \
+ writeV3F32(os, i.MinEdge); \
+ writeV3F32(os, i.MaxEdge); \
};
WRITEBOX(fixed);
WRITEBOX(connect_left);
WRITEBOX(connect_back);
WRITEBOX(connect_right);
+ WRITEBOX(disconnected_top);
+ WRITEBOX(disconnected_bottom);
+ WRITEBOX(disconnected_front);
+ WRITEBOX(disconnected_left);
+ WRITEBOX(disconnected_back);
+ WRITEBOX(disconnected_right);
+ WRITEBOX(disconnected);
+ WRITEBOX(disconnected_sides);
break;
default:
writeU8(os, type);
void NodeBox::deSerialize(std::istream &is)
{
int version = readU8(is);
- if (version < 4)
+ if (version < 6)
throw SerializationError("unsupported NodeBox version");
reset();
while(fixed_count--)
{
aabb3f box;
- box.MinEdge = readV3F1000(is);
- box.MaxEdge = readV3F1000(is);
+ box.MinEdge = readV3F32(is);
+ box.MaxEdge = readV3F32(is);
fixed.push_back(box);
}
}
else if(type == NODEBOX_WALLMOUNTED)
{
- wall_top.MinEdge = readV3F1000(is);
- wall_top.MaxEdge = readV3F1000(is);
- wall_bottom.MinEdge = readV3F1000(is);
- wall_bottom.MaxEdge = readV3F1000(is);
- wall_side.MinEdge = readV3F1000(is);
- wall_side.MaxEdge = readV3F1000(is);
+ wall_top.MinEdge = readV3F32(is);
+ wall_top.MaxEdge = readV3F32(is);
+ wall_bottom.MinEdge = readV3F32(is);
+ wall_bottom.MaxEdge = readV3F32(is);
+ wall_side.MinEdge = readV3F32(is);
+ wall_side.MaxEdge = readV3F32(is);
}
else if (type == NODEBOX_CONNECTED)
{
count = readU16(is); \
(box).reserve(count); \
while (count--) { \
- v3f min = readV3F1000(is); \
- v3f max = readV3F1000(is); \
+ v3f min = readV3F32(is); \
+ v3f max = readV3F32(is); \
(box).emplace_back(min, max); }; }
u16 count;
READBOXES(connect_left);
READBOXES(connect_back);
READBOXES(connect_right);
+ READBOXES(disconnected_top);
+ READBOXES(disconnected_bottom);
+ READBOXES(disconnected_front);
+ READBOXES(disconnected_left);
+ READBOXES(disconnected_back);
+ READBOXES(disconnected_right);
+ READBOXES(disconnected);
+ READBOXES(disconnected_sides);
}
}
TileDef
*/
+#define TILE_FLAG_BACKFACE_CULLING (1 << 0)
+#define TILE_FLAG_TILEABLE_HORIZONTAL (1 << 1)
+#define TILE_FLAG_TILEABLE_VERTICAL (1 << 2)
+#define TILE_FLAG_HAS_COLOR (1 << 3)
+#define TILE_FLAG_HAS_SCALE (1 << 4)
+#define TILE_FLAG_HAS_ALIGN_STYLE (1 << 5)
+
void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
// protocol_version >= 36
- u8 version = 5;
+ u8 version = 6;
writeU8(os, version);
- os << serializeString(name);
+ os << serializeString16(name);
animation.serialize(os, version);
- writeU8(os, backface_culling);
- writeU8(os, tileable_horizontal);
- writeU8(os, tileable_vertical);
- writeU8(os, has_color);
+ bool has_scale = scale > 0;
+ u16 flags = 0;
+ if (backface_culling)
+ flags |= TILE_FLAG_BACKFACE_CULLING;
+ if (tileable_horizontal)
+ flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
+ if (tileable_vertical)
+ flags |= TILE_FLAG_TILEABLE_VERTICAL;
+ if (has_color)
+ flags |= TILE_FLAG_HAS_COLOR;
+ if (has_scale)
+ flags |= TILE_FLAG_HAS_SCALE;
+ if (align_style != ALIGN_STYLE_NODE)
+ flags |= TILE_FLAG_HAS_ALIGN_STYLE;
+ writeU16(os, flags);
if (has_color) {
writeU8(os, color.getRed());
writeU8(os, color.getGreen());
writeU8(os, color.getBlue());
}
+ if (has_scale)
+ writeU8(os, scale);
+ if (align_style != ALIGN_STYLE_NODE)
+ writeU8(os, align_style);
}
void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
NodeDrawType drawtype)
{
int version = readU8(is);
- name = deSerializeString(is);
+ if (version < 6)
+ throw SerializationError("unsupported TileDef version");
+ name = deSerializeString16(is);
animation.deSerialize(is, version);
- backface_culling = readU8(is);
- tileable_horizontal = readU8(is);
- tileable_vertical = readU8(is);
- has_color = readU8(is);
+ u16 flags = readU16(is);
+ backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
+ tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
+ tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
+ has_color = flags & TILE_FLAG_HAS_COLOR;
+ bool has_scale = flags & TILE_FLAG_HAS_SCALE;
+ bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
if (has_color) {
color.setRed(readU8(is));
color.setGreen(readU8(is));
color.setBlue(readU8(is));
}
-}
-
-
-/*
- SimpleSoundSpec serialization
-*/
-
-static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
- std::ostream &os, u8 version)
-{
- os<<serializeString(ss.name);
- writeF1000(os, ss.gain);
- writeF1000(os, ss.pitch);
-}
-static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss,
- std::istream &is, u8 version)
-{
- ss.name = deSerializeString(is);
- ss.gain = readF1000(is);
- ss.pitch = readF1000(is);
+ scale = has_scale ? readU8(is) : 0;
+ if (has_align_style)
+ align_style = static_cast<AlignStyle>(readU8(is));
+ else
+ align_style = ALIGN_STYLE_NODE;
}
void TextureSettings::readSettings()
{
connected_glass = g_settings->getBool("connected_glass");
opaque_water = g_settings->getBool("opaque_water");
- bool enable_shaders = g_settings->getBool("enable_shaders");
- bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
- bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
bool smooth_lighting = g_settings->getBool("smooth_lighting");
enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
enable_minimap = g_settings->getBool("enable_minimap");
+ node_texture_size = g_settings->getU16("texture_min_size");
std::string leaves_style_str = g_settings->get("leaves_style");
+ std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
+ std::string autoscale_mode_str = g_settings->get("autoscale_mode");
// Mesh cache is not supported in combination with smooth lighting
if (smooth_lighting)
enable_mesh_cache = false;
- use_normal_texture = enable_shaders &&
- (enable_bumpmapping || enable_parallax_occlusion);
if (leaves_style_str == "fancy") {
leaves_style = LEAVES_FANCY;
} else if (leaves_style_str == "simple") {
} else {
leaves_style = LEAVES_OPAQUE;
}
+
+ if (world_aligned_mode_str == "enable")
+ world_aligned_mode = WORLDALIGN_ENABLE;
+ else if (world_aligned_mode_str == "force_solid")
+ world_aligned_mode = WORLDALIGN_FORCE;
+ else if (world_aligned_mode_str == "force_nodebox")
+ world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
+ else
+ world_aligned_mode = WORLDALIGN_DISABLE;
+
+ if (autoscale_mode_str == "enable")
+ autoscale_mode = AUTOSCALE_ENABLE;
+ else if (autoscale_mode_str == "force")
+ autoscale_mode = AUTOSCALE_FORCE;
+ else
+ autoscale_mode = AUTOSCALE_DISABLE;
}
/*
reset();
}
+ContentFeatures::~ContentFeatures()
+{
+#ifndef SERVER
+ for (u16 j = 0; j < 6; j++) {
+ delete tiles[j].layers[0].frames;
+ delete tiles[j].layers[1].frames;
+ }
+ for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
+ delete special_tiles[j].layers[0].frames;
+#endif
+}
+
void ContentFeatures::reset()
{
/*
Cached stuff
*/
#ifndef SERVER
- solidness = 2;
+ solidness = 0;
visual_solidness = 0;
backface_culling = true;
i = TileDef();
for (auto &j : tiledef_special)
j = TileDef();
- alpha = 255;
+ alpha = ALPHAMODE_OPAQUE;
post_effect_color = video::SColor(0, 0, 0, 0);
param_type = CPT_NONE;
param_type_2 = CPT2_NONE;
floodable = false;
rightclickable = true;
leveled = 0;
+ leveled_max = LEVELED_MAX;
liquid_type = LIQUID_NONE;
liquid_alternative_flowing = "";
+ liquid_alternative_flowing_id = CONTENT_IGNORE;
liquid_alternative_source = "";
+ liquid_alternative_source_id = CONTENT_IGNORE;
liquid_viscosity = 0;
liquid_renewable = true;
liquid_range = LIQUID_LEVEL_MAX+1;
color = video::SColor(0xFFFFFFFF);
palette_name = "";
palette = NULL;
+ node_dig_prediction = "air";
+}
+
+void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha)
+{
+ // No special handling for nodebox/mesh here as it doesn't make sense to
+ // throw warnings when the server is too old to support the "correct" way
+ switch (drawtype) {
+ case NDT_NORMAL:
+ alpha = legacy_alpha == 255 ? ALPHAMODE_OPAQUE : ALPHAMODE_CLIP;
+ break;
+ case NDT_LIQUID:
+ case NDT_FLOWINGLIQUID:
+ alpha = legacy_alpha == 255 ? ALPHAMODE_OPAQUE : ALPHAMODE_BLEND;
+ break;
+ default:
+ alpha = legacy_alpha == 255 ? ALPHAMODE_CLIP : ALPHAMODE_BLEND;
+ break;
+ }
+}
+
+u8 ContentFeatures::getAlphaForLegacy() const
+{
+ // This is so simple only because 255 and 0 mean wildly different things
+ // depending on drawtype...
+ return alpha == ALPHAMODE_OPAQUE ? 255 : 0;
}
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
{
- // protocol_version >= 36
- u8 version = 12;
+ const u8 version = CONTENTFEATURES_VERSION;
writeU8(os, version);
// general
- os << serializeString(name);
+ os << serializeString16(name);
writeU16(os, groups.size());
for (const auto &group : groups) {
- os << serializeString(group.first);
+ os << serializeString16(group.first);
writeS16(os, group.second);
}
writeU8(os, param_type);
// visual
writeU8(os, drawtype);
- os << serializeString(mesh);
- writeF1000(os, visual_scale);
+ os << serializeString16(mesh);
+ writeF32(os, visual_scale);
writeU8(os, 6);
for (const TileDef &td : tiledef)
td.serialize(os, protocol_version);
for (const TileDef &td : tiledef_special) {
td.serialize(os, protocol_version);
}
- writeU8(os, alpha);
+ writeU8(os, getAlphaForLegacy());
writeU8(os, color.getRed());
writeU8(os, color.getGreen());
writeU8(os, color.getBlue());
- os << serializeString(palette_name);
+ os << serializeString16(palette_name);
writeU8(os, waving);
writeU8(os, connect_sides);
writeU16(os, connects_to_ids.size());
for (u16 connects_to_id : connects_to_ids)
writeU16(os, connects_to_id);
- writeU8(os, post_effect_color.getAlpha());
- writeU8(os, post_effect_color.getRed());
- writeU8(os, post_effect_color.getGreen());
- writeU8(os, post_effect_color.getBlue());
+ writeARGB8(os, post_effect_color);
writeU8(os, leveled);
// lighting
// liquid
writeU8(os, liquid_type);
- os << serializeString(liquid_alternative_flowing);
- os << serializeString(liquid_alternative_source);
+ os << serializeString16(liquid_alternative_flowing);
+ os << serializeString16(liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, liquid_renewable);
writeU8(os, liquid_range);
collision_box.serialize(os, protocol_version);
// sound
- serializeSimpleSoundSpec(sound_footstep, os, version);
- serializeSimpleSoundSpec(sound_dig, os, version);
- serializeSimpleSoundSpec(sound_dug, os, version);
+ sound_footstep.serialize(os, version);
+ sound_dig.serialize(os, version);
+ sound_dug.serialize(os, version);
// legacy
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
-}
-
-void ContentFeatures::correctAlpha(TileDef *tiles, int length)
-{
- // alpha == 0 means that the node is using texture alpha
- if (alpha == 0 || alpha == 255)
- return;
- for (int i = 0; i < length; i++) {
- if (tiles[i].name.empty())
- continue;
- std::stringstream s;
- s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
- tiles[i].name = s.str();
- }
+ os << serializeString16(node_dig_prediction);
+ writeU8(os, leveled_max);
+ writeU8(os, alpha);
}
void ContentFeatures::deSerialize(std::istream &is)
{
// version detection
- int version = readU8(is);
- if (version < 12)
+ const u8 version = readU8(is);
+ if (version < CONTENTFEATURES_VERSION)
throw SerializationError("unsupported ContentFeatures version");
// general
- name = deSerializeString(is);
+ name = deSerializeString16(is);
groups.clear();
u32 groups_size = readU16(is);
for (u32 i = 0; i < groups_size; i++) {
- std::string name = deSerializeString(is);
+ std::string name = deSerializeString16(is);
int value = readS16(is);
groups[name] = value;
}
// visual
drawtype = (enum NodeDrawType) readU8(is);
- mesh = deSerializeString(is);
- visual_scale = readF1000(is);
+ mesh = deSerializeString16(is);
+ visual_scale = readF32(is);
if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
for (TileDef &td : tiledef)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for (TileDef &td : tiledef_special)
td.deSerialize(is, version, drawtype);
- alpha = readU8(is);
+ setAlphaFromLegacy(readU8(is));
color.setRed(readU8(is));
color.setGreen(readU8(is));
color.setBlue(readU8(is));
- palette_name = deSerializeString(is);
+ palette_name = deSerializeString16(is);
waving = readU8(is);
connect_sides = readU8(is);
u16 connects_to_size = readU16(is);
connects_to_ids.clear();
for (u16 i = 0; i < connects_to_size; i++)
- connects_to_ids.insert(readU16(is));
- post_effect_color.setAlpha(readU8(is));
- post_effect_color.setRed(readU8(is));
- post_effect_color.setGreen(readU8(is));
- post_effect_color.setBlue(readU8(is));
+ connects_to_ids.push_back(readU16(is));
+ post_effect_color = readARGB8(is);
leveled = readU8(is);
// lighting-related
// liquid
liquid_type = (enum LiquidType) readU8(is);
- liquid_alternative_flowing = deSerializeString(is);
- liquid_alternative_source = deSerializeString(is);
+ liquid_alternative_flowing = deSerializeString16(is);
+ liquid_alternative_source = deSerializeString16(is);
liquid_viscosity = readU8(is);
liquid_renewable = readU8(is);
liquid_range = readU8(is);
collision_box.deSerialize(is);
// sounds
- deSerializeSimpleSoundSpec(sound_footstep, is, version);
- deSerializeSimpleSoundSpec(sound_dig, is, version);
- deSerializeSimpleSoundSpec(sound_dug, is, version);
+ sound_footstep.deSerialize(is, version);
+ sound_dig.deSerialize(is, version);
+ sound_dug.deSerialize(is, version);
// read legacy properties
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
+
+ try {
+ node_dig_prediction = deSerializeString16(is);
+
+ u8 tmp = readU8(is);
+ if (is.eof()) /* readU8 doesn't throw exceptions so we have to do this */
+ throw SerializationError("");
+ leveled_max = tmp;
+
+ tmp = readU8(is);
+ if (is.eof())
+ throw SerializationError("");
+ alpha = static_cast<enum AlphaMode>(tmp);
+ } catch(SerializationError &e) {};
}
#ifndef SERVER
-void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileLayer *tile,
- TileDef *tiledef, u32 shader_id, bool use_normal_texture,
- bool backface_culling, u8 material_type)
+static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
+ const TileSpec &tile, const TileDef &tiledef, video::SColor color,
+ u8 material_type, u32 shader_id, bool backface_culling,
+ const TextureSettings &tsettings)
{
- tile->shader_id = shader_id;
- tile->texture = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
- tile->material_type = material_type;
-
- // Normal texture and shader flags texture
- if (use_normal_texture) {
- tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
+ layer->shader_id = shader_id;
+ layer->texture = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
+ layer->material_type = material_type;
+
+ bool has_scale = tiledef.scale > 0;
+ bool use_autoscale = tsettings.autoscale_mode == AUTOSCALE_FORCE ||
+ (tsettings.autoscale_mode == AUTOSCALE_ENABLE && !has_scale);
+ if (use_autoscale) {
+ auto texture_size = layer->texture->getOriginalSize();
+ float base_size = tsettings.node_texture_size;
+ float size = std::fmin(texture_size.Width, texture_size.Height);
+ layer->scale = std::fmax(base_size, size) / base_size;
+ } else if (has_scale) {
+ layer->scale = tiledef.scale;
+ } else {
+ layer->scale = 1;
}
- tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false);
+ if (!tile.world_aligned)
+ layer->scale = 1;
+
+ layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
// Material flags
- tile->material_flags = 0;
+ layer->material_flags = 0;
if (backface_culling)
- tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- if (tiledef->animation.type != TAT_NONE)
- tile->material_flags |= MATERIAL_FLAG_ANIMATION;
- if (tiledef->tileable_horizontal)
- tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
- if (tiledef->tileable_vertical)
- tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
+ layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+ if (tiledef.animation.type != TAT_NONE)
+ layer->material_flags |= MATERIAL_FLAG_ANIMATION;
+ if (tiledef.tileable_horizontal)
+ layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
+ if (tiledef.tileable_vertical)
+ layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
// Color
- tile->has_color = tiledef->has_color;
- if (tiledef->has_color)
- tile->color = tiledef->color;
+ layer->has_color = tiledef.has_color;
+ if (tiledef.has_color)
+ layer->color = tiledef.color;
else
- tile->color = color;
+ layer->color = color;
// Animation parameters
int frame_count = 1;
- if (tile->material_flags & MATERIAL_FLAG_ANIMATION) {
+ if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
int frame_length_ms;
- tiledef->animation.determineParams(tile->texture->getOriginalSize(),
+ tiledef.animation.determineParams(layer->texture->getOriginalSize(),
&frame_count, &frame_length_ms, NULL);
- tile->animation_frame_count = frame_count;
- tile->animation_frame_length_ms = frame_length_ms;
+ layer->animation_frame_count = frame_count;
+ layer->animation_frame_length_ms = frame_length_ms;
}
if (frame_count == 1) {
- tile->material_flags &= ~MATERIAL_FLAG_ANIMATION;
+ layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
} else {
std::ostringstream os(std::ios::binary);
- if (!tile->frames) {
- tile->frames = std::make_shared<std::vector<FrameSpec>>();
+ if (!layer->frames) {
+ layer->frames = new std::vector<FrameSpec>();
}
- tile->frames->resize(frame_count);
+ layer->frames->resize(frame_count);
for (int i = 0; i < frame_count; i++) {
FrameSpec frame;
os.str("");
- os << tiledef->name;
- tiledef->animation.getTextureModifer(os,
- tile->texture->getOriginalSize(), i);
+ os << tiledef.name;
+ tiledef.animation.getTextureModifer(os,
+ layer->texture->getOriginalSize(), i);
frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
- if (tile->normal_texture)
+ if (layer->normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
- frame.flags_texture = tile->flags_texture;
- (*tile->frames)[i] = frame;
+ frame.flags_texture = layer->flags_texture;
+ (*layer->frames)[i] = frame;
}
}
}
-#endif
-#ifndef SERVER
+bool ContentFeatures::textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles, int length)
+{
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ static thread_local bool long_warning_printed = false;
+ std::set<std::string> seen;
+
+ for (int i = 0; i < length; i++) {
+ if (seen.find(tiles[i].name) != seen.end())
+ continue;
+ seen.insert(tiles[i].name);
+
+ // Load the texture and see if there's any transparent pixels
+ video::ITexture *texture = tsrc->getTexture(tiles[i].name);
+ video::IImage *image = driver->createImage(texture,
+ core::position2d<s32>(0, 0), texture->getOriginalSize());
+ if (!image)
+ continue;
+ core::dimension2d<u32> dim = image->getDimension();
+ bool ok = true;
+ for (u16 x = 0; x < dim.Width; x++) {
+ for (u16 y = 0; y < dim.Height; y++) {
+ if (image->getPixel(x, y).getAlpha() < 255) {
+ ok = false;
+ goto break_loop;
+ }
+ }
+ }
+
+break_loop:
+ image->drop();
+ if (ok)
+ continue;
+ warningstream << "Texture \"" << tiles[i].name << "\" of "
+ << name << " has transparency, assuming "
+ "use_texture_alpha = \"clip\"." << std::endl;
+ if (!long_warning_printed) {
+ warningstream << " This warning can be a false-positive if "
+ "unused pixels in the texture are transparent. However if "
+ "it is meant to be transparent, you *MUST* update the "
+ "nodedef and set use_texture_alpha = \"clip\"! This "
+ "compatibility code will be removed in a few releases."
+ << std::endl;
+ long_warning_printed = true;
+ }
+ return true;
+ }
+ return false;
+}
+
+bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
+{
+ if (style == ALIGN_STYLE_WORLD)
+ return true;
+ if (mode == WORLDALIGN_DISABLE)
+ return false;
+ if (style == ALIGN_STYLE_USER_DEFINED)
+ return true;
+ if (drawtype == NDT_NORMAL)
+ return mode >= WORLDALIGN_FORCE;
+ if (drawtype == NDT_NODEBOX)
+ return mode >= WORLDALIGN_FORCE_NODEBOX;
+ return false;
+}
+
void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
{
bool is_liquid = false;
- u8 material_type = (alpha == 255) ?
- TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+ if (alpha == ALPHAMODE_LEGACY_COMPAT) {
+ // Before working with the alpha mode, resolve any legacy kludges
+ alpha = textureAlphaCheck(tsrc, tdef, 6) ? ALPHAMODE_CLIP : ALPHAMODE_OPAQUE;
+ }
+
+ MaterialType material_type = alpha == ALPHAMODE_OPAQUE ?
+ TILE_MATERIAL_OPAQUE : (alpha == ALPHAMODE_CLIP ? TILE_MATERIAL_BASIC :
+ TILE_MATERIAL_ALPHA);
switch (drawtype) {
default:
case NDT_NORMAL:
- material_type = (alpha == 255) ?
- TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
solidness = 2;
break;
case NDT_AIRLIKE:
solidness = 0;
break;
case NDT_LIQUID:
- assert(liquid_type == LIQUID_SOURCE);
if (tsettings.opaque_water)
- alpha = 255;
+ alpha = ALPHAMODE_OPAQUE;
solidness = 1;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID:
- assert(liquid_type == LIQUID_FLOWING);
solidness = 0;
if (tsettings.opaque_water)
- alpha = 255;
+ alpha = ALPHAMODE_OPAQUE;
is_liquid = true;
break;
case NDT_GLASSLIKE:
case NDT_MESH:
case NDT_NODEBOX:
solidness = 0;
- if (waving == 1)
+ if (waving == 1) {
material_type = TILE_MATERIAL_WAVING_PLANTS;
- else if (waving == 2)
+ } else if (waving == 2) {
material_type = TILE_MATERIAL_WAVING_LEAVES;
+ } else if (waving == 3) {
+ material_type = alpha == ALPHAMODE_OPAQUE ?
+ TILE_MATERIAL_WAVING_LIQUID_OPAQUE : (alpha == ALPHAMODE_CLIP ?
+ TILE_MATERIAL_WAVING_LIQUID_BASIC : TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT);
+ }
break;
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
}
if (is_liquid) {
- // Vertex alpha is no longer supported, correct if necessary.
- correctAlpha(tdef, 6);
- correctAlpha(tdef_overlay, 6);
- correctAlpha(tdef_spec, CF_SPECIAL_COUNT);
- material_type = (alpha == 255) ?
- TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
+ if (waving == 3) {
+ material_type = alpha == ALPHAMODE_OPAQUE ?
+ TILE_MATERIAL_WAVING_LIQUID_OPAQUE : (alpha == ALPHAMODE_CLIP ?
+ TILE_MATERIAL_WAVING_LIQUID_BASIC : TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT);
+ } else {
+ material_type = alpha == ALPHAMODE_OPAQUE ? TILE_MATERIAL_LIQUID_OPAQUE :
+ TILE_MATERIAL_LIQUID_TRANSPARENT;
+ }
}
u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
- u8 overlay_material = material_type;
+ MaterialType overlay_material = material_type;
if (overlay_material == TILE_MATERIAL_OPAQUE)
overlay_material = TILE_MATERIAL_BASIC;
else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
// Tiles (fill in f->tiles[])
for (u16 j = 0; j < 6; j++) {
- fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader,
- tsettings.use_normal_texture,
- tdef[j].backface_culling, material_type);
+ tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
+ tsettings.world_aligned_mode, drawtype);
+ fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
+ color, material_type, tile_shader,
+ tdef[j].backface_culling, tsettings);
if (!tdef_overlay[j].name.empty())
- fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j],
- overlay_shader, tsettings.use_normal_texture,
- tdef[j].backface_culling, overlay_material);
+ fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
+ color, overlay_material, overlay_shader,
+ tdef[j].backface_culling, tsettings);
}
- u8 special_material = material_type;
+ MaterialType special_material = material_type;
if (drawtype == NDT_PLANTLIKE_ROOTED) {
if (waving == 1)
special_material = TILE_MATERIAL_WAVING_PLANTS;
u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
// Special tiles (fill in f->special_tiles[])
- for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
- fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tdef_spec[j],
- special_shader, tsettings.use_normal_texture,
- tdef_spec[j].backface_culling, special_material);
- }
+ for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
+ fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
+ color, special_material, special_shader,
+ tdef_spec[j].backface_culling, tsettings);
if (param_type_2 == CPT2_COLOR ||
param_type_2 == CPT2_COLORED_FACEDIR ||
recalculateBoundingBox(mesh_ptr[0]);
meshmanip->recalculateNormals(mesh_ptr[0], true, false);
}
- } else if ((drawtype == NDT_NODEBOX) &&
- ((node_box.type == NODEBOX_REGULAR) ||
- (node_box.type == NODEBOX_FIXED)) &&
- (!node_box.fixed.empty())) {
- //Convert regular nodebox nodes to meshnodes
- //Change the drawtype and apply scale
- drawtype = NDT_MESH;
- mesh_ptr[0] = convertNodeboxesToMesh(node_box.fixed);
- v3f scale = v3f(1.0, 1.0, 1.0) * visual_scale;
- scaleMesh(mesh_ptr[0], scale);
- recalculateBoundingBox(mesh_ptr[0]);
- meshmanip->recalculateNormals(mesh_ptr[0], true, false);
}
//Cache 6dfacedir and wallmounted rotated clones of meshes
#endif
/*
- CNodeDefManager
+ NodeDefManager
*/
-class CNodeDefManager: public IWritableNodeDefManager {
-public:
- CNodeDefManager();
- virtual ~CNodeDefManager();
- void clear();
-
- inline virtual const ContentFeatures& get(content_t c) const;
- inline virtual const ContentFeatures& get(const MapNode &n) const;
- virtual bool getId(const std::string &name, content_t &result) const;
- virtual content_t getId(const std::string &name) const;
- virtual bool getIds(const std::string &name, std::set<content_t> &result) const;
- virtual const ContentFeatures& get(const std::string &name) const;
- content_t allocateId();
- virtual content_t set(const std::string &name, const ContentFeatures &def);
- virtual content_t allocateDummy(const std::string &name);
- virtual void removeNode(const std::string &name);
- virtual void updateAliases(IItemDefManager *idef);
- virtual void applyTextureOverrides(const std::string &override_filepath);
- virtual void updateTextures(IGameDef *gamedef,
- void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
- void *progress_cbk_args);
- void serialize(std::ostream &os, u16 protocol_version) const;
- void deSerialize(std::istream &is);
-
- inline virtual void setNodeRegistrationStatus(bool completed);
-
- virtual void pendNodeResolve(NodeResolver *nr);
- virtual bool cancelNodeResolveCallback(NodeResolver *nr);
- virtual void runNodeResolveCallbacks();
- virtual void resetNodeResolveState();
- virtual void mapNodeboxConnections();
- virtual bool nodeboxConnects(MapNode from, MapNode to, u8 connect_face);
- virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const
- {
- return m_selection_box_int_union;
- }
-
-private:
- void addNameIdMapping(content_t i, std::string name);
- /*!
- * Recalculates m_selection_box_int_union based on
- * m_selection_box_union.
- */
- void fixSelectionBoxIntUnion();
-
- // Features indexed by id
- std::vector<ContentFeatures> m_content_features;
-
- // A mapping for fast converting back and forth between names and ids
- NameIdMapping m_name_id_mapping;
- // Like m_name_id_mapping, but only from names to ids, and includes
- // item aliases too. Updated by updateAliases()
- // Note: Not serialized.
- std::unordered_map<std::string, content_t> m_name_id_mapping_with_aliases;
- // A mapping from groups to a list of content_ts (and their levels)
- // that belong to it. Necessary for a direct lookup in getIds().
- // Note: Not serialized.
- std::unordered_map<std::string, GroupItems> m_group_to_items;
-
- // Next possibly free id
- content_t m_next_id;
-
- // NodeResolvers to callback once node registration has ended
- std::vector<NodeResolver *> m_pending_resolve_callbacks;
-
- // True when all nodes have been registered
- bool m_node_registration_complete;
-
- //! The union of all nodes' selection boxes.
- aabb3f m_selection_box_union;
- /*!
- * The smallest box in node coordinates that
- * contains all nodes' selection boxes.
- */
- core::aabbox3d<s16> m_selection_box_int_union;
-};
-
-
-CNodeDefManager::CNodeDefManager()
+NodeDefManager::NodeDefManager()
{
clear();
}
-CNodeDefManager::~CNodeDefManager()
+NodeDefManager::~NodeDefManager()
{
#ifndef SERVER
for (ContentFeatures &f : m_content_features) {
}
-void CNodeDefManager::clear()
+void NodeDefManager::clear()
{
m_content_features.clear();
m_name_id_mapping.clear();
}
-inline const ContentFeatures& CNodeDefManager::get(content_t c) const
-{
- return c < m_content_features.size()
- ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
-}
-
-
-inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
-{
- return get(n.getContent());
-}
-
-
-bool CNodeDefManager::getId(const std::string &name, content_t &result) const
+bool NodeDefManager::getId(const std::string &name, content_t &result) const
{
std::unordered_map<std::string, content_t>::const_iterator
i = m_name_id_mapping_with_aliases.find(name);
}
-content_t CNodeDefManager::getId(const std::string &name) const
+content_t NodeDefManager::getId(const std::string &name) const
{
content_t id = CONTENT_IGNORE;
getId(name, id);
}
-bool CNodeDefManager::getIds(const std::string &name,
- std::set<content_t> &result) const
+bool NodeDefManager::getIds(const std::string &name,
+ std::vector<content_t> &result) const
{
//TimeTaker t("getIds", NULL, PRECISION_MICRO);
if (name.substr(0,6) != "group:") {
content_t id = CONTENT_IGNORE;
bool exists = getId(name, id);
if (exists)
- result.insert(id);
+ result.push_back(id);
return exists;
}
std::string group = name.substr(6);
- std::unordered_map<std::string, GroupItems>::const_iterator
+ std::unordered_map<std::string, std::vector<content_t>>::const_iterator
i = m_group_to_items.find(group);
if (i == m_group_to_items.end())
return true;
- const GroupItems &items = i->second;
- for (const auto &item : items) {
- if (item.second != 0)
- result.insert(item.first);
- }
+ const std::vector<content_t> &items = i->second;
+ result.insert(result.end(), items.begin(), items.end());
//printf("getIds: %dus\n", t.stop());
return true;
}
-const ContentFeatures& CNodeDefManager::get(const std::string &name) const
+const ContentFeatures& NodeDefManager::get(const std::string &name) const
{
content_t id = CONTENT_UNKNOWN;
getId(name, id);
// returns CONTENT_IGNORE if no free ID found
-content_t CNodeDefManager::allocateId()
+content_t NodeDefManager::allocateId()
{
for (content_t id = m_next_id;
id >= m_next_id; // overflow?
}
case NODEBOX_CONNECTED: {
// Add all possible connected boxes
- boxVectorUnion(nodebox.fixed, box_union);
- boxVectorUnion(nodebox.connect_top, box_union);
- boxVectorUnion(nodebox.connect_bottom, box_union);
- boxVectorUnion(nodebox.connect_front, box_union);
- boxVectorUnion(nodebox.connect_left, box_union);
- boxVectorUnion(nodebox.connect_back, box_union);
- boxVectorUnion(nodebox.connect_right, box_union);
+ boxVectorUnion(nodebox.fixed, box_union);
+ boxVectorUnion(nodebox.connect_top, box_union);
+ boxVectorUnion(nodebox.connect_bottom, box_union);
+ boxVectorUnion(nodebox.connect_front, box_union);
+ boxVectorUnion(nodebox.connect_left, box_union);
+ boxVectorUnion(nodebox.connect_back, box_union);
+ boxVectorUnion(nodebox.connect_right, box_union);
+ boxVectorUnion(nodebox.disconnected_top, box_union);
+ boxVectorUnion(nodebox.disconnected_bottom, box_union);
+ boxVectorUnion(nodebox.disconnected_front, box_union);
+ boxVectorUnion(nodebox.disconnected_left, box_union);
+ boxVectorUnion(nodebox.disconnected_back, box_union);
+ boxVectorUnion(nodebox.disconnected_right, box_union);
+ boxVectorUnion(nodebox.disconnected, box_union);
+ boxVectorUnion(nodebox.disconnected_sides, box_union);
break;
}
default: {
}
-inline void CNodeDefManager::fixSelectionBoxIntUnion()
+inline void NodeDefManager::fixSelectionBoxIntUnion()
{
m_selection_box_int_union.MinEdge.X = floorf(
m_selection_box_union.MinEdge.X / BS + 0.5f);
}
+void NodeDefManager::eraseIdFromGroups(content_t id)
+{
+ // For all groups in m_group_to_items...
+ for (auto iter_groups = m_group_to_items.begin();
+ iter_groups != m_group_to_items.end();) {
+ // Get the group items vector.
+ std::vector<content_t> &items = iter_groups->second;
+
+ // Remove any occurence of the id in the group items vector.
+ items.erase(std::remove(items.begin(), items.end(), id), items.end());
+
+ // If group is empty, erase its vector from the map.
+ if (items.empty())
+ iter_groups = m_group_to_items.erase(iter_groups);
+ else
+ ++iter_groups;
+ }
+}
+
+
// IWritableNodeDefManager
-content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
+content_t NodeDefManager::set(const std::string &name, const ContentFeatures &d)
{
+ ContentFeatures def = d;
+
// Pre-conditions
assert(name != "");
+ assert(name != "ignore");
assert(name == def.name);
- // Don't allow redefining ignore (but allow air and unknown)
- if (name == "ignore") {
- warningstream << "NodeDefManager: Ignoring "
- "CONTENT_IGNORE redefinition"<<std::endl;
- return CONTENT_IGNORE;
- }
-
content_t id = CONTENT_IGNORE;
- if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
+
+ if (m_name_id_mapping.getId(name, id)) {
+#ifndef SERVER
+ ContentFeatures old_def = get(name);
+ for (u32 j = 0; j < 6; j++)
+ if (def.tiledef[j].name.empty())
+ def.tiledef[j] = old_def.tiledef[j];
+ for (u32 j = 0; j < 6; j++)
+ if (def.tiledef_overlay[j].name.empty())
+ def.tiledef_overlay[j] = old_def.tiledef_overlay[j];
+ for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
+ if (def.tiledef_special[j].name.empty())
+ def.tiledef_special[j] = old_def.tiledef_special[j];
+#endif
+ } else {
// Get new id
id = allocateId();
if (id == CONTENT_IGNORE) {
assert(id != CONTENT_IGNORE);
addNameIdMapping(id, name);
}
+
+ // If there is already ContentFeatures registered for this id, clear old groups
+ if (id < m_content_features.size())
+ eraseIdFromGroups(id);
+
m_content_features[id] = def;
verbosestream << "NodeDefManager: registering content id \"" << id
<< "\": name=\"" << def.name << "\""<<std::endl;
getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
fixSelectionBoxIntUnion();
+
// Add this content to the list of all groups it belongs to
- // FIXME: This should remove a node from groups it no longer
- // belongs to when a node is re-registered
for (const auto &group : def.groups) {
const std::string &group_name = group.first;
-
- std::unordered_map<std::string, GroupItems>::iterator
- j = m_group_to_items.find(group_name);
- if (j == m_group_to_items.end()) {
- m_group_to_items[group_name].emplace_back(id, group.second);
- } else {
- GroupItems &items = j->second;
- items.emplace_back(id, group.second);
- }
+ m_group_to_items[group_name].push_back(id);
}
+
return id;
}
-content_t CNodeDefManager::allocateDummy(const std::string &name)
+content_t NodeDefManager::allocateDummy(const std::string &name)
{
assert(name != ""); // Pre-condition
ContentFeatures f;
}
-void CNodeDefManager::removeNode(const std::string &name)
+void NodeDefManager::removeNode(const std::string &name)
{
// Pre-condition
assert(name != "");
m_name_id_mapping_with_aliases.erase(name);
}
- // Erase node content from all groups it belongs to
- for (std::unordered_map<std::string, GroupItems>::iterator iter_groups =
- m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
- GroupItems &items = iter_groups->second;
- for (GroupItems::iterator iter_groupitems = items.begin();
- iter_groupitems != items.end();) {
- if (iter_groupitems->first == id)
- items.erase(iter_groupitems++);
- else
- ++iter_groupitems;
- }
-
- // Check if group is empty
- if (items.empty())
- m_group_to_items.erase(iter_groups++);
- else
- ++iter_groups;
- }
+ eraseIdFromGroups(id);
}
-void CNodeDefManager::updateAliases(IItemDefManager *idef)
+void NodeDefManager::updateAliases(IItemDefManager *idef)
{
std::set<std::string> all;
idef->getAll(all);
}
}
-void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath)
+void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &overrides)
{
- infostream << "CNodeDefManager::applyTextureOverrides(): Applying "
- "overrides to textures from " << override_filepath << std::endl;
-
- std::ifstream infile(override_filepath.c_str());
- std::string line;
- int line_c = 0;
- while (std::getline(infile, line)) {
- line_c++;
- if (trim(line).empty())
- continue;
- std::vector<std::string> splitted = str_split(line, ' ');
- if (splitted.size() != 3) {
- errorstream << override_filepath
- << ":" << line_c << " Could not apply texture override \""
- << line << "\": Syntax error" << std::endl;
- continue;
- }
+ infostream << "NodeDefManager::applyTextureOverrides(): Applying "
+ "overrides to textures" << std::endl;
+ for (const TextureOverride& texture_override : overrides) {
content_t id;
- if (!getId(splitted[0], id))
+ if (!getId(texture_override.id, id))
continue; // Ignore unknown node
ContentFeatures &nodedef = m_content_features[id];
- if (splitted[1] == "top")
- nodedef.tiledef[0].name = splitted[2];
- else if (splitted[1] == "bottom")
- nodedef.tiledef[1].name = splitted[2];
- else if (splitted[1] == "right")
- nodedef.tiledef[2].name = splitted[2];
- else if (splitted[1] == "left")
- nodedef.tiledef[3].name = splitted[2];
- else if (splitted[1] == "back")
- nodedef.tiledef[4].name = splitted[2];
- else if (splitted[1] == "front")
- nodedef.tiledef[5].name = splitted[2];
- else if (splitted[1] == "all" || splitted[1] == "*")
- for (TileDef &i : nodedef.tiledef)
- i.name = splitted[2];
- else if (splitted[1] == "sides")
- for (int i = 2; i < 6; i++)
- nodedef.tiledef[i].name = splitted[2];
- else {
- errorstream << override_filepath
- << ":" << line_c << " Could not apply texture override \""
- << line << "\": Unknown node side \""
- << splitted[1] << "\"" << std::endl;
- continue;
- }
+ // Override tiles
+ if (texture_override.hasTarget(OverrideTarget::TOP))
+ nodedef.tiledef[0].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::BOTTOM))
+ nodedef.tiledef[1].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::RIGHT))
+ nodedef.tiledef[2].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::LEFT))
+ nodedef.tiledef[3].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::BACK))
+ nodedef.tiledef[4].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::FRONT))
+ nodedef.tiledef[5].name = texture_override.texture;
+
+
+ // Override special tiles, if applicable
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_1))
+ nodedef.tiledef_special[0].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_2))
+ nodedef.tiledef_special[1].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_3))
+ nodedef.tiledef_special[2].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_4))
+ nodedef.tiledef_special[3].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_5))
+ nodedef.tiledef_special[4].name = texture_override.texture;
+
+ if (texture_override.hasTarget(OverrideTarget::SPECIAL_6))
+ nodedef.tiledef_special[5].name = texture_override.texture;
}
}
-void CNodeDefManager::updateTextures(IGameDef *gamedef,
+void NodeDefManager::updateTextures(IGameDef *gamedef,
void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
void *progress_callback_args)
{
#ifndef SERVER
- infostream << "CNodeDefManager::updateTextures(): Updating "
+ infostream << "NodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl;
Client *client = (Client *)gamedef;
#endif
}
-void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
+void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
{
writeU8(os, 1); // version
u16 count = 0;
// strict version incompatibilities
std::ostringstream wrapper_os(std::ios::binary);
f->serialize(wrapper_os, protocol_version);
- os2<<serializeString(wrapper_os.str());
+ os2<<serializeString16(wrapper_os.str());
// must not overflow
u16 next = count + 1;
count++;
}
writeU16(os, count);
- os << serializeLongString(os2.str());
+ os << serializeString32(os2.str());
}
-void CNodeDefManager::deSerialize(std::istream &is)
+void NodeDefManager::deSerialize(std::istream &is)
{
clear();
int version = readU8(is);
if (version != 1)
throw SerializationError("unsupported NodeDefinitionManager version");
u16 count = readU16(is);
- std::istringstream is2(deSerializeLongString(is), std::ios::binary);
+ std::istringstream is2(deSerializeString32(is), std::ios::binary);
ContentFeatures f;
for (u16 n = 0; n < count; n++) {
u16 i = readU16(is2);
// Read it from the string wrapper
- std::string wrapper = deSerializeString(is2);
+ std::string wrapper = deSerializeString16(is2);
std::istringstream wrapper_is(wrapper, std::ios::binary);
f.deSerialize(wrapper_is);
m_content_features.resize((u32)(i) + 1);
m_content_features[i] = f;
addNameIdMapping(i, f.name);
- verbosestream << "deserialized " << f.name << std::endl;
+ TRACESTREAM(<< "NodeDef: deserialized " << f.name << std::endl);
getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
fixSelectionBoxIntUnion();
}
+
+ // Since liquid_alternative_flowing_id and liquid_alternative_source_id
+ // are not sent, resolve them client-side too.
+ resolveCrossrefs();
}
-void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
+void NodeDefManager::addNameIdMapping(content_t i, std::string name)
{
m_name_id_mapping.set(i, name);
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
}
-IWritableNodeDefManager *createNodeDefManager()
+NodeDefManager *createNodeDefManager()
{
- return new CNodeDefManager();
+ return new NodeDefManager();
}
-inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
-{
- m_node_registration_complete = completed;
-}
-
-void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
+void NodeDefManager::pendNodeResolve(NodeResolver *nr) const
{
nr->m_ndef = this;
if (m_node_registration_complete)
}
-bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
+bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const
{
size_t len = m_pending_resolve_callbacks.size();
for (size_t i = 0; i != len; i++) {
}
-void CNodeDefManager::runNodeResolveCallbacks()
+void NodeDefManager::runNodeResolveCallbacks()
{
for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
NodeResolver *nr = m_pending_resolve_callbacks[i];
}
-void CNodeDefManager::resetNodeResolveState()
+void NodeDefManager::resetNodeResolveState()
{
m_node_registration_complete = false;
m_pending_resolve_callbacks.clear();
}
-void CNodeDefManager::mapNodeboxConnections()
+static void removeDupes(std::vector<content_t> &list)
+{
+ std::sort(list.begin(), list.end());
+ auto new_end = std::unique(list.begin(), list.end());
+ list.erase(new_end, list.end());
+}
+
+void NodeDefManager::resolveCrossrefs()
{
for (ContentFeatures &f : m_content_features) {
+ if (f.liquid_type != LIQUID_NONE || f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
+ f.liquid_alternative_flowing_id = getId(f.liquid_alternative_flowing);
+ f.liquid_alternative_source_id = getId(f.liquid_alternative_source);
+ continue;
+ }
if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
continue;
- for (std::vector<std::string>::const_iterator it = f.connects_to.begin();
- it != f.connects_to.end(); ++it) {
- getIds(*it, f.connects_to_ids);
+ for (const std::string &name : f.connects_to) {
+ getIds(name, f.connects_to_ids);
}
+ removeDupes(f.connects_to_ids);
}
}
-bool CNodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face)
+bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
+ u8 connect_face) const
{
const ContentFeatures &f1 = get(from);
return false;
// lookup target in connected set
- if (f1.connects_to_ids.find(to.param0) == f1.connects_to_ids.end())
+ if (!CONTAINS(f1.connects_to_ids, to.param0))
return false;
const ContentFeatures &f2 = get(to);
if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
// ignores actually looking if back connection exists
- return (f2.connects_to_ids.find(from.param0) != f2.connects_to_ids.end());
+ return CONTAINS(f2.connects_to_ids, from.param0);
// does to node declare usable faces?
if (f2.connect_sides > 0) {
}
+void NodeResolver::cloneTo(NodeResolver *res) const
+{
+ FATAL_ERROR_IF(!m_resolve_done, "NodeResolver can only be cloned"
+ " after resolving has completed");
+ /* We don't actually do anything significant. Since the node resolving has
+ * already completed, the class that called us will already have the
+ * resolved IDs in its data structures (which it copies on its own) */
+ res->m_ndef = m_ndef;
+ res->m_resolve_done = true;
+}
+
+
void NodeResolver::nodeResolveInternal()
{
m_nodenames_idx = 0;
bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
- const std::string &node_alt, content_t c_fallback)
+ const std::string &node_alt, content_t c_fallback, bool error_on_fallback)
{
if (m_nodenames_idx == m_nodenames.size()) {
*result_out = c_fallback;
}
if (!success) {
- errorstream << "NodeResolver: failed to resolve node name '" << name
- << "'." << std::endl;
+ if (error_on_fallback)
+ errorstream << "NodeResolver: failed to resolve node name '" << name
+ << "'." << std::endl;
c = c_fallback;
}
success = false;
}
} else {
- std::set<content_t> cids;
- std::set<content_t>::iterator it;
- m_ndef->getIds(name, cids);
- for (it = cids.begin(); it != cids.end(); ++it)
- result_out->push_back(*it);
+ m_ndef->getIds(name, *result_out);
}
}