Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "log.h"
#include "settings.h"
#include "nameidmapping.h"
+#include "util/serialize.h"
/*
NodeBox
*/
+void NodeBox::reset()
+{
+ type = NODEBOX_REGULAR;
+ // default is empty
+ fixed.clear();
+ // default is sign/ladder-like
+ wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
+ wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
+ wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
+}
+
void NodeBox::serialize(std::ostream &os) const
{
- writeU8(os, 0); // version
+ writeU8(os, 1); // version
writeU8(os, type);
- writeV3F1000(os, fixed.MinEdge);
- writeV3F1000(os, fixed.MaxEdge);
- writeV3F1000(os, wall_top.MinEdge);
- writeV3F1000(os, wall_top.MaxEdge);
- writeV3F1000(os, wall_bottom.MinEdge);
- writeV3F1000(os, wall_bottom.MaxEdge);
- writeV3F1000(os, wall_side.MinEdge);
- writeV3F1000(os, wall_side.MaxEdge);
+
+ if(type == NODEBOX_FIXED)
+ {
+ writeU16(os, fixed.size());
+ for(std::vector<aabb3f>::const_iterator
+ i = fixed.begin();
+ i != fixed.end(); i++)
+ {
+ writeV3F1000(os, i->MinEdge);
+ writeV3F1000(os, i->MaxEdge);
+ }
+ }
+ else if(type == NODEBOX_WALLMOUNTED)
+ {
+ writeV3F1000(os, wall_top.MinEdge);
+ writeV3F1000(os, wall_top.MaxEdge);
+ writeV3F1000(os, wall_bottom.MinEdge);
+ writeV3F1000(os, wall_bottom.MaxEdge);
+ writeV3F1000(os, wall_side.MinEdge);
+ writeV3F1000(os, wall_side.MaxEdge);
+ }
}
void NodeBox::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 0)
+ if(version != 1)
throw SerializationError("unsupported NodeBox version");
+
+ reset();
+
type = (enum NodeBoxType)readU8(is);
- fixed.MinEdge = readV3F1000(is);
- fixed.MaxEdge = readV3F1000(is);
- wall_top.MinEdge = readV3F1000(is);
- wall_top.MaxEdge = readV3F1000(is);
- wall_bottom.MinEdge = readV3F1000(is);
- wall_bottom.MaxEdge = readV3F1000(is);
- wall_side.MinEdge = readV3F1000(is);
- wall_side.MaxEdge = readV3F1000(is);
+
+ if(type == NODEBOX_FIXED)
+ {
+ u16 fixed_count = readU16(is);
+ while(fixed_count--)
+ {
+ aabb3f box;
+ box.MinEdge = readV3F1000(is);
+ box.MaxEdge = readV3F1000(is);
+ fixed.push_back(box);
+ }
+ }
+ else if(type == NODEBOX_WALLMOUNTED)
+ {
+ wall_top.MinEdge = readV3F1000(is);
+ wall_top.MaxEdge = readV3F1000(is);
+ wall_bottom.MinEdge = readV3F1000(is);
+ wall_bottom.MaxEdge = readV3F1000(is);
+ wall_side.MinEdge = readV3F1000(is);
+ wall_side.MaxEdge = readV3F1000(is);
+ }
}
/*
- MaterialSpec
+ TileDef
*/
-
-void MaterialSpec::serialize(std::ostream &os) const
+
+void TileDef::serialize(std::ostream &os) const
{
- os<<serializeString(tname);
- writeU8(os, backface_culling);
+ writeU8(os, 0); // version
+ os<<serializeString(name);
+ writeU8(os, animation.type);
+ writeU16(os, animation.aspect_w);
+ writeU16(os, animation.aspect_h);
+ writeF1000(os, animation.length);
}
-void MaterialSpec::deSerialize(std::istream &is)
+void TileDef::deSerialize(std::istream &is)
{
- tname = deSerializeString(is);
- backface_culling = readU8(is);
+ int version = readU8(is);
+ if(version != 0)
+ throw SerializationError("unsupported TileDef version");
+ name = deSerializeString(is);
+ animation.type = (TileAnimationType)readU8(is);
+ animation.aspect_w = readU16(is);
+ animation.aspect_h = readU16(is);
+ animation.length = readF1000(is);
}
/*
visual_solidness = 0;
backface_culling = true;
#endif
+ has_on_construct = false;
+ has_on_destruct = false;
+ has_after_destruct = false;
/*
Actual data
drawtype = NDT_NORMAL;
visual_scale = 1.0;
for(u32 i=0; i<6; i++)
- tname_tiles[i] = "";
+ tiledef[i] = TileDef();
for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
- mspec_special[j] = MaterialSpec();
+ tiledef_special[j] = TileDef();
alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
param_type = CPT_NONE;
diggable = true;
climbable = false;
buildable_to = false;
- metadata_name = "";
liquid_type = LIQUID_NONE;
liquid_alternative_flowing = "";
liquid_alternative_source = "";
liquid_viscosity = 0;
light_source = 0;
damage_per_second = 0;
+ node_box = NodeBox();
selection_box = NodeBox();
legacy_facedir_simple = false;
legacy_wallmounted = false;
void ContentFeatures::serialize(std::ostream &os)
{
- writeU8(os, 3); // version
+ writeU8(os, 5); // version
os<<serializeString(name);
writeU16(os, groups.size());
for(ItemGroupList::const_iterator
writeF1000(os, visual_scale);
writeU8(os, 6);
for(u32 i=0; i<6; i++)
- os<<serializeString(tname_tiles[i]);
+ tiledef[i].serialize(os);
writeU8(os, CF_SPECIAL_COUNT);
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
- mspec_special[i].serialize(os);
+ tiledef_special[i].serialize(os);
}
writeU8(os, alpha);
writeU8(os, post_effect_color.getAlpha());
writeU8(os, diggable);
writeU8(os, climbable);
writeU8(os, buildable_to);
- os<<serializeString(metadata_name);
+ os<<serializeString(""); // legacy: used to be metadata_name
writeU8(os, liquid_type);
os<<serializeString(liquid_alternative_flowing);
os<<serializeString(liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, light_source);
writeU32(os, damage_per_second);
+ node_box.serialize(os);
selection_box.serialize(os);
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
void ContentFeatures::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 3)
+ if(version != 5)
throw SerializationError("unsupported ContentFeatures version");
name = deSerializeString(is);
groups.clear();
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
for(u32 i=0; i<6; i++)
- tname_tiles[i] = deSerializeString(is);
+ tiledef[i].deSerialize(is);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
- for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
- mspec_special[i].deSerialize(is);
- }
+ for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
+ tiledef_special[i].deSerialize(is);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
diggable = readU8(is);
climbable = readU8(is);
buildable_to = readU8(is);
- metadata_name = deSerializeString(is);
+ deSerializeString(is); // legacy: used to be metadata_name
liquid_type = (enum LiquidType)readU8(is);
liquid_alternative_flowing = deSerializeString(is);
liquid_alternative_source = deSerializeString(is);
liquid_viscosity = readU8(is);
light_source = readU8(is);
damage_per_second = readU32(is);
+ node_box.deSerialize(is);
selection_box.deSerialize(is);
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
+ deSerializeSimpleSoundSpec(sound_footstep, is);
+ deSerializeSimpleSoundSpec(sound_dig, is);
+ deSerializeSimpleSoundSpec(sound_dug, is);
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try{
- deSerializeSimpleSoundSpec(sound_footstep, is);
- deSerializeSimpleSoundSpec(sound_dig, is);
- deSerializeSimpleSoundSpec(sound_dug, is);
}catch(SerializationError &e) {};
}
}
}
// CONTENT_IGNORE = not found
- content_t getFreeId(bool require_full_param2)
+ content_t getFreeId()
{
- // If allowed, first search in the large 4-bit-param2 pool
- if(!require_full_param2){
- for(u16 i=0x800; i<=0xfff; i++){
- const ContentFeatures &f = m_content_features[i];
- if(f.name == "")
- return i;
- }
- }
- // Then search from the small 8-bit-param2 pool
- for(u16 i=0; i<=125; i++){
+ for(u32 i=0; i<=0xffff; i++){
const ContentFeatures &f = m_content_features[i];
if(f.name == "")
return i;
u16 id = CONTENT_IGNORE;
bool found = m_name_id_mapping.getId(name, id); // ignore aliases
if(!found){
- // Determine if full param2 is required
- bool require_full_param2 = (
- def.param_type_2 == CPT2_FULL
- ||
- def.param_type_2 == CPT2_FLOWINGLIQUID
- ||
- def.legacy_wallmounted
- );
// Get some id
- id = getFreeId(require_full_param2);
+ id = getFreeId();
if(id == CONTENT_IGNORE)
return CONTENT_IGNORE;
if(name != "")
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures *f = &m_content_features[i];
-
- std::string tname_tiles[6];
+
+ // Figure out the actual tiles to use
+ TileDef tiledef[6];
for(u32 j=0; j<6; j++)
{
- tname_tiles[j] = f->tname_tiles[j];
- if(tname_tiles[j] == "")
- tname_tiles[j] = "unknown_block.png";
- }
+ tiledef[j] = f->tiledef[j];
+ if(tiledef[j].name == "")
+ tiledef[j].name = "unknown_block.png";
+ }
switch(f->drawtype){
default:
f->solidness = 0;
} else {
f->solidness = 1;
- if(f->alpha == 255)
- f->solidness = 2;
f->backface_culling = false;
}
break;
f->drawtype = NDT_NORMAL;
f->solidness = 2;
for(u32 i=0; i<6; i++){
- tname_tiles[i] += std::string("^[noalpha");
+ tiledef[i].name += std::string("^[noalpha");
}
}
break;
case NDT_PLANTLIKE:
case NDT_FENCELIKE:
case NDT_RAILLIKE:
+ case NDT_NODEBOX:
f->solidness = 0;
break;
}
- // Tile textures
+ // Tiles (fill in f->tiles[])
for(u16 j=0; j<6; j++){
- f->tiles[j].texture = tsrc->getTexture(tname_tiles[j]);
+ // Texture
+ f->tiles[j].texture = tsrc->getTexture(tiledef[j].name);
+ // Alpha
f->tiles[j].alpha = f->alpha;
if(f->alpha == 255)
f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
else
f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
+ // Material flags
f->tiles[j].material_flags = 0;
if(f->backface_culling)
f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+ if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES)
+ f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ // Animation parameters
+ if(f->tiles[j].material_flags &
+ MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
+ {
+ // Get raw texture size to determine frame count by
+ // aspect ratio
+ video::ITexture *t = tsrc->getTextureRaw(tiledef[j].name);
+ v2u32 size = t->getOriginalSize();
+ int frame_height = (float)size.X /
+ (float)tiledef[j].animation.aspect_w *
+ (float)tiledef[j].animation.aspect_h;
+ int frame_count = size.Y / frame_height;
+ int frame_length_ms = 1000.0 *
+ tiledef[j].animation.length / frame_count;
+ f->tiles[j].animation_frame_count = frame_count;
+ f->tiles[j].animation_frame_length_ms = frame_length_ms;
+
+ // If there are no frames for an animation, switch
+ // animation off (so that having specified an animation
+ // for something but not using it in the texture pack
+ // gives no overhead)
+ if(frame_count == 1){
+ f->tiles[j].material_flags &=
+ ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ }
+ }
}
- // Special tiles
+ // Special tiles (fill in f->special_tiles[])
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
- f->special_tiles[j].texture = tsrc->getTexture(f->mspec_special[j].tname);
+ // Texture
+ f->special_tiles[j].texture =
+ tsrc->getTexture(f->tiledef_special[j].name);
+ // Alpha
f->special_tiles[j].alpha = f->alpha;
if(f->alpha == 255)
f->special_tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
else
f->special_tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
+ // Material flags
f->special_tiles[j].material_flags = 0;
- if(f->mspec_special[j].backface_culling)
+ if(f->tiledef_special[j].backface_culling)
f->special_tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+ if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES)
+ f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ // Animation parameters
+ if(f->special_tiles[j].material_flags &
+ MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
+ {
+ // Get raw texture size to determine frame count by
+ // aspect ratio
+ video::ITexture *t = tsrc->getTextureRaw(f->tiledef_special[j].name);
+ v2u32 size = t->getOriginalSize();
+ int frame_height = (float)size.X /
+ (float)f->tiledef_special[j].animation.aspect_w *
+ (float)f->tiledef_special[j].animation.aspect_h;
+ int frame_count = size.Y / frame_height;
+ int frame_length_ms = 1000.0 *
+ f->tiledef_special[j].animation.length / frame_count;
+ f->special_tiles[j].animation_frame_count = frame_count;
+ f->special_tiles[j].animation_frame_length_ms = frame_length_ms;
+
+ // If there are no frames for an animation, switch
+ // animation off (so that having specified an animation
+ // for something but not using it in the texture pack
+ // gives no overhead)
+ if(frame_count == 1){
+ f->special_tiles[j].material_flags &=
+ ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ }
+ }
}
}
#endif
std::string wrapper = deSerializeString(is2);
std::istringstream wrapper_is(wrapper, std::ios::binary);
f->deSerialize(wrapper_is);
+ verbosestream<<"deserialized "<<f->name<<std::endl;
if(f->name != "")
addNameIdMapping(i, f->name);
}