]> git.lizzy.rs Git - minetest.git/blobdiff - src/nodedef.cpp
Make shift the default descent control on ladders and when flying
[minetest.git] / src / nodedef.cpp
index 57807449e4247fe2925afd001a19ce7c051fd043..d644dc229d2c4af9f3fbf3edc073aba6f818aaee 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,125 +20,382 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodedef.h"
 
 #include "main.h" // For g_settings
-#include "nodemetadata.h"
+#include "itemdef.h"
 #ifndef SERVER
 #include "tile.h"
 #endif
 #include "log.h"
+#include "settings.h"
+#include "nameidmapping.h"
+#include "util/serialize.h"
 
-ContentFeatures::~ContentFeatures()
+/*
+       NodeBox
+*/
+
+void NodeBox::reset()
 {
-       delete initial_metadata;
-#ifndef SERVER
-       delete special_material;
-       delete special_atlas;
-#endif
+       type = NODEBOX_REGULAR;
+       // default is empty
+       fixed.clear();
+       // default is sign/ladder-like
+       wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
+       wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
+       wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
 }
 
-#ifndef SERVER
-void ContentFeatures::setTexture(ITextureSource *tsrc,
-               u16 i, std::string name, u8 alpha)
+void NodeBox::serialize(std::ostream &os) const
 {
-       used_texturenames.insert(name);
-       
-       if(tsrc)
+       writeU8(os, 1); // version
+       writeU8(os, type);
+
+       if(type == NODEBOX_FIXED)
        {
-               tiles[i].texture = tsrc->getTexture(name);
+               writeU16(os, fixed.size());
+               for(std::vector<aabb3f>::const_iterator
+                               i = fixed.begin();
+                               i != fixed.end(); i++)
+               {
+                       writeV3F1000(os, i->MinEdge);
+                       writeV3F1000(os, i->MaxEdge);
+               }
        }
-       
-       if(alpha != 255)
+       else if(type == NODEBOX_WALLMOUNTED)
        {
-               tiles[i].alpha = alpha;
-               tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
+               writeV3F1000(os, wall_top.MinEdge);
+               writeV3F1000(os, wall_top.MaxEdge);
+               writeV3F1000(os, wall_bottom.MinEdge);
+               writeV3F1000(os, wall_bottom.MaxEdge);
+               writeV3F1000(os, wall_side.MinEdge);
+               writeV3F1000(os, wall_side.MaxEdge);
        }
-
-       if(inventory_texture == NULL)
-               setInventoryTexture(name, tsrc);
 }
 
-void ContentFeatures::setInventoryTexture(std::string imgname,
-               ITextureSource *tsrc)
+void NodeBox::deSerialize(std::istream &is)
 {
-       if(tsrc == NULL)
-               return;
-       
-       imgname += "^[forcesingle";
+       int version = readU8(is);
+       if(version != 1)
+               throw SerializationError("unsupported NodeBox version");
+
+       reset();
+
+       type = (enum NodeBoxType)readU8(is);
+
+       if(type == NODEBOX_FIXED)
+       {
+               u16 fixed_count = readU16(is);
+               while(fixed_count--)
+               {
+                       aabb3f box;
+                       box.MinEdge = readV3F1000(is);
+                       box.MaxEdge = readV3F1000(is);
+                       fixed.push_back(box);
+               }
+       }
+       else if(type == NODEBOX_WALLMOUNTED)
+       {
+               wall_top.MinEdge = readV3F1000(is);
+               wall_top.MaxEdge = readV3F1000(is);
+               wall_bottom.MinEdge = readV3F1000(is);
+               wall_bottom.MaxEdge = readV3F1000(is);
+               wall_side.MinEdge = readV3F1000(is);
+               wall_side.MaxEdge = readV3F1000(is);
+       }
+}
+
+/*
+       TileDef
+*/
        
-       inventory_texture_name = imgname;
-       inventory_texture = tsrc->getTextureRaw(imgname);
+void TileDef::serialize(std::ostream &os) const
+{
+       writeU8(os, 0); // version
+       os<<serializeString(name);
+       writeU8(os, animation.type);
+       writeU16(os, animation.aspect_w);
+       writeU16(os, animation.aspect_h);
+       writeF1000(os, animation.length);
 }
 
-void ContentFeatures::setInventoryTextureCube(std::string top,
-               std::string left, std::string right, ITextureSource *tsrc)
+void TileDef::deSerialize(std::istream &is)
+{
+       int version = readU8(is);
+       if(version != 0)
+               throw SerializationError("unsupported TileDef version");
+       name = deSerializeString(is);
+       animation.type = (TileAnimationType)readU8(is);
+       animation.aspect_w = readU16(is);
+       animation.aspect_h = readU16(is);
+       animation.length = readF1000(is);
+}
+
+/*
+       SimpleSoundSpec serialization
+*/
+
+static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
+               std::ostream &os)
+{
+       os<<serializeString(ss.name);
+       writeF1000(os, ss.gain);
+}
+static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
+{
+       ss.name = deSerializeString(is);
+       ss.gain = readF1000(is);
+}
+
+/*
+       ContentFeatures
+*/
+
+ContentFeatures::ContentFeatures()
+{
+       reset();
+}
+
+ContentFeatures::~ContentFeatures()
 {
-       if(tsrc == NULL)
-               return;
-       
-       str_replace_char(top, '^', '&');
-       str_replace_char(left, '^', '&');
-       str_replace_char(right, '^', '&');
-
-       std::string imgname_full;
-       imgname_full += "[inventorycube{";
-       imgname_full += top;
-       imgname_full += "{";
-       imgname_full += left;
-       imgname_full += "{";
-       imgname_full += right;
-       inventory_texture_name = imgname_full;
-       inventory_texture = tsrc->getTextureRaw(imgname_full);
 }
+
+void ContentFeatures::reset()
+{
+       /*
+               Cached stuff
+       */
+#ifndef SERVER
+       solidness = 2;
+       visual_solidness = 0;
+       backface_culling = true;
 #endif
+       has_on_construct = false;
+       has_on_destruct = false;
+       has_after_destruct = false;
+       /*
+               Actual data
+               
+               NOTE: Most of this is always overridden by the default values given
+                     in builtin.lua
+       */
+       name = "";
+       groups.clear();
+       // Unknown nodes can be dug
+       groups["dig_immediate"] = 2;
+       drawtype = NDT_NORMAL;
+       visual_scale = 1.0;
+       for(u32 i=0; i<6; i++)
+               tiledef[i] = TileDef();
+       for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
+               tiledef_special[j] = TileDef();
+       alpha = 255;
+       post_effect_color = video::SColor(0, 0, 0, 0);
+       param_type = CPT_NONE;
+       param_type_2 = CPT2_NONE;
+       is_ground_content = false;
+       light_propagates = false;
+       sunlight_propagates = false;
+       walkable = true;
+       pointable = true;
+       diggable = true;
+       climbable = false;
+       buildable_to = false;
+       liquid_type = LIQUID_NONE;
+       liquid_alternative_flowing = "";
+       liquid_alternative_source = "";
+       liquid_viscosity = 0;
+       light_source = 0;
+       damage_per_second = 0;
+       node_box = NodeBox();
+       selection_box = NodeBox();
+       legacy_facedir_simple = false;
+       legacy_wallmounted = false;
+       sound_footstep = SimpleSoundSpec();
+       sound_dig = SimpleSoundSpec("__group");
+       sound_dug = SimpleSoundSpec();
+}
+
+void ContentFeatures::serialize(std::ostream &os)
+{
+       writeU8(os, 5); // version
+       os<<serializeString(name);
+       writeU16(os, groups.size());
+       for(ItemGroupList::const_iterator
+                       i = groups.begin(); i != groups.end(); i++){
+               os<<serializeString(i->first);
+               writeS16(os, i->second);
+       }
+       writeU8(os, drawtype);
+       writeF1000(os, visual_scale);
+       writeU8(os, 6);
+       for(u32 i=0; i<6; i++)
+               tiledef[i].serialize(os);
+       writeU8(os, CF_SPECIAL_COUNT);
+       for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
+               tiledef_special[i].serialize(os);
+       }
+       writeU8(os, alpha);
+       writeU8(os, post_effect_color.getAlpha());
+       writeU8(os, post_effect_color.getRed());
+       writeU8(os, post_effect_color.getGreen());
+       writeU8(os, post_effect_color.getBlue());
+       writeU8(os, param_type);
+       writeU8(os, param_type_2);
+       writeU8(os, is_ground_content);
+       writeU8(os, light_propagates);
+       writeU8(os, sunlight_propagates);
+       writeU8(os, walkable);
+       writeU8(os, pointable);
+       writeU8(os, diggable);
+       writeU8(os, climbable);
+       writeU8(os, buildable_to);
+       os<<serializeString(""); // legacy: used to be metadata_name
+       writeU8(os, liquid_type);
+       os<<serializeString(liquid_alternative_flowing);
+       os<<serializeString(liquid_alternative_source);
+       writeU8(os, liquid_viscosity);
+       writeU8(os, light_source);
+       writeU32(os, damage_per_second);
+       node_box.serialize(os);
+       selection_box.serialize(os);
+       writeU8(os, legacy_facedir_simple);
+       writeU8(os, legacy_wallmounted);
+       serializeSimpleSoundSpec(sound_footstep, os);
+       serializeSimpleSoundSpec(sound_dig, os);
+       serializeSimpleSoundSpec(sound_dug, os);
+}
+
+void ContentFeatures::deSerialize(std::istream &is)
+{
+       int version = readU8(is);
+       if(version != 5)
+               throw SerializationError("unsupported ContentFeatures version");
+       name = deSerializeString(is);
+       groups.clear();
+       u32 groups_size = readU16(is);
+       for(u32 i=0; i<groups_size; i++){
+               std::string name = deSerializeString(is);
+               int value = readS16(is);
+               groups[name] = value;
+       }
+       drawtype = (enum NodeDrawType)readU8(is);
+       visual_scale = readF1000(is);
+       if(readU8(is) != 6)
+               throw SerializationError("unsupported tile count");
+       for(u32 i=0; i<6; i++)
+               tiledef[i].deSerialize(is);
+       if(readU8(is) != CF_SPECIAL_COUNT)
+               throw SerializationError("unsupported CF_SPECIAL_COUNT");
+       for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
+               tiledef_special[i].deSerialize(is);
+       alpha = readU8(is);
+       post_effect_color.setAlpha(readU8(is));
+       post_effect_color.setRed(readU8(is));
+       post_effect_color.setGreen(readU8(is));
+       post_effect_color.setBlue(readU8(is));
+       param_type = (enum ContentParamType)readU8(is);
+       param_type_2 = (enum ContentParamType2)readU8(is);
+       is_ground_content = readU8(is);
+       light_propagates = readU8(is);
+       sunlight_propagates = readU8(is);
+       walkable = readU8(is);
+       pointable = readU8(is);
+       diggable = readU8(is);
+       climbable = readU8(is);
+       buildable_to = readU8(is);
+       deSerializeString(is); // legacy: used to be metadata_name
+       liquid_type = (enum LiquidType)readU8(is);
+       liquid_alternative_flowing = deSerializeString(is);
+       liquid_alternative_source = deSerializeString(is);
+       liquid_viscosity = readU8(is);
+       light_source = readU8(is);
+       damage_per_second = readU32(is);
+       node_box.deSerialize(is);
+       selection_box.deSerialize(is);
+       legacy_facedir_simple = readU8(is);
+       legacy_wallmounted = readU8(is);
+       deSerializeSimpleSoundSpec(sound_footstep, is);
+       deSerializeSimpleSoundSpec(sound_dig, is);
+       deSerializeSimpleSoundSpec(sound_dug, is);
+       // If you add anything here, insert it primarily inside the try-catch
+       // block to not need to increase the version.
+       try{
+       }catch(SerializationError &e) {};
+}
+
+/*
+       CNodeDefManager
+*/
 
 class CNodeDefManager: public IWritableNodeDefManager
 {
 public:
-       CNodeDefManager(ITextureSource *tsrc)
+       void clear()
        {
-#ifndef SERVER
-               /*
-                       Set initial material type to same in all tiles, so that the
-                       same material can be used in more stuff.
-                       This is set according to the leaves because they are the only
-                       differing material to which all materials can be changed to
-                       get this optimization.
-               */
-               u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
-               /*if(new_style_leaves)
-                       initial_material_type = MATERIAL_ALPHA_SIMPLE;
-               else
-                       initial_material_type = MATERIAL_ALPHA_NONE;*/
+               m_name_id_mapping.clear();
+               m_name_id_mapping_with_aliases.clear();
+
                for(u16 i=0; i<=MAX_CONTENT; i++)
                {
-                       ContentFeatures *f = &m_content_features[i];
-                       // Re-initialize
-                       f->reset();
-
-                       for(u16 j=0; j<6; j++)
-                               f->tiles[j].material_type = initial_material_type;
+                       ContentFeatures &f = m_content_features[i];
+                       f.reset(); // Reset to defaults
                }
-#endif
-               /*
-                       Initially set every block to be shown as an unknown block.
-                       Don't touch CONTENT_IGNORE or CONTENT_AIR.
-               */
-               for(u16 i=0; i<=MAX_CONTENT; i++)
+               
+               // Set CONTENT_AIR
                {
-                       if(i == CONTENT_IGNORE || i == CONTENT_AIR)
-                               continue;
-                       ContentFeatures *f = &m_content_features[i];
-                       f->setAllTextures(tsrc, "unknown_block.png");
-                       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+                       ContentFeatures f;
+                       f.name = "air";
+                       f.drawtype = NDT_AIRLIKE;
+                       f.param_type = CPT_LIGHT;
+                       f.light_propagates = true;
+                       f.sunlight_propagates = true;
+                       f.walkable = false;
+                       f.pointable = false;
+                       f.diggable = false;
+                       f.buildable_to = true;
+                       // Insert directly into containers
+                       content_t c = CONTENT_AIR;
+                       m_content_features[c] = f;
+                       addNameIdMapping(c, f.name);
                }
-               // Make CONTENT_IGNORE to not block the view when occlusion culling
-               m_content_features[CONTENT_IGNORE].solidness = 0;
+               // Set CONTENT_IGNORE
+               {
+                       ContentFeatures f;
+                       f.name = "ignore";
+                       f.drawtype = NDT_AIRLIKE;
+                       f.param_type = CPT_NONE;
+                       f.light_propagates = false;
+                       f.sunlight_propagates = false;
+                       f.walkable = false;
+                       f.pointable = false;
+                       f.diggable = false;
+                       // A way to remove accidental CONTENT_IGNOREs
+                       f.buildable_to = true;
+                       // Insert directly into containers
+                       content_t c = CONTENT_IGNORE;
+                       m_content_features[c] = f;
+                       addNameIdMapping(c, f.name);
+               }
+       }
+       // CONTENT_IGNORE = not found
+       content_t getFreeId()
+       {
+               for(u32 i=0; i<=0xffff; i++){
+                       const ContentFeatures &f = m_content_features[i];
+                       if(f.name == "")
+                               return i;
+               }
+               return CONTENT_IGNORE;
+       }
+       CNodeDefManager()
+       {
+               clear();
        }
        virtual ~CNodeDefManager()
        {
        }
        virtual IWritableNodeDefManager* clone()
        {
-               CNodeDefManager *mgr = new CNodeDefManager(NULL);
+               CNodeDefManager *mgr = new CNodeDefManager();
                for(u16 i=0; i<=MAX_CONTENT; i++)
                {
                        mgr->set(i, get(i));
@@ -154,48 +411,351 @@ class CNodeDefManager: public IWritableNodeDefManager
        {
                return get(n.getContent());
        }
-       // Writable
+       virtual bool getId(const std::string &name, content_t &result) const
+       {
+               std::map<std::string, content_t>::const_iterator
+                       i = m_name_id_mapping_with_aliases.find(name);
+               if(i == m_name_id_mapping_with_aliases.end())
+                       return false;
+               result = i->second;
+               return true;
+       }
+       virtual content_t getId(const std::string &name) const
+       {
+               content_t id = CONTENT_IGNORE;
+               getId(name, id);
+               return id;
+       }
+       virtual void getIds(const std::string &name, std::set<content_t> &result)
+                       const
+       {
+               if(name.substr(0,6) != "group:"){
+                       content_t id = CONTENT_IGNORE;
+                       if(getId(name, id))
+                               result.insert(id);
+                       return;
+               }
+               std::string group = name.substr(6);
+               for(u16 id=0; id<=MAX_CONTENT; id++)
+               {
+                       const ContentFeatures &f = m_content_features[id];
+                       if(f.name == "") // Quickly discard undefined nodes
+                               continue;
+                       if(itemgroup_get(f.groups, group) != 0)
+                               result.insert(id);
+               }
+       }
+       virtual const ContentFeatures& get(const std::string &name) const
+       {
+               content_t id = CONTENT_IGNORE;
+               getId(name, id);
+               return get(id);
+       }
+       // IWritableNodeDefManager
        virtual void set(content_t c, const ContentFeatures &def)
        {
-               infostream<<"registerNode: registering content \""<<c<<"\""<<std::endl;
+               verbosestream<<"registerNode: registering content id \""<<c
+                               <<"\": name=\""<<def.name<<"\""<<std::endl;
                assert(c <= MAX_CONTENT);
+               // Don't allow redefining CONTENT_IGNORE (but allow air)
+               if(def.name == "ignore" || c == CONTENT_IGNORE){
+                       infostream<<"registerNode: WARNING: Ignoring "
+                                       <<"CONTENT_IGNORE redefinition"<<std::endl;
+                       return;
+               }
+               // Check that the special contents are not redefined as different id
+               // because it would mess up everything
+               if((def.name == "ignore" && c != CONTENT_IGNORE) ||
+                       (def.name == "air" && c != CONTENT_AIR)){
+                       errorstream<<"registerNode: IGNORING ERROR: "
+                                       <<"trying to register built-in type \""
+                                       <<def.name<<"\" as different id"<<std::endl;
+                       return;
+               }
                m_content_features[c] = def;
+               if(def.name != "")
+                       addNameIdMapping(c, def.name);
        }
-       virtual ContentFeatures* getModifiable(content_t c)
+       virtual content_t set(const std::string &name,
+                       const ContentFeatures &def)
        {
-               assert(c <= MAX_CONTENT);
-               return &m_content_features[c];
+               assert(name == def.name);
+               u16 id = CONTENT_IGNORE;
+               bool found = m_name_id_mapping.getId(name, id);  // ignore aliases
+               if(!found){
+                       // Get some id
+                       id = getFreeId();
+                       if(id == CONTENT_IGNORE)
+                               return CONTENT_IGNORE;
+                       if(name != "")
+                               addNameIdMapping(id, name);
+               }
+               set(id, def);
+               return id;
+       }
+       virtual content_t allocateDummy(const std::string &name)
+       {
+               assert(name != "");
+               ContentFeatures f;
+               f.name = name;
+               return set(name, f);
+       }
+       virtual void updateAliases(IItemDefManager *idef)
+       {
+               std::set<std::string> all = idef->getAll();
+               m_name_id_mapping_with_aliases.clear();
+               for(std::set<std::string>::iterator
+                               i = all.begin(); i != all.end(); i++)
+               {
+                       std::string name = *i;
+                       std::string convert_to = idef->getAlias(name);
+                       content_t id;
+                       if(m_name_id_mapping.getId(convert_to, id))
+                       {
+                               m_name_id_mapping_with_aliases.insert(
+                                               std::make_pair(name, id));
+                       }
+               }
        }
        virtual void updateTextures(ITextureSource *tsrc)
        {
 #ifndef SERVER
                infostream<<"CNodeDefManager::updateTextures(): Updating "
                                <<"textures in node definitions"<<std::endl;
+
+               bool new_style_water = g_settings->getBool("new_style_water");
+               bool new_style_leaves = g_settings->getBool("new_style_leaves");
+               bool opaque_water = g_settings->getBool("opaque_water");
+               
                for(u16 i=0; i<=MAX_CONTENT; i++)
                {
                        ContentFeatures *f = &m_content_features[i];
-                       for(u16 j=0; j<6; j++)
-                               tsrc->updateAP(f->tiles[j].texture);
-                       if(f->special_atlas){
-                               tsrc->updateAP(*(f->special_atlas));
-                               if(f->special_material)
-                                       f->special_material->setTexture(0, f->special_atlas->atlas);
-                               if(f->special_material2)
-                                       f->special_material2->setTexture(0, f->special_atlas->atlas);
+                       
+                       // Figure out the actual tiles to use
+                       TileDef tiledef[6];
+                       for(u32 j=0; j<6; j++)
+                       {
+                               tiledef[j] = f->tiledef[j];
+                               if(tiledef[j].name == "")
+                                       tiledef[j].name = "unknown_block.png";
+                       }
+
+                       switch(f->drawtype){
+                       default:
+                       case NDT_NORMAL:
+                               f->solidness = 2;
+                               break;
+                       case NDT_AIRLIKE:
+                               f->solidness = 0;
+                               break;
+                       case NDT_LIQUID:
+                               assert(f->liquid_type == LIQUID_SOURCE);
+                               if(opaque_water)
+                                       f->alpha = 255;
+                               if(new_style_water){
+                                       f->solidness = 0;
+                               } else {
+                                       f->solidness = 1;
+                                       f->backface_culling = false;
+                               }
+                               break;
+                       case NDT_FLOWINGLIQUID:
+                               assert(f->liquid_type == LIQUID_FLOWING);
+                               f->solidness = 0;
+                               if(opaque_water)
+                                       f->alpha = 255;
+                               break;
+                       case NDT_GLASSLIKE:
+                               f->solidness = 0;
+                               f->visual_solidness = 1;
+                               break;
+                       case NDT_ALLFACES:
+                               f->solidness = 0;
+                               f->visual_solidness = 1;
+                               break;
+                       case NDT_ALLFACES_OPTIONAL:
+                               if(new_style_leaves){
+                                       f->drawtype = NDT_ALLFACES;
+                                       f->solidness = 0;
+                                       f->visual_solidness = 1;
+                               } else {
+                                       f->drawtype = NDT_NORMAL;
+                                       f->solidness = 2;
+                                       for(u32 i=0; i<6; i++){
+                                               tiledef[i].name += std::string("^[noalpha");
+                                       }
+                               }
+                               break;
+                       case NDT_TORCHLIKE:
+                       case NDT_SIGNLIKE:
+                       case NDT_PLANTLIKE:
+                       case NDT_FENCELIKE:
+                       case NDT_RAILLIKE:
+                       case NDT_NODEBOX:
+                               f->solidness = 0;
+                               break;
+                       }
+
+                       // Tiles (fill in f->tiles[])
+                       for(u16 j=0; j<6; j++){
+                               // Texture
+                               f->tiles[j].texture = tsrc->getTexture(tiledef[j].name);
+                               // Alpha
+                               f->tiles[j].alpha = f->alpha;
+                               if(f->alpha == 255)
+                                       f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
+                               else
+                                       f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
+                               // Material flags
+                               f->tiles[j].material_flags = 0;
+                               if(f->backface_culling)
+                                       f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+                               if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES)
+                                       f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+                               // Animation parameters
+                               if(f->tiles[j].material_flags &
+                                               MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
+                               {
+                                       // Get raw texture size to determine frame count by
+                                       // aspect ratio
+                                       video::ITexture *t = tsrc->getTextureRaw(tiledef[j].name);
+                                       v2u32 size = t->getOriginalSize();
+                                       int frame_height = (float)size.X /
+                                                       (float)tiledef[j].animation.aspect_w *
+                                                       (float)tiledef[j].animation.aspect_h;
+                                       int frame_count = size.Y / frame_height;
+                                       int frame_length_ms = 1000.0 *
+                                                       tiledef[j].animation.length / frame_count;
+                                       f->tiles[j].animation_frame_count = frame_count;
+                                       f->tiles[j].animation_frame_length_ms = frame_length_ms;
+
+                                       // If there are no frames for an animation, switch
+                                       // animation off (so that having specified an animation
+                                       // for something but not using it in the texture pack
+                                       // gives no overhead)
+                                       if(frame_count == 1){
+                                               f->tiles[j].material_flags &=
+                                                               ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+                                       }
+                               }
                        }
-                       if(f->inventory_texture_name != ""){
-                               f->inventory_texture =
-                                       tsrc->getTextureRaw(f->inventory_texture_name);
+                       // Special tiles (fill in f->special_tiles[])
+                       for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
+                               // Texture
+                               f->special_tiles[j].texture =
+                                               tsrc->getTexture(f->tiledef_special[j].name);
+                               // Alpha
+                               f->special_tiles[j].alpha = f->alpha;
+                               if(f->alpha == 255)
+                                       f->special_tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
+                               else
+                                       f->special_tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
+                               // Material flags
+                               f->special_tiles[j].material_flags = 0;
+                               if(f->tiledef_special[j].backface_culling)
+                                       f->special_tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+                               if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES)
+                                       f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+                               // Animation parameters
+                               if(f->special_tiles[j].material_flags &
+                                               MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
+                               {
+                                       // Get raw texture size to determine frame count by
+                                       // aspect ratio
+                                       video::ITexture *t = tsrc->getTextureRaw(f->tiledef_special[j].name);
+                                       v2u32 size = t->getOriginalSize();
+                                       int frame_height = (float)size.X /
+                                                       (float)f->tiledef_special[j].animation.aspect_w *
+                                                       (float)f->tiledef_special[j].animation.aspect_h;
+                                       int frame_count = size.Y / frame_height;
+                                       int frame_length_ms = 1000.0 *
+                                                       f->tiledef_special[j].animation.length / frame_count;
+                                       f->special_tiles[j].animation_frame_count = frame_count;
+                                       f->special_tiles[j].animation_frame_length_ms = frame_length_ms;
+
+                                       // If there are no frames for an animation, switch
+                                       // animation off (so that having specified an animation
+                                       // for something but not using it in the texture pack
+                                       // gives no overhead)
+                                       if(frame_count == 1){
+                                               f->special_tiles[j].material_flags &=
+                                                               ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+                                       }
+                               }
                        }
                }
 #endif
        }
+       void serialize(std::ostream &os)
+       {
+               writeU8(os, 1); // version
+               u16 count = 0;
+               std::ostringstream os2(std::ios::binary);
+               for(u16 i=0; i<=MAX_CONTENT; i++)
+               {
+                       if(i == CONTENT_IGNORE || i == CONTENT_AIR)
+                               continue;
+                       ContentFeatures *f = &m_content_features[i];
+                       if(f->name == "")
+                               continue;
+                       writeU16(os2, i);
+                       // Wrap it in a string to allow different lengths without
+                       // strict version incompatibilities
+                       std::ostringstream wrapper_os(std::ios::binary);
+                       f->serialize(wrapper_os);
+                       os2<<serializeString(wrapper_os.str());
+                       count++;
+               }
+               writeU16(os, count);
+               os<<serializeLongString(os2.str());
+       }
+       void deSerialize(std::istream &is)
+       {
+               clear();
+               int version = readU8(is);
+               if(version != 1)
+                       throw SerializationError("unsupported NodeDefinitionManager version");
+               u16 count = readU16(is);
+               std::istringstream is2(deSerializeLongString(is), std::ios::binary);
+               for(u16 n=0; n<count; n++){
+                       u16 i = readU16(is2);
+                       if(i > MAX_CONTENT){
+                               errorstream<<"ContentFeatures::deSerialize(): "
+                                               <<"Too large content id: "<<i<<std::endl;
+                               continue;
+                       }
+                       /*// Do not deserialize special types
+                       if(i == CONTENT_IGNORE || i == CONTENT_AIR)
+                               continue;*/
+                       ContentFeatures *f = &m_content_features[i];
+                       // Read it from the string wrapper
+                       std::string wrapper = deSerializeString(is2);
+                       std::istringstream wrapper_is(wrapper, std::ios::binary);
+                       f->deSerialize(wrapper_is);
+                       verbosestream<<"deserialized "<<f->name<<std::endl;
+                       if(f->name != "")
+                               addNameIdMapping(i, f->name);
+               }
+       }
+private:
+       void addNameIdMapping(content_t i, std::string name)
+       {
+               m_name_id_mapping.set(i, name);
+               m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
+       }
 private:
+       // Features indexed by id
        ContentFeatures m_content_features[MAX_CONTENT+1];
+       // A mapping for fast converting back and forth between names and ids
+       NameIdMapping m_name_id_mapping;
+       // Like m_name_id_mapping, but only from names to ids, and includes
+       // item aliases too. Updated by updateAliases()
+       // Note: Not serialized.
+       std::map<std::string, content_t> m_name_id_mapping_with_aliases;
 };
 
-IWritableNodeDefManager* createNodeDefManager(ITextureSource *tsrc)
+IWritableNodeDefManager* createNodeDefManager()
 {
-       return new CNodeDefManager(tsrc);
+       return new CNodeDefManager();
 }