]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/nodedef.cpp
Suppress MSVC warning in chat.cpp
[dragonfireclient.git] / src / nodedef.cpp
index cc8009ab77b142ac86cab8b4416e8e2934d5a251..bcf51a072e1429e9f75d8c93b6e1e1786564fa6b 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -23,59 +23,142 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "itemdef.h"
 #ifndef SERVER
 #include "tile.h"
+#include "mesh.h"
+#include <IMeshManipulator.h>
 #endif
 #include "log.h"
 #include "settings.h"
 #include "nameidmapping.h"
+#include "util/numeric.h"
+#include "util/serialize.h"
+#include "exceptions.h"
+#include "debug.h"
+#include "gamedef.h"
 
 /*
        NodeBox
 */
 
-void NodeBox::serialize(std::ostream &os) const
+void NodeBox::reset()
 {
-       writeU8(os, 0); // version
-       writeU8(os, type);
-       writeV3F1000(os, fixed.MinEdge);
-       writeV3F1000(os, fixed.MaxEdge);
-       writeV3F1000(os, wall_top.MinEdge);
-       writeV3F1000(os, wall_top.MaxEdge);
-       writeV3F1000(os, wall_bottom.MinEdge);
-       writeV3F1000(os, wall_bottom.MaxEdge);
-       writeV3F1000(os, wall_side.MinEdge);
-       writeV3F1000(os, wall_side.MaxEdge);
+       type = NODEBOX_REGULAR;
+       // default is empty
+       fixed.clear();
+       // default is sign/ladder-like
+       wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
+       wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
+       wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
+}
+
+void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
+{
+       int version = protocol_version >= 21 ? 2 : 1;
+       writeU8(os, version);
+
+       if (version == 1 && type == NODEBOX_LEVELED)
+               writeU8(os, NODEBOX_FIXED);
+       else
+               writeU8(os, type);
+
+       if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
+       {
+               writeU16(os, fixed.size());
+               for(std::vector<aabb3f>::const_iterator
+                               i = fixed.begin();
+                               i != fixed.end(); i++)
+               {
+                       writeV3F1000(os, i->MinEdge);
+                       writeV3F1000(os, i->MaxEdge);
+               }
+       }
+       else if(type == NODEBOX_WALLMOUNTED)
+       {
+               writeV3F1000(os, wall_top.MinEdge);
+               writeV3F1000(os, wall_top.MaxEdge);
+               writeV3F1000(os, wall_bottom.MinEdge);
+               writeV3F1000(os, wall_bottom.MaxEdge);
+               writeV3F1000(os, wall_side.MinEdge);
+               writeV3F1000(os, wall_side.MaxEdge);
+       }
 }
 
 void NodeBox::deSerialize(std::istream &is)
 {
        int version = readU8(is);
-       if(version != 0)
+       if(version < 1 || version > 2)
                throw SerializationError("unsupported NodeBox version");
+
+       reset();
+
        type = (enum NodeBoxType)readU8(is);
-       fixed.MinEdge = readV3F1000(is);
-       fixed.MaxEdge = readV3F1000(is);
-       wall_top.MinEdge = readV3F1000(is);
-       wall_top.MaxEdge = readV3F1000(is);
-       wall_bottom.MinEdge = readV3F1000(is);
-       wall_bottom.MaxEdge = readV3F1000(is);
-       wall_side.MinEdge = readV3F1000(is);
-       wall_side.MaxEdge = readV3F1000(is);
+
+       if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
+       {
+               u16 fixed_count = readU16(is);
+               while(fixed_count--)
+               {
+                       aabb3f box;
+                       box.MinEdge = readV3F1000(is);
+                       box.MaxEdge = readV3F1000(is);
+                       fixed.push_back(box);
+               }
+       }
+       else if(type == NODEBOX_WALLMOUNTED)
+       {
+               wall_top.MinEdge = readV3F1000(is);
+               wall_top.MaxEdge = readV3F1000(is);
+               wall_bottom.MinEdge = readV3F1000(is);
+               wall_bottom.MaxEdge = readV3F1000(is);
+               wall_side.MinEdge = readV3F1000(is);
+               wall_side.MaxEdge = readV3F1000(is);
+       }
 }
 
 /*
-       MaterialSpec
+       TileDef
 */
 
-void MaterialSpec::serialize(std::ostream &os) const
+void TileDef::serialize(std::ostream &os, u16 protocol_version) const
 {
-       os<<serializeString(tname);
-       writeU8(os, backface_culling);
+       if(protocol_version >= 17)
+               writeU8(os, 1);
+       else
+               writeU8(os, 0);
+       os<<serializeString(name);
+       writeU8(os, animation.type);
+       writeU16(os, animation.aspect_w);
+       writeU16(os, animation.aspect_h);
+       writeF1000(os, animation.length);
+       if(protocol_version >= 17)
+               writeU8(os, backface_culling);
+}
+
+void TileDef::deSerialize(std::istream &is)
+{
+       int version = readU8(is);
+       name = deSerializeString(is);
+       animation.type = (TileAnimationType)readU8(is);
+       animation.aspect_w = readU16(is);
+       animation.aspect_h = readU16(is);
+       animation.length = readF1000(is);
+       if(version >= 1)
+               backface_culling = readU8(is);
 }
 
-void MaterialSpec::deSerialize(std::istream &is)
+/*
+       SimpleSoundSpec serialization
+*/
+
+static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
+               std::ostream &os)
+{
+       os<<serializeString(ss.name);
+       writeF1000(os, ss.gain);
+}
+static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
 {
-       tname = deSerializeString(is);
-       backface_culling = readU8(is);
+       ss.name = deSerializeString(is);
+       ss.gain = readF1000(is);
 }
 
 /*
@@ -89,12 +172,6 @@ ContentFeatures::ContentFeatures()
 
 ContentFeatures::~ContentFeatures()
 {
-#ifndef SERVER
-       for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
-               delete special_materials[j];
-               delete special_aps[j];
-       }
-#endif
 }
 
 void ContentFeatures::reset()
@@ -103,28 +180,34 @@ void ContentFeatures::reset()
                Cached stuff
        */
 #ifndef SERVER
-       for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
-               special_materials[j] = NULL;
-               special_aps[j] = NULL;
-       }
        solidness = 2;
        visual_solidness = 0;
        backface_culling = true;
 #endif
+       has_on_construct = false;
+       has_on_destruct = false;
+       has_after_destruct = false;
        /*
                Actual data
-               
+
                NOTE: Most of this is always overridden by the default values given
                      in builtin.lua
        */
        name = "";
        groups.clear();
+       // Unknown nodes can be dug
+       groups["dig_immediate"] = 2;
        drawtype = NDT_NORMAL;
+       mesh = "";
+#ifndef SERVER
+       for(u32 i = 0; i < 24; i++)
+               mesh_ptr[i] = NULL;
+#endif
        visual_scale = 1.0;
-       for(u32 i=0; i<6; i++)
-               tname_tiles[i] = "";
-       for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
-               mspec_special[j] = MaterialSpec();
+       for(u32 i = 0; i < 6; i++)
+               tiledef[i] = TileDef();
+       for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
+               tiledef_special[j] = TileDef();
        alpha = 255;
        post_effect_color = video::SColor(0, 0, 0, 0);
        param_type = CPT_NONE;
@@ -137,21 +220,36 @@ void ContentFeatures::reset()
        diggable = true;
        climbable = false;
        buildable_to = false;
-       metadata_name = "";
+       rightclickable = true;
+       leveled = 0;
        liquid_type = LIQUID_NONE;
        liquid_alternative_flowing = "";
        liquid_alternative_source = "";
        liquid_viscosity = 0;
+       liquid_renewable = true;
+       liquid_range = LIQUID_LEVEL_MAX+1;
+       drowning = 0;
        light_source = 0;
        damage_per_second = 0;
+       node_box = NodeBox();
        selection_box = NodeBox();
+       collision_box = NodeBox();
+       waving = 0;
        legacy_facedir_simple = false;
        legacy_wallmounted = false;
+       sound_footstep = SimpleSoundSpec();
+       sound_dig = SimpleSoundSpec("__group");
+       sound_dug = SimpleSoundSpec();
 }
 
-void ContentFeatures::serialize(std::ostream &os)
+void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
 {
-       writeU8(os, 2); // version
+       if(protocol_version < 24){
+               serializeOld(os, protocol_version);
+               return;
+       }
+
+       writeU8(os, 7); // version
        os<<serializeString(name);
        writeU16(os, groups.size());
        for(ItemGroupList::const_iterator
@@ -162,11 +260,11 @@ void ContentFeatures::serialize(std::ostream &os)
        writeU8(os, drawtype);
        writeF1000(os, visual_scale);
        writeU8(os, 6);
-       for(u32 i=0; i<6; i++)
-               os<<serializeString(tname_tiles[i]);
+       for(u32 i = 0; i < 6; i++)
+               tiledef[i].serialize(os, protocol_version);
        writeU8(os, CF_SPECIAL_COUNT);
-       for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
-               mspec_special[i].serialize(os);
+       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
+               tiledef_special[i].serialize(os, protocol_version);
        }
        writeU8(os, alpha);
        writeU8(os, post_effect_color.getAlpha());
@@ -183,27 +281,44 @@ void ContentFeatures::serialize(std::ostream &os)
        writeU8(os, diggable);
        writeU8(os, climbable);
        writeU8(os, buildable_to);
-       os<<serializeString(metadata_name);
+       os<<serializeString(""); // legacy: used to be metadata_name
        writeU8(os, liquid_type);
        os<<serializeString(liquid_alternative_flowing);
        os<<serializeString(liquid_alternative_source);
        writeU8(os, liquid_viscosity);
+       writeU8(os, liquid_renewable);
        writeU8(os, light_source);
        writeU32(os, damage_per_second);
-       selection_box.serialize(os);
+       node_box.serialize(os, protocol_version);
+       selection_box.serialize(os, protocol_version);
        writeU8(os, legacy_facedir_simple);
        writeU8(os, legacy_wallmounted);
+       serializeSimpleSoundSpec(sound_footstep, os);
+       serializeSimpleSoundSpec(sound_dig, os);
+       serializeSimpleSoundSpec(sound_dug, os);
+       writeU8(os, rightclickable);
+       writeU8(os, drowning);
+       writeU8(os, leveled);
+       writeU8(os, liquid_range);
+       writeU8(os, waving);
+       // Stuff below should be moved to correct place in a version that otherwise changes
+       // the protocol version
+       os<<serializeString(mesh);
+       collision_box.serialize(os, protocol_version);
 }
 
 void ContentFeatures::deSerialize(std::istream &is)
 {
        int version = readU8(is);
-       if(version != 2)
-               throw SerializationError("unsupported ContentFeatures version");
+       if(version != 7){
+               deSerializeOld(is, version);
+               return;
+       }
+
        name = deSerializeString(is);
        groups.clear();
        u32 groups_size = readU16(is);
-       for(u32 i=0; i<groups_size; i++){
+       for(u32 i = 0; i < groups_size; i++){
                std::string name = deSerializeString(is);
                int value = readS16(is);
                groups[name] = value;
@@ -212,13 +327,12 @@ void ContentFeatures::deSerialize(std::istream &is)
        visual_scale = readF1000(is);
        if(readU8(is) != 6)
                throw SerializationError("unsupported tile count");
-       for(u32 i=0; i<6; i++)
-               tname_tiles[i] = deSerializeString(is);
+       for(u32 i = 0; i < 6; i++)
+               tiledef[i].deSerialize(is);
        if(readU8(is) != CF_SPECIAL_COUNT)
                throw SerializationError("unsupported CF_SPECIAL_COUNT");
-       for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
-               mspec_special[i].deSerialize(is);
-       }
+       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
+               tiledef_special[i].deSerialize(is);
        alpha = readU8(is);
        post_effect_color.setAlpha(readU8(is));
        post_effect_color.setRed(readU8(is));
@@ -234,392 +348,1062 @@ void ContentFeatures::deSerialize(std::istream &is)
        diggable = readU8(is);
        climbable = readU8(is);
        buildable_to = readU8(is);
-       metadata_name = deSerializeString(is);
+       deSerializeString(is); // legacy: used to be metadata_name
        liquid_type = (enum LiquidType)readU8(is);
        liquid_alternative_flowing = deSerializeString(is);
        liquid_alternative_source = deSerializeString(is);
        liquid_viscosity = readU8(is);
+       liquid_renewable = readU8(is);
        light_source = readU8(is);
        damage_per_second = readU32(is);
+       node_box.deSerialize(is);
        selection_box.deSerialize(is);
        legacy_facedir_simple = readU8(is);
        legacy_wallmounted = readU8(is);
+       deSerializeSimpleSoundSpec(sound_footstep, is);
+       deSerializeSimpleSoundSpec(sound_dig, is);
+       deSerializeSimpleSoundSpec(sound_dug, is);
+       rightclickable = readU8(is);
+       drowning = readU8(is);
+       leveled = readU8(is);
+       liquid_range = readU8(is);
+       waving = readU8(is);
+       // If you add anything here, insert it primarily inside the try-catch
+       // block to not need to increase the version.
+       try{
+               // Stuff below should be moved to correct place in a version that
+               // otherwise changes the protocol version
+       mesh = deSerializeString(is);
+       collision_box.deSerialize(is);
+       }catch(SerializationError &e) {};
 }
 
 /*
        CNodeDefManager
 */
 
-class CNodeDefManager: public IWritableNodeDefManager
-{
+class CNodeDefManager: public IWritableNodeDefManager {
 public:
-       void clear()
-       {
-               m_name_id_mapping.clear();
-               m_name_id_mapping_with_aliases.clear();
+       CNodeDefManager();
+       virtual ~CNodeDefManager();
+       void clear();
+       virtual IWritableNodeDefManager *clone();
+       inline virtual const ContentFeatures& get(content_t c) const;
+       inline virtual const ContentFeatures& get(const MapNode &n) const;
+       virtual bool getId(const std::string &name, content_t &result) const;
+       virtual content_t getId(const std::string &name) const;
+       virtual void getIds(const std::string &name, std::set<content_t> &result) const;
+       virtual const ContentFeatures& get(const std::string &name) const;
+       content_t allocateId();
+       virtual content_t set(const std::string &name, const ContentFeatures &def);
+       virtual content_t allocateDummy(const std::string &name);
+       virtual void updateAliases(IItemDefManager *idef);
+       virtual void updateTextures(IGameDef *gamedef);
+       void serialize(std::ostream &os, u16 protocol_version);
+       void deSerialize(std::istream &is);
 
-               for(u16 i=0; i<=MAX_CONTENT; i++)
-               {
-                       ContentFeatures &f = m_content_features[i];
-                       f.reset(); // Reset to defaults
-               }
-               
-               // Set CONTENT_AIR
-               {
-                       ContentFeatures f;
-                       f.name = "air";
-                       f.drawtype = NDT_AIRLIKE;
-                       f.param_type = CPT_LIGHT;
-                       f.light_propagates = true;
-                       f.sunlight_propagates = true;
-                       f.walkable = false;
-                       f.pointable = false;
-                       f.diggable = false;
-                       f.buildable_to = true;
-                       // Insert directly into containers
-                       content_t c = CONTENT_AIR;
-                       m_content_features[c] = f;
-                       addNameIdMapping(c, f.name);
-               }
-               // Set CONTENT_IGNORE
-               {
-                       ContentFeatures f;
-                       f.name = "ignore";
-                       f.drawtype = NDT_AIRLIKE;
-                       f.param_type = CPT_NONE;
-                       f.light_propagates = false;
-                       f.sunlight_propagates = false;
-                       f.walkable = false;
-                       f.pointable = false;
-                       f.diggable = false;
-                       // A way to remove accidental CONTENT_IGNOREs
-                       f.buildable_to = true;
-                       // Insert directly into containers
-                       content_t c = CONTENT_IGNORE;
-                       m_content_features[c] = f;
-                       addNameIdMapping(c, f.name);
-               }
-       }
-       // CONTENT_IGNORE = not found
-       content_t getFreeId(bool require_full_param2)
-       {
-               // If allowed, first search in the large 4-bit-param2 pool
-               if(!require_full_param2){
-                       for(u16 i=0x800; i<=0xfff; i++){
-                               const ContentFeatures &f = m_content_features[i];
-                               if(f.name == "")
-                                       return i;
-                       }
-               }
-               // Then search from the small 8-bit-param2 pool
-               for(u16 i=0; i<=125; i++){
-                       const ContentFeatures &f = m_content_features[i];
-                       if(f.name == "")
-                               return i;
-               }
-               return CONTENT_IGNORE;
-       }
-       CNodeDefManager()
-       {
-               clear();
-       }
-       virtual ~CNodeDefManager()
-       {
-       }
-       virtual IWritableNodeDefManager* clone()
-       {
-               CNodeDefManager *mgr = new CNodeDefManager();
-               for(u16 i=0; i<=MAX_CONTENT; i++)
-               {
-                       mgr->set(i, get(i));
+       inline virtual bool getNodeRegistrationStatus() const;
+       inline virtual void setNodeRegistrationStatus(bool completed);
+
+       virtual void pendNodeResolve(NodeResolveInfo *nri);
+       virtual void cancelNodeResolve(NodeResolver *resolver);
+       virtual void runNodeResolverCallbacks();
+
+       virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
+               const std::string &node_alt, content_t c_fallback, content_t &result);
+       virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
+               std::vector<content_t> &result);
+
+private:
+       void addNameIdMapping(content_t i, std::string name);
+#ifndef SERVER
+       void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
+               u32 shader_id, bool use_normal_texture, bool backface_culling,
+               u8 alpha, u8 material_type);
+#endif
+
+       // Features indexed by id
+       std::vector<ContentFeatures> m_content_features;
+
+       // A mapping for fast converting back and forth between names and ids
+       NameIdMapping m_name_id_mapping;
+
+       // Like m_name_id_mapping, but only from names to ids, and includes
+       // item aliases too. Updated by updateAliases()
+       // Note: Not serialized.
+
+       std::map<std::string, content_t> m_name_id_mapping_with_aliases;
+
+       // A mapping from groups to a list of content_ts (and their levels)
+       // that belong to it.  Necessary for a direct lookup in getIds().
+       // Note: Not serialized.
+       std::map<std::string, GroupItems> m_group_to_items;
+
+       // Next possibly free id
+       content_t m_next_id;
+
+       // List of node strings and node resolver callbacks to perform
+       std::list<NodeResolveInfo *> m_pending_node_lookups;
+
+       // True when all nodes have been registered
+       bool m_node_registration_complete;
+};
+
+
+CNodeDefManager::CNodeDefManager()
+{
+       clear();
+}
+
+
+CNodeDefManager::~CNodeDefManager()
+{
+#ifndef SERVER
+       for (u32 i = 0; i < m_content_features.size(); i++) {
+               ContentFeatures *f = &m_content_features[i];
+               for (u32 j = 0; j < 24; j++) {
+                       if (f->mesh_ptr[j])
+                               f->mesh_ptr[j]->drop();
                }
-               return mgr;
        }
-       virtual const ContentFeatures& get(content_t c) const
+#endif
+}
+
+
+void CNodeDefManager::clear()
+{
+       m_content_features.clear();
+       m_name_id_mapping.clear();
+       m_name_id_mapping_with_aliases.clear();
+       m_group_to_items.clear();
+       m_next_id = 0;
+
+       m_node_registration_complete = false;
+       for (std::list<NodeResolveInfo *>::iterator
+                       it = m_pending_node_lookups.begin();
+                       it != m_pending_node_lookups.end();
+                       ++it)
+               delete *it;
+       m_pending_node_lookups.clear();
+
+       u32 initial_length = 0;
+       initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
+       initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
+       initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
+       m_content_features.resize(initial_length);
+
+       // Set CONTENT_UNKNOWN
        {
-               assert(c <= MAX_CONTENT);
-               return m_content_features[c];
+               ContentFeatures f;
+               f.name = "unknown";
+               // Insert directly into containers
+               content_t c = CONTENT_UNKNOWN;
+               m_content_features[c] = f;
+               addNameIdMapping(c, f.name);
        }
-       virtual const ContentFeatures& get(const MapNode &n) const
+
+       // Set CONTENT_AIR
        {
-               return get(n.getContent());
+               ContentFeatures f;
+               f.name                = "air";
+               f.drawtype            = NDT_AIRLIKE;
+               f.param_type          = CPT_LIGHT;
+               f.light_propagates    = true;
+               f.sunlight_propagates = true;
+               f.walkable            = false;
+               f.pointable           = false;
+               f.diggable            = false;
+               f.buildable_to        = true;
+               f.is_ground_content   = true;
+               // Insert directly into containers
+               content_t c = CONTENT_AIR;
+               m_content_features[c] = f;
+               addNameIdMapping(c, f.name);
        }
-       virtual bool getId(const std::string &name, content_t &result) const
+
+       // Set CONTENT_IGNORE
        {
-               std::map<std::string, content_t>::const_iterator
-                       i = m_name_id_mapping_with_aliases.find(name);
-               if(i == m_name_id_mapping_with_aliases.end())
-                       return false;
-               result = i->second;
-               return true;
+               ContentFeatures f;
+               f.name                = "ignore";
+               f.drawtype            = NDT_AIRLIKE;
+               f.param_type          = CPT_NONE;
+               f.light_propagates    = false;
+               f.sunlight_propagates = false;
+               f.walkable            = false;
+               f.pointable           = false;
+               f.diggable            = false;
+               f.buildable_to        = true; // A way to remove accidental CONTENT_IGNOREs
+               f.is_ground_content   = true;
+               // Insert directly into containers
+               content_t c = CONTENT_IGNORE;
+               m_content_features[c] = f;
+               addNameIdMapping(c, f.name);
        }
-       virtual content_t getId(const std::string &name) const
-       {
+}
+
+
+IWritableNodeDefManager *CNodeDefManager::clone()
+{
+       CNodeDefManager *mgr = new CNodeDefManager();
+       *mgr = *this;
+       return mgr;
+}
+
+
+inline const ContentFeatures& CNodeDefManager::get(content_t c) const
+{
+       return c < m_content_features.size()
+                       ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
+}
+
+
+inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
+{
+       return get(n.getContent());
+}
+
+
+bool CNodeDefManager::getId(const std::string &name, content_t &result) const
+{
+       std::map<std::string, content_t>::const_iterator
+               i = m_name_id_mapping_with_aliases.find(name);
+       if(i == m_name_id_mapping_with_aliases.end())
+               return false;
+       result = i->second;
+       return true;
+}
+
+
+content_t CNodeDefManager::getId(const std::string &name) const
+{
+       content_t id = CONTENT_IGNORE;
+       getId(name, id);
+       return id;
+}
+
+
+void CNodeDefManager::getIds(const std::string &name,
+               std::set<content_t> &result) const
+{
+       //TimeTaker t("getIds", NULL, PRECISION_MICRO);
+       if (name.substr(0,6) != "group:") {
                content_t id = CONTENT_IGNORE;
-               getId(name, id);
-               return id;
+               if(getId(name, id))
+                       result.insert(id);
+               return;
        }
-       virtual const ContentFeatures& get(const std::string &name) const
-       {
-               content_t id = CONTENT_IGNORE;
-               getId(name, id);
-               return get(id);
+       std::string group = name.substr(6);
+
+       std::map<std::string, GroupItems>::const_iterator
+               i = m_group_to_items.find(group);
+       if (i == m_group_to_items.end())
+               return;
+
+       const GroupItems &items = i->second;
+       for (GroupItems::const_iterator j = items.begin();
+               j != items.end(); ++j) {
+               if ((*j).second != 0)
+                       result.insert((*j).first);
        }
-       // IWritableNodeDefManager
-       virtual void set(content_t c, const ContentFeatures &def)
-       {
-               infostream<<"registerNode: registering content id \""<<c
-                               <<"\": name=\""<<def.name<<"\""<<std::endl;
-               assert(c <= MAX_CONTENT);
-               // Don't allow redefining CONTENT_IGNORE (but allow air)
-               if(def.name == "ignore" || c == CONTENT_IGNORE){
-                       infostream<<"registerNode: WARNING: Ignoring "
-                                       <<"CONTENT_IGNORE redefinition"<<std::endl;
-                       return;
+       //printf("getIds: %dus\n", t.stop());
+}
+
+
+const ContentFeatures& CNodeDefManager::get(const std::string &name) const
+{
+       content_t id = CONTENT_UNKNOWN;
+       getId(name, id);
+       return get(id);
+}
+
+
+// returns CONTENT_IGNORE if no free ID found
+content_t CNodeDefManager::allocateId()
+{
+       for (content_t id = m_next_id;
+                       id >= m_next_id; // overflow?
+                       ++id) {
+               while (id >= m_content_features.size()) {
+                       m_content_features.push_back(ContentFeatures());
                }
-               // Check that the special contents are not redefined as different id
-               // because it would mess up everything
-               if((def.name == "ignore" && c != CONTENT_IGNORE) ||
-                       (def.name == "air" && c != CONTENT_AIR)){
-                       errorstream<<"registerNode: IGNORING ERROR: "
-                                       <<"trying to register built-in type \""
-                                       <<def.name<<"\" as different id"<<std::endl;
-                       return;
+               const ContentFeatures &f = m_content_features[id];
+               if (f.name == "") {
+                       m_next_id = id + 1;
+                       return id;
                }
-               m_content_features[c] = def;
-               if(def.name != "")
-                       addNameIdMapping(c, def.name);
        }
-       virtual content_t set(const std::string &name,
-                       const ContentFeatures &def)
-       {
-               assert(name == def.name);
-               u16 id = CONTENT_IGNORE;
-               bool found = m_name_id_mapping.getId(name, id);  // ignore aliases
-               if(!found){
-                       // Determine if full param2 is required
-                       bool require_full_param2 = (
-                               def.param_type_2 == CPT2_FULL
-                               ||
-                               def.param_type_2 == CPT2_FLOWINGLIQUID
-                               ||
-                               def.legacy_wallmounted
-                       );
-                       // Get some id
-                       id = getFreeId(require_full_param2);
-                       if(id == CONTENT_IGNORE)
-                               return CONTENT_IGNORE;
-                       if(name != "")
-                               addNameIdMapping(id, name);
+       // If we arrive here, an overflow occurred in id.
+       // That means no ID was found
+       return CONTENT_IGNORE;
+}
+
+
+// IWritableNodeDefManager
+content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
+{
+       assert(name != "");
+       assert(name == def.name);
+
+       // Don't allow redefining ignore (but allow air and unknown)
+       if (name == "ignore") {
+               infostream << "NodeDefManager: WARNING: Ignoring "
+                       "CONTENT_IGNORE redefinition"<<std::endl;
+               return CONTENT_IGNORE;
+       }
+
+       content_t id = CONTENT_IGNORE;
+       if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
+               // Get new id
+               id = allocateId();
+               if (id == CONTENT_IGNORE) {
+                       infostream << "NodeDefManager: WARNING: Absolute "
+                               "limit reached" << std::endl;
+                       return CONTENT_IGNORE;
                }
-               set(id, def);
-               return id;
+               assert(id != CONTENT_IGNORE);
+               addNameIdMapping(id, name);
        }
-       virtual content_t allocateDummy(const std::string &name)
-       {
-               assert(name != "");
-               ContentFeatures f;
-               f.name = name;
-               return set(name, f);
+       m_content_features[id] = def;
+       verbosestream << "NodeDefManager: registering content id \"" << id
+               << "\": name=\"" << def.name << "\""<<std::endl;
+
+       // Add this content to the list of all groups it belongs to
+       // FIXME: This should remove a node from groups it no longer
+       // belongs to when a node is re-registered
+       for (ItemGroupList::const_iterator i = def.groups.begin();
+               i != def.groups.end(); ++i) {
+               std::string group_name = i->first;
+
+               std::map<std::string, GroupItems>::iterator
+                       j = m_group_to_items.find(group_name);
+               if (j == m_group_to_items.end()) {
+                       m_group_to_items[group_name].push_back(
+                                       std::make_pair(id, i->second));
+               } else {
+                       GroupItems &items = j->second;
+                       items.push_back(std::make_pair(id, i->second));
+               }
        }
-       virtual void updateAliases(IItemDefManager *idef)
-       {
-               std::set<std::string> all = idef->getAll();
-               m_name_id_mapping_with_aliases.clear();
-               for(std::set<std::string>::iterator
-                               i = all.begin(); i != all.end(); i++)
-               {
-                       std::string name = *i;
-                       std::string convert_to = idef->getAlias(name);
-                       content_t id;
-                       if(m_name_id_mapping.getId(convert_to, id))
-                       {
-                               m_name_id_mapping_with_aliases.insert(
-                                               std::make_pair(name, id));
-                       }
+       return id;
+}
+
+
+content_t CNodeDefManager::allocateDummy(const std::string &name)
+{
+       assert(name != "");
+       ContentFeatures f;
+       f.name = name;
+       return set(name, f);
+}
+
+
+void CNodeDefManager::updateAliases(IItemDefManager *idef)
+{
+       std::set<std::string> all = idef->getAll();
+       m_name_id_mapping_with_aliases.clear();
+       for (std::set<std::string>::iterator
+                       i = all.begin(); i != all.end(); i++) {
+               std::string name = *i;
+               std::string convert_to = idef->getAlias(name);
+               content_t id;
+               if (m_name_id_mapping.getId(convert_to, id)) {
+                       m_name_id_mapping_with_aliases.insert(
+                                       std::make_pair(name, id));
                }
        }
-       virtual void updateTextures(ITextureSource *tsrc)
-       {
+}
+
+
+void CNodeDefManager::updateTextures(IGameDef *gamedef)
+{
 #ifndef SERVER
-               infostream<<"CNodeDefManager::updateTextures(): Updating "
-                               <<"textures in node definitions"<<std::endl;
-
-               bool new_style_water = g_settings->getBool("new_style_water");
-               bool new_style_leaves = g_settings->getBool("new_style_leaves");
-               bool opaque_water = g_settings->getBool("opaque_water");
-               
-               for(u16 i=0; i<=MAX_CONTENT; i++)
-               {
-                       ContentFeatures *f = &m_content_features[i];
-
-                       std::string tname_tiles[6];
-                       for(u32 j=0; j<6; j++)
-                       {
-                               tname_tiles[j] = f->tname_tiles[j];
-                               if(tname_tiles[j] == "")
-                                       tname_tiles[j] = "unknown_block.png";
-                        }
-
-                       switch(f->drawtype){
-                       default:
-                       case NDT_NORMAL:
-                               f->solidness = 2;
-                               break;
-                       case NDT_AIRLIKE:
-                               f->solidness = 0;
-                               break;
-                       case NDT_LIQUID:
-                               assert(f->liquid_type == LIQUID_SOURCE);
-                               if(opaque_water)
-                                       f->alpha = 255;
-                               if(new_style_water){
-                                       f->solidness = 0;
-                               } else {
-                                       f->solidness = 1;
-                                       if(f->alpha == 255)
-                                               f->solidness = 2;
-                                       f->backface_culling = false;
-                               }
-                               break;
-                       case NDT_FLOWINGLIQUID:
-                               assert(f->liquid_type == LIQUID_FLOWING);
-                               f->solidness = 0;
-                               if(opaque_water)
-                                       f->alpha = 255;
-                               break;
-                       case NDT_GLASSLIKE:
+       infostream << "CNodeDefManager::updateTextures(): Updating "
+               "textures in node definitions" << std::endl;
+
+       ITextureSource *tsrc = gamedef->tsrc();
+       IShaderSource *shdsrc = gamedef->getShaderSource();
+       scene::ISceneManager* smgr = gamedef->getSceneManager();
+       scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
+
+       bool new_style_water           = g_settings->getBool("new_style_water");
+       bool new_style_leaves          = g_settings->getBool("new_style_leaves");
+       bool connected_glass           = g_settings->getBool("connected_glass");
+       bool opaque_water              = g_settings->getBool("opaque_water");
+       bool enable_shaders            = g_settings->getBool("enable_shaders");
+       bool enable_bumpmapping        = g_settings->getBool("enable_bumpmapping");
+       bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
+       bool enable_mesh_cache         = g_settings->getBool("enable_mesh_cache");
+
+       bool use_normal_texture = enable_shaders &&
+               (enable_bumpmapping || enable_parallax_occlusion);
+
+       for (u32 i = 0; i < m_content_features.size(); i++) {
+               ContentFeatures *f = &m_content_features[i];
+
+               // Figure out the actual tiles to use
+               TileDef tiledef[6];
+               for (u32 j = 0; j < 6; j++) {
+                       tiledef[j] = f->tiledef[j];
+                       if (tiledef[j].name == "")
+                               tiledef[j].name = "unknown_node.png";
+               }
+
+               bool is_liquid = false;
+               bool is_water_surface = false;
+
+               u8 material_type = (f->alpha == 255) ?
+                       TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+
+               switch (f->drawtype) {
+               default:
+               case NDT_NORMAL:
+                       f->solidness = 2;
+                       break;
+               case NDT_AIRLIKE:
+                       f->solidness = 0;
+                       break;
+               case NDT_LIQUID:
+                       assert(f->liquid_type == LIQUID_SOURCE);
+                       if (opaque_water)
+                               f->alpha = 255;
+                       if (new_style_water){
                                f->solidness = 0;
-                               f->visual_solidness = 1;
-                               break;
-                       case NDT_ALLFACES:
+                       } else {
+                               f->solidness = 1;
+                               f->backface_culling = false;
+                       }
+                       is_liquid = true;
+                       break;
+               case NDT_FLOWINGLIQUID:
+                       assert(f->liquid_type == LIQUID_FLOWING);
+                       f->solidness = 0;
+                       if (opaque_water)
+                               f->alpha = 255;
+                       is_liquid = true;
+                       break;
+               case NDT_GLASSLIKE:
+                       f->solidness = 0;
+                       f->visual_solidness = 1;
+                       break;
+               case NDT_GLASSLIKE_FRAMED:
+                       f->solidness = 0;
+                       f->visual_solidness = 1;
+                       break;
+               case NDT_GLASSLIKE_FRAMED_OPTIONAL:
+                       f->solidness = 0;
+                       f->visual_solidness = 1;
+                       f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
+                       break;
+               case NDT_ALLFACES:
+                       f->solidness = 0;
+                       f->visual_solidness = 1;
+                       break;
+               case NDT_ALLFACES_OPTIONAL:
+                       if (new_style_leaves) {
+                               f->drawtype = NDT_ALLFACES;
                                f->solidness = 0;
                                f->visual_solidness = 1;
-                               break;
-                       case NDT_ALLFACES_OPTIONAL:
-                               if(new_style_leaves){
-                                       f->drawtype = NDT_ALLFACES;
-                                       f->solidness = 0;
-                                       f->visual_solidness = 1;
-                               } else {
-                                       f->drawtype = NDT_NORMAL;
-                                       f->solidness = 2;
-                                       for(u32 i=0; i<6; i++){
-                                               tname_tiles[i] += std::string("^[noalpha");
-                                       }
-                               }
-                               break;
-                       case NDT_TORCHLIKE:
-                       case NDT_SIGNLIKE:
-                       case NDT_PLANTLIKE:
-                       case NDT_FENCELIKE:
-                       case NDT_RAILLIKE:
-                               f->solidness = 0;
-                               break;
+                       } else {
+                               f->drawtype = NDT_NORMAL;
+                               f->solidness = 2;
+                               for (u32 i = 0; i < 6; i++)
+                                       tiledef[i].name += std::string("^[noalpha");
+                       }
+                       if (f->waving == 1)
+                               material_type = TILE_MATERIAL_WAVING_LEAVES;
+                       break;
+               case NDT_PLANTLIKE:
+                       f->solidness = 0;
+                       f->backface_culling = false;
+                       if (f->waving == 1)
+                               material_type = TILE_MATERIAL_WAVING_PLANTS;
+                       break;
+               case NDT_FIRELIKE:
+                       f->backface_culling = false;
+                       f->solidness = 0;
+                       break;
+               case NDT_MESH:
+                       f->solidness = 0;
+                       f->backface_culling = false;
+                       break;
+               case NDT_TORCHLIKE:
+               case NDT_SIGNLIKE:
+               case NDT_FENCELIKE:
+               case NDT_RAILLIKE:
+               case NDT_NODEBOX:
+                       f->solidness = 0;
+                       break;
+               }
+
+               if (is_liquid) {
+                       material_type = (f->alpha == 255) ?
+                               TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
+                       if (f->name == "default:water_source")
+                               is_water_surface = true;
+               }
+
+               u32 tile_shader[6];
+               for (u16 j = 0; j < 6; j++) {
+                       tile_shader[j] = shdsrc->getShader("nodes_shader",
+                               material_type, f->drawtype);
+               }
+
+               if (is_water_surface) {
+                       tile_shader[0] = shdsrc->getShader("water_surface_shader",
+                               material_type, f->drawtype);
+               }
+
+               // Tiles (fill in f->tiles[])
+               for (u16 j = 0; j < 6; j++) {
+                       fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
+                               use_normal_texture, f->backface_culling, f->alpha, material_type);
+               }
+
+               // Special tiles (fill in f->special_tiles[])
+               for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
+                       fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
+                               tile_shader[j], use_normal_texture,
+                               f->tiledef_special[j].backface_culling, f->alpha, material_type);
+               }
+
+               if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
+                       // Meshnode drawtype
+                       // Read the mesh and apply scale
+                       f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
+                       if (f->mesh_ptr[0]){
+                               v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
+                               scaleMesh(f->mesh_ptr[0], scale);
+                               recalculateBoundingBox(f->mesh_ptr[0]);
+                               meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
                        }
+               } else if ((f->drawtype == NDT_NODEBOX) &&
+                               ((f->node_box.type == NODEBOX_REGULAR) ||
+                               (f->node_box.type == NODEBOX_FIXED)) &&
+                               (!f->node_box.fixed.empty())) {
+                       //Convert regular nodebox nodes to meshnodes
+                       //Change the drawtype and apply scale
+                       f->drawtype = NDT_MESH;
+                       f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
+                       v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
+                       scaleMesh(f->mesh_ptr[0], scale);
+                       recalculateBoundingBox(f->mesh_ptr[0]);
+                       meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
+               }
 
-                       // Tile textures
-                       for(u16 j=0; j<6; j++){
-                               f->tiles[j].texture = tsrc->getTexture(tname_tiles[j]);
-                               f->tiles[j].alpha = f->alpha;
-                               if(f->alpha == 255)
-                                       f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
-                               else
-                                       f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
-                               if(f->backface_culling)
-                                       f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
-                               else
-                                       f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
+               //Cache 6dfacedir and wallmounted rotated clones of meshes
+               if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
+                       for (u16 j = 1; j < 24; j++) {
+                               f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
+                               rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
+                               recalculateBoundingBox(f->mesh_ptr[j]);
+                               meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
                        }
-                       // Special textures
-                       for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
-                               // Remove all stuff
-                               if(f->special_aps[j]){
-                                       delete f->special_aps[j];
-                                       f->special_aps[j] = NULL;
-                               }
-                               if(f->special_materials[j]){
-                                       delete f->special_materials[j];
-                                       f->special_materials[j] = NULL;
-                               }
-                               // Skip if should not exist
-                               if(f->mspec_special[j].tname == "")
-                                       continue;
-                               // Create all stuff
-                               f->special_aps[j] = new AtlasPointer(
-                                               tsrc->getTexture(f->mspec_special[j].tname));
-                               f->special_materials[j] = new video::SMaterial;
-                               f->special_materials[j]->setFlag(video::EMF_LIGHTING, false);
-                               f->special_materials[j]->setFlag(video::EMF_BACK_FACE_CULLING,
-                                               f->mspec_special[j].backface_culling);
-                               f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false);
-                               f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true);
-                               f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas);
-                               if(f->alpha != 255)
-                                       f->special_materials[j]->MaterialType =
-                                                       video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
+                       static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
+                       for (u16 j = 1; j < 6; j++) {
+                               f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
+                               rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
+                               recalculateBoundingBox(f->mesh_ptr[j]);
+                               meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
                        }
+                       rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
+                       recalculateBoundingBox(f->mesh_ptr[0]);
+                       meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
                }
+       }
 #endif
+}
+
+
+#ifndef SERVER
+void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
+               TileDef *tiledef, u32 shader_id, bool use_normal_texture,
+               bool backface_culling, u8 alpha, u8 material_type)
+{
+       tile->shader_id     = shader_id;
+       tile->texture       = tsrc->getTexture(tiledef->name, &tile->texture_id);
+       tile->alpha         = alpha;
+       tile->material_type = material_type;
+
+       // Normal texture
+       if (use_normal_texture)
+               tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
+
+       // Material flags
+       tile->material_flags = 0;
+       if (backface_culling)
+               tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+       if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
+               tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+
+       // Animation parameters
+       int frame_count = 1;
+       if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
+               // Get texture size to determine frame count by aspect ratio
+               v2u32 size = tile->texture->getOriginalSize();
+               int frame_height = (float)size.X /
+                               (float)tiledef->animation.aspect_w *
+                               (float)tiledef->animation.aspect_h;
+               frame_count = size.Y / frame_height;
+               int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
+               tile->animation_frame_count = frame_count;
+               tile->animation_frame_length_ms = frame_length_ms;
        }
-       void serialize(std::ostream &os)
-       {
-               u16 count = 0;
-               std::ostringstream tmp_os(std::ios::binary);
-               for(u16 i=0; i<=MAX_CONTENT; i++)
-               {
-                       if(i == CONTENT_IGNORE || i == CONTENT_AIR)
-                               continue;
-                       ContentFeatures *f = &m_content_features[i];
-                       if(f->name == "")
-                               continue;
-                       writeU16(tmp_os, i);
-                       f->serialize(tmp_os);
-                       count++;
+
+       if (frame_count == 1) {
+               tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+       } else {
+               std::ostringstream os(std::ios::binary);
+               tile->frames.resize(frame_count);
+
+               for (int i = 0; i < frame_count; i++) {
+
+                       FrameSpec frame;
+
+                       os.str("");
+                       os << tiledef->name << "^[verticalframe:"
+                               << frame_count << ":" << i;
+
+                       frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+                       if (tile->normal_texture)
+                               frame.normal_texture = tsrc->getNormalTexture(os.str());
+                       tile->frames[i] = frame;
                }
-               writeU16(os, count);
-               os<<serializeLongString(tmp_os.str());
        }
-       void deSerialize(std::istream &is)
+}
+#endif
+
+
+void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
+{
+       writeU8(os, 1); // version
+       u16 count = 0;
+       std::ostringstream os2(std::ios::binary);
+       for (u32 i = 0; i < m_content_features.size(); i++) {
+               if (i == CONTENT_IGNORE || i == CONTENT_AIR
+                               || i == CONTENT_UNKNOWN)
+                       continue;
+               ContentFeatures *f = &m_content_features[i];
+               if (f->name == "")
+                       continue;
+               writeU16(os2, i);
+               // Wrap it in a string to allow different lengths without
+               // strict version incompatibilities
+               std::ostringstream wrapper_os(std::ios::binary);
+               f->serialize(wrapper_os, protocol_version);
+               os2<<serializeString(wrapper_os.str());
+
+               assert(count + 1 > count); // must not overflow
+               count++;
+       }
+       writeU16(os, count);
+       os << serializeLongString(os2.str());
+}
+
+
+void CNodeDefManager::deSerialize(std::istream &is)
+{
+       clear();
+       int version = readU8(is);
+       if (version != 1)
+               throw SerializationError("unsupported NodeDefinitionManager version");
+       u16 count = readU16(is);
+       std::istringstream is2(deSerializeLongString(is), std::ios::binary);
+       ContentFeatures f;
+       for (u16 n = 0; n < count; n++) {
+               u16 i = readU16(is2);
+
+               // Read it from the string wrapper
+               std::string wrapper = deSerializeString(is2);
+               std::istringstream wrapper_is(wrapper, std::ios::binary);
+               f.deSerialize(wrapper_is);
+
+               // Check error conditions
+               if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
+                       infostream << "NodeDefManager::deSerialize(): WARNING: "
+                               "not changing builtin node " << i << std::endl;
+                       continue;
+               }
+               if (f.name == "") {
+                       infostream << "NodeDefManager::deSerialize(): WARNING: "
+                               "received empty name" << std::endl;
+                       continue;
+               }
+
+               // Ignore aliases
+               u16 existing_id;
+               if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
+                       infostream << "NodeDefManager::deSerialize(): WARNING: "
+                               "already defined with different ID: " << f.name << std::endl;
+                       continue;
+               }
+
+               // All is ok, add node definition with the requested ID
+               if (i >= m_content_features.size())
+                       m_content_features.resize((u32)(i) + 1);
+               m_content_features[i] = f;
+               addNameIdMapping(i, f.name);
+               verbosestream << "deserialized " << f.name << std::endl;
+       }
+}
+
+
+void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
+{
+       m_name_id_mapping.set(i, name);
+       m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
+}
+
+
+IWritableNodeDefManager *createNodeDefManager()
+{
+       return new CNodeDefManager();
+}
+
+
+//// Serialization of old ContentFeatures formats
+void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
+{
+       if (protocol_version == 13)
        {
-               clear();
-               u16 count = readU16(is);
-               std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
-               for(u16 n=0; n<count; n++){
-                       u16 i = readU16(tmp_is);
-                       if(i > MAX_CONTENT){
-                               errorstream<<"ContentFeatures::deSerialize(): "
-                                               <<"Too large content id: "<<i<<std::endl;
-                               continue;
-                       }
-                       /*// Do not deserialize special types
-                       if(i == CONTENT_IGNORE || i == CONTENT_AIR)
-                               continue;*/
-                       ContentFeatures *f = &m_content_features[i];
-                       f->deSerialize(tmp_is);
-                       if(f->name != "")
-                               addNameIdMapping(i, f->name);
+               writeU8(os, 5); // version
+               os<<serializeString(name);
+               writeU16(os, groups.size());
+               for (ItemGroupList::const_iterator
+                               i = groups.begin(); i != groups.end(); i++) {
+                       os<<serializeString(i->first);
+                       writeS16(os, i->second);
                }
+               writeU8(os, drawtype);
+               writeF1000(os, visual_scale);
+               writeU8(os, 6);
+               for (u32 i = 0; i < 6; i++)
+                       tiledef[i].serialize(os, protocol_version);
+               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
+               writeU8(os, 2);
+               for (u32 i = 0; i < 2; i++)
+                       tiledef_special[i].serialize(os, protocol_version);
+               writeU8(os, alpha);
+               writeU8(os, post_effect_color.getAlpha());
+               writeU8(os, post_effect_color.getRed());
+               writeU8(os, post_effect_color.getGreen());
+               writeU8(os, post_effect_color.getBlue());
+               writeU8(os, param_type);
+               writeU8(os, param_type_2);
+               writeU8(os, is_ground_content);
+               writeU8(os, light_propagates);
+               writeU8(os, sunlight_propagates);
+               writeU8(os, walkable);
+               writeU8(os, pointable);
+               writeU8(os, diggable);
+               writeU8(os, climbable);
+               writeU8(os, buildable_to);
+               os<<serializeString(""); // legacy: used to be metadata_name
+               writeU8(os, liquid_type);
+               os<<serializeString(liquid_alternative_flowing);
+               os<<serializeString(liquid_alternative_source);
+               writeU8(os, liquid_viscosity);
+               writeU8(os, light_source);
+               writeU32(os, damage_per_second);
+               node_box.serialize(os, protocol_version);
+               selection_box.serialize(os, protocol_version);
+               writeU8(os, legacy_facedir_simple);
+               writeU8(os, legacy_wallmounted);
+               serializeSimpleSoundSpec(sound_footstep, os);
+               serializeSimpleSoundSpec(sound_dig, os);
+               serializeSimpleSoundSpec(sound_dug, os);
        }
-private:
-       void addNameIdMapping(content_t i, std::string name)
+       else if (protocol_version > 13 && protocol_version < 24) {
+               writeU8(os, 6); // version
+               os<<serializeString(name);
+               writeU16(os, groups.size());
+               for (ItemGroupList::const_iterator
+                       i = groups.begin(); i != groups.end(); i++) {
+                               os<<serializeString(i->first);
+                               writeS16(os, i->second);
+               }
+               writeU8(os, drawtype);
+               writeF1000(os, visual_scale);
+               writeU8(os, 6);
+               for (u32 i = 0; i < 6; i++)
+                       tiledef[i].serialize(os, protocol_version);
+               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
+               writeU8(os, 2);
+               for (u32 i = 0; i < 2; i++)
+                       tiledef_special[i].serialize(os, protocol_version);
+               writeU8(os, alpha);
+               writeU8(os, post_effect_color.getAlpha());
+               writeU8(os, post_effect_color.getRed());
+               writeU8(os, post_effect_color.getGreen());
+               writeU8(os, post_effect_color.getBlue());
+               writeU8(os, param_type);
+               writeU8(os, param_type_2);
+               writeU8(os, is_ground_content);
+               writeU8(os, light_propagates);
+               writeU8(os, sunlight_propagates);
+               writeU8(os, walkable);
+               writeU8(os, pointable);
+               writeU8(os, diggable);
+               writeU8(os, climbable);
+               writeU8(os, buildable_to);
+               os<<serializeString(""); // legacy: used to be metadata_name
+               writeU8(os, liquid_type);
+               os<<serializeString(liquid_alternative_flowing);
+               os<<serializeString(liquid_alternative_source);
+               writeU8(os, liquid_viscosity);
+               writeU8(os, liquid_renewable);
+               writeU8(os, light_source);
+               writeU32(os, damage_per_second);
+               node_box.serialize(os, protocol_version);
+               selection_box.serialize(os, protocol_version);
+               writeU8(os, legacy_facedir_simple);
+               writeU8(os, legacy_wallmounted);
+               serializeSimpleSoundSpec(sound_footstep, os);
+               serializeSimpleSoundSpec(sound_dig, os);
+               serializeSimpleSoundSpec(sound_dug, os);
+               writeU8(os, rightclickable);
+               writeU8(os, drowning);
+               writeU8(os, leveled);
+               writeU8(os, liquid_range);
+       } else
+               throw SerializationError("ContentFeatures::serialize(): "
+                       "Unsupported version requested");
+}
+
+
+void ContentFeatures::deSerializeOld(std::istream &is, int version)
+{
+       if (version == 5) // In PROTOCOL_VERSION 13
        {
-               m_name_id_mapping.set(i, name);
-               m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
+               name = deSerializeString(is);
+               groups.clear();
+               u32 groups_size = readU16(is);
+               for(u32 i=0; i<groups_size; i++){
+                       std::string name = deSerializeString(is);
+                       int value = readS16(is);
+                       groups[name] = value;
+               }
+               drawtype = (enum NodeDrawType)readU8(is);
+               visual_scale = readF1000(is);
+               if (readU8(is) != 6)
+                       throw SerializationError("unsupported tile count");
+               for (u32 i = 0; i < 6; i++)
+                       tiledef[i].deSerialize(is);
+               if (readU8(is) != CF_SPECIAL_COUNT)
+                       throw SerializationError("unsupported CF_SPECIAL_COUNT");
+               for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
+                       tiledef_special[i].deSerialize(is);
+               alpha = readU8(is);
+               post_effect_color.setAlpha(readU8(is));
+               post_effect_color.setRed(readU8(is));
+               post_effect_color.setGreen(readU8(is));
+               post_effect_color.setBlue(readU8(is));
+               param_type = (enum ContentParamType)readU8(is);
+               param_type_2 = (enum ContentParamType2)readU8(is);
+               is_ground_content = readU8(is);
+               light_propagates = readU8(is);
+               sunlight_propagates = readU8(is);
+               walkable = readU8(is);
+               pointable = readU8(is);
+               diggable = readU8(is);
+               climbable = readU8(is);
+               buildable_to = readU8(is);
+               deSerializeString(is); // legacy: used to be metadata_name
+               liquid_type = (enum LiquidType)readU8(is);
+               liquid_alternative_flowing = deSerializeString(is);
+               liquid_alternative_source = deSerializeString(is);
+               liquid_viscosity = readU8(is);
+               light_source = readU8(is);
+               damage_per_second = readU32(is);
+               node_box.deSerialize(is);
+               selection_box.deSerialize(is);
+               legacy_facedir_simple = readU8(is);
+               legacy_wallmounted = readU8(is);
+               deSerializeSimpleSoundSpec(sound_footstep, is);
+               deSerializeSimpleSoundSpec(sound_dig, is);
+               deSerializeSimpleSoundSpec(sound_dug, is);
+       } else if (version == 6) {
+               name = deSerializeString(is);
+               groups.clear();
+               u32 groups_size = readU16(is);
+               for (u32 i = 0; i < groups_size; i++) {
+                       std::string name = deSerializeString(is);
+                       int     value = readS16(is);
+                       groups[name] = value;
+               }
+               drawtype = (enum NodeDrawType)readU8(is);
+               visual_scale = readF1000(is);
+               if (readU8(is) != 6)
+                       throw SerializationError("unsupported tile count");
+               for (u32 i = 0; i < 6; i++)
+                       tiledef[i].deSerialize(is);
+               // CF_SPECIAL_COUNT in version 6 = 2
+               if (readU8(is) != 2)
+                       throw SerializationError("unsupported CF_SPECIAL_COUNT");
+               for (u32 i = 0; i < 2; i++)
+                       tiledef_special[i].deSerialize(is);
+               alpha = readU8(is);
+               post_effect_color.setAlpha(readU8(is));
+               post_effect_color.setRed(readU8(is));
+               post_effect_color.setGreen(readU8(is));
+               post_effect_color.setBlue(readU8(is));
+               param_type = (enum ContentParamType)readU8(is);
+               param_type_2 = (enum ContentParamType2)readU8(is);
+               is_ground_content = readU8(is);
+               light_propagates = readU8(is);
+               sunlight_propagates = readU8(is);
+               walkable = readU8(is);
+               pointable = readU8(is);
+               diggable = readU8(is);
+               climbable = readU8(is);
+               buildable_to = readU8(is);
+               deSerializeString(is); // legacy: used to be metadata_name
+               liquid_type = (enum LiquidType)readU8(is);
+               liquid_alternative_flowing = deSerializeString(is);
+               liquid_alternative_source = deSerializeString(is);
+               liquid_viscosity = readU8(is);
+               liquid_renewable = readU8(is);
+               light_source = readU8(is);
+               damage_per_second = readU32(is);
+               node_box.deSerialize(is);
+               selection_box.deSerialize(is);
+               legacy_facedir_simple = readU8(is);
+               legacy_wallmounted = readU8(is);
+               deSerializeSimpleSoundSpec(sound_footstep, is);
+               deSerializeSimpleSoundSpec(sound_dig, is);
+               deSerializeSimpleSoundSpec(sound_dug, is);
+               rightclickable = readU8(is);
+               drowning = readU8(is);
+               leveled = readU8(is);
+               liquid_range = readU8(is);
+       } else {
+               throw SerializationError("unsupported ContentFeatures version");
        }
-private:
-       // Features indexed by id
-       ContentFeatures m_content_features[MAX_CONTENT+1];
-       // A mapping for fast converting back and forth between names and ids
-       NameIdMapping m_name_id_mapping;
-       // Like m_name_id_mapping, but only from names to ids, and includes
-       // item aliases too. Updated by updateAliases()
-       // Note: Not serialized.
-       std::map<std::string, content_t> m_name_id_mapping_with_aliases;
-};
+}
+
 
-IWritableNodeDefManager* createNodeDefManager()
+inline bool CNodeDefManager::getNodeRegistrationStatus() const
 {
-       return new CNodeDefManager();
+       return m_node_registration_complete;
+}
+
+
+inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
+{
+       m_node_registration_complete = completed;
 }
 
+
+void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
+{
+       nri->resolver->m_ndef = this;
+       if (m_node_registration_complete) {
+               nri->resolver->resolveNodeNames(nri);
+               nri->resolver->m_lookup_done = true;
+               delete nri;
+       } else {
+               m_pending_node_lookups.push_back(nri);
+       }
+}
+
+
+void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
+{
+       for (std::list<NodeResolveInfo *>::iterator
+                       it = m_pending_node_lookups.begin();
+                       it != m_pending_node_lookups.end();
+                       ++it) {
+               NodeResolveInfo *nri = *it;
+               if (resolver == nri->resolver) {
+                       it = m_pending_node_lookups.erase(it);
+                       delete nri;
+               }
+       }
+}
+
+
+void CNodeDefManager::runNodeResolverCallbacks()
+{
+       while (!m_pending_node_lookups.empty()) {
+               NodeResolveInfo *nri = m_pending_node_lookups.front();
+               m_pending_node_lookups.pop_front();
+               nri->resolver->resolveNodeNames(nri);
+               nri->resolver->m_lookup_done = true;
+               delete nri;
+       }
+}
+
+
+bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
+       const std::string &node_alt, content_t c_fallback, content_t &result)
+{
+       if (nri->nodenames.empty()) {
+               result = c_fallback;
+               errorstream << "Resolver empty nodename list" << std::endl;
+               return false;
+       }
+
+       content_t c;
+       std::string name = nri->nodenames.front();
+       nri->nodenames.pop_front();
+
+       bool success = getId(name, c);
+       if (!success && node_alt != "") {
+               name = node_alt;
+               success = getId(name, c);
+       }
+
+       if (!success) {
+               errorstream << "Resolver: Failed to resolve node name '" << name
+                       << "'." << std::endl;
+               c = c_fallback;
+       }
+
+       result = c;
+       return success;
+}
+
+
+bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
+       std::vector<content_t> &result)
+{
+       bool success = true;
+
+       if (nri->nodelistinfo.empty()) {
+               errorstream << "Resolver: Empty nodelistinfo list" << std::endl;
+               return false;
+       }
+
+       NodeListInfo listinfo = nri->nodelistinfo.front();
+       nri->nodelistinfo.pop_front();
+
+       while (listinfo.length--) {
+               if (nri->nodenames.empty()) {
+                       errorstream << "Resolver: Empty nodename list" << std::endl;
+                       return false;
+               }
+
+               content_t c;
+               std::string name = nri->nodenames.front();
+               nri->nodenames.pop_front();
+
+               if (name.substr(0,6) != "group:") {
+                       if (getId(name, c)) {
+                               result.push_back(c);
+                       } else if (listinfo.all_required) {
+                               errorstream << "Resolver: Failed to resolve node name '" << name
+                                       << "'." << std::endl;
+                               result.push_back(listinfo.c_fallback);
+                               success = false;
+                       }
+               } else {
+                       std::set<content_t> cids;
+                       std::set<content_t>::iterator it;
+                       getIds(name, cids);
+                       for (it = cids.begin(); it != cids.end(); ++it)
+                               result.push_back(*it);
+               }
+       }
+
+       return success;
+}