]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/nodedef.cpp
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[dragonfireclient.git] / src / nodedef.cpp
index bcf51a072e1429e9f75d8c93b6e1e1786564fa6b..ac432d19671680ee531948b47b7bd495156cf1ab 100644 (file)
@@ -19,10 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "nodedef.h"
 
-#include "main.h" // For g_settings
 #include "itemdef.h"
 #ifndef SERVER
-#include "tile.h"
+#include "client/tile.h"
 #include "mesh.h"
 #include <IMeshManipulator.h>
 #endif
@@ -242,7 +241,7 @@ void ContentFeatures::reset()
        sound_dug = SimpleSoundSpec();
 }
 
-void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
+void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
 {
        if(protocol_version < 24){
                serializeOld(os, protocol_version);
@@ -398,21 +397,19 @@ class CNodeDefManager: public IWritableNodeDefManager {
        virtual content_t set(const std::string &name, const ContentFeatures &def);
        virtual content_t allocateDummy(const std::string &name);
        virtual void updateAliases(IItemDefManager *idef);
-       virtual void updateTextures(IGameDef *gamedef);
-       void serialize(std::ostream &os, u16 protocol_version);
+       virtual void updateTextures(IGameDef *gamedef,
+               void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
+               void *progress_cbk_args);
+       void serialize(std::ostream &os, u16 protocol_version) const;
        void deSerialize(std::istream &is);
 
        inline virtual bool getNodeRegistrationStatus() const;
        inline virtual void setNodeRegistrationStatus(bool completed);
 
-       virtual void pendNodeResolve(NodeResolveInfo *nri);
-       virtual void cancelNodeResolve(NodeResolver *resolver);
-       virtual void runNodeResolverCallbacks();
-
-       virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
-               const std::string &node_alt, content_t c_fallback, content_t &result);
-       virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
-               std::vector<content_t> &result);
+       virtual void pendNodeResolve(NodeResolver *nr);
+       virtual bool cancelNodeResolveCallback(NodeResolver *nr);
+       virtual void runNodeResolveCallbacks();
+       virtual void resetNodeResolveState();
 
 private:
        void addNameIdMapping(content_t i, std::string name);
@@ -442,8 +439,8 @@ class CNodeDefManager: public IWritableNodeDefManager {
        // Next possibly free id
        content_t m_next_id;
 
-       // List of node strings and node resolver callbacks to perform
-       std::list<NodeResolveInfo *> m_pending_node_lookups;
+       // NodeResolvers to callback once node registration has ended
+       std::vector<NodeResolver *> m_pending_resolve_callbacks;
 
        // True when all nodes have been registered
        bool m_node_registration_complete;
@@ -478,13 +475,7 @@ void CNodeDefManager::clear()
        m_group_to_items.clear();
        m_next_id = 0;
 
-       m_node_registration_complete = false;
-       for (std::list<NodeResolveInfo *>::iterator
-                       it = m_pending_node_lookups.begin();
-                       it != m_pending_node_lookups.end();
-                       ++it)
-               delete *it;
-       m_pending_node_lookups.clear();
+       resetNodeResolveState();
 
        u32 initial_length = 0;
        initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
@@ -641,6 +632,7 @@ content_t CNodeDefManager::allocateId()
 // IWritableNodeDefManager
 content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
 {
+       // Pre-conditions
        assert(name != "");
        assert(name == def.name);
 
@@ -690,7 +682,7 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
 
 content_t CNodeDefManager::allocateDummy(const std::string &name)
 {
-       assert(name != "");
+       assert(name != "");     // Pre-condition
        ContentFeatures f;
        f.name = name;
        return set(name, f);
@@ -714,7 +706,9 @@ void CNodeDefManager::updateAliases(IItemDefManager *idef)
 }
 
 
-void CNodeDefManager::updateTextures(IGameDef *gamedef)
+void CNodeDefManager::updateTextures(IGameDef *gamedef,
+       void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
+       void *progress_callback_args)
 {
 #ifndef SERVER
        infostream << "CNodeDefManager::updateTextures(): Updating "
@@ -737,7 +731,9 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
        bool use_normal_texture = enable_shaders &&
                (enable_bumpmapping || enable_parallax_occlusion);
 
-       for (u32 i = 0; i < m_content_features.size(); i++) {
+       u32 size = m_content_features.size();
+
+       for (u32 i = 0; i < size; i++) {
                ContentFeatures *f = &m_content_features[i];
 
                // Figure out the actual tiles to use
@@ -910,6 +906,8 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
                        recalculateBoundingBox(f->mesh_ptr[0]);
                        meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
                }
+
+               progress_callback(progress_callback_args, i, size);
        }
 #endif
 }
@@ -921,7 +919,7 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
                bool backface_culling, u8 alpha, u8 material_type)
 {
        tile->shader_id     = shader_id;
-       tile->texture       = tsrc->getTexture(tiledef->name, &tile->texture_id);
+       tile->texture       = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
        tile->alpha         = alpha;
        tile->material_type = material_type;
 
@@ -964,7 +962,7 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
                        os << tiledef->name << "^[verticalframe:"
                                << frame_count << ":" << i;
 
-                       frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+                       frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
                        if (tile->normal_texture)
                                frame.normal_texture = tsrc->getNormalTexture(os.str());
                        tile->frames[i] = frame;
@@ -974,7 +972,7 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
 #endif
 
 
-void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
+void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
 {
        writeU8(os, 1); // version
        u16 count = 0;
@@ -983,7 +981,7 @@ void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
                if (i == CONTENT_IGNORE || i == CONTENT_AIR
                                || i == CONTENT_UNKNOWN)
                        continue;
-               ContentFeatures *f = &m_content_features[i];
+               const ContentFeatures *f = &m_content_features[i];
                if (f->name == "")
                        continue;
                writeU16(os2, i);
@@ -993,7 +991,9 @@ void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
                f->serialize(wrapper_os, protocol_version);
                os2<<serializeString(wrapper_os.str());
 
-               assert(count + 1 > count); // must not overflow
+               // must not overflow
+               u16 next = count + 1;
+               FATAL_ERROR_IF(next < count, "Overflow");
                count++;
        }
        writeU16(os, count);
@@ -1062,7 +1062,7 @@ IWritableNodeDefManager *createNodeDefManager()
 
 
 //// Serialization of old ContentFeatures formats
-void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
+void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
 {
        if (protocol_version == 13)
        {
@@ -1294,114 +1294,152 @@ inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
 }
 
 
-void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
+void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
 {
-       nri->resolver->m_ndef = this;
-       if (m_node_registration_complete) {
-               nri->resolver->resolveNodeNames(nri);
-               nri->resolver->m_lookup_done = true;
-               delete nri;
-       } else {
-               m_pending_node_lookups.push_back(nri);
-       }
+       nr->m_ndef = this;
+       if (m_node_registration_complete)
+               nr->nodeResolveInternal();
+       else
+               m_pending_resolve_callbacks.push_back(nr);
 }
 
 
-void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
+bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
 {
-       for (std::list<NodeResolveInfo *>::iterator
-                       it = m_pending_node_lookups.begin();
-                       it != m_pending_node_lookups.end();
-                       ++it) {
-               NodeResolveInfo *nri = *it;
-               if (resolver == nri->resolver) {
-                       it = m_pending_node_lookups.erase(it);
-                       delete nri;
-               }
+       size_t len = m_pending_resolve_callbacks.size();
+       for (size_t i = 0; i != len; i++) {
+               if (nr != m_pending_resolve_callbacks[i])
+                       continue;
+
+               len--;
+               m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
+               m_pending_resolve_callbacks.resize(len);
+               return true;
        }
+
+       return false;
 }
 
 
-void CNodeDefManager::runNodeResolverCallbacks()
+void CNodeDefManager::runNodeResolveCallbacks()
 {
-       while (!m_pending_node_lookups.empty()) {
-               NodeResolveInfo *nri = m_pending_node_lookups.front();
-               m_pending_node_lookups.pop_front();
-               nri->resolver->resolveNodeNames(nri);
-               nri->resolver->m_lookup_done = true;
-               delete nri;
+       for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
+               NodeResolver *nr = m_pending_resolve_callbacks[i];
+               nr->nodeResolveInternal();
        }
+
+       m_pending_resolve_callbacks.clear();
+}
+
+
+void CNodeDefManager::resetNodeResolveState()
+{
+       m_node_registration_complete = false;
+       m_pending_resolve_callbacks.clear();
+}
+
+
+////
+//// NodeResolver
+////
+
+NodeResolver::NodeResolver()
+{
+       m_ndef            = NULL;
+       m_nodenames_idx   = 0;
+       m_nnlistsizes_idx = 0;
+       m_resolve_done    = false;
+
+       m_nodenames.reserve(16);
+       m_nnlistsizes.reserve(4);
+}
+
+
+NodeResolver::~NodeResolver()
+{
+       if (!m_resolve_done && m_ndef)
+               m_ndef->cancelNodeResolveCallback(this);
+}
+
+
+void NodeResolver::nodeResolveInternal()
+{
+       m_nodenames_idx   = 0;
+       m_nnlistsizes_idx = 0;
+
+       resolveNodeNames();
+       m_resolve_done = true;
+
+       m_nodenames.clear();
+       m_nnlistsizes.clear();
 }
 
 
-bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
-       const std::string &node_alt, content_t c_fallback, content_t &result)
+bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
+       const std::string &node_alt, content_t c_fallback)
 {
-       if (nri->nodenames.empty()) {
-               result = c_fallback;
-               errorstream << "Resolver empty nodename list" << std::endl;
+       if (m_nodenames_idx == m_nodenames.size()) {
+               *result_out = c_fallback;
+               errorstream << "NodeResolver: no more nodes in list" << std::endl;
                return false;
        }
 
        content_t c;
-       std::string name = nri->nodenames.front();
-       nri->nodenames.pop_front();
+       std::string name = m_nodenames[m_nodenames_idx++];
 
-       bool success = getId(name, c);
+       bool success = m_ndef->getId(name, c);
        if (!success && node_alt != "") {
                name = node_alt;
-               success = getId(name, c);
+               success = m_ndef->getId(name, c);
        }
 
        if (!success) {
-               errorstream << "Resolver: Failed to resolve node name '" << name
+               errorstream << "NodeResolver: failed to resolve node name '" << name
                        << "'." << std::endl;
                c = c_fallback;
        }
 
-       result = c;
+       *result_out = c;
        return success;
 }
 
 
-bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
-       std::vector<content_t> &result)
+bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
+       bool all_required, content_t c_fallback)
 {
        bool success = true;
 
-       if (nri->nodelistinfo.empty()) {
-               errorstream << "Resolver: Empty nodelistinfo list" << std::endl;
+       if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
+               errorstream << "NodeResolver: no more node lists" << std::endl;
                return false;
        }
 
-       NodeListInfo listinfo = nri->nodelistinfo.front();
-       nri->nodelistinfo.pop_front();
+       size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
 
-       while (listinfo.length--) {
-               if (nri->nodenames.empty()) {
-                       errorstream << "Resolver: Empty nodename list" << std::endl;
+       while (length--) {
+               if (m_nodenames_idx == m_nodenames.size()) {
+                       errorstream << "NodeResolver: no more nodes in list" << std::endl;
                        return false;
                }
 
                content_t c;
-               std::string name = nri->nodenames.front();
-               nri->nodenames.pop_front();
+               std::string &name = m_nodenames[m_nodenames_idx++];
 
                if (name.substr(0,6) != "group:") {
-                       if (getId(name, c)) {
-                               result.push_back(c);
-                       } else if (listinfo.all_required) {
-                               errorstream << "Resolver: Failed to resolve node name '" << name
-                                       << "'." << std::endl;
-                               result.push_back(listinfo.c_fallback);
+                       if (m_ndef->getId(name, c)) {
+                               result_out->push_back(c);
+                       } else if (all_required) {
+                               errorstream << "NodeResolver: failed to resolve node name '"
+                                       << name << "'." << std::endl;
+                               result_out->push_back(c_fallback);
                                success = false;
                        }
                } else {
                        std::set<content_t> cids;
                        std::set<content_t>::iterator it;
-                       getIds(name, cids);
+                       m_ndef->getIds(name, cids);
                        for (it = cids.begin(); it != cids.end(); ++it)
-                               result.push_back(*it);
+                               result_out->push_back(*it);
                }
        }