]> git.lizzy.rs Git - minetest.git/blobdiff - src/nodedef.cpp
[CSM] Add flavour limits controlled by server (#5930)
[minetest.git] / src / nodedef.cpp
index ccbb42c667e4de507e70bc352e94f861f0b7a113..6bb2bf9047792cac1c699f1fd86a4f6a89b5f55b 100644 (file)
@@ -21,8 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "itemdef.h"
 #ifndef SERVER
-#include "client/tile.h"
 #include "mesh.h"
+#include "client.h"
+#include "client/renderingengine.h"
+#include "client/tile.h"
 #include <IMeshManipulator.h>
 #endif
 #include "log.h"
@@ -60,11 +62,10 @@ void NodeBox::reset()
 
 void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
 {
-       int version = 1;
+       // Protocol >= 21
+       int version = 2;
        if (protocol_version >= 27)
                version = 3;
-       else if (protocol_version >= 21)
-               version = 2;
        writeU8(os, version);
 
        switch (type) {
@@ -188,39 +189,51 @@ void NodeBox::deSerialize(std::istream &is)
 
 void TileDef::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if (protocol_version >= 26)
+       if (protocol_version >= 30)
+               writeU8(os, 4);
+       else if (protocol_version >= 29)
+               writeU8(os, 3);
+       else if (protocol_version >= 26)
                writeU8(os, 2);
-       else if (protocol_version >= 17)
-               writeU8(os, 1);
        else
-               writeU8(os, 0);
-       os<<serializeString(name);
-       writeU8(os, animation.type);
-       writeU16(os, animation.aspect_w);
-       writeU16(os, animation.aspect_h);
-       writeF1000(os, animation.length);
-       if (protocol_version >= 17)
-               writeU8(os, backface_culling);
+               writeU8(os, 1);
+
+       os << serializeString(name);
+       animation.serialize(os, protocol_version);
+       writeU8(os, backface_culling);
        if (protocol_version >= 26) {
                writeU8(os, tileable_horizontal);
                writeU8(os, tileable_vertical);
        }
+       if (protocol_version >= 30) {
+               writeU8(os, has_color);
+               if (has_color) {
+                       writeU8(os, color.getRed());
+                       writeU8(os, color.getGreen());
+                       writeU8(os, color.getBlue());
+               }
+       }
 }
 
 void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, const NodeDrawType drawtype)
 {
        int version = readU8(is);
        name = deSerializeString(is);
-       animation.type = (TileAnimationType)readU8(is);
-       animation.aspect_w = readU16(is);
-       animation.aspect_h = readU16(is);
-       animation.length = readF1000(is);
+       animation.deSerialize(is, version >= 3 ? 29 : 26);
        if (version >= 1)
                backface_culling = readU8(is);
        if (version >= 2) {
                tileable_horizontal = readU8(is);
                tileable_vertical = readU8(is);
        }
+       if (version >= 4) {
+               has_color = readU8(is);
+               if (has_color) {
+                       color.setRed(readU8(is));
+                       color.setGreen(readU8(is));
+                       color.setBlue(readU8(is));
+               }
+       }
 
        if ((contenfeatures_version < 8) &&
                ((drawtype == NDT_MESH) ||
@@ -236,15 +249,21 @@ void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, con
 */
 
 static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
-               std::ostream &os)
+               std::ostream &os, u8 version)
 {
        os<<serializeString(ss.name);
        writeF1000(os, ss.gain);
+
+       if (version >= 11)
+               writeF1000(os, ss.pitch);
 }
-static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
+static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is, u8 version)
 {
        ss.name = deSerializeString(is);
        ss.gain = readF1000(is);
+
+       if (version >= 11)
+               ss.pitch = readF1000(is);
 }
 
 void TextureSettings::readSettings()
@@ -254,10 +273,15 @@ void TextureSettings::readSettings()
        bool enable_shaders            = g_settings->getBool("enable_shaders");
        bool enable_bumpmapping        = g_settings->getBool("enable_bumpmapping");
        bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
+       bool smooth_lighting           = g_settings->getBool("smooth_lighting");
        enable_mesh_cache              = g_settings->getBool("enable_mesh_cache");
        enable_minimap                 = g_settings->getBool("enable_minimap");
        std::string leaves_style_str   = g_settings->get("leaves_style");
 
+       // Mesh cache is not supported in combination with smooth lighting
+       if (smooth_lighting)
+               enable_mesh_cache = false;
+
        use_normal_texture = enable_shaders &&
                (enable_bumpmapping || enable_parallax_occlusion);
        if (leaves_style_str == "fancy") {
@@ -354,172 +378,225 @@ void ContentFeatures::reset()
        connects_to.clear();
        connects_to_ids.clear();
        connect_sides = 0;
+       color = video::SColor(0xFFFFFFFF);
+       palette_name = "";
+       palette = NULL;
 }
 
 void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if(protocol_version < 24){
+       if (protocol_version < 31) {
                serializeOld(os, protocol_version);
                return;
        }
 
-       writeU8(os, protocol_version < 27 ? 7 : 8);
+       // version
+       u8 version = (protocol_version >= 34) ? 11 : 10;
+       writeU8(os, version);
 
-       os<<serializeString(name);
+       // general
+       os << serializeString(name);
        writeU16(os, groups.size());
-       for(ItemGroupList::const_iterator
-                       i = groups.begin(); i != groups.end(); ++i){
-               os<<serializeString(i->first);
+       for (ItemGroupList::const_iterator i = groups.begin(); i != groups.end();
+               ++i) {
+               os << serializeString(i->first);
                writeS16(os, i->second);
        }
+       writeU8(os, param_type);
+       writeU8(os, param_type_2);
+
+       // visual
        writeU8(os, drawtype);
+       os << serializeString(mesh);
        writeF1000(os, visual_scale);
        writeU8(os, 6);
-       for(u32 i = 0; i < 6; i++)
+       for (u32 i = 0; i < 6; i++)
                tiledef[i].serialize(os, protocol_version);
+       for (u32 i = 0; i < 6; i++)
+               tiledef_overlay[i].serialize(os, protocol_version);
        writeU8(os, CF_SPECIAL_COUNT);
-       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
+       for (u32 i = 0; i < CF_SPECIAL_COUNT; i++) {
                tiledef_special[i].serialize(os, protocol_version);
        }
        writeU8(os, alpha);
+       writeU8(os, color.getRed());
+       writeU8(os, color.getGreen());
+       writeU8(os, color.getBlue());
+       os << serializeString(palette_name);
+       writeU8(os, waving);
+       writeU8(os, connect_sides);
+       writeU16(os, connects_to_ids.size());
+       for (std::set<content_t>::const_iterator i = connects_to_ids.begin();
+               i != connects_to_ids.end(); ++i)
+               writeU16(os, *i);
        writeU8(os, post_effect_color.getAlpha());
        writeU8(os, post_effect_color.getRed());
        writeU8(os, post_effect_color.getGreen());
        writeU8(os, post_effect_color.getBlue());
-       writeU8(os, param_type);
-       if ((protocol_version < 28) && (param_type_2 == CPT2_MESHOPTIONS))
-               writeU8(os, CPT2_NONE);
-       else
-               writeU8(os, param_type_2);
-       writeU8(os, is_ground_content);
+       writeU8(os, leveled);
+
+       // lighting
        writeU8(os, light_propagates);
        writeU8(os, sunlight_propagates);
+       writeU8(os, light_source);
+
+       // map generation
+       writeU8(os, is_ground_content);
+
+       // interaction
        writeU8(os, walkable);
        writeU8(os, pointable);
        writeU8(os, diggable);
        writeU8(os, climbable);
        writeU8(os, buildable_to);
-       os<<serializeString(""); // legacy: used to be metadata_name
+       writeU8(os, rightclickable);
+       writeU32(os, damage_per_second);
+
+       // liquid
        writeU8(os, liquid_type);
-       os<<serializeString(liquid_alternative_flowing);
-       os<<serializeString(liquid_alternative_source);
+       os << serializeString(liquid_alternative_flowing);
+       os << serializeString(liquid_alternative_source);
        writeU8(os, liquid_viscosity);
        writeU8(os, liquid_renewable);
-       writeU8(os, light_source);
-       writeU32(os, damage_per_second);
+       writeU8(os, liquid_range);
+       writeU8(os, drowning);
+       writeU8(os, floodable);
+
+       // node boxes
        node_box.serialize(os, protocol_version);
        selection_box.serialize(os, protocol_version);
+       collision_box.serialize(os, protocol_version);
+
+       // sound
+       serializeSimpleSoundSpec(sound_footstep, os, version);
+       serializeSimpleSoundSpec(sound_dig, os, version);
+       serializeSimpleSoundSpec(sound_dug, os, version);
+
+       // legacy
        writeU8(os, legacy_facedir_simple);
        writeU8(os, legacy_wallmounted);
-       serializeSimpleSoundSpec(sound_footstep, os);
-       serializeSimpleSoundSpec(sound_dig, os);
-       serializeSimpleSoundSpec(sound_dug, os);
-       writeU8(os, rightclickable);
-       writeU8(os, drowning);
-       writeU8(os, leveled);
-       writeU8(os, liquid_range);
-       writeU8(os, waving);
-       // Stuff below should be moved to correct place in a version that otherwise changes
-       // the protocol version
-       os<<serializeString(mesh);
-       collision_box.serialize(os, protocol_version);
-       writeU8(os, floodable);
-       writeU16(os, connects_to_ids.size());
-       for (std::set<content_t>::const_iterator i = connects_to_ids.begin();
-                       i != connects_to_ids.end(); ++i)
-               writeU16(os, *i);
-       writeU8(os, connect_sides);
+}
+
+void ContentFeatures::correctAlpha(TileDef *tiles, int length)
+{
+       // alpha == 0 means that the node is using texture alpha
+       if (alpha == 0 || alpha == 255)
+               return;
+
+       for (int i = 0; i < length; i++) {
+               if (tiles[i].name == "")
+                       continue;
+               std::stringstream s;
+               s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
+               tiles[i].name = s.str();
+       }
 }
 
 void ContentFeatures::deSerialize(std::istream &is)
 {
+       // version detection
        int version = readU8(is);
-       if (version < 7) {
+       if (version < 9) {
                deSerializeOld(is, version);
                return;
-       } else if (version > 8) {
+       } else if (version > 11) {
                throw SerializationError("unsupported ContentFeatures version");
        }
 
+       // general
        name = deSerializeString(is);
        groups.clear();
        u32 groups_size = readU16(is);
-       for(u32 i = 0; i < groups_size; i++){
+       for (u32 i = 0; i < groups_size; i++) {
                std::string name = deSerializeString(is);
                int value = readS16(is);
                groups[name] = value;
        }
-       drawtype = (enum NodeDrawType)readU8(is);
+       param_type = (enum ContentParamType) readU8(is);
+       param_type_2 = (enum ContentParamType2) readU8(is);
 
+       // visual
+       drawtype = (enum NodeDrawType) readU8(is);
+       mesh = deSerializeString(is);
        visual_scale = readF1000(is);
-       if(readU8(is) != 6)
+       if (readU8(is) != 6)
                throw SerializationError("unsupported tile count");
-       for(u32 i = 0; i < 6; i++)
+       for (u32 i = 0; i < 6; i++)
                tiledef[i].deSerialize(is, version, drawtype);
-       if(readU8(is) != CF_SPECIAL_COUNT)
+       if (version >= 10)
+               for (u32 i = 0; i < 6; i++)
+                       tiledef_overlay[i].deSerialize(is, version, drawtype);
+       if (readU8(is) != CF_SPECIAL_COUNT)
                throw SerializationError("unsupported CF_SPECIAL_COUNT");
-       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
+       for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
                tiledef_special[i].deSerialize(is, version, drawtype);
        alpha = readU8(is);
+       color.setRed(readU8(is));
+       color.setGreen(readU8(is));
+       color.setBlue(readU8(is));
+       palette_name = deSerializeString(is);
+       waving = readU8(is);
+       connect_sides = readU8(is);
+       u16 connects_to_size = readU16(is);
+       connects_to_ids.clear();
+       for (u16 i = 0; i < connects_to_size; i++)
+               connects_to_ids.insert(readU16(is));
        post_effect_color.setAlpha(readU8(is));
        post_effect_color.setRed(readU8(is));
        post_effect_color.setGreen(readU8(is));
        post_effect_color.setBlue(readU8(is));
-       param_type = (enum ContentParamType)readU8(is);
-       param_type_2 = (enum ContentParamType2)readU8(is);
-       is_ground_content = readU8(is);
+       leveled = readU8(is);
+
+       // lighting-related
        light_propagates = readU8(is);
        sunlight_propagates = readU8(is);
+       light_source = readU8(is);
+       light_source = MYMIN(light_source, LIGHT_MAX);
+
+       // map generation
+       is_ground_content = readU8(is);
+
+       // interaction
        walkable = readU8(is);
        pointable = readU8(is);
        diggable = readU8(is);
        climbable = readU8(is);
        buildable_to = readU8(is);
-       deSerializeString(is); // legacy: used to be metadata_name
-       liquid_type = (enum LiquidType)readU8(is);
+       rightclickable = readU8(is);
+       damage_per_second = readU32(is);
+
+       // liquid
+       liquid_type = (enum LiquidType) readU8(is);
        liquid_alternative_flowing = deSerializeString(is);
        liquid_alternative_source = deSerializeString(is);
        liquid_viscosity = readU8(is);
        liquid_renewable = readU8(is);
-       light_source = readU8(is);
-       light_source = MYMIN(light_source, LIGHT_MAX);
-       damage_per_second = readU32(is);
+       liquid_range = readU8(is);
+       drowning = readU8(is);
+       floodable = readU8(is);
+
+       // node boxes
        node_box.deSerialize(is);
        selection_box.deSerialize(is);
+       collision_box.deSerialize(is);
+
+       // sounds
+       deSerializeSimpleSoundSpec(sound_footstep, is, version);
+       deSerializeSimpleSoundSpec(sound_dig, is, version);
+       deSerializeSimpleSoundSpec(sound_dug, is, version);
+
+       // read legacy properties
        legacy_facedir_simple = readU8(is);
        legacy_wallmounted = readU8(is);
-       deSerializeSimpleSoundSpec(sound_footstep, is);
-       deSerializeSimpleSoundSpec(sound_dig, is);
-       deSerializeSimpleSoundSpec(sound_dug, is);
-       rightclickable = readU8(is);
-       drowning = readU8(is);
-       leveled = readU8(is);
-       liquid_range = readU8(is);
-       waving = readU8(is);
-       // If you add anything here, insert it primarily inside the try-catch
-       // block to not need to increase the version.
-       try{
-               // Stuff below should be moved to correct place in a version that
-               // otherwise changes the protocol version
-       mesh = deSerializeString(is);
-       collision_box.deSerialize(is);
-       floodable = readU8(is);
-       u16 connects_to_size = readU16(is);
-       connects_to_ids.clear();
-       for (u16 i = 0; i < connects_to_size; i++)
-               connects_to_ids.insert(readU16(is));
-       connect_sides = readU8(is);
-       }catch(SerializationError &e) {};
 }
 
 #ifndef SERVER
-void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
+void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileLayer *tile,
                TileDef *tiledef, u32 shader_id, bool use_normal_texture,
-               bool backface_culling, u8 alpha, u8 material_type)
+               bool backface_culling, u8 material_type)
 {
        tile->shader_id     = shader_id;
        tile->texture       = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
-       tile->alpha         = alpha;
        tile->material_type = material_type;
 
        // Normal texture and shader flags texture
@@ -532,29 +609,32 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
        tile->material_flags = 0;
        if (backface_culling)
                tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
-       if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
-               tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+       if (tiledef->animation.type != TAT_NONE)
+               tile->material_flags |= MATERIAL_FLAG_ANIMATION;
        if (tiledef->tileable_horizontal)
                tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
        if (tiledef->tileable_vertical)
                tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
 
+       // Color
+       tile->has_color = tiledef->has_color;
+       if (tiledef->has_color)
+               tile->color = tiledef->color;
+       else
+               tile->color = color;
+
        // Animation parameters
        int frame_count = 1;
-       if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
-               // Get texture size to determine frame count by aspect ratio
-               v2u32 size = tile->texture->getOriginalSize();
-               int frame_height = (float)size.X /
-                               (float)tiledef->animation.aspect_w *
-                               (float)tiledef->animation.aspect_h;
-               frame_count = size.Y / frame_height;
-               int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
+       if (tile->material_flags & MATERIAL_FLAG_ANIMATION) {
+               int frame_length_ms;
+               tiledef->animation.determineParams(tile->texture->getOriginalSize(),
+                               &frame_count, &frame_length_ms, NULL);
                tile->animation_frame_count = frame_count;
                tile->animation_frame_length_ms = frame_length_ms;
        }
 
        if (frame_count == 1) {
-               tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+               tile->material_flags &= ~MATERIAL_FLAG_ANIMATION;
        } else {
                std::ostringstream os(std::ios::binary);
                tile->frames.resize(frame_count);
@@ -564,8 +644,9 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
                        FrameSpec frame;
 
                        os.str("");
-                       os << tiledef->name << "^[verticalframe:"
-                               << frame_count << ":" << i;
+                       os << tiledef->name;
+                       tiledef->animation.getTextureModifer(os,
+                                       tile->texture->getOriginalSize(), i);
 
                        frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
                        if (tile->normal_texture)
@@ -579,8 +660,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
 
 #ifndef SERVER
 void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
-       scene::ISceneManager *smgr, scene::IMeshManipulator *meshmanip,
-       IGameDef *gamedef, const TextureSettings &tsettings)
+       scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
 {
        // minimap pixel color - the average color of a texture
        if (tsettings.enable_minimap && tiledef[0].name != "")
@@ -593,9 +673,16 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
                if (tdef[j].name == "")
                        tdef[j].name = "unknown_node.png";
        }
+       // also the overlay tiles
+       TileDef tdef_overlay[6];
+       for (u32 j = 0; j < 6; j++)
+               tdef_overlay[j] = tiledef_overlay[j];
+       // also the special tiles
+       TileDef tdef_spec[6];
+       for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
+               tdef_spec[j] = tiledef_special[j];
 
        bool is_liquid = false;
-       bool is_water_surface = false;
 
        u8 material_type = (alpha == 255) ?
                TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
@@ -603,6 +690,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
        switch (drawtype) {
        default:
        case NDT_NORMAL:
+               material_type = (alpha == 255) ?
+                       TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
                solidness = 2;
                break;
        case NDT_AIRLIKE:
@@ -646,8 +735,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
                        visual_solidness = 1;
                } else if (tsettings.leaves_style == LEAVES_SIMPLE) {
                        for (u32 j = 0; j < 6; j++) {
-                               if (tiledef_special[j].name != "")
-                                       tdef[j].name = tiledef_special[j].name;
+                               if (tdef_spec[j].name != "")
+                                       tdef[j].name = tdef_spec[j].name;
                        }
                        drawtype = NDT_GLASSLIKE;
                        solidness = 0;
@@ -658,65 +747,91 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
                        for (u32 i = 0; i < 6; i++)
                                tdef[i].name += std::string("^[noalpha");
                }
-               if (waving == 1)
+               if (waving >= 1)
                        material_type = TILE_MATERIAL_WAVING_LEAVES;
                break;
        case NDT_PLANTLIKE:
                solidness = 0;
-               if (waving == 1)
+               if (waving >= 1)
                        material_type = TILE_MATERIAL_WAVING_PLANTS;
                break;
        case NDT_FIRELIKE:
                solidness = 0;
                break;
        case NDT_MESH:
+       case NDT_NODEBOX:
                solidness = 0;
+               if (waving == 1)
+                       material_type = TILE_MATERIAL_WAVING_PLANTS;
+               else if (waving == 2)
+                       material_type = TILE_MATERIAL_WAVING_LEAVES;
                break;
        case NDT_TORCHLIKE:
        case NDT_SIGNLIKE:
        case NDT_FENCELIKE:
        case NDT_RAILLIKE:
-       case NDT_NODEBOX:
                solidness = 0;
                break;
+       case NDT_PLANTLIKE_ROOTED:
+               solidness = 2;
+               break;
        }
 
        if (is_liquid) {
+               // Vertex alpha is no longer supported, correct if necessary.
+               correctAlpha(tdef, 6);
+               correctAlpha(tdef_overlay, 6);
+               correctAlpha(tdef_spec, CF_SPECIAL_COUNT);
                material_type = (alpha == 255) ?
                        TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
-               if (name == "default:water_source")
-                       is_water_surface = true;
        }
 
-       u32 tile_shader[6];
-       for (u16 j = 0; j < 6; j++) {
-               tile_shader[j] = shdsrc->getShader("nodes_shader",
-                       material_type, drawtype);
-       }
+       u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
 
-       if (is_water_surface) {
-               tile_shader[0] = shdsrc->getShader("water_surface_shader",
-                       material_type, drawtype);
-       }
+       u8 overlay_material = material_type;
+       if (overlay_material == TILE_MATERIAL_OPAQUE)
+               overlay_material = TILE_MATERIAL_BASIC;
+       else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
+               overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
+
+       u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);
 
        // Tiles (fill in f->tiles[])
        for (u16 j = 0; j < 6; j++) {
-               fillTileAttribs(tsrc, &tiles[j], &tdef[j], tile_shader[j],
+               fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader,
                        tsettings.use_normal_texture,
-                       tiledef[j].backface_culling, alpha, material_type);
+                       tdef[j].backface_culling, material_type);
+               if (tdef_overlay[j].name != "")
+                       fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j],
+                               overlay_shader, tsettings.use_normal_texture,
+                               tdef[j].backface_culling, overlay_material);
        }
 
+       u8 special_material = material_type;
+       if (drawtype == NDT_PLANTLIKE_ROOTED) {
+               if (waving == 1)
+                       special_material = TILE_MATERIAL_WAVING_PLANTS;
+               else if (waving == 2)
+                       special_material = TILE_MATERIAL_WAVING_LEAVES;
+       }
+       u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
+
        // Special tiles (fill in f->special_tiles[])
        for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
-               fillTileAttribs(tsrc, &special_tiles[j], &tiledef_special[j],
-                       tile_shader[j], tsettings.use_normal_texture,
-                       tiledef_special[j].backface_culling, alpha, material_type);
+               fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tdef_spec[j],
+                       special_shader, tsettings.use_normal_texture,
+                       tdef_spec[j].backface_culling, special_material);
        }
 
+       if (param_type_2 == CPT2_COLOR ||
+                       param_type_2 == CPT2_COLORED_FACEDIR ||
+                       param_type_2 == CPT2_COLORED_WALLMOUNTED)
+               palette = tsrc->getPalette(palette_name);
+
        if ((drawtype == NDT_MESH) && (mesh != "")) {
                // Meshnode drawtype
                // Read the mesh and apply scale
-               mesh_ptr[0] = gamedef->getMesh(mesh);
+               mesh_ptr[0] = client->getMesh(mesh);
                if (mesh_ptr[0]){
                        v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale;
                        scaleMesh(mesh_ptr[0], scale);
@@ -738,15 +853,19 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
        }
 
        //Cache 6dfacedir and wallmounted rotated clones of meshes
-       if (tsettings.enable_mesh_cache && mesh_ptr[0] && (param_type_2 == CPT2_FACEDIR)) {
+       if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
+                       (param_type_2 == CPT2_FACEDIR
+                       || param_type_2 == CPT2_COLORED_FACEDIR)) {
                for (u16 j = 1; j < 24; j++) {
                        mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
                        rotateMeshBy6dFacedir(mesh_ptr[j], j);
                        recalculateBoundingBox(mesh_ptr[j]);
                        meshmanip->recalculateNormals(mesh_ptr[j], true, false);
                }
-       } else if (tsettings.enable_mesh_cache && mesh_ptr[0] && (param_type_2 == CPT2_WALLMOUNTED)) {
-               static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
+       } else if (tsettings.enable_mesh_cache && mesh_ptr[0]
+                       && (param_type_2 == CPT2_WALLMOUNTED ||
+                       param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
+               static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 };
                for (u16 j = 1; j < 6; j++) {
                        mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
                        rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]);
@@ -788,7 +907,6 @@ class CNodeDefManager: public IWritableNodeDefManager {
        void serialize(std::ostream &os, u16 protocol_version) const;
        void deSerialize(std::istream &is);
 
-       inline virtual bool getNodeRegistrationStatus() const;
        inline virtual void setNodeRegistrationStatus(bool completed);
 
        virtual void pendNodeResolve(NodeResolver *nr);
@@ -797,9 +915,18 @@ class CNodeDefManager: public IWritableNodeDefManager {
        virtual void resetNodeResolveState();
        virtual void mapNodeboxConnections();
        virtual bool nodeboxConnects(MapNode from, MapNode to, u8 connect_face);
+       virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const
+       {
+               return m_selection_box_int_union;
+       }
 
 private:
        void addNameIdMapping(content_t i, std::string name);
+       /*!
+        * Recalculates m_selection_box_int_union based on
+        * m_selection_box_union.
+        */
+       void fixSelectionBoxIntUnion();
 
        // Features indexed by id
        std::vector<ContentFeatures> m_content_features;
@@ -811,12 +938,12 @@ class CNodeDefManager: public IWritableNodeDefManager {
        // item aliases too. Updated by updateAliases()
        // Note: Not serialized.
 
-       UNORDERED_MAP<std::string, content_t> m_name_id_mapping_with_aliases;
+       std::unordered_map<std::string, content_t> m_name_id_mapping_with_aliases;
 
        // A mapping from groups to a list of content_ts (and their levels)
        // that belong to it.  Necessary for a direct lookup in getIds().
        // Note: Not serialized.
-       UNORDERED_MAP<std::string, GroupItems> m_group_to_items;
+       std::unordered_map<std::string, GroupItems> m_group_to_items;
 
        // Next possibly free id
        content_t m_next_id;
@@ -826,6 +953,14 @@ class CNodeDefManager: public IWritableNodeDefManager {
 
        // True when all nodes have been registered
        bool m_node_registration_complete;
+
+       //! The union of all nodes' selection boxes.
+       aabb3f m_selection_box_union;
+       /*!
+        * The smallest box in node coordinates that
+        * contains all nodes' selection boxes.
+        */
+       core::aabbox3d<s16> m_selection_box_int_union;
 };
 
 
@@ -856,6 +991,8 @@ void CNodeDefManager::clear()
        m_name_id_mapping_with_aliases.clear();
        m_group_to_items.clear();
        m_next_id = 0;
+       m_selection_box_union.reset(0,0,0);
+       m_selection_box_int_union.reset(0,0,0);
 
        resetNodeResolveState();
 
@@ -939,7 +1076,7 @@ inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
 
 bool CNodeDefManager::getId(const std::string &name, content_t &result) const
 {
-       UNORDERED_MAP<std::string, content_t>::const_iterator
+       std::unordered_map<std::string, content_t>::const_iterator
                i = m_name_id_mapping_with_aliases.find(name);
        if(i == m_name_id_mapping_with_aliases.end())
                return false;
@@ -969,7 +1106,7 @@ bool CNodeDefManager::getIds(const std::string &name,
        }
        std::string group = name.substr(6);
 
-       UNORDERED_MAP<std::string, GroupItems>::const_iterator
+       std::unordered_map<std::string, GroupItems>::const_iterator
                i = m_group_to_items.find(group);
        if (i == m_group_to_items.end())
                return true;
@@ -1014,6 +1151,124 @@ content_t CNodeDefManager::allocateId()
 }
 
 
+/*!
+ * Returns the smallest box that contains all boxes
+ * in the vector. Box_union is expanded.
+ * @param[in]      boxes     the vector containing the boxes
+ * @param[in, out] box_union the union of the arguments
+ */
+void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
+{
+       for (std::vector<aabb3f>::const_iterator it = boxes.begin();
+                       it != boxes.end(); ++it) {
+               box_union->addInternalBox(*it);
+       }
+}
+
+
+/*!
+ * Returns a box that contains the nodebox in every case.
+ * The argument node_union is expanded.
+ * @param[in]      nodebox  the nodebox to be measured
+ * @param[in]      features  used to decide whether the nodebox
+ * can be rotated
+ * @param[in, out] box_union the union of the arguments
+ */
+void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
+       aabb3f *box_union)
+{
+       switch(nodebox.type) {
+               case NODEBOX_FIXED:
+               case NODEBOX_LEVELED: {
+                       // Raw union
+                       aabb3f half_processed(0, 0, 0, 0, 0, 0);
+                       boxVectorUnion(nodebox.fixed, &half_processed);
+                       // Set leveled boxes to maximal
+                       if (nodebox.type == NODEBOX_LEVELED) {
+                               half_processed.MaxEdge.Y = +BS / 2;
+                       }
+                       if (features.param_type_2 == CPT2_FACEDIR ||
+                                       features.param_type_2 == CPT2_COLORED_FACEDIR) {
+                               // Get maximal coordinate
+                               f32 coords[] = {
+                                       fabsf(half_processed.MinEdge.X),
+                                       fabsf(half_processed.MinEdge.Y),
+                                       fabsf(half_processed.MinEdge.Z),
+                                       fabsf(half_processed.MaxEdge.X),
+                                       fabsf(half_processed.MaxEdge.Y),
+                                       fabsf(half_processed.MaxEdge.Z) };
+                               f32 max = 0;
+                               for (int i = 0; i < 6; i++) {
+                                       if (max < coords[i]) {
+                                               max = coords[i];
+                                       }
+                               }
+                               // Add the union of all possible rotated boxes
+                               box_union->addInternalPoint(-max, -max, -max);
+                               box_union->addInternalPoint(+max, +max, +max);
+                       } else {
+                               box_union->addInternalBox(half_processed);
+                       }
+                       break;
+               }
+               case NODEBOX_WALLMOUNTED: {
+                       // Add fix boxes
+                       box_union->addInternalBox(nodebox.wall_top);
+                       box_union->addInternalBox(nodebox.wall_bottom);
+                       // Find maximal coordinate in the X-Z plane
+                       f32 coords[] = {
+                               fabsf(nodebox.wall_side.MinEdge.X),
+                               fabsf(nodebox.wall_side.MinEdge.Z),
+                               fabsf(nodebox.wall_side.MaxEdge.X),
+                               fabsf(nodebox.wall_side.MaxEdge.Z) };
+                       f32 max = 0;
+                       for (int i = 0; i < 4; i++) {
+                               if (max < coords[i]) {
+                                       max = coords[i];
+                               }
+                       }
+                       // Add the union of all possible rotated boxes
+                       box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
+                       box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
+                       break;
+               }
+               case NODEBOX_CONNECTED: {
+                       // Add all possible connected boxes
+                       boxVectorUnion(nodebox.fixed,          box_union);
+                       boxVectorUnion(nodebox.connect_top,    box_union);
+                       boxVectorUnion(nodebox.connect_bottom, box_union);
+                       boxVectorUnion(nodebox.connect_front,  box_union);
+                       boxVectorUnion(nodebox.connect_left,   box_union);
+                       boxVectorUnion(nodebox.connect_back,   box_union);
+                       boxVectorUnion(nodebox.connect_right,  box_union);
+                       break;
+               }
+               default: {
+                       // NODEBOX_REGULAR
+                       box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
+                       box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
+               }
+       }
+}
+
+
+inline void CNodeDefManager::fixSelectionBoxIntUnion()
+{
+       m_selection_box_int_union.MinEdge.X = floorf(
+               m_selection_box_union.MinEdge.X / BS + 0.5f);
+       m_selection_box_int_union.MinEdge.Y = floorf(
+               m_selection_box_union.MinEdge.Y / BS + 0.5f);
+       m_selection_box_int_union.MinEdge.Z = floorf(
+               m_selection_box_union.MinEdge.Z / BS + 0.5f);
+       m_selection_box_int_union.MaxEdge.X = ceilf(
+               m_selection_box_union.MaxEdge.X / BS - 0.5f);
+       m_selection_box_int_union.MaxEdge.Y = ceilf(
+               m_selection_box_union.MaxEdge.Y / BS - 0.5f);
+       m_selection_box_int_union.MaxEdge.Z = ceilf(
+               m_selection_box_union.MaxEdge.Z / BS - 0.5f);
+}
+
+
 // IWritableNodeDefManager
 content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
 {
@@ -1044,6 +1299,8 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
        verbosestream << "NodeDefManager: registering content id \"" << id
                << "\": name=\"" << def.name << "\""<<std::endl;
 
+       getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
+       fixSelectionBoxIntUnion();
        // Add this content to the list of all groups it belongs to
        // FIXME: This should remove a node from groups it no longer
        // belongs to when a node is re-registered
@@ -1051,7 +1308,7 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
                i != def.groups.end(); ++i) {
                std::string group_name = i->first;
 
-               UNORDERED_MAP<std::string, GroupItems>::iterator
+               std::unordered_map<std::string, GroupItems>::iterator
                        j = m_group_to_items.find(group_name);
                if (j == m_group_to_items.end()) {
                        m_group_to_items[group_name].push_back(
@@ -1087,35 +1344,35 @@ void CNodeDefManager::removeNode(const std::string &name)
        }
 
        // Erase node content from all groups it belongs to
-       for (UNORDERED_MAP<std::string, GroupItems>::iterator iter_groups =
-                       m_group_to_items.begin();
-                       iter_groups != m_group_to_items.end();) {
+       for (std::unordered_map<std::string, GroupItems>::iterator iter_groups =
+                       m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
                GroupItems &items = iter_groups->second;
                for (GroupItems::iterator iter_groupitems = items.begin();
                                iter_groupitems != items.end();) {
                        if (iter_groupitems->first == id)
                                items.erase(iter_groupitems++);
                        else
-                               iter_groupitems++;
+                               ++iter_groupitems;
                }
 
                // Check if group is empty
                if (items.size() == 0)
                        m_group_to_items.erase(iter_groups++);
                else
-                       iter_groups++;
+                       ++iter_groups;
        }
 }
 
 
 void CNodeDefManager::updateAliases(IItemDefManager *idef)
 {
-       std::set<std::string> all = idef->getAll();
+       std::set<std::string> all;
+       idef->getAll(all);
        m_name_id_mapping_with_aliases.clear();
-       for (std::set<std::string>::iterator
+       for (std::set<std::string>::const_iterator
                        i = all.begin(); i != all.end(); ++i) {
-               std::string name = *i;
-               std::string convert_to = idef->getAlias(name);
+               const std::string &name = *i;
+               const std::string &convert_to = idef->getAlias(name);
                content_t id;
                if (m_name_id_mapping.getId(convert_to, id)) {
                        m_name_id_mapping_with_aliases.insert(
@@ -1185,17 +1442,20 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
 #ifndef SERVER
        infostream << "CNodeDefManager::updateTextures(): Updating "
                "textures in node definitions" << std::endl;
-       ITextureSource *tsrc = gamedef->tsrc();
-       IShaderSource *shdsrc = gamedef->getShaderSource();
-       scene::ISceneManager* smgr = gamedef->getSceneManager();
-       scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
+
+       Client *client = (Client *)gamedef;
+       ITextureSource *tsrc = client->tsrc();
+       IShaderSource *shdsrc = client->getShaderSource();
+       scene::IMeshManipulator *meshmanip =
+               RenderingEngine::get_scene_manager()->getMeshManipulator();
        TextureSettings tsettings;
        tsettings.readSettings();
 
        u32 size = m_content_features.size();
 
        for (u32 i = 0; i < size; i++) {
-               m_content_features[i].updateTextures(tsrc, shdsrc, smgr, meshmanip, gamedef, tsettings);
+               ContentFeatures *f = &(m_content_features[i]);
+               f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
                progress_callback(progress_callback_args, i, size);
        }
 #endif
@@ -1273,6 +1533,9 @@ void CNodeDefManager::deSerialize(std::istream &is)
                m_content_features[i] = f;
                addNameIdMapping(i, f.name);
                verbosestream << "deserialized " << f.name << std::endl;
+
+               getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
+               fixSelectionBoxIntUnion();
        }
 }
 
@@ -1293,72 +1556,52 @@ IWritableNodeDefManager *createNodeDefManager()
 //// Serialization of old ContentFeatures formats
 void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
 {
-       if (protocol_version == 13)
-       {
-               writeU8(os, 5); // version
-               os<<serializeString(name);
-               writeU16(os, groups.size());
-               for (ItemGroupList::const_iterator
-                               i = groups.begin(); i != groups.end(); ++i) {
-                       os<<serializeString(i->first);
-                       writeS16(os, i->second);
+       u8 compatible_param_type_2 = param_type_2;
+       if ((protocol_version < 28)
+                       && (compatible_param_type_2 == CPT2_MESHOPTIONS))
+               compatible_param_type_2 = CPT2_NONE;
+       else if (protocol_version < 30) {
+               if (compatible_param_type_2 == CPT2_COLOR)
+                       compatible_param_type_2 = CPT2_NONE;
+               else if (compatible_param_type_2 == CPT2_COLORED_FACEDIR)
+                       compatible_param_type_2 = CPT2_FACEDIR;
+               else if (compatible_param_type_2 == CPT2_COLORED_WALLMOUNTED)
+                       compatible_param_type_2 = CPT2_WALLMOUNTED;
+       }
+
+       float compatible_visual_scale = visual_scale;
+       if (protocol_version < 30 && drawtype == NDT_PLANTLIKE)
+               compatible_visual_scale = sqrt(visual_scale);
+
+       TileDef compatible_tiles[6];
+       for (u8 i = 0; i < 6; i++) {
+               compatible_tiles[i] = tiledef[i];
+               if (tiledef_overlay[i].name != "") {
+                       std::stringstream s;
+                       s << "(" << tiledef[i].name << ")^(" << tiledef_overlay[i].name
+                               << ")";
+                       compatible_tiles[i].name = s.str();
                }
-               writeU8(os, drawtype);
-               writeF1000(os, visual_scale);
-               writeU8(os, 6);
-               for (u32 i = 0; i < 6; i++)
-                       tiledef[i].serialize(os, protocol_version);
-               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
-               writeU8(os, 2);
-               for (u32 i = 0; i < 2; i++)
-                       tiledef_special[i].serialize(os, protocol_version);
-               writeU8(os, alpha);
-               writeU8(os, post_effect_color.getAlpha());
-               writeU8(os, post_effect_color.getRed());
-               writeU8(os, post_effect_color.getGreen());
-               writeU8(os, post_effect_color.getBlue());
-               writeU8(os, param_type);
-               writeU8(os, param_type_2);
-               writeU8(os, is_ground_content);
-               writeU8(os, light_propagates);
-               writeU8(os, sunlight_propagates);
-               writeU8(os, walkable);
-               writeU8(os, pointable);
-               writeU8(os, diggable);
-               writeU8(os, climbable);
-               writeU8(os, buildable_to);
-               os<<serializeString(""); // legacy: used to be metadata_name
-               writeU8(os, liquid_type);
-               os<<serializeString(liquid_alternative_flowing);
-               os<<serializeString(liquid_alternative_source);
-               writeU8(os, liquid_viscosity);
-               writeU8(os, light_source);
-               writeU32(os, damage_per_second);
-               node_box.serialize(os, protocol_version);
-               selection_box.serialize(os, protocol_version);
-               writeU8(os, legacy_facedir_simple);
-               writeU8(os, legacy_wallmounted);
-               serializeSimpleSoundSpec(sound_footstep, os);
-               serializeSimpleSoundSpec(sound_dig, os);
-               serializeSimpleSoundSpec(sound_dug, os);
        }
-       else if (protocol_version > 13 && protocol_version < 24) {
-               writeU8(os, 6); // version
-               os<<serializeString(name);
+
+       // Protocol >= 24
+       if (protocol_version < 31) {
+               writeU8(os, protocol_version < 27 ? 7 : 8);
+
+               os << serializeString(name);
                writeU16(os, groups.size());
-               for (ItemGroupList::const_iterator
-                       i = groups.begin(); i != groups.end(); ++i) {
-                               os<<serializeString(i->first);
-                               writeS16(os, i->second);
+               for (ItemGroupList::const_iterator i = groups.begin();
+                               i != groups.end(); ++i) {
+                       os << serializeString(i->first);
+                       writeS16(os, i->second);
                }
                writeU8(os, drawtype);
-               writeF1000(os, visual_scale);
+               writeF1000(os, compatible_visual_scale);
                writeU8(os, 6);
                for (u32 i = 0; i < 6; i++)
-                       tiledef[i].serialize(os, protocol_version);
-               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
-               writeU8(os, 2);
-               for (u32 i = 0; i < 2; i++)
+                       compatible_tiles[i].serialize(os, protocol_version);
+               writeU8(os, CF_SPECIAL_COUNT);
+               for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
                        tiledef_special[i].serialize(os, protocol_version);
                writeU8(os, alpha);
                writeU8(os, post_effect_color.getAlpha());
@@ -1366,7 +1609,7 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
                writeU8(os, post_effect_color.getGreen());
                writeU8(os, post_effect_color.getBlue());
                writeU8(os, param_type);
-               writeU8(os, param_type_2);
+               writeU8(os, compatible_param_type_2);
                writeU8(os, is_ground_content);
                writeU8(os, light_propagates);
                writeU8(os, sunlight_propagates);
@@ -1375,10 +1618,10 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
                writeU8(os, diggable);
                writeU8(os, climbable);
                writeU8(os, buildable_to);
-               os<<serializeString(""); // legacy: used to be metadata_name
+               os << serializeString(""); // legacy: used to be metadata_name
                writeU8(os, liquid_type);
-               os<<serializeString(liquid_alternative_flowing);
-               os<<serializeString(liquid_alternative_source);
+               os << serializeString(liquid_alternative_flowing);
+               os << serializeString(liquid_alternative_source);
                writeU8(os, liquid_viscosity);
                writeU8(os, liquid_renewable);
                writeU8(os, light_source);
@@ -1387,16 +1630,26 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
                selection_box.serialize(os, protocol_version);
                writeU8(os, legacy_facedir_simple);
                writeU8(os, legacy_wallmounted);
-               serializeSimpleSoundSpec(sound_footstep, os);
-               serializeSimpleSoundSpec(sound_dig, os);
-               serializeSimpleSoundSpec(sound_dug, os);
+               serializeSimpleSoundSpec(sound_footstep, os, 10);
+               serializeSimpleSoundSpec(sound_dig, os, 10);
+               serializeSimpleSoundSpec(sound_dug, os, 10);
                writeU8(os, rightclickable);
                writeU8(os, drowning);
                writeU8(os, leveled);
                writeU8(os, liquid_range);
-       } else
+               writeU8(os, waving);
+               os << serializeString(mesh);
+               collision_box.serialize(os, protocol_version);
+               writeU8(os, floodable);
+               writeU16(os, connects_to_ids.size());
+               for (std::set<content_t>::const_iterator i = connects_to_ids.begin();
+                               i != connects_to_ids.end(); ++i)
+                       writeU16(os, *i);
+               writeU8(os, connect_sides);
+       } else {
                throw SerializationError("ContentFeatures::serialize(): "
                        "Unsupported version requested");
+       }
 }
 
 void ContentFeatures::deSerializeOld(std::istream &is, int version)
@@ -1449,9 +1702,9 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
                selection_box.deSerialize(is);
                legacy_facedir_simple = readU8(is);
                legacy_wallmounted = readU8(is);
-               deSerializeSimpleSoundSpec(sound_footstep, is);
-               deSerializeSimpleSoundSpec(sound_dig, is);
-               deSerializeSimpleSoundSpec(sound_dug, is);
+               deSerializeSimpleSoundSpec(sound_footstep, is, version);
+               deSerializeSimpleSoundSpec(sound_dig, is, version);
+               deSerializeSimpleSoundSpec(sound_dug, is, version);
        } else if (version == 6) {
                name = deSerializeString(is);
                groups.clear();
@@ -1499,25 +1752,84 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
                selection_box.deSerialize(is);
                legacy_facedir_simple = readU8(is);
                legacy_wallmounted = readU8(is);
-               deSerializeSimpleSoundSpec(sound_footstep, is);
-               deSerializeSimpleSoundSpec(sound_dig, is);
-               deSerializeSimpleSoundSpec(sound_dug, is);
+               deSerializeSimpleSoundSpec(sound_footstep, is, version);
+               deSerializeSimpleSoundSpec(sound_dig, is, version);
+               deSerializeSimpleSoundSpec(sound_dug, is, version);
                rightclickable = readU8(is);
                drowning = readU8(is);
                leveled = readU8(is);
                liquid_range = readU8(is);
-       } else {
+       } else if (version == 7 || version == 8){
+               name = deSerializeString(is);
+               groups.clear();
+               u32 groups_size = readU16(is);
+               for (u32 i = 0; i < groups_size; i++) {
+                       std::string name = deSerializeString(is);
+                       int value = readS16(is);
+                       groups[name] = value;
+               }
+               drawtype = (enum NodeDrawType) readU8(is);
+
+               visual_scale = readF1000(is);
+               if (readU8(is) != 6)
+                       throw SerializationError("unsupported tile count");
+               for (u32 i = 0; i < 6; i++)
+                       tiledef[i].deSerialize(is, version, drawtype);
+               if (readU8(is) != CF_SPECIAL_COUNT)
+                       throw SerializationError("unsupported CF_SPECIAL_COUNT");
+               for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
+                       tiledef_special[i].deSerialize(is, version, drawtype);
+               alpha = readU8(is);
+               post_effect_color.setAlpha(readU8(is));
+               post_effect_color.setRed(readU8(is));
+               post_effect_color.setGreen(readU8(is));
+               post_effect_color.setBlue(readU8(is));
+               param_type = (enum ContentParamType) readU8(is);
+               param_type_2 = (enum ContentParamType2) readU8(is);
+               is_ground_content = readU8(is);
+               light_propagates = readU8(is);
+               sunlight_propagates = readU8(is);
+               walkable = readU8(is);
+               pointable = readU8(is);
+               diggable = readU8(is);
+               climbable = readU8(is);
+               buildable_to = readU8(is);
+               deSerializeString(is); // legacy: used to be metadata_name
+               liquid_type = (enum LiquidType) readU8(is);
+               liquid_alternative_flowing = deSerializeString(is);
+               liquid_alternative_source = deSerializeString(is);
+               liquid_viscosity = readU8(is);
+               liquid_renewable = readU8(is);
+               light_source = readU8(is);
+               light_source = MYMIN(light_source, LIGHT_MAX);
+               damage_per_second = readU32(is);
+               node_box.deSerialize(is);
+               selection_box.deSerialize(is);
+               legacy_facedir_simple = readU8(is);
+               legacy_wallmounted = readU8(is);
+               deSerializeSimpleSoundSpec(sound_footstep, is, version);
+               deSerializeSimpleSoundSpec(sound_dig, is, version);
+               deSerializeSimpleSoundSpec(sound_dug, is, version);
+               rightclickable = readU8(is);
+               drowning = readU8(is);
+               leveled = readU8(is);
+               liquid_range = readU8(is);
+               waving = readU8(is);
+               try {
+                       mesh = deSerializeString(is);
+                       collision_box.deSerialize(is);
+                       floodable = readU8(is);
+                       u16 connects_to_size = readU16(is);
+                       connects_to_ids.clear();
+                       for (u16 i = 0; i < connects_to_size; i++)
+                               connects_to_ids.insert(readU16(is));
+                       connect_sides = readU8(is);
+               } catch (SerializationError &e) {};
+       }else{
                throw SerializationError("unsupported ContentFeatures version");
        }
 }
 
-
-inline bool CNodeDefManager::getNodeRegistrationStatus() const
-{
-       return m_node_registration_complete;
-}
-
-
 inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
 {
        m_node_registration_complete = completed;
@@ -1600,19 +1912,23 @@ bool CNodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face)
 
        // does to node declare usable faces?
        if (f2.connect_sides > 0) {
-               if ((f2.param_type_2 == CPT2_FACEDIR) && (connect_face >= 4)) {
-                       static const u8 rot[33 * 4] = {
-                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-                               4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 4 - back
-                               8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8 - right
-                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-                               16, 8, 4, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16 - front
-                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-                               32, 16, 8, 4 // 32 - left
-                       };
-                       return (f2.connect_sides & rot[(connect_face * 4) + to.param2]);
+               if ((f2.param_type_2 == CPT2_FACEDIR ||
+                               f2.param_type_2 == CPT2_COLORED_FACEDIR)
+                               && (connect_face >= 4)) {
+                       static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, 0, 0, 0, 4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, // 4 - back
+                               8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, // 8 - right
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 4, 32, 0,
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, // 16 - front
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left
+                               };
+                       return (f2.connect_sides
+                               & rot[(connect_face * 4) + (to.param2 & 0x1F)]);
                }
                return (f2.connect_sides & connect_face);
        }
@@ -1626,11 +1942,6 @@ bool CNodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face)
 
 NodeResolver::NodeResolver()
 {
-       m_ndef            = NULL;
-       m_nodenames_idx   = 0;
-       m_nnlistsizes_idx = 0;
-       m_resolve_done    = false;
-
        m_nodenames.reserve(16);
        m_nnlistsizes.reserve(4);
 }