#include "itemdef.h"
#ifndef SERVER
-#include "client/tile.h"
#include "mesh.h"
#include "client.h"
+#include "client/renderingengine.h"
+#include "client/tile.h"
#include <IMeshManipulator.h>
#endif
#include "log.h"
*/
static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
- std::ostream &os)
+ std::ostream &os, u8 version)
{
os<<serializeString(ss.name);
writeF1000(os, ss.gain);
+
+ if (version >= 11)
+ writeF1000(os, ss.pitch);
}
-static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
+static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is, u8 version)
{
ss.name = deSerializeString(is);
ss.gain = readF1000(is);
+
+ if (version >= 11)
+ ss.pitch = readF1000(is);
}
void TextureSettings::readSettings()
}
// version
- writeU8(os, 10);
+ u8 version = (protocol_version >= 34) ? 11 : 10;
+ writeU8(os, version);
// general
os << serializeString(name);
collision_box.serialize(os, protocol_version);
// sound
- serializeSimpleSoundSpec(sound_footstep, os);
- serializeSimpleSoundSpec(sound_dig, os);
- serializeSimpleSoundSpec(sound_dug, os);
+ serializeSimpleSoundSpec(sound_footstep, os, version);
+ serializeSimpleSoundSpec(sound_dig, os, version);
+ serializeSimpleSoundSpec(sound_dug, os, version);
// legacy
writeU8(os, legacy_facedir_simple);
if (version < 9) {
deSerializeOld(is, version);
return;
- } else if (version > 10) {
+ } else if (version > 11) {
throw SerializationError("unsupported ContentFeatures version");
}
collision_box.deSerialize(is);
// sounds
- deSerializeSimpleSoundSpec(sound_footstep, is);
- deSerializeSimpleSoundSpec(sound_dig, is);
- deSerializeSimpleSoundSpec(sound_dug, is);
+ deSerializeSimpleSoundSpec(sound_footstep, is, version);
+ deSerializeSimpleSoundSpec(sound_dig, is, version);
+ deSerializeSimpleSoundSpec(sound_dug, is, version);
// read legacy properties
legacy_facedir_simple = readU8(is);
switch (drawtype) {
default:
case NDT_NORMAL:
+ material_type = (alpha == 255) ?
+ TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
solidness = 2;
break;
case NDT_AIRLIKE:
case NDT_RAILLIKE:
solidness = 0;
break;
+ case NDT_PLANTLIKE_ROOTED:
+ solidness = 2;
+ break;
}
if (is_liquid) {
TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
}
- u32 tile_shader[6];
- for (u16 j = 0; j < 6; j++) {
- tile_shader[j] = shdsrc->getShader("nodes_shader",
- material_type, drawtype);
- }
+ u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
+
+ u8 overlay_material = material_type;
+ if (overlay_material == TILE_MATERIAL_OPAQUE)
+ overlay_material = TILE_MATERIAL_BASIC;
+ else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
+ overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
+
+ u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);
// Tiles (fill in f->tiles[])
for (u16 j = 0; j < 6; j++) {
- fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader[j],
+ fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader,
tsettings.use_normal_texture,
tdef[j].backface_culling, material_type);
if (tdef_overlay[j].name != "")
fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j],
- tile_shader[j], tsettings.use_normal_texture,
- tdef[j].backface_culling, material_type);
+ overlay_shader, tsettings.use_normal_texture,
+ tdef[j].backface_culling, overlay_material);
}
+ u8 special_material = material_type;
+ if (drawtype == NDT_PLANTLIKE_ROOTED) {
+ if (waving == 1)
+ special_material = TILE_MATERIAL_WAVING_PLANTS;
+ else if (waving == 2)
+ special_material = TILE_MATERIAL_WAVING_LEAVES;
+ }
+ u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
+
// Special tiles (fill in f->special_tiles[])
for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tdef_spec[j],
- tile_shader[j], tsettings.use_normal_texture,
- tdef_spec[j].backface_culling, material_type);
+ special_shader, tsettings.use_normal_texture,
+ tdef_spec[j].backface_culling, special_material);
}
if (param_type_2 == CPT2_COLOR ||
void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
- inline virtual bool getNodeRegistrationStatus() const;
inline virtual void setNodeRegistrationStatus(bool completed);
virtual void pendNodeResolve(NodeResolver *nr);
// item aliases too. Updated by updateAliases()
// Note: Not serialized.
- UNORDERED_MAP<std::string, content_t> m_name_id_mapping_with_aliases;
+ std::unordered_map<std::string, content_t> m_name_id_mapping_with_aliases;
// A mapping from groups to a list of content_ts (and their levels)
// that belong to it. Necessary for a direct lookup in getIds().
// Note: Not serialized.
- UNORDERED_MAP<std::string, GroupItems> m_group_to_items;
+ std::unordered_map<std::string, GroupItems> m_group_to_items;
// Next possibly free id
content_t m_next_id;
bool CNodeDefManager::getId(const std::string &name, content_t &result) const
{
- UNORDERED_MAP<std::string, content_t>::const_iterator
+ std::unordered_map<std::string, content_t>::const_iterator
i = m_name_id_mapping_with_aliases.find(name);
if(i == m_name_id_mapping_with_aliases.end())
return false;
}
std::string group = name.substr(6);
- UNORDERED_MAP<std::string, GroupItems>::const_iterator
+ std::unordered_map<std::string, GroupItems>::const_iterator
i = m_group_to_items.find(group);
if (i == m_group_to_items.end())
return true;
i != def.groups.end(); ++i) {
std::string group_name = i->first;
- UNORDERED_MAP<std::string, GroupItems>::iterator
+ std::unordered_map<std::string, GroupItems>::iterator
j = m_group_to_items.find(group_name);
if (j == m_group_to_items.end()) {
m_group_to_items[group_name].push_back(
}
// Erase node content from all groups it belongs to
- for (UNORDERED_MAP<std::string, GroupItems>::iterator iter_groups =
+ for (std::unordered_map<std::string, GroupItems>::iterator iter_groups =
m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
GroupItems &items = iter_groups->second;
for (GroupItems::iterator iter_groupitems = items.begin();
Client *client = (Client *)gamedef;
ITextureSource *tsrc = client->tsrc();
IShaderSource *shdsrc = client->getShaderSource();
- scene::ISceneManager* smgr = client->getSceneManager();
- scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
+ scene::IMeshManipulator *meshmanip =
+ RenderingEngine::get_scene_manager()->getMeshManipulator();
TextureSettings tsettings;
tsettings.readSettings();
selection_box.serialize(os, protocol_version);
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
- serializeSimpleSoundSpec(sound_footstep, os);
- serializeSimpleSoundSpec(sound_dig, os);
- serializeSimpleSoundSpec(sound_dug, os);
+ serializeSimpleSoundSpec(sound_footstep, os, 10);
+ serializeSimpleSoundSpec(sound_dig, os, 10);
+ serializeSimpleSoundSpec(sound_dug, os, 10);
writeU8(os, rightclickable);
writeU8(os, drowning);
writeU8(os, leveled);
selection_box.deSerialize(is);
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
- deSerializeSimpleSoundSpec(sound_footstep, is);
- deSerializeSimpleSoundSpec(sound_dig, is);
- deSerializeSimpleSoundSpec(sound_dug, is);
+ deSerializeSimpleSoundSpec(sound_footstep, is, version);
+ deSerializeSimpleSoundSpec(sound_dig, is, version);
+ deSerializeSimpleSoundSpec(sound_dug, is, version);
} else if (version == 6) {
name = deSerializeString(is);
groups.clear();
selection_box.deSerialize(is);
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
- deSerializeSimpleSoundSpec(sound_footstep, is);
- deSerializeSimpleSoundSpec(sound_dig, is);
- deSerializeSimpleSoundSpec(sound_dug, is);
+ deSerializeSimpleSoundSpec(sound_footstep, is, version);
+ deSerializeSimpleSoundSpec(sound_dig, is, version);
+ deSerializeSimpleSoundSpec(sound_dug, is, version);
rightclickable = readU8(is);
drowning = readU8(is);
leveled = readU8(is);
selection_box.deSerialize(is);
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
- deSerializeSimpleSoundSpec(sound_footstep, is);
- deSerializeSimpleSoundSpec(sound_dig, is);
- deSerializeSimpleSoundSpec(sound_dug, is);
+ deSerializeSimpleSoundSpec(sound_footstep, is, version);
+ deSerializeSimpleSoundSpec(sound_dig, is, version);
+ deSerializeSimpleSoundSpec(sound_dug, is, version);
rightclickable = readU8(is);
drowning = readU8(is);
leveled = readU8(is);
}
}
-
-inline bool CNodeDefManager::getNodeRegistrationStatus() const
-{
- return m_node_registration_complete;
-}
-
-
inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
{
m_node_registration_complete = completed;
NodeResolver::NodeResolver()
{
- m_ndef = NULL;
- m_nodenames_idx = 0;
- m_nnlistsizes_idx = 0;
- m_resolve_done = false;
-
m_nodenames.reserve(16);
m_nnlistsizes.reserve(4);
}