#include "nodedef.h"
-#include "main.h" // For g_settings
#include "itemdef.h"
#ifndef SERVER
#include "client/tile.h"
#include "exceptions.h"
#include "debug.h"
#include "gamedef.h"
+#include <fstream> // Used in applyTextureOverrides()
/*
NodeBox
writeU16(os, fixed.size());
for(std::vector<aabb3f>::const_iterator
i = fixed.begin();
- i != fixed.end(); i++)
+ i != fixed.end(); ++i)
{
writeV3F1000(os, i->MinEdge);
writeV3F1000(os, i->MaxEdge);
void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
- if(protocol_version >= 17)
+ if (protocol_version >= 26)
+ writeU8(os, 2);
+ else if (protocol_version >= 17)
writeU8(os, 1);
else
writeU8(os, 0);
writeU16(os, animation.aspect_w);
writeU16(os, animation.aspect_h);
writeF1000(os, animation.length);
- if(protocol_version >= 17)
+ if (protocol_version >= 17)
writeU8(os, backface_culling);
+ if (protocol_version >= 26) {
+ writeU8(os, tileable_horizontal);
+ writeU8(os, tileable_vertical);
+ }
}
-void TileDef::deSerialize(std::istream &is)
+void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, const NodeDrawType drawtype)
{
int version = readU8(is);
name = deSerializeString(is);
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
- if(version >= 1)
+ if (version >= 1)
backface_culling = readU8(is);
+ if (version >= 2) {
+ tileable_horizontal = readU8(is);
+ tileable_vertical = readU8(is);
+ }
+
+ if ((contenfeatures_version < 8) &&
+ ((drawtype == NDT_MESH) ||
+ (drawtype == NDT_FIRELIKE) ||
+ (drawtype == NDT_LIQUID) ||
+ (drawtype == NDT_PLANTLIKE)))
+ backface_culling = false;
}
+
/*
SimpleSoundSpec serialization
*/
solidness = 2;
visual_solidness = 0;
backface_culling = true;
+
#endif
has_on_construct = false;
has_on_destruct = false;
#ifndef SERVER
for(u32 i = 0; i < 24; i++)
mesh_ptr[i] = NULL;
+ minimap_color = video::SColor(0, 0, 0, 0);
#endif
visual_scale = 1.0;
for(u32 i = 0; i < 6; i++)
diggable = true;
climbable = false;
buildable_to = false;
+ floodable = false;
rightclickable = true;
leveled = 0;
liquid_type = LIQUID_NONE;
sound_dug = SimpleSoundSpec();
}
-void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
+void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
{
if(protocol_version < 24){
serializeOld(os, protocol_version);
return;
}
- writeU8(os, 7); // version
+ writeU8(os, protocol_version < 27 ? 7 : 8);
+
os<<serializeString(name);
writeU16(os, groups.size());
for(ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); i++){
+ i = groups.begin(); i != groups.end(); ++i){
os<<serializeString(i->first);
writeS16(os, i->second);
}
// the protocol version
os<<serializeString(mesh);
collision_box.serialize(os, protocol_version);
+ writeU8(os, floodable);
}
void ContentFeatures::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 7){
+ if (version < 7) {
deSerializeOld(is, version);
return;
+ } else if (version > 8) {
+ throw SerializationError("unsupported ContentFeatures version");
}
name = deSerializeString(is);
groups[name] = value;
}
drawtype = (enum NodeDrawType)readU8(is);
+
visual_scale = readF1000(is);
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
for(u32 i = 0; i < 6; i++)
- tiledef[i].deSerialize(is);
+ tiledef[i].deSerialize(is, version, drawtype);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
- tiledef_special[i].deSerialize(is);
+ tiledef_special[i].deSerialize(is, version, drawtype);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
// otherwise changes the protocol version
mesh = deSerializeString(is);
collision_box.deSerialize(is);
+ floodable = readU8(is);
}catch(SerializationError &e) {};
}
virtual content_t set(const std::string &name, const ContentFeatures &def);
virtual content_t allocateDummy(const std::string &name);
virtual void updateAliases(IItemDefManager *idef);
- virtual void updateTextures(IGameDef *gamedef);
- void serialize(std::ostream &os, u16 protocol_version);
+ virtual void applyTextureOverrides(const std::string &override_filepath);
+ virtual void updateTextures(IGameDef *gamedef,
+ void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
+ void *progress_cbk_args);
+ void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
inline virtual bool getNodeRegistrationStatus() const;
inline virtual void setNodeRegistrationStatus(bool completed);
- virtual void pendNodeResolve(NodeResolveInfo *nri);
- virtual void cancelNodeResolve(NodeResolver *resolver);
- virtual void runNodeResolverCallbacks();
-
- virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
- const std::string &node_alt, content_t c_fallback, content_t &result);
- virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
- std::vector<content_t> &result);
+ virtual void pendNodeResolve(NodeResolver *nr);
+ virtual bool cancelNodeResolveCallback(NodeResolver *nr);
+ virtual void runNodeResolveCallbacks();
+ virtual void resetNodeResolveState();
private:
void addNameIdMapping(content_t i, std::string name);
// Next possibly free id
content_t m_next_id;
- // List of node strings and node resolver callbacks to perform
- std::vector<NodeResolveInfo *> m_pending_node_lookups;
+ // NodeResolvers to callback once node registration has ended
+ std::vector<NodeResolver *> m_pending_resolve_callbacks;
// True when all nodes have been registered
bool m_node_registration_complete;
m_group_to_items.clear();
m_next_id = 0;
- m_node_registration_complete = false;
- for (std::vector<NodeResolveInfo *>::iterator
- it = m_pending_node_lookups.begin();
- it != m_pending_node_lookups.end();
- ++it)
- delete *it;
- m_pending_node_lookups.clear();
+ resetNodeResolveState();
u32 initial_length = 0;
initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
+ f.floodable = true;
f.is_ground_content = true;
// Insert directly into containers
content_t c = CONTENT_AIR;
// IWritableNodeDefManager
content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
{
+ // Pre-conditions
assert(name != "");
assert(name == def.name);
// Don't allow redefining ignore (but allow air and unknown)
if (name == "ignore") {
- infostream << "NodeDefManager: WARNING: Ignoring "
+ warningstream << "NodeDefManager: Ignoring "
"CONTENT_IGNORE redefinition"<<std::endl;
return CONTENT_IGNORE;
}
// Get new id
id = allocateId();
if (id == CONTENT_IGNORE) {
- infostream << "NodeDefManager: WARNING: Absolute "
+ warningstream << "NodeDefManager: Absolute "
"limit reached" << std::endl;
return CONTENT_IGNORE;
}
j = m_group_to_items.find(group_name);
if (j == m_group_to_items.end()) {
m_group_to_items[group_name].push_back(
- std::make_pair(id, i->second));
+ std::make_pair(id, i->second));
} else {
GroupItems &items = j->second;
items.push_back(std::make_pair(id, i->second));
content_t CNodeDefManager::allocateDummy(const std::string &name)
{
- assert(name != "");
+ assert(name != ""); // Pre-condition
ContentFeatures f;
f.name = name;
return set(name, f);
std::set<std::string> all = idef->getAll();
m_name_id_mapping_with_aliases.clear();
for (std::set<std::string>::iterator
- i = all.begin(); i != all.end(); i++) {
+ i = all.begin(); i != all.end(); ++i) {
std::string name = *i;
std::string convert_to = idef->getAlias(name);
content_t id;
if (m_name_id_mapping.getId(convert_to, id)) {
m_name_id_mapping_with_aliases.insert(
- std::make_pair(name, id));
+ std::make_pair(name, id));
}
}
}
+void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath)
+{
+ infostream << "CNodeDefManager::applyTextureOverrides(): Applying "
+ "overrides to textures from " << override_filepath << std::endl;
+
+ std::ifstream infile(override_filepath.c_str());
+ std::string line;
+ int line_c = 0;
+ while (std::getline(infile, line)) {
+ line_c++;
+ if (trim(line) == "")
+ continue;
+ std::vector<std::string> splitted = str_split(line, ' ');
+ if (splitted.size() != 3) {
+ errorstream << override_filepath
+ << ":" << line_c << " Could not apply texture override \""
+ << line << "\": Syntax error" << std::endl;
+ continue;
+ }
+
+ content_t id;
+ if (!getId(splitted[0], id)) {
+ errorstream << override_filepath
+ << ":" << line_c << " Could not apply texture override \""
+ << line << "\": Unknown node \""
+ << splitted[0] << "\"" << std::endl;
+ continue;
+ }
-void CNodeDefManager::updateTextures(IGameDef *gamedef)
+ ContentFeatures &nodedef = m_content_features[id];
+
+ if (splitted[1] == "top")
+ nodedef.tiledef[0].name = splitted[2];
+ else if (splitted[1] == "bottom")
+ nodedef.tiledef[1].name = splitted[2];
+ else if (splitted[1] == "right")
+ nodedef.tiledef[2].name = splitted[2];
+ else if (splitted[1] == "left")
+ nodedef.tiledef[3].name = splitted[2];
+ else if (splitted[1] == "back")
+ nodedef.tiledef[4].name = splitted[2];
+ else if (splitted[1] == "front")
+ nodedef.tiledef[5].name = splitted[2];
+ else if (splitted[1] == "all" || splitted[1] == "*")
+ for (int i = 0; i < 6; i++)
+ nodedef.tiledef[i].name = splitted[2];
+ else if (splitted[1] == "sides")
+ for (int i = 2; i < 6; i++)
+ nodedef.tiledef[i].name = splitted[2];
+ else {
+ errorstream << override_filepath
+ << ":" << line_c << " Could not apply texture override \""
+ << line << "\": Unknown node side \""
+ << splitted[1] << "\"" << std::endl;
+ continue;
+ }
+ }
+}
+
+void CNodeDefManager::updateTextures(IGameDef *gamedef,
+ void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
+ void *progress_callback_args)
{
#ifndef SERVER
infostream << "CNodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl;
-
ITextureSource *tsrc = gamedef->tsrc();
IShaderSource *shdsrc = gamedef->getShaderSource();
scene::ISceneManager* smgr = gamedef->getSceneManager();
scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
bool new_style_water = g_settings->getBool("new_style_water");
- bool new_style_leaves = g_settings->getBool("new_style_leaves");
bool connected_glass = g_settings->getBool("connected_glass");
bool opaque_water = g_settings->getBool("opaque_water");
bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
+ bool enable_minimap = g_settings->getBool("enable_minimap");
+ std::string leaves_style = g_settings->get("leaves_style");
bool use_normal_texture = enable_shaders &&
(enable_bumpmapping || enable_parallax_occlusion);
- for (u32 i = 0; i < m_content_features.size(); i++) {
+ u32 size = m_content_features.size();
+
+ for (u32 i = 0; i < size; i++) {
ContentFeatures *f = &m_content_features[i];
+ // minimap pixel color - the average color of a texture
+ if (enable_minimap && f->tiledef[0].name != "")
+ f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);
+
// Figure out the actual tiles to use
TileDef tiledef[6];
for (u32 j = 0; j < 6; j++) {
assert(f->liquid_type == LIQUID_SOURCE);
if (opaque_water)
f->alpha = 255;
- if (new_style_water){
- f->solidness = 0;
- } else {
- f->solidness = 1;
- f->backface_culling = false;
- }
+ f->solidness = new_style_water ? 0 : 1;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID:
f->visual_solidness = 1;
break;
case NDT_ALLFACES_OPTIONAL:
- if (new_style_leaves) {
+ if (leaves_style == "fancy") {
f->drawtype = NDT_ALLFACES;
f->solidness = 0;
f->visual_solidness = 1;
+ } else if (leaves_style == "simple") {
+ for (u32 j = 0; j < 6; j++) {
+ if (f->tiledef_special[j].name != "")
+ tiledef[j].name = f->tiledef_special[j].name;
+ }
+ f->drawtype = NDT_GLASSLIKE;
+ f->solidness = 0;
+ f->visual_solidness = 1;
} else {
f->drawtype = NDT_NORMAL;
f->solidness = 2;
break;
case NDT_PLANTLIKE:
f->solidness = 0;
- f->backface_culling = false;
if (f->waving == 1)
material_type = TILE_MATERIAL_WAVING_PLANTS;
break;
case NDT_FIRELIKE:
- f->backface_culling = false;
f->solidness = 0;
break;
case NDT_MESH:
f->solidness = 0;
- f->backface_culling = false;
break;
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
// Tiles (fill in f->tiles[])
for (u16 j = 0; j < 6; j++) {
fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
- use_normal_texture, f->backface_culling, f->alpha, material_type);
+ use_normal_texture, f->tiledef[j].backface_culling, f->alpha, material_type);
}
// Special tiles (fill in f->special_tiles[])
//Convert regular nodebox nodes to meshnodes
//Change the drawtype and apply scale
f->drawtype = NDT_MESH;
- f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
+ f->mesh_ptr[0] = convertNodeboxesToMesh(f->node_box.fixed);
v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
scaleMesh(f->mesh_ptr[0], scale);
recalculateBoundingBox(f->mesh_ptr[0]);
recalculateBoundingBox(f->mesh_ptr[0]);
meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
+
+ progress_callback(progress_callback_args, i, size);
}
#endif
}
bool backface_culling, u8 alpha, u8 material_type)
{
tile->shader_id = shader_id;
- tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
+ tile->texture = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
tile->alpha = alpha;
tile->material_type = material_type;
- // Normal texture
- if (use_normal_texture)
+ // Normal texture and shader flags texture
+ if (use_normal_texture) {
tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
+ }
+ tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false);
// Material flags
tile->material_flags = 0;
tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ if (tiledef->tileable_horizontal)
+ tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
+ if (tiledef->tileable_vertical)
+ tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
// Animation parameters
int frame_count = 1;
os << tiledef->name << "^[verticalframe:"
<< frame_count << ":" << i;
- frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+ frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
if (tile->normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
+ frame.flags_texture = tile->flags_texture;
tile->frames[i] = frame;
}
}
#endif
-void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
+void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
{
writeU8(os, 1); // version
u16 count = 0;
if (i == CONTENT_IGNORE || i == CONTENT_AIR
|| i == CONTENT_UNKNOWN)
continue;
- ContentFeatures *f = &m_content_features[i];
+ const ContentFeatures *f = &m_content_features[i];
if (f->name == "")
continue;
writeU16(os2, i);
f->serialize(wrapper_os, protocol_version);
os2<<serializeString(wrapper_os.str());
- assert(count + 1 > count); // must not overflow
+ // must not overflow
+ u16 next = count + 1;
+ FATAL_ERROR_IF(next < count, "Overflow");
count++;
}
writeU16(os, count);
// Check error conditions
if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
- infostream << "NodeDefManager::deSerialize(): WARNING: "
+ warningstream << "NodeDefManager::deSerialize(): "
"not changing builtin node " << i << std::endl;
continue;
}
if (f.name == "") {
- infostream << "NodeDefManager::deSerialize(): WARNING: "
+ warningstream << "NodeDefManager::deSerialize(): "
"received empty name" << std::endl;
continue;
}
// Ignore aliases
u16 existing_id;
if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
- infostream << "NodeDefManager::deSerialize(): WARNING: "
+ warningstream << "NodeDefManager::deSerialize(): "
"already defined with different ID: " << f.name << std::endl;
continue;
}
//// Serialization of old ContentFeatures formats
-void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
+void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
{
if (protocol_version == 13)
{
os<<serializeString(name);
writeU16(os, groups.size());
for (ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); i++) {
+ i = groups.begin(); i != groups.end(); ++i) {
os<<serializeString(i->first);
writeS16(os, i->second);
}
os<<serializeString(name);
writeU16(os, groups.size());
for (ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); i++) {
+ i = groups.begin(); i != groups.end(); ++i) {
os<<serializeString(i->first);
writeS16(os, i->second);
}
"Unsupported version requested");
}
-
void ContentFeatures::deSerializeOld(std::istream &is, int version)
{
if (version == 5) // In PROTOCOL_VERSION 13
groups[name] = value;
}
drawtype = (enum NodeDrawType)readU8(is);
+
visual_scale = readF1000(is);
if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
for (u32 i = 0; i < 6; i++)
- tiledef[i].deSerialize(is);
+ tiledef[i].deSerialize(is, version, drawtype);
if (readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
- tiledef_special[i].deSerialize(is);
+ tiledef_special[i].deSerialize(is, version, drawtype);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
for (u32 i = 0; i < 6; i++)
- tiledef[i].deSerialize(is);
+ tiledef[i].deSerialize(is, version, drawtype);
// CF_SPECIAL_COUNT in version 6 = 2
if (readU8(is) != 2)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for (u32 i = 0; i < 2; i++)
- tiledef_special[i].deSerialize(is);
+ tiledef_special[i].deSerialize(is, version, drawtype);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
}
-void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
+void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
{
- nri->resolver->m_ndef = this;
- if (m_node_registration_complete) {
- nri->resolver->resolveNodeNames(nri);
- nri->resolver->m_lookup_done = true;
- delete nri;
- } else {
- m_pending_node_lookups.push_back(nri);
- }
+ nr->m_ndef = this;
+ if (m_node_registration_complete)
+ nr->nodeResolveInternal();
+ else
+ m_pending_resolve_callbacks.push_back(nr);
}
-void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
+bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
{
- for (std::vector<NodeResolveInfo *>::iterator
- it = m_pending_node_lookups.begin();
- it != m_pending_node_lookups.end();
- ++it) {
- NodeResolveInfo *nri = *it;
- if (resolver == nri->resolver) {
- it = m_pending_node_lookups.erase(it);
- delete nri;
- }
+ size_t len = m_pending_resolve_callbacks.size();
+ for (size_t i = 0; i != len; i++) {
+ if (nr != m_pending_resolve_callbacks[i])
+ continue;
+
+ len--;
+ m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
+ m_pending_resolve_callbacks.resize(len);
+ return true;
}
+
+ return false;
}
-void CNodeDefManager::runNodeResolverCallbacks()
+void CNodeDefManager::runNodeResolveCallbacks()
{
- while (!m_pending_node_lookups.empty()) {
- NodeResolveInfo *nri = m_pending_node_lookups.front();
- m_pending_node_lookups.erase(m_pending_node_lookups.begin());
- nri->resolver->resolveNodeNames(nri);
- nri->resolver->m_lookup_done = true;
- delete nri;
+ for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
+ NodeResolver *nr = m_pending_resolve_callbacks[i];
+ nr->nodeResolveInternal();
}
+
+ m_pending_resolve_callbacks.clear();
+}
+
+
+void CNodeDefManager::resetNodeResolveState()
+{
+ m_node_registration_complete = false;
+ m_pending_resolve_callbacks.clear();
+}
+
+
+////
+//// NodeResolver
+////
+
+NodeResolver::NodeResolver()
+{
+ m_ndef = NULL;
+ m_nodenames_idx = 0;
+ m_nnlistsizes_idx = 0;
+ m_resolve_done = false;
+
+ m_nodenames.reserve(16);
+ m_nnlistsizes.reserve(4);
+}
+
+
+NodeResolver::~NodeResolver()
+{
+ if (!m_resolve_done && m_ndef)
+ m_ndef->cancelNodeResolveCallback(this);
+}
+
+
+void NodeResolver::nodeResolveInternal()
+{
+ m_nodenames_idx = 0;
+ m_nnlistsizes_idx = 0;
+
+ resolveNodeNames();
+ m_resolve_done = true;
+
+ m_nodenames.clear();
+ m_nnlistsizes.clear();
}
-bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
- const std::string &node_alt, content_t c_fallback, content_t &result)
+bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
+ const std::string &node_alt, content_t c_fallback)
{
- if (nri->nodenames.empty()) {
- result = c_fallback;
- errorstream << "Resolver empty nodename list" << std::endl;
+ if (m_nodenames_idx == m_nodenames.size()) {
+ *result_out = c_fallback;
+ errorstream << "NodeResolver: no more nodes in list" << std::endl;
return false;
}
content_t c;
- std::string name = nri->nodenames.front();
- nri->nodenames.erase(nri->nodenames.begin());
+ std::string name = m_nodenames[m_nodenames_idx++];
- bool success = getId(name, c);
+ bool success = m_ndef->getId(name, c);
if (!success && node_alt != "") {
name = node_alt;
- success = getId(name, c);
+ success = m_ndef->getId(name, c);
}
if (!success) {
- errorstream << "Resolver: Failed to resolve node name '" << name
+ errorstream << "NodeResolver: failed to resolve node name '" << name
<< "'." << std::endl;
c = c_fallback;
}
- result = c;
+ *result_out = c;
return success;
}
-bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
- std::vector<content_t> &result)
+bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
+ bool all_required, content_t c_fallback)
{
bool success = true;
- if (nri->nodelistinfo.empty()) {
- errorstream << "Resolver: Empty nodelistinfo list" << std::endl;
+ if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
+ errorstream << "NodeResolver: no more node lists" << std::endl;
return false;
}
- NodeListInfo listinfo = nri->nodelistinfo.front();
- nri->nodelistinfo.pop_front();
+ size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
- while (listinfo.length--) {
- if (nri->nodenames.empty()) {
- errorstream << "Resolver: Empty nodename list" << std::endl;
+ while (length--) {
+ if (m_nodenames_idx == m_nodenames.size()) {
+ errorstream << "NodeResolver: no more nodes in list" << std::endl;
return false;
}
content_t c;
- std::string name = nri->nodenames.front();
- nri->nodenames.erase(nri->nodenames.begin());
+ std::string &name = m_nodenames[m_nodenames_idx++];
if (name.substr(0,6) != "group:") {
- if (getId(name, c)) {
- result.push_back(c);
- } else if (listinfo.all_required) {
- errorstream << "Resolver: Failed to resolve node name '" << name
- << "'." << std::endl;
- result.push_back(listinfo.c_fallback);
+ if (m_ndef->getId(name, c)) {
+ result_out->push_back(c);
+ } else if (all_required) {
+ errorstream << "NodeResolver: failed to resolve node name '"
+ << name << "'." << std::endl;
+ result_out->push_back(c_fallback);
success = false;
}
} else {
std::set<content_t> cids;
std::set<content_t>::iterator it;
- getIds(name, cids);
+ m_ndef->getIds(name, cids);
for (it = cids.begin(); it != cids.end(); ++it)
- result.push_back(*it);
+ result_out->push_back(*it);
}
}