writeU16(os, fixed.size());
for(std::vector<aabb3f>::const_iterator
i = fixed.begin();
- i != fixed.end(); i++)
+ i != fixed.end(); ++i)
{
writeV3F1000(os, i->MinEdge);
writeV3F1000(os, i->MaxEdge);
void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
- if(protocol_version >= 17)
+ if (protocol_version >= 26)
+ writeU8(os, 2);
+ else if (protocol_version >= 17)
writeU8(os, 1);
else
writeU8(os, 0);
writeU16(os, animation.aspect_w);
writeU16(os, animation.aspect_h);
writeF1000(os, animation.length);
- if(protocol_version >= 17)
+ if (protocol_version >= 17)
writeU8(os, backface_culling);
+ if (protocol_version >= 26) {
+ writeU8(os, tileable_horizontal);
+ writeU8(os, tileable_vertical);
+ }
}
-void TileDef::deSerialize(std::istream &is)
+void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, const NodeDrawType drawtype)
{
int version = readU8(is);
name = deSerializeString(is);
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
- if(version >= 1)
+ if (version >= 1)
backface_culling = readU8(is);
+ if (version >= 2) {
+ tileable_horizontal = readU8(is);
+ tileable_vertical = readU8(is);
+ }
+
+ if ((contenfeatures_version < 8) &&
+ ((drawtype == NDT_MESH) ||
+ (drawtype == NDT_FIRELIKE) ||
+ (drawtype == NDT_LIQUID) ||
+ (drawtype == NDT_PLANTLIKE)))
+ backface_culling = false;
}
+
/*
SimpleSoundSpec serialization
*/
solidness = 2;
visual_solidness = 0;
backface_culling = true;
+
#endif
has_on_construct = false;
has_on_destruct = false;
diggable = true;
climbable = false;
buildable_to = false;
+ floodable = false;
rightclickable = true;
leveled = 0;
liquid_type = LIQUID_NONE;
return;
}
- writeU8(os, 7); // version
+ writeU8(os, protocol_version < 27 ? 7 : 8);
+
os<<serializeString(name);
writeU16(os, groups.size());
for(ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); i++){
+ i = groups.begin(); i != groups.end(); ++i){
os<<serializeString(i->first);
writeS16(os, i->second);
}
// the protocol version
os<<serializeString(mesh);
collision_box.serialize(os, protocol_version);
+ writeU8(os, floodable);
}
void ContentFeatures::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 7){
+ if (version < 7) {
deSerializeOld(is, version);
return;
+ } else if (version > 8) {
+ throw SerializationError("unsupported ContentFeatures version");
}
name = deSerializeString(is);
groups[name] = value;
}
drawtype = (enum NodeDrawType)readU8(is);
+
visual_scale = readF1000(is);
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
for(u32 i = 0; i < 6; i++)
- tiledef[i].deSerialize(is);
+ tiledef[i].deSerialize(is, version, drawtype);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
- tiledef_special[i].deSerialize(is);
+ tiledef_special[i].deSerialize(is, version, drawtype);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
// otherwise changes the protocol version
mesh = deSerializeString(is);
collision_box.deSerialize(is);
+ floodable = readU8(is);
}catch(SerializationError &e) {};
}
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
+ f.floodable = true;
f.is_ground_content = true;
// Insert directly into containers
content_t c = CONTENT_AIR;
// Don't allow redefining ignore (but allow air and unknown)
if (name == "ignore") {
- infostream << "NodeDefManager: WARNING: Ignoring "
+ warningstream << "NodeDefManager: Ignoring "
"CONTENT_IGNORE redefinition"<<std::endl;
return CONTENT_IGNORE;
}
// Get new id
id = allocateId();
if (id == CONTENT_IGNORE) {
- infostream << "NodeDefManager: WARNING: Absolute "
+ warningstream << "NodeDefManager: Absolute "
"limit reached" << std::endl;
return CONTENT_IGNORE;
}
std::set<std::string> all = idef->getAll();
m_name_id_mapping_with_aliases.clear();
for (std::set<std::string>::iterator
- i = all.begin(); i != all.end(); i++) {
+ i = all.begin(); i != all.end(); ++i) {
std::string name = *i;
std::string convert_to = idef->getAlias(name);
content_t id;
scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
bool new_style_water = g_settings->getBool("new_style_water");
- bool new_style_leaves = g_settings->getBool("new_style_leaves");
bool connected_glass = g_settings->getBool("connected_glass");
bool opaque_water = g_settings->getBool("opaque_water");
bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
bool enable_minimap = g_settings->getBool("enable_minimap");
+ std::string leaves_style = g_settings->get("leaves_style");
bool use_normal_texture = enable_shaders &&
(enable_bumpmapping || enable_parallax_occlusion);
assert(f->liquid_type == LIQUID_SOURCE);
if (opaque_water)
f->alpha = 255;
- if (new_style_water){
- f->solidness = 0;
- } else {
- f->solidness = 1;
- f->backface_culling = false;
- }
+ f->solidness = new_style_water ? 0 : 1;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID:
f->visual_solidness = 1;
break;
case NDT_ALLFACES_OPTIONAL:
- if (new_style_leaves) {
+ if (leaves_style == "fancy") {
f->drawtype = NDT_ALLFACES;
f->solidness = 0;
f->visual_solidness = 1;
+ } else if (leaves_style == "simple") {
+ for (u32 j = 0; j < 6; j++) {
+ if (f->tiledef_special[j].name != "")
+ tiledef[j].name = f->tiledef_special[j].name;
+ }
+ f->drawtype = NDT_GLASSLIKE;
+ f->solidness = 0;
+ f->visual_solidness = 1;
} else {
f->drawtype = NDT_NORMAL;
f->solidness = 2;
break;
case NDT_PLANTLIKE:
f->solidness = 0;
- f->backface_culling = false;
if (f->waving == 1)
material_type = TILE_MATERIAL_WAVING_PLANTS;
break;
case NDT_FIRELIKE:
- f->backface_culling = false;
f->solidness = 0;
break;
case NDT_MESH:
f->solidness = 0;
- f->backface_culling = false;
break;
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
// Tiles (fill in f->tiles[])
for (u16 j = 0; j < 6; j++) {
fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
- use_normal_texture, f->backface_culling, f->alpha, material_type);
+ use_normal_texture, f->tiledef[j].backface_culling, f->alpha, material_type);
}
// Special tiles (fill in f->special_tiles[])
//Convert regular nodebox nodes to meshnodes
//Change the drawtype and apply scale
f->drawtype = NDT_MESH;
- f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
+ f->mesh_ptr[0] = convertNodeboxesToMesh(f->node_box.fixed);
v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
scaleMesh(f->mesh_ptr[0], scale);
recalculateBoundingBox(f->mesh_ptr[0]);
tile->alpha = alpha;
tile->material_type = material_type;
- // Normal texture
- if (use_normal_texture)
+ // Normal texture and shader flags texture
+ if (use_normal_texture) {
tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
+ }
+ tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false);
// Material flags
tile->material_flags = 0;
tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ if (tiledef->tileable_horizontal)
+ tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
+ if (tiledef->tileable_vertical)
+ tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
// Animation parameters
int frame_count = 1;
frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
if (tile->normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
+ frame.flags_texture = tile->flags_texture;
tile->frames[i] = frame;
}
}
// Check error conditions
if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
- infostream << "NodeDefManager::deSerialize(): WARNING: "
+ warningstream << "NodeDefManager::deSerialize(): "
"not changing builtin node " << i << std::endl;
continue;
}
if (f.name == "") {
- infostream << "NodeDefManager::deSerialize(): WARNING: "
+ warningstream << "NodeDefManager::deSerialize(): "
"received empty name" << std::endl;
continue;
}
// Ignore aliases
u16 existing_id;
if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
- infostream << "NodeDefManager::deSerialize(): WARNING: "
+ warningstream << "NodeDefManager::deSerialize(): "
"already defined with different ID: " << f.name << std::endl;
continue;
}
os<<serializeString(name);
writeU16(os, groups.size());
for (ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); i++) {
+ i = groups.begin(); i != groups.end(); ++i) {
os<<serializeString(i->first);
writeS16(os, i->second);
}
os<<serializeString(name);
writeU16(os, groups.size());
for (ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); i++) {
+ i = groups.begin(); i != groups.end(); ++i) {
os<<serializeString(i->first);
writeS16(os, i->second);
}
"Unsupported version requested");
}
-
void ContentFeatures::deSerializeOld(std::istream &is, int version)
{
if (version == 5) // In PROTOCOL_VERSION 13
groups[name] = value;
}
drawtype = (enum NodeDrawType)readU8(is);
+
visual_scale = readF1000(is);
if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
for (u32 i = 0; i < 6; i++)
- tiledef[i].deSerialize(is);
+ tiledef[i].deSerialize(is, version, drawtype);
if (readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
- tiledef_special[i].deSerialize(is);
+ tiledef_special[i].deSerialize(is, version, drawtype);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
for (u32 i = 0; i < 6; i++)
- tiledef[i].deSerialize(is);
+ tiledef[i].deSerialize(is, version, drawtype);
// CF_SPECIAL_COUNT in version 6 = 2
if (readU8(is) != 2)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for (u32 i = 0; i < 2; i++)
- tiledef_special[i].deSerialize(is);
+ tiledef_special[i].deSerialize(is, version, drawtype);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));