liquid_renewable = true;
freezemelt = "";
liquid_range = LIQUID_LEVEL_MAX+1;
- drowning = true;
+ drowning = 0;
light_source = 0;
damage_per_second = 0;
node_box = NodeBox();
selection_box = NodeBox();
+ waving = 0;
legacy_facedir_simple = false;
legacy_wallmounted = false;
sound_footstep = SimpleSoundSpec();
writeU8(os, liquid_range);
// Stuff below should be moved to correct place in a version that otherwise changes
// the protocol version
+ writeU8(os, waving);
}
void ContentFeatures::deSerialize(std::istream &is)
try{
// Stuff below should be moved to correct place in a version that
// otherwise changes the protocol version
+ waving = readU8(is);
}catch(SerializationError &e) {};
}
// Set CONTENT_AIR
{
ContentFeatures f;
- f.name = "air";
- f.drawtype = NDT_AIRLIKE;
- f.param_type = CPT_LIGHT;
- f.light_propagates = true;
+ f.name = "air";
+ f.drawtype = NDT_AIRLIKE;
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
f.sunlight_propagates = true;
- f.walkable = false;
- f.pointable = false;
- f.diggable = false;
- f.buildable_to = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.is_ground_content = true;
// Insert directly into containers
content_t c = CONTENT_AIR;
m_content_features[c] = f;
// Set CONTENT_IGNORE
{
ContentFeatures f;
- f.name = "ignore";
- f.drawtype = NDT_AIRLIKE;
- f.param_type = CPT_NONE;
- f.light_propagates = false;
+ f.name = "ignore";
+ f.drawtype = NDT_AIRLIKE;
+ f.param_type = CPT_NONE;
+ f.light_propagates = false;
f.sunlight_propagates = false;
- f.walkable = false;
- f.pointable = false;
- f.diggable = false;
- // A way to remove accidental CONTENT_IGNOREs
- f.buildable_to = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
+ f.is_ground_content = true;
// Insert directly into containers
content_t c = CONTENT_IGNORE;
m_content_features[c] = f;
}
bool is_liquid = false;
+ u8 material_type;
+ material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+
switch(f->drawtype){
default:
case NDT_NORMAL:
tiledef[i].name += std::string("^[noalpha");
}
}
+ if (f->waving == 1)
+ material_type = TILE_MATERIAL_LEAVES;
break;
case NDT_PLANTLIKE:
f->solidness = 0;
f->backface_culling = false;
+ if (f->waving == 1)
+ material_type = TILE_MATERIAL_PLANTS;
break;
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
break;
}
- u8 material_type;
if (is_liquid)
material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
- else
- material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
// Tiles (fill in f->tiles[])
for(u16 j=0; j<6; j++){