]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/nodedef.cpp
Add function to get server info.
[dragonfireclient.git] / src / nodedef.cpp
index 820f4eb300210703af2901070480187d2b678471..1bc483077d17a5f607c6d76d331711ba2987d13a 100644 (file)
@@ -19,11 +19,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "nodedef.h"
 
-#include "main.h" // For g_settings
 #include "itemdef.h"
 #ifndef SERVER
-#include "tile.h"
+#include "client/tile.h"
 #include "mesh.h"
+#include "client.h"
 #include <IMeshManipulator.h>
 #endif
 #include "log.h"
@@ -34,6 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "exceptions.h"
 #include "debug.h"
 #include "gamedef.h"
+#include "mapnode.h"
+#include <fstream> // Used in applyTextureOverrides()
 
 /*
        NodeBox
@@ -48,44 +50,90 @@ void NodeBox::reset()
        wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
        wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
        wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
+       // no default for other parts
+       connect_top.clear();
+       connect_bottom.clear();
+       connect_front.clear();
+       connect_left.clear();
+       connect_back.clear();
+       connect_right.clear();
 }
 
 void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
 {
-       int version = protocol_version >= 21 ? 2 : 1;
+       // Protocol >= 21
+       int version = 2;
+       if (protocol_version >= 27)
+               version = 3;
        writeU8(os, version);
 
-       if (version == 1 && type == NODEBOX_LEVELED)
-               writeU8(os, NODEBOX_FIXED);
-       else
-               writeU8(os, type);
+       switch (type) {
+       case NODEBOX_LEVELED:
+       case NODEBOX_FIXED:
+               if (version == 1)
+                       writeU8(os, NODEBOX_FIXED);
+               else
+                       writeU8(os, type);
 
-       if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
-       {
                writeU16(os, fixed.size());
-               for(std::vector<aabb3f>::const_iterator
+               for (std::vector<aabb3f>::const_iterator
                                i = fixed.begin();
-                               i != fixed.end(); i++)
+                               i != fixed.end(); ++i)
                {
                        writeV3F1000(os, i->MinEdge);
                        writeV3F1000(os, i->MaxEdge);
                }
-       }
-       else if(type == NODEBOX_WALLMOUNTED)
-       {
+               break;
+       case NODEBOX_WALLMOUNTED:
+               writeU8(os, type);
+
                writeV3F1000(os, wall_top.MinEdge);
                writeV3F1000(os, wall_top.MaxEdge);
                writeV3F1000(os, wall_bottom.MinEdge);
                writeV3F1000(os, wall_bottom.MaxEdge);
                writeV3F1000(os, wall_side.MinEdge);
                writeV3F1000(os, wall_side.MaxEdge);
+               break;
+       case NODEBOX_CONNECTED:
+               if (version <= 2) {
+                       // send old clients nodes that can't be walked through
+                       // to prevent abuse
+                       writeU8(os, NODEBOX_FIXED);
+
+                       writeU16(os, 1);
+                       writeV3F1000(os, v3f(-BS/2, -BS/2, -BS/2));
+                       writeV3F1000(os, v3f(BS/2, BS/2, BS/2));
+               } else {
+                       writeU8(os, type);
+
+#define WRITEBOX(box) do { \
+               writeU16(os, (box).size()); \
+               for (std::vector<aabb3f>::const_iterator \
+                               i = (box).begin(); \
+                               i != (box).end(); ++i) { \
+                       writeV3F1000(os, i->MinEdge); \
+                       writeV3F1000(os, i->MaxEdge); \
+               }; } while (0)
+
+                       WRITEBOX(fixed);
+                       WRITEBOX(connect_top);
+                       WRITEBOX(connect_bottom);
+                       WRITEBOX(connect_front);
+                       WRITEBOX(connect_left);
+                       WRITEBOX(connect_back);
+                       WRITEBOX(connect_right);
+               }
+               break;
+       default:
+               writeU8(os, type);
+               break;
        }
 }
 
 void NodeBox::deSerialize(std::istream &is)
 {
        int version = readU8(is);
-       if(version < 1 || version > 2)
+       if (version < 1 || version > 3)
                throw SerializationError("unsupported NodeBox version");
 
        reset();
@@ -112,6 +160,26 @@ void NodeBox::deSerialize(std::istream &is)
                wall_side.MinEdge = readV3F1000(is);
                wall_side.MaxEdge = readV3F1000(is);
        }
+       else if (type == NODEBOX_CONNECTED)
+       {
+#define READBOXES(box) do { \
+               count = readU16(is); \
+               (box).reserve(count); \
+               while (count--) { \
+                       v3f min = readV3F1000(is); \
+                       v3f max = readV3F1000(is); \
+                       (box).push_back(aabb3f(min, max)); }; } while (0)
+
+               u16 count;
+
+               READBOXES(fixed);
+               READBOXES(connect_top);
+               READBOXES(connect_bottom);
+               READBOXES(connect_front);
+               READBOXES(connect_left);
+               READBOXES(connect_back);
+               READBOXES(connect_right);
+       }
 }
 
 /*
@@ -120,31 +188,61 @@ void NodeBox::deSerialize(std::istream &is)
 
 void TileDef::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if(protocol_version >= 17)
-               writeU8(os, 1);
+       if (protocol_version >= 30)
+               writeU8(os, 4);
+       else if (protocol_version >= 29)
+               writeU8(os, 3);
+       else if (protocol_version >= 26)
+               writeU8(os, 2);
        else
-               writeU8(os, 0);
-       os<<serializeString(name);
-       writeU8(os, animation.type);
-       writeU16(os, animation.aspect_w);
-       writeU16(os, animation.aspect_h);
-       writeF1000(os, animation.length);
-       if(protocol_version >= 17)
-               writeU8(os, backface_culling);
+               writeU8(os, 1);
+
+       os << serializeString(name);
+       animation.serialize(os, protocol_version);
+       writeU8(os, backface_culling);
+       if (protocol_version >= 26) {
+               writeU8(os, tileable_horizontal);
+               writeU8(os, tileable_vertical);
+       }
+       if (protocol_version >= 30) {
+               writeU8(os, has_color);
+               if (has_color) {
+                       writeU8(os, color.getRed());
+                       writeU8(os, color.getGreen());
+                       writeU8(os, color.getBlue());
+               }
+       }
 }
 
-void TileDef::deSerialize(std::istream &is)
+void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, const NodeDrawType drawtype)
 {
        int version = readU8(is);
        name = deSerializeString(is);
-       animation.type = (TileAnimationType)readU8(is);
-       animation.aspect_w = readU16(is);
-       animation.aspect_h = readU16(is);
-       animation.length = readF1000(is);
-       if(version >= 1)
+       animation.deSerialize(is, version >= 3 ? 29 : 26);
+       if (version >= 1)
                backface_culling = readU8(is);
+       if (version >= 2) {
+               tileable_horizontal = readU8(is);
+               tileable_vertical = readU8(is);
+       }
+       if (version >= 4) {
+               has_color = readU8(is);
+               if (has_color) {
+                       color.setRed(readU8(is));
+                       color.setGreen(readU8(is));
+                       color.setBlue(readU8(is));
+               }
+       }
+
+       if ((contenfeatures_version < 8) &&
+               ((drawtype == NDT_MESH) ||
+                (drawtype == NDT_FIRELIKE) ||
+                (drawtype == NDT_LIQUID) ||
+                (drawtype == NDT_PLANTLIKE)))
+               backface_culling = false;
 }
 
+
 /*
        SimpleSoundSpec serialization
 */
@@ -161,6 +259,33 @@ static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
        ss.gain = readF1000(is);
 }
 
+void TextureSettings::readSettings()
+{
+       connected_glass                = g_settings->getBool("connected_glass");
+       opaque_water                   = g_settings->getBool("opaque_water");
+       bool enable_shaders            = g_settings->getBool("enable_shaders");
+       bool enable_bumpmapping        = g_settings->getBool("enable_bumpmapping");
+       bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
+       bool smooth_lighting           = g_settings->getBool("smooth_lighting");
+       enable_mesh_cache              = g_settings->getBool("enable_mesh_cache");
+       enable_minimap                 = g_settings->getBool("enable_minimap");
+       std::string leaves_style_str   = g_settings->get("leaves_style");
+
+       // Mesh cache is not supported in combination with smooth lighting
+       if (smooth_lighting)
+               enable_mesh_cache = false;
+
+       use_normal_texture = enable_shaders &&
+               (enable_bumpmapping || enable_parallax_occlusion);
+       if (leaves_style_str == "fancy") {
+               leaves_style = LEAVES_FANCY;
+       } else if (leaves_style_str == "simple") {
+               leaves_style = LEAVES_SIMPLE;
+       } else {
+               leaves_style = LEAVES_OPAQUE;
+       }
+}
+
 /*
        ContentFeatures
 */
@@ -183,6 +308,7 @@ void ContentFeatures::reset()
        solidness = 2;
        visual_solidness = 0;
        backface_culling = true;
+
 #endif
        has_on_construct = false;
        has_on_destruct = false;
@@ -202,6 +328,7 @@ void ContentFeatures::reset()
 #ifndef SERVER
        for(u32 i = 0; i < 24; i++)
                mesh_ptr[i] = NULL;
+       minimap_color = video::SColor(0, 0, 0, 0);
 #endif
        visual_scale = 1.0;
        for(u32 i = 0; i < 6; i++)
@@ -220,6 +347,7 @@ void ContentFeatures::reset()
        diggable = true;
        climbable = false;
        buildable_to = false;
+       floodable = false;
        rightclickable = true;
        leveled = 0;
        liquid_type = LIQUID_NONE;
@@ -227,7 +355,6 @@ void ContentFeatures::reset()
        liquid_alternative_source = "";
        liquid_viscosity = 0;
        liquid_renewable = true;
-       freezemelt = "";
        liquid_range = LIQUID_LEVEL_MAX+1;
        drowning = 0;
        light_source = 0;
@@ -241,143 +368,492 @@ void ContentFeatures::reset()
        sound_footstep = SimpleSoundSpec();
        sound_dig = SimpleSoundSpec("__group");
        sound_dug = SimpleSoundSpec();
+       connects_to.clear();
+       connects_to_ids.clear();
+       connect_sides = 0;
+       color = video::SColor(0xFFFFFFFF);
+       palette_name = "";
+       palette = NULL;
 }
 
-void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
+void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if(protocol_version < 24){
+       if (protocol_version < 31) {
                serializeOld(os, protocol_version);
                return;
        }
 
-       writeU8(os, 7); // version
-       os<<serializeString(name);
+       // version
+       writeU8(os, 10);
+
+       // general
+       os << serializeString(name);
        writeU16(os, groups.size());
-       for(ItemGroupList::const_iterator
-                       i = groups.begin(); i != groups.end(); i++){
-               os<<serializeString(i->first);
+       for (ItemGroupList::const_iterator i = groups.begin(); i != groups.end();
+               ++i) {
+               os << serializeString(i->first);
                writeS16(os, i->second);
        }
+       writeU8(os, param_type);
+       writeU8(os, param_type_2);
+
+       // visual
        writeU8(os, drawtype);
+       os << serializeString(mesh);
        writeF1000(os, visual_scale);
        writeU8(os, 6);
-       for(u32 i = 0; i < 6; i++)
+       for (u32 i = 0; i < 6; i++)
                tiledef[i].serialize(os, protocol_version);
+       for (u32 i = 0; i < 6; i++)
+               tiledef_overlay[i].serialize(os, protocol_version);
        writeU8(os, CF_SPECIAL_COUNT);
-       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
+       for (u32 i = 0; i < CF_SPECIAL_COUNT; i++) {
                tiledef_special[i].serialize(os, protocol_version);
        }
        writeU8(os, alpha);
+       writeU8(os, color.getRed());
+       writeU8(os, color.getGreen());
+       writeU8(os, color.getBlue());
+       os << serializeString(palette_name);
+       writeU8(os, waving);
+       writeU8(os, connect_sides);
+       writeU16(os, connects_to_ids.size());
+       for (std::set<content_t>::const_iterator i = connects_to_ids.begin();
+               i != connects_to_ids.end(); ++i)
+               writeU16(os, *i);
        writeU8(os, post_effect_color.getAlpha());
        writeU8(os, post_effect_color.getRed());
        writeU8(os, post_effect_color.getGreen());
        writeU8(os, post_effect_color.getBlue());
-       writeU8(os, param_type);
-       writeU8(os, param_type_2);
-       writeU8(os, is_ground_content);
+       writeU8(os, leveled);
+
+       // lighting
        writeU8(os, light_propagates);
        writeU8(os, sunlight_propagates);
+       writeU8(os, light_source);
+
+       // map generation
+       writeU8(os, is_ground_content);
+
+       // interaction
        writeU8(os, walkable);
        writeU8(os, pointable);
        writeU8(os, diggable);
        writeU8(os, climbable);
        writeU8(os, buildable_to);
-       os<<serializeString(""); // legacy: used to be metadata_name
+       writeU8(os, rightclickable);
+       writeU32(os, damage_per_second);
+
+       // liquid
        writeU8(os, liquid_type);
-       os<<serializeString(liquid_alternative_flowing);
-       os<<serializeString(liquid_alternative_source);
+       os << serializeString(liquid_alternative_flowing);
+       os << serializeString(liquid_alternative_source);
        writeU8(os, liquid_viscosity);
        writeU8(os, liquid_renewable);
-       writeU8(os, light_source);
-       writeU32(os, damage_per_second);
+       writeU8(os, liquid_range);
+       writeU8(os, drowning);
+       writeU8(os, floodable);
+
+       // node boxes
        node_box.serialize(os, protocol_version);
        selection_box.serialize(os, protocol_version);
-       writeU8(os, legacy_facedir_simple);
-       writeU8(os, legacy_wallmounted);
+       collision_box.serialize(os, protocol_version);
+
+       // sound
        serializeSimpleSoundSpec(sound_footstep, os);
        serializeSimpleSoundSpec(sound_dig, os);
        serializeSimpleSoundSpec(sound_dug, os);
-       writeU8(os, rightclickable);
-       writeU8(os, drowning);
-       writeU8(os, leveled);
-       writeU8(os, liquid_range);
-       writeU8(os, waving);
-       // Stuff below should be moved to correct place in a version that otherwise changes
-       // the protocol version
-       os<<serializeString(mesh);
-       collision_box.serialize(os, protocol_version);
+
+       // legacy
+       writeU8(os, legacy_facedir_simple);
+       writeU8(os, legacy_wallmounted);
+}
+
+void ContentFeatures::correctAlpha()
+{
+       if (alpha == 0 || alpha == 255)
+               return;
+
+       for (u32 i = 0; i < 6; i++) {
+               std::stringstream s;
+               s << tiledef[i].name << "^[noalpha^[opacity:" << ((int)alpha);
+               tiledef[i].name = s.str();
+       }
+
+       for (u32 i = 0; i < CF_SPECIAL_COUNT; i++) {
+               std::stringstream s;
+               s << tiledef_special[i].name << "^[noalpha^[opacity:" << ((int)alpha);
+               tiledef_special[i].name = s.str();
+       }
 }
 
 void ContentFeatures::deSerialize(std::istream &is)
 {
+       // version detection
        int version = readU8(is);
-       if(version != 7){
+       if (version < 9) {
                deSerializeOld(is, version);
                return;
+       } else if (version > 10) {
+               throw SerializationError("unsupported ContentFeatures version");
        }
 
+       // general
        name = deSerializeString(is);
        groups.clear();
        u32 groups_size = readU16(is);
-       for(u32 i = 0; i < groups_size; i++){
+       for (u32 i = 0; i < groups_size; i++) {
                std::string name = deSerializeString(is);
                int value = readS16(is);
                groups[name] = value;
        }
-       drawtype = (enum NodeDrawType)readU8(is);
+       param_type = (enum ContentParamType) readU8(is);
+       param_type_2 = (enum ContentParamType2) readU8(is);
+
+       // visual
+       drawtype = (enum NodeDrawType) readU8(is);
+       mesh = deSerializeString(is);
        visual_scale = readF1000(is);
-       if(readU8(is) != 6)
+       if (readU8(is) != 6)
                throw SerializationError("unsupported tile count");
-       for(u32 i = 0; i < 6; i++)
-               tiledef[i].deSerialize(is);
-       if(readU8(is) != CF_SPECIAL_COUNT)
+       for (u32 i = 0; i < 6; i++)
+               tiledef[i].deSerialize(is, version, drawtype);
+       if (version >= 10)
+               for (u32 i = 0; i < 6; i++)
+                       tiledef_overlay[i].deSerialize(is, version, drawtype);
+       if (readU8(is) != CF_SPECIAL_COUNT)
                throw SerializationError("unsupported CF_SPECIAL_COUNT");
-       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
-               tiledef_special[i].deSerialize(is);
+       for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
+               tiledef_special[i].deSerialize(is, version, drawtype);
        alpha = readU8(is);
+       color.setRed(readU8(is));
+       color.setGreen(readU8(is));
+       color.setBlue(readU8(is));
+       palette_name = deSerializeString(is);
+       waving = readU8(is);
+       connect_sides = readU8(is);
+       u16 connects_to_size = readU16(is);
+       connects_to_ids.clear();
+       for (u16 i = 0; i < connects_to_size; i++)
+               connects_to_ids.insert(readU16(is));
        post_effect_color.setAlpha(readU8(is));
        post_effect_color.setRed(readU8(is));
        post_effect_color.setGreen(readU8(is));
        post_effect_color.setBlue(readU8(is));
-       param_type = (enum ContentParamType)readU8(is);
-       param_type_2 = (enum ContentParamType2)readU8(is);
-       is_ground_content = readU8(is);
+       leveled = readU8(is);
+
+       // lighting-related
        light_propagates = readU8(is);
        sunlight_propagates = readU8(is);
+       light_source = readU8(is);
+       light_source = MYMIN(light_source, LIGHT_MAX);
+
+       // map generation
+       is_ground_content = readU8(is);
+
+       // interaction
        walkable = readU8(is);
        pointable = readU8(is);
        diggable = readU8(is);
        climbable = readU8(is);
        buildable_to = readU8(is);
-       deSerializeString(is); // legacy: used to be metadata_name
-       liquid_type = (enum LiquidType)readU8(is);
+       rightclickable = readU8(is);
+       damage_per_second = readU32(is);
+
+       // liquid
+       liquid_type = (enum LiquidType) readU8(is);
        liquid_alternative_flowing = deSerializeString(is);
        liquid_alternative_source = deSerializeString(is);
        liquid_viscosity = readU8(is);
        liquid_renewable = readU8(is);
-       light_source = readU8(is);
-       damage_per_second = readU32(is);
+       liquid_range = readU8(is);
+       drowning = readU8(is);
+       floodable = readU8(is);
+
+       // node boxes
        node_box.deSerialize(is);
        selection_box.deSerialize(is);
-       legacy_facedir_simple = readU8(is);
-       legacy_wallmounted = readU8(is);
+       collision_box.deSerialize(is);
+
+       // sounds
        deSerializeSimpleSoundSpec(sound_footstep, is);
        deSerializeSimpleSoundSpec(sound_dig, is);
        deSerializeSimpleSoundSpec(sound_dug, is);
-       rightclickable = readU8(is);
-       drowning = readU8(is);
-       leveled = readU8(is);
-       liquid_range = readU8(is);
-       waving = readU8(is);
-       // If you add anything here, insert it primarily inside the try-catch
-       // block to not need to increase the version.
-       try{
-               // Stuff below should be moved to correct place in a version that
-               // otherwise changes the protocol version
-       mesh = deSerializeString(is);
-       collision_box.deSerialize(is);
-       }catch(SerializationError &e) {};
+
+       // read legacy properties
+       legacy_facedir_simple = readU8(is);
+       legacy_wallmounted = readU8(is);
+}
+
+#ifndef SERVER
+void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileLayer *tile,
+               TileDef *tiledef, u32 shader_id, bool use_normal_texture,
+               bool backface_culling, u8 material_type)
+{
+       tile->shader_id     = shader_id;
+       tile->texture       = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
+       tile->material_type = material_type;
+
+       // Normal texture and shader flags texture
+       if (use_normal_texture) {
+               tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
+       }
+       tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false);
+
+       // Material flags
+       tile->material_flags = 0;
+       if (backface_culling)
+               tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+       if (tiledef->animation.type != TAT_NONE)
+               tile->material_flags |= MATERIAL_FLAG_ANIMATION;
+       if (tiledef->tileable_horizontal)
+               tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
+       if (tiledef->tileable_vertical)
+               tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
+
+       // Color
+       tile->has_color = tiledef->has_color;
+       if (tiledef->has_color)
+               tile->color = tiledef->color;
+       else
+               tile->color = color;
+
+       // Animation parameters
+       int frame_count = 1;
+       if (tile->material_flags & MATERIAL_FLAG_ANIMATION) {
+               int frame_length_ms;
+               tiledef->animation.determineParams(tile->texture->getOriginalSize(),
+                               &frame_count, &frame_length_ms, NULL);
+               tile->animation_frame_count = frame_count;
+               tile->animation_frame_length_ms = frame_length_ms;
+       }
+
+       if (frame_count == 1) {
+               tile->material_flags &= ~MATERIAL_FLAG_ANIMATION;
+       } else {
+               std::ostringstream os(std::ios::binary);
+               tile->frames.resize(frame_count);
+
+               for (int i = 0; i < frame_count; i++) {
+
+                       FrameSpec frame;
+
+                       os.str("");
+                       os << tiledef->name;
+                       tiledef->animation.getTextureModifer(os,
+                                       tile->texture->getOriginalSize(), i);
+
+                       frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
+                       if (tile->normal_texture)
+                               frame.normal_texture = tsrc->getNormalTexture(os.str());
+                       frame.flags_texture = tile->flags_texture;
+                       tile->frames[i] = frame;
+               }
+       }
+}
+#endif
+
+#ifndef SERVER
+void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
+       scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
+{
+       // minimap pixel color - the average color of a texture
+       if (tsettings.enable_minimap && tiledef[0].name != "")
+               minimap_color = tsrc->getTextureAverageColor(tiledef[0].name);
+
+       // Figure out the actual tiles to use
+       TileDef tdef[6];
+       for (u32 j = 0; j < 6; j++) {
+               tdef[j] = tiledef[j];
+               if (tdef[j].name == "")
+                       tdef[j].name = "unknown_node.png";
+       }
+
+       bool is_liquid = false;
+       bool is_water_surface = false;
+
+       u8 material_type = (alpha == 255) ?
+               TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+
+       switch (drawtype) {
+       default:
+       case NDT_NORMAL:
+               solidness = 2;
+               break;
+       case NDT_AIRLIKE:
+               solidness = 0;
+               break;
+       case NDT_LIQUID:
+               assert(liquid_type == LIQUID_SOURCE);
+               if (tsettings.opaque_water)
+                       alpha = 255;
+               solidness = 1;
+               is_liquid = true;
+               break;
+       case NDT_FLOWINGLIQUID:
+               assert(liquid_type == LIQUID_FLOWING);
+               solidness = 0;
+               if (tsettings.opaque_water)
+                       alpha = 255;
+               is_liquid = true;
+               break;
+       case NDT_GLASSLIKE:
+               solidness = 0;
+               visual_solidness = 1;
+               break;
+       case NDT_GLASSLIKE_FRAMED:
+               solidness = 0;
+               visual_solidness = 1;
+               break;
+       case NDT_GLASSLIKE_FRAMED_OPTIONAL:
+               solidness = 0;
+               visual_solidness = 1;
+               drawtype = tsettings.connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
+               break;
+       case NDT_ALLFACES:
+               solidness = 0;
+               visual_solidness = 1;
+               break;
+       case NDT_ALLFACES_OPTIONAL:
+               if (tsettings.leaves_style == LEAVES_FANCY) {
+                       drawtype = NDT_ALLFACES;
+                       solidness = 0;
+                       visual_solidness = 1;
+               } else if (tsettings.leaves_style == LEAVES_SIMPLE) {
+                       for (u32 j = 0; j < 6; j++) {
+                               if (tiledef_special[j].name != "")
+                                       tdef[j].name = tiledef_special[j].name;
+                       }
+                       drawtype = NDT_GLASSLIKE;
+                       solidness = 0;
+                       visual_solidness = 1;
+               } else {
+                       drawtype = NDT_NORMAL;
+                       solidness = 2;
+                       for (u32 i = 0; i < 6; i++)
+                               tdef[i].name += std::string("^[noalpha");
+               }
+               if (waving >= 1)
+                       material_type = TILE_MATERIAL_WAVING_LEAVES;
+               break;
+       case NDT_PLANTLIKE:
+               solidness = 0;
+               if (waving >= 1)
+                       material_type = TILE_MATERIAL_WAVING_PLANTS;
+               break;
+       case NDT_FIRELIKE:
+               solidness = 0;
+               break;
+       case NDT_MESH:
+       case NDT_NODEBOX:
+               solidness = 0;
+               if (waving == 1)
+                       material_type = TILE_MATERIAL_WAVING_PLANTS;
+               else if (waving == 2)
+                       material_type = TILE_MATERIAL_WAVING_LEAVES;
+               break;
+       case NDT_TORCHLIKE:
+       case NDT_SIGNLIKE:
+       case NDT_FENCELIKE:
+       case NDT_RAILLIKE:
+               solidness = 0;
+               break;
+       }
+
+       if (is_liquid) {
+               material_type = (alpha == 255) ?
+                       TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
+               if (name == "default:water_source")
+                       is_water_surface = true;
+       }
+
+       // Vertex alpha is no longer supported, correct if necessary.
+       correctAlpha();
+
+       u32 tile_shader[6];
+       for (u16 j = 0; j < 6; j++) {
+               tile_shader[j] = shdsrc->getShader("nodes_shader",
+                       material_type, drawtype);
+       }
+
+       if (is_water_surface) {
+               tile_shader[0] = shdsrc->getShader("water_surface_shader",
+                       material_type, drawtype);
+       }
+
+       // Tiles (fill in f->tiles[])
+       for (u16 j = 0; j < 6; j++) {
+               fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader[j],
+                       tsettings.use_normal_texture,
+                       tiledef[j].backface_culling, material_type);
+               if (tiledef_overlay[j].name!="")
+                       fillTileAttribs(tsrc, &tiles[j].layers[1], &tiledef_overlay[j],
+                               tile_shader[j], tsettings.use_normal_texture,
+                               tiledef[j].backface_culling, material_type);
+       }
+
+       // Special tiles (fill in f->special_tiles[])
+       for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
+               fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tiledef_special[j],
+                       tile_shader[j], tsettings.use_normal_texture,
+                       tiledef_special[j].backface_culling, material_type);
+       }
+
+       if (param_type_2 == CPT2_COLOR ||
+                       param_type_2 == CPT2_COLORED_FACEDIR ||
+                       param_type_2 == CPT2_COLORED_WALLMOUNTED)
+               palette = tsrc->getPalette(palette_name);
+
+       if ((drawtype == NDT_MESH) && (mesh != "")) {
+               // Meshnode drawtype
+               // Read the mesh and apply scale
+               mesh_ptr[0] = client->getMesh(mesh);
+               if (mesh_ptr[0]){
+                       v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale;
+                       scaleMesh(mesh_ptr[0], scale);
+                       recalculateBoundingBox(mesh_ptr[0]);
+                       meshmanip->recalculateNormals(mesh_ptr[0], true, false);
+               }
+       } else if ((drawtype == NDT_NODEBOX) &&
+                       ((node_box.type == NODEBOX_REGULAR) ||
+                       (node_box.type == NODEBOX_FIXED)) &&
+                       (!node_box.fixed.empty())) {
+               //Convert regular nodebox nodes to meshnodes
+               //Change the drawtype and apply scale
+               drawtype = NDT_MESH;
+               mesh_ptr[0] = convertNodeboxesToMesh(node_box.fixed);
+               v3f scale = v3f(1.0, 1.0, 1.0) * visual_scale;
+               scaleMesh(mesh_ptr[0], scale);
+               recalculateBoundingBox(mesh_ptr[0]);
+               meshmanip->recalculateNormals(mesh_ptr[0], true, false);
+       }
+
+       //Cache 6dfacedir and wallmounted rotated clones of meshes
+       if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
+                       (param_type_2 == CPT2_FACEDIR
+                       || param_type_2 == CPT2_COLORED_FACEDIR)) {
+               for (u16 j = 1; j < 24; j++) {
+                       mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
+                       rotateMeshBy6dFacedir(mesh_ptr[j], j);
+                       recalculateBoundingBox(mesh_ptr[j]);
+                       meshmanip->recalculateNormals(mesh_ptr[j], true, false);
+               }
+       } else if (tsettings.enable_mesh_cache && mesh_ptr[0]
+                       && (param_type_2 == CPT2_WALLMOUNTED ||
+                       param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
+               static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 };
+               for (u16 j = 1; j < 6; j++) {
+                       mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
+                       rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]);
+                       recalculateBoundingBox(mesh_ptr[j]);
+                       meshmanip->recalculateNormals(mesh_ptr[j], true, false);
+               }
+               rotateMeshBy6dFacedir(mesh_ptr[0], wm_to_6d[0]);
+               recalculateBoundingBox(mesh_ptr[0]);
+               meshmanip->recalculateNormals(mesh_ptr[0], true, false);
+       }
 }
+#endif
 
 /*
        CNodeDefManager
@@ -389,28 +865,45 @@ class CNodeDefManager: public IWritableNodeDefManager {
        virtual ~CNodeDefManager();
        void clear();
        virtual IWritableNodeDefManager *clone();
-       virtual const ContentFeatures& get(content_t c) const;
-       virtual const ContentFeatures& get(const MapNode &n) const;
+       inline virtual const ContentFeatures& get(content_t c) const;
+       inline virtual const ContentFeatures& get(const MapNode &n) const;
        virtual bool getId(const std::string &name, content_t &result) const;
        virtual content_t getId(const std::string &name) const;
-       virtual void getIds(const std::string &name, std::set<content_t> &result) const;
+       virtual bool getIds(const std::string &name, std::set<content_t> &result) const;
        virtual const ContentFeatures& get(const std::string &name) const;
        content_t allocateId();
        virtual content_t set(const std::string &name, const ContentFeatures &def);
        virtual content_t allocateDummy(const std::string &name);
+       virtual void removeNode(const std::string &name);
        virtual void updateAliases(IItemDefManager *idef);
-       virtual void updateTextures(IGameDef *gamedef);
-       void serialize(std::ostream &os, u16 protocol_version);
+       virtual void applyTextureOverrides(const std::string &override_filepath);
+       virtual void updateTextures(IGameDef *gamedef,
+               void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
+               void *progress_cbk_args);
+       void serialize(std::ostream &os, u16 protocol_version) const;
        void deSerialize(std::istream &is);
-       virtual NodeResolver *getResolver();
+
+       inline virtual bool getNodeRegistrationStatus() const;
+       inline virtual void setNodeRegistrationStatus(bool completed);
+
+       virtual void pendNodeResolve(NodeResolver *nr);
+       virtual bool cancelNodeResolveCallback(NodeResolver *nr);
+       virtual void runNodeResolveCallbacks();
+       virtual void resetNodeResolveState();
+       virtual void mapNodeboxConnections();
+       virtual bool nodeboxConnects(MapNode from, MapNode to, u8 connect_face);
+       virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const
+       {
+               return m_selection_box_int_union;
+       }
 
 private:
        void addNameIdMapping(content_t i, std::string name);
-#ifndef SERVER
-       void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
-               u32 shader_id, bool use_normal_texture, bool backface_culling,
-               u8 alpha, u8 material_type);
-#endif
+       /*!
+        * Recalculates m_selection_box_int_union based on
+        * m_selection_box_union.
+        */
+       void fixSelectionBoxIntUnion();
 
        // Features indexed by id
        std::vector<ContentFeatures> m_content_features;
@@ -422,23 +915,33 @@ class CNodeDefManager: public IWritableNodeDefManager {
        // item aliases too. Updated by updateAliases()
        // Note: Not serialized.
 
-       std::map<std::string, content_t> m_name_id_mapping_with_aliases;
+       UNORDERED_MAP<std::string, content_t> m_name_id_mapping_with_aliases;
 
        // A mapping from groups to a list of content_ts (and their levels)
        // that belong to it.  Necessary for a direct lookup in getIds().
        // Note: Not serialized.
-       std::map<std::string, GroupItems> m_group_to_items;
+       UNORDERED_MAP<std::string, GroupItems> m_group_to_items;
 
        // Next possibly free id
        content_t m_next_id;
 
-       // NodeResolver to queue pending node resolutions
-       NodeResolver m_resolver;
+       // NodeResolvers to callback once node registration has ended
+       std::vector<NodeResolver *> m_pending_resolve_callbacks;
+
+       // True when all nodes have been registered
+       bool m_node_registration_complete;
+
+       //! The union of all nodes' selection boxes.
+       aabb3f m_selection_box_union;
+       /*!
+        * The smallest box in node coordinates that
+        * contains all nodes' selection boxes.
+        */
+       core::aabbox3d<s16> m_selection_box_int_union;
 };
 
 
-CNodeDefManager::CNodeDefManager() :
-       m_resolver(this)
+CNodeDefManager::CNodeDefManager()
 {
        clear();
 }
@@ -465,6 +968,10 @@ void CNodeDefManager::clear()
        m_name_id_mapping_with_aliases.clear();
        m_group_to_items.clear();
        m_next_id = 0;
+       m_selection_box_union.reset(0,0,0);
+       m_selection_box_int_union.reset(0,0,0);
+
+       resetNodeResolveState();
 
        u32 initial_length = 0;
        initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
@@ -494,6 +1001,7 @@ void CNodeDefManager::clear()
                f.pointable           = false;
                f.diggable            = false;
                f.buildable_to        = true;
+               f.floodable           = true;
                f.is_ground_content   = true;
                // Insert directly into containers
                content_t c = CONTENT_AIR;
@@ -530,16 +1038,14 @@ IWritableNodeDefManager *CNodeDefManager::clone()
 }
 
 
-const ContentFeatures& CNodeDefManager::get(content_t c) const
+inline const ContentFeatures& CNodeDefManager::get(content_t c) const
 {
-       if (c < m_content_features.size())
-               return m_content_features[c];
-       else
-               return m_content_features[CONTENT_UNKNOWN];
+       return c < m_content_features.size()
+                       ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
 }
 
 
-const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
+inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
 {
        return get(n.getContent());
 }
@@ -547,7 +1053,7 @@ const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
 
 bool CNodeDefManager::getId(const std::string &name, content_t &result) const
 {
-       std::map<std::string, content_t>::const_iterator
+       UNORDERED_MAP<std::string, content_t>::const_iterator
                i = m_name_id_mapping_with_aliases.find(name);
        if(i == m_name_id_mapping_with_aliases.end())
                return false;
@@ -564,22 +1070,23 @@ content_t CNodeDefManager::getId(const std::string &name) const
 }
 
 
-void CNodeDefManager::getIds(const std::string &name,
+bool CNodeDefManager::getIds(const std::string &name,
                std::set<content_t> &result) const
 {
        //TimeTaker t("getIds", NULL, PRECISION_MICRO);
        if (name.substr(0,6) != "group:") {
                content_t id = CONTENT_IGNORE;
-               if(getId(name, id))
+               bool exists = getId(name, id);
+               if (exists)
                        result.insert(id);
-               return;
+               return exists;
        }
        std::string group = name.substr(6);
 
-       std::map<std::string, GroupItems>::const_iterator
+       UNORDERED_MAP<std::string, GroupItems>::const_iterator
                i = m_group_to_items.find(group);
        if (i == m_group_to_items.end())
-               return;
+               return true;
 
        const GroupItems &items = i->second;
        for (GroupItems::const_iterator j = items.begin();
@@ -588,6 +1095,7 @@ void CNodeDefManager::getIds(const std::string &name,
                        result.insert((*j).first);
        }
        //printf("getIds: %dus\n", t.stop());
+       return true;
 }
 
 
@@ -620,15 +1128,134 @@ content_t CNodeDefManager::allocateId()
 }
 
 
+/*!
+ * Returns the smallest box that contains all boxes
+ * in the vector. Box_union is expanded.
+ * @param[in]      boxes     the vector containing the boxes
+ * @param[in, out] box_union the union of the arguments
+ */
+void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
+{
+       for (std::vector<aabb3f>::const_iterator it = boxes.begin();
+                       it != boxes.end(); ++it) {
+               box_union->addInternalBox(*it);
+       }
+}
+
+
+/*!
+ * Returns a box that contains the nodebox in every case.
+ * The argument node_union is expanded.
+ * @param[in]      nodebox  the nodebox to be measured
+ * @param[in]      features  used to decide whether the nodebox
+ * can be rotated
+ * @param[in, out] box_union the union of the arguments
+ */
+void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
+       aabb3f *box_union)
+{
+       switch(nodebox.type) {
+               case NODEBOX_FIXED:
+               case NODEBOX_LEVELED: {
+                       // Raw union
+                       aabb3f half_processed(0, 0, 0, 0, 0, 0);
+                       boxVectorUnion(nodebox.fixed, &half_processed);
+                       // Set leveled boxes to maximal
+                       if (nodebox.type == NODEBOX_LEVELED) {
+                               half_processed.MaxEdge.Y = +BS / 2;
+                       }
+                       if (features.param_type_2 == CPT2_FACEDIR ||
+                                       features.param_type_2 == CPT2_COLORED_FACEDIR) {
+                               // Get maximal coordinate
+                               f32 coords[] = {
+                                       fabsf(half_processed.MinEdge.X),
+                                       fabsf(half_processed.MinEdge.Y),
+                                       fabsf(half_processed.MinEdge.Z),
+                                       fabsf(half_processed.MaxEdge.X),
+                                       fabsf(half_processed.MaxEdge.Y),
+                                       fabsf(half_processed.MaxEdge.Z) };
+                               f32 max = 0;
+                               for (int i = 0; i < 6; i++) {
+                                       if (max < coords[i]) {
+                                               max = coords[i];
+                                       }
+                               }
+                               // Add the union of all possible rotated boxes
+                               box_union->addInternalPoint(-max, -max, -max);
+                               box_union->addInternalPoint(+max, +max, +max);
+                       } else {
+                               box_union->addInternalBox(half_processed);
+                       }
+                       break;
+               }
+               case NODEBOX_WALLMOUNTED: {
+                       // Add fix boxes
+                       box_union->addInternalBox(nodebox.wall_top);
+                       box_union->addInternalBox(nodebox.wall_bottom);
+                       // Find maximal coordinate in the X-Z plane
+                       f32 coords[] = {
+                               fabsf(nodebox.wall_side.MinEdge.X),
+                               fabsf(nodebox.wall_side.MinEdge.Z),
+                               fabsf(nodebox.wall_side.MaxEdge.X),
+                               fabsf(nodebox.wall_side.MaxEdge.Z) };
+                       f32 max = 0;
+                       for (int i = 0; i < 4; i++) {
+                               if (max < coords[i]) {
+                                       max = coords[i];
+                               }
+                       }
+                       // Add the union of all possible rotated boxes
+                       box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
+                       box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
+                       break;
+               }
+               case NODEBOX_CONNECTED: {
+                       // Add all possible connected boxes
+                       boxVectorUnion(nodebox.fixed,          box_union);
+                       boxVectorUnion(nodebox.connect_top,    box_union);
+                       boxVectorUnion(nodebox.connect_bottom, box_union);
+                       boxVectorUnion(nodebox.connect_front,  box_union);
+                       boxVectorUnion(nodebox.connect_left,   box_union);
+                       boxVectorUnion(nodebox.connect_back,   box_union);
+                       boxVectorUnion(nodebox.connect_right,  box_union);
+                       break;
+               }
+               default: {
+                       // NODEBOX_REGULAR
+                       box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
+                       box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
+               }
+       }
+}
+
+
+inline void CNodeDefManager::fixSelectionBoxIntUnion()
+{
+       m_selection_box_int_union.MinEdge.X = floorf(
+               m_selection_box_union.MinEdge.X / BS + 0.5f);
+       m_selection_box_int_union.MinEdge.Y = floorf(
+               m_selection_box_union.MinEdge.Y / BS + 0.5f);
+       m_selection_box_int_union.MinEdge.Z = floorf(
+               m_selection_box_union.MinEdge.Z / BS + 0.5f);
+       m_selection_box_int_union.MaxEdge.X = ceilf(
+               m_selection_box_union.MaxEdge.X / BS - 0.5f);
+       m_selection_box_int_union.MaxEdge.Y = ceilf(
+               m_selection_box_union.MaxEdge.Y / BS - 0.5f);
+       m_selection_box_int_union.MaxEdge.Z = ceilf(
+               m_selection_box_union.MaxEdge.Z / BS - 0.5f);
+}
+
+
 // IWritableNodeDefManager
 content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
 {
+       // Pre-conditions
        assert(name != "");
        assert(name == def.name);
 
        // Don't allow redefining ignore (but allow air and unknown)
        if (name == "ignore") {
-               infostream << "NodeDefManager: WARNING: Ignoring "
+               warningstream << "NodeDefManager: Ignoring "
                        "CONTENT_IGNORE redefinition"<<std::endl;
                return CONTENT_IGNORE;
        }
@@ -638,7 +1265,7 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
                // Get new id
                id = allocateId();
                if (id == CONTENT_IGNORE) {
-                       infostream << "NodeDefManager: WARNING: Absolute "
+                       warningstream << "NodeDefManager: Absolute "
                                "limit reached" << std::endl;
                        return CONTENT_IGNORE;
                }
@@ -649,6 +1276,8 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
        verbosestream << "NodeDefManager: registering content id \"" << id
                << "\": name=\"" << def.name << "\""<<std::endl;
 
+       getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
+       fixSelectionBoxIntUnion();
        // Add this content to the list of all groups it belongs to
        // FIXME: This should remove a node from groups it no longer
        // belongs to when a node is re-registered
@@ -656,11 +1285,11 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
                i != def.groups.end(); ++i) {
                std::string group_name = i->first;
 
-               std::map<std::string, GroupItems>::iterator
+               UNORDERED_MAP<std::string, GroupItems>::iterator
                        j = m_group_to_items.find(group_name);
                if (j == m_group_to_items.end()) {
                        m_group_to_items[group_name].push_back(
-                                       std::make_pair(id, i->second));
+                               std::make_pair(id, i->second));
                } else {
                        GroupItems &items = j->second;
                        items.push_back(std::make_pair(id, i->second));
@@ -672,276 +1301,144 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
 
 content_t CNodeDefManager::allocateDummy(const std::string &name)
 {
-       assert(name != "");
+       assert(name != "");     // Pre-condition
        ContentFeatures f;
        f.name = name;
        return set(name, f);
 }
 
 
+void CNodeDefManager::removeNode(const std::string &name)
+{
+       // Pre-condition
+       assert(name != "");
+
+       // Erase name from name ID mapping
+       content_t id = CONTENT_IGNORE;
+       if (m_name_id_mapping.getId(name, id)) {
+               m_name_id_mapping.eraseName(name);
+               m_name_id_mapping_with_aliases.erase(name);
+       }
+
+       // Erase node content from all groups it belongs to
+       for (UNORDERED_MAP<std::string, GroupItems>::iterator iter_groups =
+                       m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
+               GroupItems &items = iter_groups->second;
+               for (GroupItems::iterator iter_groupitems = items.begin();
+                               iter_groupitems != items.end();) {
+                       if (iter_groupitems->first == id)
+                               items.erase(iter_groupitems++);
+                       else
+                               ++iter_groupitems;
+               }
+
+               // Check if group is empty
+               if (items.size() == 0)
+                       m_group_to_items.erase(iter_groups++);
+               else
+                       ++iter_groups;
+       }
+}
+
+
 void CNodeDefManager::updateAliases(IItemDefManager *idef)
 {
-       std::set<std::string> all = idef->getAll();
+       std::set<std::string> all;
+       idef->getAll(all);
        m_name_id_mapping_with_aliases.clear();
-       for (std::set<std::string>::iterator
-                       i = all.begin(); i != all.end(); i++) {
-               std::string name = *i;
-               std::string convert_to = idef->getAlias(name);
+       for (std::set<std::string>::const_iterator
+                       i = all.begin(); i != all.end(); ++i) {
+               const std::string &name = *i;
+               const std::string &convert_to = idef->getAlias(name);
                content_t id;
                if (m_name_id_mapping.getId(convert_to, id)) {
                        m_name_id_mapping_with_aliases.insert(
-                                       std::make_pair(name, id));
+                               std::make_pair(name, id));
                }
        }
 }
 
-
-void CNodeDefManager::updateTextures(IGameDef *gamedef)
+void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath)
 {
-#ifndef SERVER
-       infostream << "CNodeDefManager::updateTextures(): Updating "
-               "textures in node definitions" << std::endl;
-       
-       ITextureSource *tsrc = gamedef->tsrc();
-       IShaderSource *shdsrc = gamedef->getShaderSource();
-       scene::ISceneManager* smgr = gamedef->getSceneManager();
-       scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
-
-       bool new_style_water           = g_settings->getBool("new_style_water");
-       bool new_style_leaves          = g_settings->getBool("new_style_leaves");
-       bool connected_glass           = g_settings->getBool("connected_glass");
-       bool opaque_water              = g_settings->getBool("opaque_water");
-       bool enable_shaders            = g_settings->getBool("enable_shaders");
-       bool enable_bumpmapping        = g_settings->getBool("enable_bumpmapping");
-       bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
-
-       bool use_normal_texture = enable_shaders &&
-               (enable_bumpmapping || enable_parallax_occlusion);
-
-       for (u32 i = 0; i < m_content_features.size(); i++) {
-               ContentFeatures *f = &m_content_features[i];
-
-               // Figure out the actual tiles to use
-               TileDef tiledef[6];
-               for (u32 j = 0; j < 6; j++) {
-                       tiledef[j] = f->tiledef[j];
-                       if (tiledef[j].name == "")
-                               tiledef[j].name = "unknown_node.png";
-               }
-
-               bool is_liquid = false;
-               bool is_water_surface = false;
-
-               u8 material_type = (f->alpha == 255) ?
-                       TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
-
-               switch (f->drawtype) {
-               default:
-               case NDT_NORMAL:
-                       f->solidness = 2;
-                       break;
-               case NDT_AIRLIKE:
-                       f->solidness = 0;
-                       break;
-               case NDT_LIQUID:
-                       assert(f->liquid_type == LIQUID_SOURCE);
-                       if (opaque_water)
-                               f->alpha = 255;
-                       if (new_style_water){
-                               f->solidness = 0;
-                       } else {
-                               f->solidness = 1;
-                               f->backface_culling = false;
-                       }
-                       is_liquid = true;
-                       break;
-               case NDT_FLOWINGLIQUID:
-                       assert(f->liquid_type == LIQUID_FLOWING);
-                       f->solidness = 0;
-                       if (opaque_water)
-                               f->alpha = 255;
-                       is_liquid = true;
-                       break;
-               case NDT_GLASSLIKE:
-                       f->solidness = 0;
-                       f->visual_solidness = 1;
-                       break;
-               case NDT_GLASSLIKE_FRAMED:
-                       f->solidness = 0;
-                       f->visual_solidness = 1;
-                       break;
-               case NDT_GLASSLIKE_FRAMED_OPTIONAL:
-                       f->solidness = 0;
-                       f->visual_solidness = 1;
-                       f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
-                       break;
-               case NDT_ALLFACES:
-                       f->solidness = 0;
-                       f->visual_solidness = 1;
-                       break;
-               case NDT_ALLFACES_OPTIONAL:
-                       if (new_style_leaves) {
-                               f->drawtype = NDT_ALLFACES;
-                               f->solidness = 0;
-                               f->visual_solidness = 1;
-                       } else {
-                               f->drawtype = NDT_NORMAL;
-                               f->solidness = 2;
-                               for (u32 i = 0; i < 6; i++)
-                                       tiledef[i].name += std::string("^[noalpha");
-                       }
-                       if (f->waving == 1)
-                               material_type = TILE_MATERIAL_WAVING_LEAVES;
-                       break;
-               case NDT_PLANTLIKE:
-                       f->solidness = 0;
-                       f->backface_culling = false;
-                       if (f->waving == 1)
-                               material_type = TILE_MATERIAL_WAVING_PLANTS;
-                       break;
-               case NDT_FIRELIKE:
-                       f->backface_culling = false;
-                       f->solidness = 0;
-                       break;
-               case NDT_MESH:
-                       f->solidness = 0;
-                       f->backface_culling = false;
-                       break;
-               case NDT_TORCHLIKE:
-               case NDT_SIGNLIKE:
-               case NDT_FENCELIKE:
-               case NDT_RAILLIKE:
-               case NDT_NODEBOX:
-                       f->solidness = 0;
-                       break;
-               }
-
-               if (is_liquid) {
-                       material_type = (f->alpha == 255) ?
-                               TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
-                       if (f->name == "default:water_source")
-                               is_water_surface = true;
-               }
-
-               u32 tile_shader[6];
-               for (u16 j = 0; j < 6; j++) {
-                       tile_shader[j] = shdsrc->getShader("nodes_shader",
-                               material_type, f->drawtype);
-               }
-
-               if (is_water_surface) {
-                       tile_shader[0] = shdsrc->getShader("water_surface_shader",
-                               material_type, f->drawtype);
-               }
-
-               // Tiles (fill in f->tiles[])
-               for (u16 j = 0; j < 6; j++) {
-                       fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
-                               use_normal_texture, f->backface_culling, f->alpha, material_type);
-               }
-
-               // Special tiles (fill in f->special_tiles[])
-               for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
-                       fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
-                               tile_shader[j], use_normal_texture,
-                               f->tiledef_special[j].backface_culling, f->alpha, material_type);
-               }
-
-               // Meshnode drawtype
-               // Read the mesh and apply scale
-               if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
-                       f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
-                       if (f->mesh_ptr[0]){
-                               v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
-                               scaleMesh(f->mesh_ptr[0], scale);
-                               recalculateBoundingBox(f->mesh_ptr[0]);
-                       }
-               }
-
-               //Convert regular nodebox nodes to meshnodes
-               //Change the drawtype and apply scale
-               else if ((f->drawtype == NDT_NODEBOX) && 
-                               ((f->node_box.type == NODEBOX_REGULAR) ||
-                               (f->node_box.type == NODEBOX_FIXED)) &&
-                               (!f->node_box.fixed.empty())) {
-                       f->drawtype = NDT_MESH;
-                       f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
-                       v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
-                       scaleMesh(f->mesh_ptr[0], scale);
-                       recalculateBoundingBox(f->mesh_ptr[0]);
+       infostream << "CNodeDefManager::applyTextureOverrides(): Applying "
+               "overrides to textures from " << override_filepath << std::endl;
+
+       std::ifstream infile(override_filepath.c_str());
+       std::string line;
+       int line_c = 0;
+       while (std::getline(infile, line)) {
+               line_c++;
+               if (trim(line) == "")
+                       continue;
+               std::vector<std::string> splitted = str_split(line, ' ');
+               if (splitted.size() != 3) {
+                       errorstream << override_filepath
+                               << ":" << line_c << " Could not apply texture override \""
+                               << line << "\": Syntax error" << std::endl;
+                       continue;
                }
 
-               //Cache 6dfacedir rotated clones of meshes
-               if (f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
-                       for (u16 j = 1; j < 24; j++) {
-                               f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
-                               rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
-                               recalculateBoundingBox(f->mesh_ptr[j]);
-                               meshmanip->recalculateNormals(f->mesh_ptr[j], false, false);
-                       }
+               content_t id;
+               if (!getId(splitted[0], id))
+                       continue; // Ignore unknown node
+
+               ContentFeatures &nodedef = m_content_features[id];
+
+               if (splitted[1] == "top")
+                       nodedef.tiledef[0].name = splitted[2];
+               else if (splitted[1] == "bottom")
+                       nodedef.tiledef[1].name = splitted[2];
+               else if (splitted[1] == "right")
+                       nodedef.tiledef[2].name = splitted[2];
+               else if (splitted[1] == "left")
+                       nodedef.tiledef[3].name = splitted[2];
+               else if (splitted[1] == "back")
+                       nodedef.tiledef[4].name = splitted[2];
+               else if (splitted[1] == "front")
+                       nodedef.tiledef[5].name = splitted[2];
+               else if (splitted[1] == "all" || splitted[1] == "*")
+                       for (int i = 0; i < 6; i++)
+                               nodedef.tiledef[i].name = splitted[2];
+               else if (splitted[1] == "sides")
+                       for (int i = 2; i < 6; i++)
+                               nodedef.tiledef[i].name = splitted[2];
+               else {
+                       errorstream << override_filepath
+                               << ":" << line_c << " Could not apply texture override \""
+                               << line << "\": Unknown node side \""
+                               << splitted[1] << "\"" << std::endl;
+                       continue;
                }
        }
-#endif
 }
 
-
-#ifndef SERVER
-void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
-               TileDef *tiledef, u32 shader_id, bool use_normal_texture,
-               bool backface_culling, u8 alpha, u8 material_type)
+void CNodeDefManager::updateTextures(IGameDef *gamedef,
+       void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
+       void *progress_callback_args)
 {
-       tile->shader_id     = shader_id;
-       tile->texture       = tsrc->getTexture(tiledef->name, &tile->texture_id);
-       tile->alpha         = alpha;
-       tile->material_type = material_type;
-
-       // Normal texture
-       if (use_normal_texture)
-               tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
-
-       // Material flags
-       tile->material_flags = 0;
-       if (backface_culling)
-               tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
-       if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
-               tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
-
-       // Animation parameters
-       int frame_count = 1;
-       if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
-               // Get texture size to determine frame count by aspect ratio
-               v2u32 size = tile->texture->getOriginalSize();
-               int frame_height = (float)size.X /
-                               (float)tiledef->animation.aspect_w *
-                               (float)tiledef->animation.aspect_h;
-               frame_count = size.Y / frame_height;
-               int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
-               tile->animation_frame_count = frame_count;
-               tile->animation_frame_length_ms = frame_length_ms;
-       }
+#ifndef SERVER
+       infostream << "CNodeDefManager::updateTextures(): Updating "
+               "textures in node definitions" << std::endl;
 
-       if (frame_count == 1) {
-               tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
-       } else {
-               std::ostringstream os(std::ios::binary);
-               for (int i = 0; i < frame_count; i++) {
-                       FrameSpec frame;
+       Client *client = (Client *)gamedef;
+       ITextureSource *tsrc = client->tsrc();
+       IShaderSource *shdsrc = client->getShaderSource();
+       scene::ISceneManager* smgr = client->getSceneManager();
+       scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
+       TextureSettings tsettings;
+       tsettings.readSettings();
 
-                       os.str("");
-                       os << tiledef->name << "^[verticalframe:"
-                               << frame_count << ":" << i;
+       u32 size = m_content_features.size();
 
-                       frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
-                       if (tile->normal_texture)
-                               frame.normal_texture = tsrc->getNormalTexture(os.str());
-                       tile->frames[i] = frame;
-               }
+       for (u32 i = 0; i < size; i++) {
+               ContentFeatures *f = &(m_content_features[i]);
+               f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
+               progress_callback(progress_callback_args, i, size);
        }
-}
 #endif
+}
 
-
-void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
+void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
 {
        writeU8(os, 1); // version
        u16 count = 0;
@@ -950,7 +1447,7 @@ void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
                if (i == CONTENT_IGNORE || i == CONTENT_AIR
                                || i == CONTENT_UNKNOWN)
                        continue;
-               ContentFeatures *f = &m_content_features[i];
+               const ContentFeatures *f = &m_content_features[i];
                if (f->name == "")
                        continue;
                writeU16(os2, i);
@@ -960,7 +1457,9 @@ void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
                f->serialize(wrapper_os, protocol_version);
                os2<<serializeString(wrapper_os.str());
 
-               assert(count + 1 > count); // must not overflow
+               // must not overflow
+               u16 next = count + 1;
+               FATAL_ERROR_IF(next < count, "Overflow");
                count++;
        }
        writeU16(os, count);
@@ -987,12 +1486,12 @@ void CNodeDefManager::deSerialize(std::istream &is)
 
                // Check error conditions
                if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
-                       infostream << "NodeDefManager::deSerialize(): WARNING: "
+                       warningstream << "NodeDefManager::deSerialize(): "
                                "not changing builtin node " << i << std::endl;
                        continue;
                }
                if (f.name == "") {
-                       infostream << "NodeDefManager::deSerialize(): WARNING: "
+                       warningstream << "NodeDefManager::deSerialize(): "
                                "received empty name" << std::endl;
                        continue;
                }
@@ -1000,7 +1499,7 @@ void CNodeDefManager::deSerialize(std::istream &is)
                // Ignore aliases
                u16 existing_id;
                if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
-                       infostream << "NodeDefManager::deSerialize(): WARNING: "
+                       warningstream << "NodeDefManager::deSerialize(): "
                                "already defined with different ID: " << f.name << std::endl;
                        continue;
                }
@@ -1011,6 +1510,9 @@ void CNodeDefManager::deSerialize(std::istream &is)
                m_content_features[i] = f;
                addNameIdMapping(i, f.name);
                verbosestream << "deserialized " << f.name << std::endl;
+
+               getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
+               fixSelectionBoxIntUnion();
        }
 }
 
@@ -1022,12 +1524,6 @@ void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
 }
 
 
-NodeResolver *CNodeDefManager::getResolver()
-{
-       return &m_resolver;
-}
-
-
 IWritableNodeDefManager *createNodeDefManager()
 {
        return new CNodeDefManager();
@@ -1035,74 +1531,54 @@ IWritableNodeDefManager *createNodeDefManager()
 
 
 //// Serialization of old ContentFeatures formats
-void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
+void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
 {
-       if (protocol_version == 13)
-       {
-               writeU8(os, 5); // version
-               os<<serializeString(name);
-               writeU16(os, groups.size());
-               for (ItemGroupList::const_iterator
-                               i = groups.begin(); i != groups.end(); i++) {
-                       os<<serializeString(i->first);
-                       writeS16(os, i->second);
+       u8 compatible_param_type_2 = param_type_2;
+       if ((protocol_version < 28)
+                       && (compatible_param_type_2 == CPT2_MESHOPTIONS))
+               compatible_param_type_2 = CPT2_NONE;
+       else if (protocol_version < 30) {
+               if (compatible_param_type_2 == CPT2_COLOR)
+                       compatible_param_type_2 = CPT2_NONE;
+               else if (compatible_param_type_2 == CPT2_COLORED_FACEDIR)
+                       compatible_param_type_2 = CPT2_FACEDIR;
+               else if (compatible_param_type_2 == CPT2_COLORED_WALLMOUNTED)
+                       compatible_param_type_2 = CPT2_WALLMOUNTED;
+       }
+
+       float compatible_visual_scale = visual_scale;
+       if (protocol_version < 30 && drawtype == NDT_PLANTLIKE)
+               compatible_visual_scale = sqrt(visual_scale);
+
+       TileDef compatible_tiles[6];
+       for (u8 i = 0; i < 6; i++) {
+               compatible_tiles[i] = tiledef[i];
+               if (tiledef_overlay[i].name != "") {
+                       std::stringstream s;
+                       s << "(" << tiledef[i].name << ")^(" << tiledef_overlay[i].name
+                               << ")";
+                       compatible_tiles[i].name = s.str();
                }
-               writeU8(os, drawtype);
-               writeF1000(os, visual_scale);
-               writeU8(os, 6);
-               for (u32 i = 0; i < 6; i++)
-                       tiledef[i].serialize(os, protocol_version);
-               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
-               writeU8(os, 2);
-               for (u32 i = 0; i < 2; i++)
-                       tiledef_special[i].serialize(os, protocol_version);
-               writeU8(os, alpha);
-               writeU8(os, post_effect_color.getAlpha());
-               writeU8(os, post_effect_color.getRed());
-               writeU8(os, post_effect_color.getGreen());
-               writeU8(os, post_effect_color.getBlue());
-               writeU8(os, param_type);
-               writeU8(os, param_type_2);
-               writeU8(os, is_ground_content);
-               writeU8(os, light_propagates);
-               writeU8(os, sunlight_propagates);
-               writeU8(os, walkable);
-               writeU8(os, pointable);
-               writeU8(os, diggable);
-               writeU8(os, climbable);
-               writeU8(os, buildable_to);
-               os<<serializeString(""); // legacy: used to be metadata_name
-               writeU8(os, liquid_type);
-               os<<serializeString(liquid_alternative_flowing);
-               os<<serializeString(liquid_alternative_source);
-               writeU8(os, liquid_viscosity);
-               writeU8(os, light_source);
-               writeU32(os, damage_per_second);
-               node_box.serialize(os, protocol_version);
-               selection_box.serialize(os, protocol_version);
-               writeU8(os, legacy_facedir_simple);
-               writeU8(os, legacy_wallmounted);
-               serializeSimpleSoundSpec(sound_footstep, os);
-               serializeSimpleSoundSpec(sound_dig, os);
-               serializeSimpleSoundSpec(sound_dug, os);
        }
-       else if (protocol_version > 13 && protocol_version < 24) {
-               writeU8(os, 6); // version
-               os<<serializeString(name);
+
+       // Protocol >= 24
+       if (protocol_version < 31) {
+               writeU8(os, protocol_version < 27 ? 7 : 8);
+
+               os << serializeString(name);
                writeU16(os, groups.size());
-               for (ItemGroupList::const_iterator
-                       i = groups.begin(); i != groups.end(); i++) {
-                               os<<serializeString(i->first);
-                               writeS16(os, i->second);
+               for (ItemGroupList::const_iterator i = groups.begin();
+                               i != groups.end(); ++i) {
+                       os << serializeString(i->first);
+                       writeS16(os, i->second);
                }
                writeU8(os, drawtype);
-               writeF1000(os, visual_scale);
+               writeF1000(os, compatible_visual_scale);
                writeU8(os, 6);
                for (u32 i = 0; i < 6; i++)
-                       tiledef[i].serialize(os, protocol_version);
-               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
-               writeU8(os, 2);
-               for (u32 i = 0; i < 2; i++)
+                       compatible_tiles[i].serialize(os, protocol_version);
+               writeU8(os, CF_SPECIAL_COUNT);
+               for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
                        tiledef_special[i].serialize(os, protocol_version);
                writeU8(os, alpha);
                writeU8(os, post_effect_color.getAlpha());
@@ -1110,7 +1586,7 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
                writeU8(os, post_effect_color.getGreen());
                writeU8(os, post_effect_color.getBlue());
                writeU8(os, param_type);
-               writeU8(os, param_type_2);
+               writeU8(os, compatible_param_type_2);
                writeU8(os, is_ground_content);
                writeU8(os, light_propagates);
                writeU8(os, sunlight_propagates);
@@ -1119,10 +1595,10 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
                writeU8(os, diggable);
                writeU8(os, climbable);
                writeU8(os, buildable_to);
-               os<<serializeString(""); // legacy: used to be metadata_name
+               os << serializeString(""); // legacy: used to be metadata_name
                writeU8(os, liquid_type);
-               os<<serializeString(liquid_alternative_flowing);
-               os<<serializeString(liquid_alternative_source);
+               os << serializeString(liquid_alternative_flowing);
+               os << serializeString(liquid_alternative_source);
                writeU8(os, liquid_viscosity);
                writeU8(os, liquid_renewable);
                writeU8(os, light_source);
@@ -1138,12 +1614,21 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
                writeU8(os, drowning);
                writeU8(os, leveled);
                writeU8(os, liquid_range);
-       } else 
+               writeU8(os, waving);
+               os << serializeString(mesh);
+               collision_box.serialize(os, protocol_version);
+               writeU8(os, floodable);
+               writeU16(os, connects_to_ids.size());
+               for (std::set<content_t>::const_iterator i = connects_to_ids.begin();
+                               i != connects_to_ids.end(); ++i)
+                       writeU16(os, *i);
+               writeU8(os, connect_sides);
+       } else {
                throw SerializationError("ContentFeatures::serialize(): "
                        "Unsupported version requested");
+       }
 }
 
-
 void ContentFeatures::deSerializeOld(std::istream &is, int version)
 {
        if (version == 5) // In PROTOCOL_VERSION 13
@@ -1157,15 +1642,16 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
                        groups[name] = value;
                }
                drawtype = (enum NodeDrawType)readU8(is);
+
                visual_scale = readF1000(is);
                if (readU8(is) != 6)
                        throw SerializationError("unsupported tile count");
                for (u32 i = 0; i < 6; i++)
-                       tiledef[i].deSerialize(is);
+                       tiledef[i].deSerialize(is, version, drawtype);
                if (readU8(is) != CF_SPECIAL_COUNT)
                        throw SerializationError("unsupported CF_SPECIAL_COUNT");
                for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
-                       tiledef_special[i].deSerialize(is);
+                       tiledef_special[i].deSerialize(is, version, drawtype);
                alpha = readU8(is);
                post_effect_color.setAlpha(readU8(is));
                post_effect_color.setRed(readU8(is));
@@ -1187,6 +1673,7 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
                liquid_alternative_source = deSerializeString(is);
                liquid_viscosity = readU8(is);
                light_source = readU8(is);
+               light_source = MYMIN(light_source, LIGHT_MAX);
                damage_per_second = readU32(is);
                node_box.deSerialize(is);
                selection_box.deSerialize(is);
@@ -1209,12 +1696,12 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
                if (readU8(is) != 6)
                        throw SerializationError("unsupported tile count");
                for (u32 i = 0; i < 6; i++)
-                       tiledef[i].deSerialize(is);
+                       tiledef[i].deSerialize(is, version, drawtype);
                // CF_SPECIAL_COUNT in version 6 = 2
                if (readU8(is) != 2)
                        throw SerializationError("unsupported CF_SPECIAL_COUNT");
                for (u32 i = 0; i < 2; i++)
-                       tiledef_special[i].deSerialize(is);
+                       tiledef_special[i].deSerialize(is, version, drawtype);
                alpha = readU8(is);
                post_effect_color.setAlpha(readU8(is));
                post_effect_color.setRed(readU8(is));
@@ -1249,168 +1736,293 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
                drowning = readU8(is);
                leveled = readU8(is);
                liquid_range = readU8(is);
-       } else {
+       } else if (version == 7 || version == 8){
+               name = deSerializeString(is);
+               groups.clear();
+               u32 groups_size = readU16(is);
+               for (u32 i = 0; i < groups_size; i++) {
+                       std::string name = deSerializeString(is);
+                       int value = readS16(is);
+                       groups[name] = value;
+               }
+               drawtype = (enum NodeDrawType) readU8(is);
+
+               visual_scale = readF1000(is);
+               if (readU8(is) != 6)
+                       throw SerializationError("unsupported tile count");
+               for (u32 i = 0; i < 6; i++)
+                       tiledef[i].deSerialize(is, version, drawtype);
+               if (readU8(is) != CF_SPECIAL_COUNT)
+                       throw SerializationError("unsupported CF_SPECIAL_COUNT");
+               for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
+                       tiledef_special[i].deSerialize(is, version, drawtype);
+               alpha = readU8(is);
+               post_effect_color.setAlpha(readU8(is));
+               post_effect_color.setRed(readU8(is));
+               post_effect_color.setGreen(readU8(is));
+               post_effect_color.setBlue(readU8(is));
+               param_type = (enum ContentParamType) readU8(is);
+               param_type_2 = (enum ContentParamType2) readU8(is);
+               is_ground_content = readU8(is);
+               light_propagates = readU8(is);
+               sunlight_propagates = readU8(is);
+               walkable = readU8(is);
+               pointable = readU8(is);
+               diggable = readU8(is);
+               climbable = readU8(is);
+               buildable_to = readU8(is);
+               deSerializeString(is); // legacy: used to be metadata_name
+               liquid_type = (enum LiquidType) readU8(is);
+               liquid_alternative_flowing = deSerializeString(is);
+               liquid_alternative_source = deSerializeString(is);
+               liquid_viscosity = readU8(is);
+               liquid_renewable = readU8(is);
+               light_source = readU8(is);
+               light_source = MYMIN(light_source, LIGHT_MAX);
+               damage_per_second = readU32(is);
+               node_box.deSerialize(is);
+               selection_box.deSerialize(is);
+               legacy_facedir_simple = readU8(is);
+               legacy_wallmounted = readU8(is);
+               deSerializeSimpleSoundSpec(sound_footstep, is);
+               deSerializeSimpleSoundSpec(sound_dig, is);
+               deSerializeSimpleSoundSpec(sound_dug, is);
+               rightclickable = readU8(is);
+               drowning = readU8(is);
+               leveled = readU8(is);
+               liquid_range = readU8(is);
+               waving = readU8(is);
+               try {
+                       mesh = deSerializeString(is);
+                       collision_box.deSerialize(is);
+                       floodable = readU8(is);
+                       u16 connects_to_size = readU16(is);
+                       connects_to_ids.clear();
+                       for (u16 i = 0; i < connects_to_size; i++)
+                               connects_to_ids.insert(readU16(is));
+                       connect_sides = readU8(is);
+               } catch (SerializationError &e) {};
+       }else{
                throw SerializationError("unsupported ContentFeatures version");
        }
 }
 
-/*
-       NodeResolver
-*/
 
-NodeResolver::NodeResolver(INodeDefManager *ndef)
+inline bool CNodeDefManager::getNodeRegistrationStatus() const
 {
-       m_ndef = ndef;
-       m_is_node_registration_complete = false;
+       return m_node_registration_complete;
 }
 
 
-NodeResolver::~NodeResolver()
+inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
+{
+       m_node_registration_complete = completed;
+}
+
+
+void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
+{
+       nr->m_ndef = this;
+       if (m_node_registration_complete)
+               nr->nodeResolveInternal();
+       else
+               m_pending_resolve_callbacks.push_back(nr);
+}
+
+
+bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
 {
-       while (!m_pending_contents.empty()) {
-               NodeResolveInfo *nri = m_pending_contents.front();
-               m_pending_contents.pop_front();
-               delete nri;
+       size_t len = m_pending_resolve_callbacks.size();
+       for (size_t i = 0; i != len; i++) {
+               if (nr != m_pending_resolve_callbacks[i])
+                       continue;
+
+               len--;
+               m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
+               m_pending_resolve_callbacks.resize(len);
+               return true;
        }
+
+       return false;
 }
 
 
-int NodeResolver::addNode(std::string n_wanted, std::string n_alt,
-               content_t c_fallback, content_t *content)
+void CNodeDefManager::runNodeResolveCallbacks()
 {
-       if (m_is_node_registration_complete) {
-               if (m_ndef->getId(n_wanted, *content))
-                       return NR_STATUS_SUCCESS;
+       for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
+               NodeResolver *nr = m_pending_resolve_callbacks[i];
+               nr->nodeResolveInternal();
+       }
+
+       m_pending_resolve_callbacks.clear();
+}
+
 
-               if (n_alt == "" || !m_ndef->getId(n_alt, *content)) {
-                       *content = c_fallback;
-                       return NR_STATUS_FAILURE;
+void CNodeDefManager::resetNodeResolveState()
+{
+       m_node_registration_complete = false;
+       m_pending_resolve_callbacks.clear();
+}
+
+void CNodeDefManager::mapNodeboxConnections()
+{
+       for (u32 i = 0; i < m_content_features.size(); i++) {
+               ContentFeatures *f = &m_content_features[i];
+               if ((f->drawtype != NDT_NODEBOX) || (f->node_box.type != NODEBOX_CONNECTED))
+                       continue;
+               for (std::vector<std::string>::iterator it = f->connects_to.begin();
+                               it != f->connects_to.end(); ++it) {
+                       getIds(*it, f->connects_to_ids);
                }
+       }
+}
 
-               return NR_STATUS_SUCCESS;
-       } else {
-               NodeResolveInfo *nfi = new NodeResolveInfo;
-               nfi->n_wanted   = n_wanted;
-               nfi->n_alt      = n_alt;
-               nfi->c_fallback = c_fallback;
-               nfi->output     = content;
+bool CNodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face)
+{
+       const ContentFeatures &f1 = get(from);
+
+       if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED))
+               return false;
 
-               m_pending_contents.push_back(nfi);
+       // lookup target in connected set
+       if (f1.connects_to_ids.find(to.param0) == f1.connects_to_ids.end())
+               return false;
 
-               return NR_STATUS_PENDING;
+       const ContentFeatures &f2 = get(to);
+
+       if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
+               // ignores actually looking if back connection exists
+               return (f2.connects_to_ids.find(from.param0) != f2.connects_to_ids.end());
+
+       // does to node declare usable faces?
+       if (f2.connect_sides > 0) {
+               if ((f2.param_type_2 == CPT2_FACEDIR ||
+                               f2.param_type_2 == CPT2_COLORED_FACEDIR)
+                               && (connect_face >= 4)) {
+                       static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, 0, 0, 0, 4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, // 4 - back
+                               8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, // 8 - right
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 4, 32, 0,
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, // 16 - front
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left
+                               };
+                       return (f2.connect_sides
+                               & rot[(connect_face * 4) + (to.param2 & 0x1F)]);
+               }
+               return (f2.connect_sides & connect_face);
        }
+       // the target is just a regular node, so connect no matter back connection
+       return true;
 }
 
+////
+//// NodeResolver
+////
 
-int NodeResolver::addNodeList(const char *nodename,
-               std::vector<content_t> *content_vec)
+NodeResolver::NodeResolver()
 {
-       if (m_is_node_registration_complete) {
-               std::set<content_t> idset;
-               std::set<content_t>::iterator it;
+       m_ndef            = NULL;
+       m_nodenames_idx   = 0;
+       m_nnlistsizes_idx = 0;
+       m_resolve_done    = false;
+
+       m_nodenames.reserve(16);
+       m_nnlistsizes.reserve(4);
+}
 
-               m_ndef->getIds(nodename, idset);
-               for (it = idset.begin(); it != idset.end(); ++it)
-                       content_vec->push_back(*it);
 
-               return idset.size() ? NR_STATUS_SUCCESS : NR_STATUS_FAILURE;
-       } else {
-               m_pending_content_vecs.push_back(
-                       std::make_pair(std::string(nodename), content_vec));
-               return NR_STATUS_PENDING;
-       }
+NodeResolver::~NodeResolver()
+{
+       if (!m_resolve_done && m_ndef)
+               m_ndef->cancelNodeResolveCallback(this);
 }
 
 
-bool NodeResolver::cancelNode(content_t *content)
+void NodeResolver::nodeResolveInternal()
 {
-       bool found = false;
-
-       std::list<NodeResolveInfo *>::iterator it = m_pending_contents.begin();
-       while (it != m_pending_contents.end()) {
-               NodeResolveInfo *nfi = *it;
-               if (nfi->output == content) {
-                       it = m_pending_contents.erase(it);
-                       delete nfi;
-                       found = true;
-               }
-       }
+       m_nodenames_idx   = 0;
+       m_nnlistsizes_idx = 0;
+
+       resolveNodeNames();
+       m_resolve_done = true;
 
-       return found;
+       m_nodenames.clear();
+       m_nnlistsizes.clear();
 }
 
 
-int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
+bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
+       const std::string &node_alt, content_t c_fallback)
 {
-       int num_canceled = 0;
-
-       std::list<std::pair<std::string, std::vector<content_t> *> >::iterator it;
-       it = m_pending_content_vecs.begin();
-       while (it != m_pending_content_vecs.end()) {
-               if (it->second == content_vec) {
-                       it = m_pending_content_vecs.erase(it);
-                       num_canceled++;
-               }
+       if (m_nodenames_idx == m_nodenames.size()) {
+               *result_out = c_fallback;
+               errorstream << "NodeResolver: no more nodes in list" << std::endl;
+               return false;
+       }
+
+       content_t c;
+       std::string name = m_nodenames[m_nodenames_idx++];
+
+       bool success = m_ndef->getId(name, c);
+       if (!success && node_alt != "") {
+               name = node_alt;
+               success = m_ndef->getId(name, c);
+       }
+
+       if (!success) {
+               errorstream << "NodeResolver: failed to resolve node name '" << name
+                       << "'." << std::endl;
+               c = c_fallback;
        }
 
-       return num_canceled;
+       *result_out = c;
+       return success;
 }
 
 
-int NodeResolver::resolveNodes()
+bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
+       bool all_required, content_t c_fallback)
 {
-       int num_failed = 0;
+       bool success = true;
 
-       //// Resolve pending single node name -> content ID mappings
-       while (!m_pending_contents.empty()) {
-               NodeResolveInfo *nri = m_pending_contents.front();              
-               m_pending_contents.pop_front();
+       if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
+               errorstream << "NodeResolver: no more node lists" << std::endl;
+               return false;
+       }
 
-               bool success = true;
-               if (!m_ndef->getId(nri->n_wanted, *nri->output)) {
-                       success = (nri->n_alt != "") ?
-                               m_ndef->getId(nri->n_alt, *nri->output) : false;
-               }
+       size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
 
-               if (!success) {
-                       *nri->output = nri->c_fallback;
-                       num_failed++;
-                       errorstream << "NodeResolver::resolveNodes():  Failed to "
-                               "resolve '" << nri->n_wanted;
-                       if (nri->n_alt != "")
-                               errorstream << "' and '" << nri->n_alt;
-                       errorstream << "'" << std::endl;
+       while (length--) {
+               if (m_nodenames_idx == m_nodenames.size()) {
+                       errorstream << "NodeResolver: no more nodes in list" << std::endl;
+                       return false;
                }
 
-               delete nri;
-       }
-
-       //// Resolve pending node names and add to content_t vector
-       while (!m_pending_content_vecs.empty()) {
-               std::pair<std::string, std::vector<content_t> *> item =
-                       m_pending_content_vecs.front();
-               m_pending_content_vecs.pop_front();
-
-               std::string &name = item.first;
-               std::vector<content_t> *output = item.second;
-               
-               std::set<content_t> idset;
-               std::set<content_t>::iterator it;
-
-               m_ndef->getIds(name, idset);
-               for (it = idset.begin(); it != idset.end(); ++it)
-                       output->push_back(*it);
-
-               if (idset.size() == 0) {
-                       num_failed++;
-                       errorstream << "NodeResolver::resolveNodes():  Failed to "
-                               "resolve '" << name << "'" << std::endl;
+               content_t c;
+               std::string &name = m_nodenames[m_nodenames_idx++];
+
+               if (name.substr(0,6) != "group:") {
+                       if (m_ndef->getId(name, c)) {
+                               result_out->push_back(c);
+                       } else if (all_required) {
+                               errorstream << "NodeResolver: failed to resolve node name '"
+                                       << name << "'." << std::endl;
+                               result_out->push_back(c_fallback);
+                               success = false;
+                       }
+               } else {
+                       std::set<content_t> cids;
+                       std::set<content_t>::iterator it;
+                       m_ndef->getIds(name, cids);
+                       for (it = cids.begin(); it != cids.end(); ++it)
+                               result_out->push_back(*it);
                }
        }
 
-       //// Mark node registration as complete so future resolve
-       //// requests are satisfied immediately
-       m_is_node_registration_complete = true;
-
-       return num_failed;
+       return success;
 }