NODE_DIRT,
NODE_STONE,
NODE_SNOW,
+ NODE_WOOD,
+ NODE_SAND,
+ NODE_WATER,
+ NODE_LAVA,
+ NODE_VULCANO_STONE,
NODE_UNLOADED, // Used for nodes in unloaded blocks
} Node;
typedef struct
{
- bool visible;
bool solid;
void (*create)(struct MapNode *node);
void (*serialize)(struct MapNode *node);