]> git.lizzy.rs Git - dragonblocks_alpha.git/blobdiff - src/node.c
Use Windows-compatible linenoise
[dragonblocks_alpha.git] / src / node.c
index 5fc7b5c9b0486fd2d15bf981052ea51a13702c6c..e79352b5f2fc5c3a3d47178dd0ed39628a1d15c9 100644 (file)
@@ -1,35 +1,87 @@
+#include "dig.h"
 #include "node.h"
-#include "util.h"
+#include "terrain.h"
+#include "types.h"
 
-NodeDefintion node_definitions[NODE_UNLOADED] = {
-       // invalid
+NodeDef node_def[COUNT_NODE] = {
+       // unknown
        {
-               .visible = true,
                .solid = true,
+               .dig_class = DIG_NONE,
        },
        // air
        {
-               .visible = false,
                .solid = false,
+               .dig_class = DIG_NONE,
        },
        // grass
        {
-               .visible = true,
                .solid = true,
+               .dig_class = DIG_DIRT,
        },
        // dirt
        {
-               .visible = true,
                .solid = true,
+               .dig_class = DIG_DIRT,
        },
        // stone
        {
-               .visible = true,
                .solid = true,
+               .dig_class = DIG_STONE,
        },
        // snow
        {
-               .visible = true,
                .solid = true,
+               .dig_class = DIG_DIRT,
+       },
+       // oak wood
+       {
+               .solid = true,
+               .dig_class = DIG_WOOD,
+       },
+       // oak leaves
+       {
+               .solid = true,
+               .dig_class = DIG_LEAVES,
+       },
+       // pine wood
+       {
+               .solid = true,
+               .dig_class = DIG_WOOD,
+       },
+       // pine leaves
+       {
+               .solid = true,
+               .dig_class = DIG_LEAVES,
+       },
+       // palm wood
+       {
+               .solid = true,
+               .dig_class = DIG_WOOD,
+       },
+       // palm leaves
+       {
+               .solid = true,
+               .dig_class = DIG_LEAVES,
+       },
+       // sand
+       {
+               .solid = true,
+               .dig_class = DIG_DIRT,
+       },
+       // water
+       {
+               .solid = false,
+               .dig_class = DIG_NONE,
+       },
+       // lava
+       {
+               .solid = false,
+               .dig_class = DIG_NONE,
+       },
+       // vulcanostone
+       {
+               .solid = true,
+               .dig_class = DIG_STONE,
        },
 };