#include "node.h"
#include "util.h"
-static void create_state_biome(MapNode *node)
-{
- node->state.biome = (v3f) {1.0f, 0.0f, 1.0f};
-}
-
NodeDefintion node_definitions[NODE_UNLOADED] = {
// invalid
{
- .visible = true,
.solid = true,
.create = NULL,
.serialize = NULL,
},
// air
{
- .visible = false,
.solid = false,
.create = NULL,
.serialize = NULL,
},
// grass
{
- .visible = true,
.solid = true,
- .create = &create_state_biome,
- .serialize = NULL, // currently v3f is not serialized
+ .create = NULL,
+ .serialize = NULL,
.deserialize = NULL,
},
// dirt
{
- .visible = true,
.solid = true,
.create = NULL,
.serialize = NULL,
},
// stone
{
- .visible = true,
.solid = true,
.create = NULL,
.serialize = NULL,
},
// snow
{
- .visible = true,
.solid = true,
.create = NULL,
.serialize = NULL,
.deserialize = NULL,
},
+ // wood
+ {
+ .solid = true,
+ .create = NULL,
+ .serialize = NULL,
+ .deserialize = NULL,
+ },
+ // sand
+ {
+ .solid = true,
+ .create = NULL,
+ .serialize = NULL,
+ .deserialize = NULL,
+ },
+ // water
+ {
+ .solid = false,
+ .create = NULL,
+ .serialize = NULL,
+ .deserialize = NULL,
+ },
};