-#include "types.h"
-#include "map.h"
#include "node.h"
-#include "util.h"
-#include <stdio.h>
+#include "terrain.h"
+#include "types.h"
NodeDefinition node_definitions[NODE_UNLOADED] = {
// unknown
// oak wood
{
.solid = true,
- .data_size = sizeof(HSLData),
+ .data_size = sizeof(ColorData),
.create = NULL,
.delete = NULL,
- .serialize = (void *) &HSLData_write,
- .deserialize = (void *) &HSLData_read,
+ .serialize = (void *) &ColorData_write,
+ .deserialize = (void *) &ColorData_read,
},
// oak leaves
{
.solid = true,
- .data_size = sizeof(HSLData),
+ .data_size = sizeof(ColorData),
.create = NULL,
.delete = NULL,
- .serialize = (void *) &HSLData_write,
- .deserialize = (void *) &HSLData_read,
+ .serialize = (void *) &ColorData_write,
+ .deserialize = (void *) &ColorData_read,
},
// pine wood
{
.solid = true,
- .data_size = sizeof(HSLData),
+ .data_size = sizeof(ColorData),
.create = NULL,
.delete = NULL,
- .serialize = (void *) &HSLData_write,
- .deserialize = (void *) &HSLData_read,
+ .serialize = (void *) &ColorData_write,
+ .deserialize = (void *) &ColorData_read,
},
// pine leaves
{
.solid = true,
- .data_size = sizeof(HSLData),
+ .data_size = sizeof(ColorData),
.create = NULL,
.delete = NULL,
- .serialize = (void *) &HSLData_write,
- .deserialize = (void *) &HSLData_read,
+ .serialize = (void *) &ColorData_write,
+ .deserialize = (void *) &ColorData_read,
},
// palm wood
{
.solid = true,
- .data_size = sizeof(HSLData),
+ .data_size = sizeof(ColorData),
.create = NULL,
.delete = NULL,
- .serialize = (void *) &HSLData_write,
- .deserialize = (void *) &HSLData_read,
+ .serialize = (void *) &ColorData_write,
+ .deserialize = (void *) &ColorData_read,
},
// palm leaves
{
.solid = true,
- .data_size = sizeof(HSLData),
+ .data_size = sizeof(ColorData),
.create = NULL,
.delete = NULL,
- .serialize = (void *) &HSLData_write,
- .deserialize = (void *) &HSLData_read,
+ .serialize = (void *) &ColorData_write,
+ .deserialize = (void *) &ColorData_read,
},
// sand
{