+++ /dev/null
-#include "dig.h"
-#include "node.h"
-#include "terrain.h"
-#include "types.h"
-
-NodeDef node_def[COUNT_NODE] = {
- // unknown
- {
- .solid = true,
- .dig_class = DIG_NONE,
- },
- // air
- {
- .solid = false,
- .dig_class = DIG_NONE,
- },
- // grass
- {
- .solid = true,
- .dig_class = DIG_DIRT,
- },
- // dirt
- {
- .solid = true,
- .dig_class = DIG_DIRT,
- },
- // stone
- {
- .solid = true,
- .dig_class = DIG_STONE,
- },
- // snow
- {
- .solid = true,
- .dig_class = DIG_DIRT,
- },
- // oak wood
- {
- .solid = true,
- .dig_class = DIG_WOOD,
- },
- // oak leaves
- {
- .solid = true,
- .dig_class = DIG_LEAVES,
- },
- // pine wood
- {
- .solid = true,
- .dig_class = DIG_WOOD,
- },
- // pine leaves
- {
- .solid = true,
- .dig_class = DIG_LEAVES,
- },
- // palm wood
- {
- .solid = true,
- .dig_class = DIG_WOOD,
- },
- // palm leaves
- {
- .solid = true,
- .dig_class = DIG_LEAVES,
- },
- // sand
- {
- .solid = true,
- .dig_class = DIG_DIRT,
- },
- // water
- {
- .solid = false,
- .dig_class = DIG_NONE,
- },
- // lava
- {
- .solid = false,
- .dig_class = DIG_NONE,
- },
- // vulcanostone
- {
- .solid = true,
- .dig_class = DIG_STONE,
- },
-};