v3s32 ps, ss;
s32 f32pitch, f32yaw;
+ u8 f32fov;
*pkt >> ps;
*pkt >> ss;
f32 yaw = (f32)f32yaw / 100.0;
u32 keyPressed = 0;
+ // default behavior (in case an old client doesn't send these)
+ f32 fov = 0;
+ u8 wanted_range = 0;
+
if (pkt->getRemainingBytes() >= 4)
*pkt >> keyPressed;
+ if (pkt->getRemainingBytes() >= 1) {
+ *pkt >> f32fov;
+ fov = (f32)f32fov / 80.0;
+ }
+ if (pkt->getRemainingBytes() >= 1)
+ *pkt >> wanted_range;
v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
player->setSpeed(speed);
playersao->setPitch(pitch);
playersao->setYaw(yaw);
+ playersao->setFov(fov);
+ playersao->setWantedRange(wanted_range);
player->keyPressed = keyPressed;
player->control.up = (keyPressed & 1);
player->control.down = (keyPressed & 2);
delete a;
return;
}
+
+ // Disallow dropping items if dead
+ if (playersao->isDead()) {
+ infostream << "Ignoring IDropAction from "
+ << (da->from_inv.dump()) << ":" << da->from_list
+ << " because player is dead." << std::endl;
+ delete a;
+ return;
+ }
}
/*
Handle restrictions and special cases of the craft action
2: digging completed
3: place block or item (to abovesurface)
4: use item
+ 5: rightclick air ("activate")
*/
u8 action;
u16 item_i;
}
if (playersao->isDead()) {
- verbosestream << "TOSERVER_INTERACT: " << player->getName()
- << " is dead. Ignoring packet";
+ actionstream << "Server: NoCheat: " << player->getName()
+ << " tried to interact while dead; ignoring." << std::endl;
+ if (pointed.type == POINTEDTHING_NODE) {
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(pkt->getPeerId());
+ v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
+ client->SetBlockNotSent(blockpos);
+ }
+ // Call callbacks
+ m_script->on_cheat(playersao, "interacted_while_dead");
return;
}
pointed_pos_above = pointed_pos_under;
}
+ /*
+ Make sure the player is allowed to do it
+ */
+ if (!checkPriv(player->getName(), "interact")) {
+ actionstream<<player->getName()<<" attempted to interact with "
+ <<pointed.dump()<<" without 'interact' privilege"
+ <<std::endl;
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(pkt->getPeerId());
+ // Digging completed -> under
+ if (action == 2) {
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ client->SetBlockNotSent(blockpos);
+ }
+ // Placement -> above
+ if (action == 3) {
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ client->SetBlockNotSent(blockpos);
+ }
+ return;
+ }
+
/*
Check that target is reasonably close
(only when digging or placing things)
*/
static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
- if ((action == 0 || action == 2 || action == 3) &&
+ if ((action == 0 || action == 2 || action == 3 || action == 4) &&
(enable_anticheat && !isSingleplayer())) {
float d = player_pos.getDistanceFrom(pointed_pos_under);
- float max_d = BS * 14; // Just some large enough value
- if (d > max_d) {
+ const ItemDefinition &playeritem_def =
+ playersao->getWieldedItem().getDefinition(m_itemdef);
+ float max_d = BS * playeritem_def.range;
+ float max_d_hand = BS * m_itemdef->get("").range;
+ if (max_d < 0 && max_d_hand >= 0)
+ max_d = max_d_hand;
+ else if (max_d < 0)
+ max_d = BS * 4.0;
+ if (d > max_d * 1.5) {
actionstream << "Player " << player->getName()
<< " tried to access " << pointed.dump()
<< " from too far: "
}
}
- /*
- Make sure the player is allowed to do it
- */
- if (!checkPriv(player->getName(), "interact")) {
- actionstream<<player->getName()<<" attempted to interact with "
- <<pointed.dump()<<" without 'interact' privilege"
- <<std::endl;
- // Re-send block to revert change on client-side
- RemoteClient *client = getClient(pkt->getPeerId());
- // Digging completed -> under
- if (action == 2) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- client->SetBlockNotSent(blockpos);
- }
- // Placement -> above
- if (action == 3) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
- client->SetBlockNotSent(blockpos);
- }
- return;
- }
-
/*
If something goes wrong, this player is to blame
*/
*/
if (action == 0) {
if (pointed.type == POINTEDTHING_NODE) {
- /*
- NOTE: This can be used in the future to check if
- somebody is cheating, by checking the timing.
- */
-
MapNode n(CONTENT_IGNORE);
bool pos_ok;
m_script->on_cheat(playersao, "finished_unknown_dig");
}
// Get player's wielded item
- ItemStack playeritem;
- InventoryList *mlist = playersao->getInventory()->getList("main");
- if (mlist != NULL)
- playeritem = mlist->getItem(playersao->getWieldIndex());
+ ItemStack playeritem = playersao->getWieldedItem();
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(m_itemdef);
// Get diggability and expected digging time