#include "util/serialize.h"
#include "util/srp.h"
-void Server::handleCommand_Deprecated(NetworkPacket *pkt)
+void Server::handleCommand_Deprecated(NetworkPacket* pkt)
{
infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
- << " not supported anymore" << std::endl;
+ << " not supported anymore" << std::endl;
}
-void Server::handleCommand_Init(NetworkPacket *pkt)
+void Server::handleCommand_Init(NetworkPacket* pkt)
{
- if (pkt->getSize() < 1)
+ if(pkt->getSize() < 1)
return;
session_t peer_id = pkt->getPeerId();
try {
Address address = getPeerAddress(peer_id);
addr_s = address.serializeString();
- } catch (con::PeerNotFoundException &e) {
+ }
+ catch (con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
* respond for some time, your server was overloaded or
* things like that.
*/
- infostream << "Server::ProcessData(): Canceling: peer " << peer_id
- << " not found" << std::endl;
+ infostream << "Server::ProcessData(): Canceling: peer " << peer_id <<
+ " not found" << std::endl;
return;
}
// If net_proto_version is set, this client has already been handled
if (client->getState() > CS_Created) {
- verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
- << addr_s << " (peer_id=" << peer_id << ")" << std::endl;
+ verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
+ addr_s << " (peer_id=" << peer_id << ")" << std::endl;
return;
}
- verbosestream << "Server: Got TOSERVER_INIT from " << addr_s
- << " (peer_id=" << peer_id << ")" << std::endl;
+ verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
+ " (peer_id=" << peer_id << ")" << std::endl;
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now
if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
- infostream << "Server: Not allowing another client (" << addr_s
- << ") to connect in simple singleplayer mode" << std::endl;
+ infostream << "Server: Not allowing another client (" << addr_s <<
+ ") to connect in simple singleplayer mode" << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
return;
}
u16 max_net_proto_version;
std::string playerName;
- *pkt >> client_max >> supp_compr_modes >> min_net_proto_version >>
- max_net_proto_version >> playerName;
+ *pkt >> client_max >> supp_compr_modes >> min_net_proto_version
+ >> max_net_proto_version >> playerName;
u8 our_max = SER_FMT_VER_HIGHEST_READ;
// Use the highest version supported by both
depl_serial_v = SER_FMT_VER_INVALID;
if (depl_serial_v == SER_FMT_VER_INVALID) {
- actionstream << "Server: A mismatched client tried to connect from "
- << addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
+ actionstream << "Server: A mismatched client tried to connect from " <<
+ addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
return;
}
net_proto_version = max_net_proto_version;
}
- verbosestream << "Server: " << addr_s
- << ": Protocol version: min: " << min_net_proto_version
- << ", max: " << max_net_proto_version
- << ", chosen: " << net_proto_version << std::endl;
+ verbosestream << "Server: " << addr_s << ": Protocol version: min: "
+ << min_net_proto_version << ", max: " << max_net_proto_version
+ << ", chosen: " << net_proto_version << std::endl;
client->net_proto_version = net_proto_version;
if ((g_settings->getBool("strict_protocol_version_checking") &&
- net_proto_version != LATEST_PROTOCOL_VERSION) ||
+ net_proto_version != LATEST_PROTOCOL_VERSION) ||
net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
- actionstream << "Server: A mismatched client tried to connect from "
- << addr_s << " proto_max=" << (int)max_net_proto_version
- << std::endl;
+ actionstream << "Server: A mismatched client tried to connect from " <<
+ addr_s << " proto_max=" << (int)max_net_proto_version << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
return;
}
/*
Validate player name
*/
- const char *playername = playerName.c_str();
+ const char* playername = playerName.c_str();
size_t pns = playerName.size();
if (pns == 0 || pns > PLAYERNAME_SIZE) {
- actionstream << "Server: Player with "
- << ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty")
- << " name tried to connect from " << addr_s << std::endl;
+ actionstream << "Server: Player with " <<
+ ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") <<
+ " name tried to connect from " << addr_s << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
return;
}
if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
actionstream << "Server: Player with an invalid name tried to connect "
- "from "
- << addr_s << std::endl;
+ "from " << addr_s << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
return;
}
m_clients.setPlayerName(peer_id, playername);
- // TODO (later) case insensitivity
+ //TODO (later) case insensitivity
std::string legacyPlayerNameCasing = playerName;
if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
actionstream << "Server: Player with the name \"singleplayer\" tried "
- "to connect from "
- << addr_s << std::endl;
+ "to connect from " << addr_s << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
return;
}
{
std::string reason;
if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
- actionstream << "Server: Player with the name \"" << playerName
- << "\" tried to connect from " << addr_s
- << " but it was disallowed for the following "
- "reason: "
- << reason << std::endl;
+ actionstream << "Server: Player with the name \"" << playerName <<
+ "\" tried to connect from " << addr_s <<
+ " but it was disallowed for the following reason: " << reason <<
+ std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
return;
}
}
- infostream << "Server: New connection: \"" << playerName << "\" from " << addr_s
- << " (peer_id=" << peer_id << ")" << std::endl;
+ infostream << "Server: New connection: \"" << playerName << "\" from " <<
+ addr_s << " (peer_id=" << peer_id << ")" << std::endl;
// Enforce user limit.
// Don't enforce for users that have some admin right or mod permits it.
- if (m_clients.isUserLimitReached() && playername != g_settings->get("name") &&
+ if (m_clients.isUserLimitReached() &&
+ playername != g_settings->get("name") &&
!m_script->can_bypass_userlimit(playername, addr_s)) {
- actionstream << "Server: " << playername << " tried to join from "
- << addr_s << ", but there are already max_users="
- << g_settings->getU16("max_users") << " players."
- << std::endl;
+ actionstream << "Server: " << playername << " tried to join from " <<
+ addr_s << ", but there are already max_users=" <<
+ g_settings->getU16("max_users") << " players." << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS);
return;
}
auth_mechs |= AUTH_MECHANISM_SRP;
client->enc_pwd = encpwd;
} else {
- actionstream << "User " << playername
- << " tried to log in, "
- "but password field was invalid (unknown "
- "mechcode)."
- << std::endl;
+ actionstream << "User " << playername << " tried to log in, "
+ "but password field was invalid (unknown mechcode)." <<
+ std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
client->enc_pwd = encpwd;
} else {
- actionstream << "User " << playername
- << " tried to log in, but "
- "password field was invalid (invalid base64)."
- << std::endl;
+ actionstream << "User " << playername << " tried to log in, but "
+ "password field was invalid (invalid base64)." << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
} else {
// Take care of default passwords.
- client->enc_pwd = get_encoded_srp_verifier(
- playerName, default_password);
+ client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
auth_mechs |= AUTH_MECHANISM_SRP;
// Allocate player in db, but only on successful login.
client->create_player_on_auth_success = true;
Answer with a TOCLIENT_HELLO
*/
- verbosestream << "Sending TOCLIENT_HELLO with auth method field: " << auth_mechs
- << std::endl;
+ verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
+ << auth_mechs << std::endl;
- NetworkPacket resp_pkt(
- TOCLIENT_HELLO, 1 + 4 + legacyPlayerNameCasing.size(), peer_id);
+ NetworkPacket resp_pkt(TOCLIENT_HELLO,
+ 1 + 4 + legacyPlayerNameCasing.size(), peer_id);
u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
- resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version << auth_mechs
- << legacyPlayerNameCasing;
+ resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
+ << auth_mechs << legacyPlayerNameCasing;
Send(&resp_pkt);
m_clients.event(peer_id, CSE_Hello);
}
-void Server::handleCommand_Init2(NetworkPacket *pkt)
+void Server::handleCommand_Init2(NetworkPacket* pkt)
{
session_t peer_id = pkt->getPeerId();
verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl;
Send some initialization data
*/
- infostream << "Server: Sending content to " << getPlayerName(peer_id)
- << std::endl;
+ infostream << "Server: Sending content to " << getPlayerName(peer_id) <<
+ std::endl;
// Send item definitions
SendItemDef(peer_id, m_itemdef, protocol_version);
// Warnings about protocol version can be issued here
if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
- SendChatMessage(peer_id,
- ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
- L"# Server: WARNING: YOUR CLIENT'S "
- L"VERSION MAY NOT BE FULLY COMPATIBLE "
- L"WITH THIS SERVER!"));
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
+ L"WITH THIS SERVER!"));
}
}
-void Server::handleCommand_RequestMedia(NetworkPacket *pkt)
+void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
{
std::vector<std::string> tosend;
u16 numfiles;
*pkt >> numfiles;
session_t peer_id = pkt->getPeerId();
- infostream << "Sending " << numfiles << " files to " << getPlayerName(peer_id)
- << std::endl;
+ infostream << "Sending " << numfiles << " files to " <<
+ getPlayerName(peer_id) << std::endl;
verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
for (u16 i = 0; i < numfiles; i++) {
*pkt >> name;
tosend.push_back(name);
- verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " << name
- << std::endl;
+ verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
+ << name << std::endl;
}
sendRequestedMedia(peer_id, tosend);
}
-void Server::handleCommand_ClientReady(NetworkPacket *pkt)
+void Server::handleCommand_ClientReady(NetworkPacket* pkt)
{
session_t peer_id = pkt->getPeerId();
- PlayerSAO *playersao = StageTwoClientInit(peer_id);
+ PlayerSAO* playersao = StageTwoClientInit(peer_id);
if (playersao == NULL) {
errorstream << "TOSERVER_CLIENT_READY stage 2 client init failed "
- "peer_id="
- << peer_id << std::endl;
+ "peer_id=" << peer_id << std::endl;
DisconnectPeer(peer_id);
return;
}
+
if (pkt->getSize() < 8) {
errorstream << "TOSERVER_CLIENT_READY client sent inconsistent data, "
- "disconnecting peer_id: "
- << peer_id << std::endl;
+ "disconnecting peer_id: " << peer_id << std::endl;
DisconnectPeer(peer_id);
return;
}
std::string full_ver;
*pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
- m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver, full_ver);
+ m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver,
+ full_ver);
if (pkt->getRemainingBytes() >= 2)
*pkt >> playersao->getPlayer()->formspec_version;
const std::vector<std::string> &players = m_clients.getPlayerNames();
NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
- list_pkt << (u8)PLAYER_LIST_INIT << (u16)players.size();
- for (const std::string &player : players) {
- list_pkt << player;
+ list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
+ for (const std::string &player: players) {
+ list_pkt << player;
}
m_clients.send(peer_id, 0, &list_pkt, true);
NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
// (u16) 1 + std::string represents a pseudo vector serialization representation
- notice_pkt << (u8)PLAYER_LIST_ADD << (u16)1
- << std::string(playersao->getPlayer()->getName());
+ notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
m_clients.sendToAll(¬ice_pkt);
m_clients.event(peer_id, CSE_SetClientReady);
s64 last_login;
- m_script->getAuth(
- playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
+ m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
m_script->on_joinplayer(playersao, last_login);
// Send shutdown timer if shutdown has been scheduled
}
}
-void Server::handleCommand_GotBlocks(NetworkPacket *pkt)
+void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
{
if (pkt->getSize() < 1)
return;
RemoteClient *client = getClient(pkt->getPeerId());
if ((s16)pkt->getSize() < 1 + (int)count * 6) {
- throw con::InvalidIncomingDataException("GOTBLOCKS length is too short");
+ throw con::InvalidIncomingDataException
+ ("GOTBLOCKS length is too short");
}
for (u16 i = 0; i < count; i++) {
}
}
-void Server::process_PlayerPos(
- RemotePlayer *player, PlayerSAO *playersao, NetworkPacket *pkt)
+void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
+ NetworkPacket *pkt)
{
if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
return;
}
}
-void Server::handleCommand_PlayerPos(NetworkPacket *pkt)
+void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
{
session_t peer_id = pkt->getPeerId();
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player for peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player object for "
- "peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
// If player is dead we don't care of this packet
if (playersao->isDead()) {
verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
- << " is dead. Ignoring packet";
+ << " is dead. Ignoring packet";
return;
}
process_PlayerPos(player, playersao, pkt);
}
-void Server::handleCommand_DeletedBlocks(NetworkPacket *pkt)
+void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
{
if (pkt->getSize() < 1)
return;
RemoteClient *client = getClient(pkt->getPeerId());
if ((s16)pkt->getSize() < 1 + (int)count * 6) {
- throw con::InvalidIncomingDataException(
- "DELETEDBLOCKS length is too short");
+ throw con::InvalidIncomingDataException
+ ("DELETEDBLOCKS length is too short");
}
for (u16 i = 0; i < count; i++) {
}
}
-void Server::handleCommand_InventoryAction(NetworkPacket *pkt)
+void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
{
session_t peer_id = pkt->getPeerId();
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player for peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player object for "
- "peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
// Strip command and create a stream
std::string datastring(pkt->getString(0), pkt->getSize());
- verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring << std::endl;
+ verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
+ << std::endl;
std::istringstream is(datastring, std::ios_base::binary);
// Create an action
InventoryAction *a = InventoryAction::deSerialize(is);
if (!a) {
infostream << "TOSERVER_INVENTORY_ACTION: "
- << "InventoryAction::deSerialize() returned NULL" << std::endl;
+ << "InventoryAction::deSerialize() returned NULL"
+ << std::endl;
return;
}
// If something goes wrong, this player is to blame
- RollbackScopeActor rollback_scope(
- m_rollback, std::string("player:") + player->getName());
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
/*
Note: Always set inventory not sent, to repair cases
Handle restrictions and special cases of the move action
*/
if (a->getType() == IAction::Move) {
- IMoveAction *ma = (IMoveAction *)a;
+ IMoveAction *ma = (IMoveAction*)a;
ma->from_inv.applyCurrentPlayer(player->getName());
ma->to_inv.applyCurrentPlayer(player->getName());
m_inventory_mgr->setInventoryModified(ma->to_inv);
bool from_inv_is_current_player =
- (ma->from_inv.type == InventoryLocation::PLAYER) &&
- (ma->from_inv.name == player->getName());
+ (ma->from_inv.type == InventoryLocation::PLAYER) &&
+ (ma->from_inv.name == player->getName());
bool to_inv_is_current_player =
- (ma->to_inv.type == InventoryLocation::PLAYER) &&
- (ma->to_inv.name == player->getName());
+ (ma->to_inv.type == InventoryLocation::PLAYER) &&
+ (ma->to_inv.name == player->getName());
- InventoryLocation *remote =
- from_inv_is_current_player ? &ma->to_inv : &ma->from_inv;
+ InventoryLocation *remote = from_inv_is_current_player ?
+ &ma->to_inv : &ma->from_inv;
// Check for out-of-range interaction
if (remote->type == InventoryLocation::NODEMETA) {
- v3f node_pos = intToFloat(remote->p, BS);
+ v3f node_pos = intToFloat(remote->p, BS);
v3f player_pos = player->getPlayerSAO()->getEyePosition();
f32 d = player_pos.getDistanceFrom(node_pos);
if (!checkInteractDistance(player, d, "inventory"))
*/
if (ma->from_list == "craftpreview") {
infostream << "Ignoring IMoveAction from "
- << (ma->from_inv.dump()) << ":" << ma->from_list
- << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
- << " because src is " << ma->from_list << std::endl;
+ << (ma->from_inv.dump()) << ":" << ma->from_list
+ << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
+ << " because src is " << ma->from_list << std::endl;
delete a;
return;
}
*/
if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
infostream << "Ignoring IMoveAction from "
- << (ma->from_inv.dump()) << ":" << ma->from_list
- << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
- << " because dst is " << ma->to_list << std::endl;
+ << (ma->from_inv.dump()) << ":" << ma->from_list
+ << " to " << (ma->to_inv.dump()) << ":" << ma->to_list
+ << " because dst is " << ma->to_list << std::endl;
delete a;
return;
}
// if not allowed to interact
if (!checkPriv(player->getName(), "interact") &&
(!from_inv_is_current_player ||
- !to_inv_is_current_player)) {
+ !to_inv_is_current_player)) {
infostream << "Cannot move outside of player's inventory: "
- << "No interact privilege" << std::endl;
+ << "No interact privilege" << std::endl;
delete a;
return;
}
Handle restrictions and special cases of the drop action
*/
else if (a->getType() == IAction::Drop) {
- IDropAction *da = (IDropAction *)a;
+ IDropAction *da = (IDropAction*)a;
da->from_inv.applyCurrentPlayer(player->getName());
*/
if (da->from_list == "craftpreview") {
infostream << "Ignoring IDropAction from "
- << (da->from_inv.dump()) << ":" << da->from_list
- << " because src is " << da->from_list << std::endl;
+ << (da->from_inv.dump()) << ":" << da->from_list
+ << " because src is " << da->from_list << std::endl;
delete a;
return;
}
// Disallow dropping items if dead
if (playersao->isDead()) {
infostream << "Ignoring IDropAction from "
- << (da->from_inv.dump()) << ":" << da->from_list
- << " because player is dead." << std::endl;
+ << (da->from_inv.dump()) << ":" << da->from_list
+ << " because player is dead." << std::endl;
delete a;
return;
}
Handle restrictions and special cases of the craft action
*/
else if (a->getType() == IAction::Craft) {
- ICraftAction *ca = (ICraftAction *)a;
+ ICraftAction *ca = (ICraftAction*)a;
ca->craft_inv.applyCurrentPlayer(player->getName());
m_inventory_mgr->setInventoryModified(ca->craft_inv);
- // bool craft_inv_is_current_player =
+ //bool craft_inv_is_current_player =
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
// (ca->craft_inv.name == player->getName());
// Disallow crafting if not allowed to interact
if (!checkPriv(player->getName(), "interact")) {
infostream << "Cannot craft: "
- << "No interact privilege" << std::endl;
+ << "No interact privilege" << std::endl;
delete a;
return;
}
delete a;
}
-void Server::handleCommand_ChatMessage(NetworkPacket *pkt)
+void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
{
/*
u16 command
session_t peer_id = pkt->getPeerId();
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player for peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
if (!answer_to_sender.empty()) {
// Send the answer to sender
SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_NORMAL,
- answer_to_sender, wname));
+ answer_to_sender, wname));
}
}
-void Server::handleCommand_Damage(NetworkPacket *pkt)
+void Server::handleCommand_Damage(NetworkPacket* pkt)
{
u16 damage;
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player for peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player object for "
- "peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
if (!playersao->isImmortal()) {
if (playersao->isDead()) {
verbosestream << "Server::ProcessData(): Info: "
- "Ignoring damage as player "
- << player->getName() << " is already dead."
- << std::endl;
+ "Ignoring damage as player " << player->getName()
+ << " is already dead." << std::endl;
return;
}
- actionstream << player->getName() << " damaged by " << (int)damage
- << " hp at " << PP(playersao->getBasePosition() / BS)
- << std::endl;
+ actionstream << player->getName() << " damaged by "
+ << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
+ << std::endl;
PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
}
}
-void Server::handleCommand_PlayerItem(NetworkPacket *pkt)
+void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
{
if (pkt->getSize() < 2)
return;
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player for peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player object for "
- "peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
playersao->getPlayer()->setWieldIndex(item);
}
-void Server::handleCommand_Respawn(NetworkPacket *pkt)
+void Server::handleCommand_Respawn(NetworkPacket* pkt)
{
session_t peer_id = pkt->getPeerId();
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player for peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
RespawnPlayer(peer_id);
actionstream << player->getName() << " respawns at "
- << PP(playersao->getBasePosition() / BS) << std::endl;
+ << PP(playersao->getBasePosition() / BS) << std::endl;
// ActiveObject is added to environment in AsyncRunStep after
// the previous addition has been successfully removed
}
-bool Server::checkInteractDistance(
- RemotePlayer *player, const f32 d, const std::string &what)
+bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
{
ItemStack selected_item, hand_item;
player->getWieldedItem(&selected_item, &hand_item);
f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
- hand_item.getDefinition(m_itemdef));
+ hand_item.getDefinition(m_itemdef));
// Cube diagonal * 1.5 for maximal supported node extents:
// sqrt(3) * 1.5 ≅ 2.6
if (d > max_d + 2.6f * BS) {
- actionstream << "Player " << player->getName() << " tried to access "
- << what << " from too far: "
- << "d=" << d << ", max_d=" << max_d << "; ignoring."
- << std::endl;
+ actionstream << "Player " << player->getName()
+ << " tried to access " << what
+ << " from too far: "
+ << "d=" << d << ", max_d=" << max_d
+ << "; ignoring." << std::endl;
// Call callbacks
m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
return false;
PointedThing pointed;
pointed.deSerialize(tmp_is);
- verbosestream << "TOSERVER_INTERACT: action=" << (int)action
- << ", item=" << item_i << ", pointed=" << pointed.dump()
- << std::endl;
+ verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
+ << item_i << ", pointed=" << pointed.dump() << std::endl;
session_t peer_id = pkt->getPeerId();
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player for peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player object for "
- "peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
if (playersao->isDead()) {
actionstream << "Server: " << player->getName()
- << " tried to interact while dead; ignoring." << std::endl;
+ << " tried to interact while dead; ignoring." << std::endl;
if (pointed.type == POINTEDTHING_NODE) {
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
pointed_object = m_env->getActiveObject(pointed.object_id);
if (pointed_object == NULL) {
verbosestream << "TOSERVER_INTERACT: "
- "pointed object is NULL"
- << std::endl;
+ "pointed object is NULL" << std::endl;
return;
}
+
}
v3f pointed_pos_under = player_pos;
if (pointed.type == POINTEDTHING_NODE) {
pointed_pos_under = intToFloat(p_under, BS);
pointed_pos_above = intToFloat(p_above, BS);
- } else if (pointed.type == POINTEDTHING_OBJECT) {
+ }
+ else if (pointed.type == POINTEDTHING_OBJECT) {
pointed_pos_under = pointed_object->getBasePosition();
pointed_pos_above = pointed_pos_under;
}
Make sure the player is allowed to do it
*/
if (!checkPriv(player->getName(), "interact")) {
- actionstream << player->getName() << " attempted to interact with "
- << pointed.dump() << " without 'interact' privilege"
- << std::endl;
+ actionstream << player->getName() << " attempted to interact with " <<
+ pointed.dump() << " without 'interact' privilege" << std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
// Digging completed -> under
if (action == INTERACT_DIGGING_COMPLETED) {
- v3s16 blockpos = getNodeBlockPos(
- floatToInt(pointed_pos_under, BS));
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
}
// Placement -> above
else if (action == INTERACT_PLACE) {
- v3s16 blockpos = getNodeBlockPos(
- floatToInt(pointed_pos_above, BS));
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
client->SetBlockNotSent(blockpos);
}
return;
!g_settings->getBool("disable_anticheat");
if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
- action == INTERACT_PLACE || action == INTERACT_USE) &&
+ action == INTERACT_PLACE || action == INTERACT_USE) &&
enable_anticheat && !isSingleplayer()) {
float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under);
if (!checkInteractDistance(player, d, pointed.dump())) {
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(
- floatToInt(pointed_pos_under, BS));
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
return;
}
/*
If something goes wrong, this player is to blame
*/
- RollbackScopeActor rollback_scope(
- m_rollback, std::string("player:") + player->getName());
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
/*
0: start digging or punch object
n = m_env->getMap().getNode(p_under, &pos_ok);
if (!pos_ok) {
infostream << "Server: Not punching: Node not found. "
- "Adding block to emerge queue."
- << std::endl;
- m_emerge->enqueueBlockEmerge(
- peer_id, getNodeBlockPos(p_above), false);
+ "Adding block to emerge queue." << std::endl;
+ m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
+ false);
}
if (n.getContent() != CONTENT_IGNORE)
// Cheat prevention
playersao->noCheatDigStart(p_under);
- } else if (pointed.type == POINTEDTHING_OBJECT) {
+ }
+ else if (pointed.type == POINTEDTHING_OBJECT) {
// Skip if object can't be interacted with anymore
if (pointed_object->isGone())
return;
ItemStack selected_item, hand_item;
- ItemStack tool_item = playersao->getWieldedItem(
- &selected_item, &hand_item);
+ ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
ToolCapabilities toolcap =
tool_item.getToolCapabilities(m_itemdef);
v3f dir = (pointed_object->getBasePosition() -
- (playersao->getBasePosition() +
- playersao->getEyeOffset()))
- .normalize();
- float time_from_last_punch = playersao->resetTimeFromLastPunch();
+ (playersao->getBasePosition() + playersao->getEyeOffset())
+ ).normalize();
+ float time_from_last_punch =
+ playersao->resetTimeFromLastPunch();
u16 src_original_hp = pointed_object->getHP();
u16 dst_origin_hp = playersao->getHP();
- u16 wear = pointed_object->punch(
- dir, &toolcap, playersao, time_from_last_punch);
+ u16 wear = pointed_object->punch(dir, &toolcap, playersao,
+ time_from_last_punch);
// Callback may have changed item, so get it again
playersao->getWieldedItem(&selected_item);
// If the object is a player and its HP changed
if (src_original_hp != pointed_object->getHP() &&
- pointed_object->getType() ==
- ACTIVEOBJECT_TYPE_PLAYER) {
+ pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
SendPlayerHPOrDie((PlayerSAO *)pointed_object,
- PlayerHPChangeReason(
- PlayerHPChangeReason::
- PLAYER_PUNCH,
- playersao));
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
}
// If the puncher is a player and its HP changed
if (dst_origin_hp != playersao->getHP())
SendPlayerHPOrDie(playersao,
- PlayerHPChangeReason(
- PlayerHPChangeReason::
- PLAYER_PUNCH,
- pointed_object));
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
}
} // action == INTERACT_START_DIGGING
bool pos_ok;
MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
if (!pos_ok) {
- infostream << "Server: Not finishing digging: Node not "
- "found. "
- "Adding block to emerge queue."
- << std::endl;
- m_emerge->enqueueBlockEmerge(
- peer_id, getNodeBlockPos(p_above), false);
+ infostream << "Server: Not finishing digging: Node not found. "
+ "Adding block to emerge queue." << std::endl;
+ m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
+ false);
}
/* Cheat prevention */
// If player didn't start digging this, ignore dig
if (nocheat_p != p_under) {
infostream << "Server: " << player->getName()
- << " started digging " << PP(nocheat_p)
- << " and completed digging "
- << PP(p_under) << "; not digging."
- << std::endl;
+ << " started digging "
+ << PP(nocheat_p) << " and completed digging "
+ << PP(p_under) << "; not digging." << std::endl;
is_valid_dig = false;
// Call callbacks
- m_script->on_cheat(playersao,
- "finished_unknown_dig");
+ m_script->on_cheat(playersao, "finished_unknown_dig");
}
// Get player's wielded item
// See also: Game::handleDigging
ItemStack selected_item, hand_item;
- playersao->getPlayer()->getWieldedItem(
- &selected_item, &hand_item);
+ playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
// Get diggability and expected digging time
DigParams params = getDigParams(m_nodedef->get(n).groups,
- &selected_item.getToolCapabilities(
- m_itemdef));
+ &selected_item.getToolCapabilities(m_itemdef));
// If can't dig, try hand
if (!params.diggable) {
params = getDigParams(m_nodedef->get(n).groups,
- &hand_item.getToolCapabilities(
- m_itemdef));
+ &hand_item.getToolCapabilities(m_itemdef));
}
// If can't dig, ignore dig
if (!params.diggable) {
infostream << "Server: " << player->getName()
- << " completed digging " << PP(p_under)
- << ", which is not diggable with "
- "tool; not digging."
- << std::endl;
+ << " completed digging " << PP(p_under)
+ << ", which is not diggable with tool; not digging."
+ << std::endl;
is_valid_dig = false;
// Call callbacks
m_script->on_cheat(playersao, "dug_unbreakable");
// Well not our problem then
}
// Clean and long dig
- else if (params.time > 2.0 &&
- nocheat_t * 1.2 > params.time) {
- // All is good, but grab time from pool; don't
- // care if it's actually available
+ else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
+ // All is good, but grab time from pool; don't care if
+ // it's actually available
playersao->getDigPool().grab(params.time);
}
// Short or laggy dig
// Dig not possible
else {
infostream << "Server: " << player->getName()
- << " completed digging " << PP(p_under)
- << "too fast; not digging."
- << std::endl;
+ << " completed digging " << PP(p_under)
+ << "too fast; not digging." << std::endl;
is_valid_dig = false;
// Call callbacks
m_script->on_cheat(playersao, "dug_too_fast");
if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
m_script->node_on_dig(p_under, n, playersao);
- v3s16 blockpos = getNodeBlockPos(
- floatToInt(pointed_pos_under, BS));
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
RemoteClient *client = getClient(peer_id);
// Send unusual result (that is, node not being removed)
- if (m_env->getMap().getNode(p_under).getContent() !=
- CONTENT_AIR) {
+ if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
// Re-send block to revert change on client-side
client->SetBlockNotSent(blockpos);
- } else {
+ }
+ else {
client->ResendBlockIfOnWire(blockpos);
}
}
return;
actionstream << player->getName() << " right-clicks object "
- << pointed.object_id << ": "
- << pointed_object->getDescription() << std::endl;
+ << pointed.object_id << ": "
+ << pointed_object->getDescription() << std::endl;
// Do stuff
if (m_script->item_OnSecondaryUse(
- selected_item, playersao, pointed)) {
+ selected_item, playersao, pointed)) {
if (playersao->setWieldedItem(selected_item)) {
SendInventory(playersao, true);
}
}
pointed_object->rightClick(playersao);
- } else if (m_script->item_OnPlace(selected_item, playersao, pointed)) {
+ } else if (m_script->item_OnPlace(
+ selected_item, playersao, pointed)) {
// Placement was handled in lua
// Apply returned ItemStack
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- if (!selected_item.getDefinition(m_itemdef)
- .node_placement_prediction.empty()) {
+ if (!selected_item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
client->SetBlockNotSent(blockpos);
if (blockpos2 != blockpos) {
client->SetBlockNotSent(blockpos2);
}
- } else {
+ }
+ else {
client->ResendBlockIfOnWire(blockpos);
if (blockpos2 != blockpos) {
client->ResendBlockIfOnWire(blockpos2);
playersao->getWieldedItem(&selected_item, nullptr);
actionstream << player->getName() << " uses " << selected_item.name
- << ", pointing at " << pointed.dump() << std::endl;
+ << ", pointing at " << pointed.dump() << std::endl;
- if (m_script->item_OnUse(selected_item, playersao, pointed)) {
+ if (m_script->item_OnUse(
+ selected_item, playersao, pointed)) {
// Apply returned ItemStack
if (playersao->setWieldedItem(selected_item)) {
SendInventory(playersao, true);
ItemStack selected_item;
playersao->getWieldedItem(&selected_item, nullptr);
- actionstream << player->getName() << " activates " << selected_item.name
- << std::endl;
+ actionstream << player->getName() << " activates "
+ << selected_item.name << std::endl;
pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING
- if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
+ if (m_script->item_OnSecondaryUse(
+ selected_item, playersao, pointed)) {
if (playersao->setWieldedItem(selected_item)) {
SendInventory(playersao, true);
}
}
} // action == INTERACT_ACTIVATE
+
/*
Catch invalid actions
*/
else {
- warningstream << "Server: Invalid action " << action << std::endl;
+ warningstream << "Server: Invalid action "
+ << action << std::endl;
}
}
-void Server::handleCommand_RemovedSounds(NetworkPacket *pkt)
+void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
{
u16 num;
*pkt >> num;
*pkt >> id;
std::unordered_map<s32, ServerPlayingSound>::iterator i =
- m_playing_sounds.find(id);
+ m_playing_sounds.find(id);
if (i == m_playing_sounds.end())
continue;
}
}
-void Server::handleCommand_NodeMetaFields(NetworkPacket *pkt)
+void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
{
v3s16 p;
std::string formname;
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player for peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player object for "
- "peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
// If something goes wrong, this player is to blame
- RollbackScopeActor rollback_scope(
- m_rollback, std::string("player:") + player->getName());
+ RollbackScopeActor rollback_scope(m_rollback,
+ std::string("player:")+player->getName());
// Check the target node for rollback data; leave others unnoticed
RollbackNode rn_old(&m_env->getMap(), p, this);
}
}
-void Server::handleCommand_InventoryFields(NetworkPacket *pkt)
+void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
{
std::string client_formspec_name;
u16 num;
RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player for peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: No player object for "
- "peer_id="
- << peer_id << " disconnecting peer!" << std::endl;
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
DisconnectPeer(peer_id);
return;
}
if (it != fields.end() && it->second == "true")
m_formspec_state_data.erase(peer_state_iterator);
- m_script->on_playerReceiveFields(
- playersao, client_formspec_name, fields);
+ m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
return;
}
- actionstream << "'" << player->getName() << "' submitted formspec ('"
- << client_formspec_name
- << "') but the name of the formspec doesn't match the"
- " expected name ('"
- << server_formspec_name << "')";
+ actionstream << "'" << player->getName()
+ << "' submitted formspec ('" << client_formspec_name
+ << "') but the name of the formspec doesn't match the"
+ " expected name ('" << server_formspec_name << "')";
} else {
- actionstream << "'" << player->getName() << "' submitted formspec ('"
- << client_formspec_name
- << "') but server hasn't sent formspec to client";
+ actionstream << "'" << player->getName()
+ << "' submitted formspec ('" << client_formspec_name
+ << "') but server hasn't sent formspec to client";
}
actionstream << ", possible exploitation attempt" << std::endl;
}
-void Server::handleCommand_FirstSrp(NetworkPacket *pkt)
+void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
{
session_t peer_id = pkt->getPeerId();
RemoteClient *client = getClient(peer_id, CS_Invalid);
*pkt >> salt >> verification_key >> is_empty;
verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
- << ", with is_empty=" << (is_empty == 1) << std::endl;
+ << ", with is_empty=" << (is_empty == 1) << std::endl;
// Either this packet is sent because the user is new or to change the password
if (cstate == CS_HelloSent) {
if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
actionstream << "Server: Client from " << addr_s
- << " tried to set password without being "
- << "authenticated, or the username being new."
- << std::endl;
+ << " tried to set password without being "
+ << "authenticated, or the username being new." << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
return;
}
- if (!isSingleplayer() && g_settings->getBool("disallow_empty_password") &&
+ if (!isSingleplayer() &&
+ g_settings->getBool("disallow_empty_password") &&
is_empty == 1) {
actionstream << "Server: " << playername
- << " supplied empty password from " << addr_s
- << std::endl;
+ << " supplied empty password from " << addr_s << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD);
return;
}
acceptAuth(peer_id, false);
} else {
if (cstate < CS_SudoMode) {
- infostream << "Server::ProcessData(): Ignoring "
- "TOSERVER_FIRST_SRP from "
- << addr_s << ": "
- << "Client has wrong state " << cstate << "."
- << std::endl;
+ infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
+ << addr_s << ": " << "Client has wrong state " << cstate << "."
+ << std::endl;
return;
}
m_clients.event(peer_id, CSE_SudoLeave);
bool success = m_script->setPassword(playername, pw_db_field);
if (success) {
actionstream << playername << " changes password" << std::endl;
- SendChatMessage(peer_id,
- ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
- L"Password change successful."));
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ L"Password change successful."));
} else {
- actionstream << playername
- << " tries to change password but it fails"
- << std::endl;
- SendChatMessage(peer_id,
- ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
- L"Password change failed or "
- L"unavailable."));
+ actionstream << playername <<
+ " tries to change password but it fails" << std::endl;
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ L"Password change failed or unavailable."));
}
}
}
-void Server::handleCommand_SrpBytesA(NetworkPacket *pkt)
+void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
{
session_t peer_id = pkt->getPeerId();
RemoteClient *client = getClient(peer_id, CS_Invalid);
bool wantSudo = (cstate == CS_Active);
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
- actionstream << "Server: got SRP _A packet in wrong state " << cstate
- << " from " << getPeerAddress(peer_id).serializeString()
- << ". Ignoring." << std::endl;
+ actionstream << "Server: got SRP _A packet in wrong state " << cstate <<
+ " from " << getPeerAddress(peer_id).serializeString() <<
+ ". Ignoring." << std::endl;
return;
}
if (client->chosen_mech != AUTH_MECHANISM_NONE) {
actionstream << "Server: got SRP _A packet, while auth is already "
- "going on with mech "
- << client->chosen_mech << " from "
- << getPeerAddress(peer_id).serializeString()
- << " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
+ "going on with mech " << client->chosen_mech << " from " <<
+ getPeerAddress(peer_id).serializeString() <<
+ " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
if (wantSudo) {
DenySudoAccess(peer_id);
return;
*pkt >> bytes_A >> based_on;
infostream << "Server: TOSERVER_SRP_BYTES_A received with "
- << "based_on=" << int(based_on) << " and len_A=" << bytes_A.length()
- << "." << std::endl;
+ << "based_on=" << int(based_on) << " and len_A="
+ << bytes_A.length() << "." << std::endl;
- AuthMechanism chosen = (based_on == 0) ? AUTH_MECHANISM_LEGACY_PASSWORD
- : AUTH_MECHANISM_SRP;
+ AuthMechanism chosen = (based_on == 0) ?
+ AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
if (wantSudo) {
if (!client->isSudoMechAllowed(chosen)) {
- actionstream << "Server: Player \"" << client->getName()
- << "\" at "
- << getPeerAddress(peer_id).serializeString()
- << " tried to change password using unallowed mech "
- << chosen << "." << std::endl;
+ actionstream << "Server: Player \"" << client->getName() <<
+ "\" at " << getPeerAddress(peer_id).serializeString() <<
+ " tried to change password using unallowed mech " << chosen <<
+ "." << std::endl;
DenySudoAccess(peer_id);
return;
}
} else {
if (!client->isMechAllowed(chosen)) {
- actionstream << "Server: Client tried to authenticate from "
- << getPeerAddress(peer_id).serializeString()
- << " using unallowed mech " << chosen << "."
- << std::endl;
+ actionstream << "Server: Client tried to authenticate from " <<
+ getPeerAddress(peer_id).serializeString() <<
+ " using unallowed mech " << chosen << "." << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
return;
}
if (based_on == 0) {
- generate_srp_verifier_and_salt(
- client->getName(), client->enc_pwd, &verifier, &salt);
+ generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
+ &verifier, &salt);
} else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
// Non-base64 errors should have been catched in the init handler
- actionstream << "Server: User " << client->getName()
- << " tried to log in, but srp verifier field was invalid "
- "(most likely "
- "invalid base64)."
- << std::endl;
+ actionstream << "Server: User " << client->getName() <<
+ " tried to log in, but srp verifier field was invalid (most likely "
+ "invalid base64)." << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
size_t len_B = 0;
client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
- client->getName().c_str(), (const unsigned char *)salt.c_str(),
- salt.size(), (const unsigned char *)verifier.c_str(),
- verifier.size(), (const unsigned char *)bytes_A.c_str(),
- bytes_A.size(), NULL, 0, (unsigned char **)&bytes_B, &len_B, NULL,
- NULL);
+ client->getName().c_str(),
+ (const unsigned char *) salt.c_str(), salt.size(),
+ (const unsigned char *) verifier.c_str(), verifier.size(),
+ (const unsigned char *) bytes_A.c_str(), bytes_A.size(),
+ NULL, 0,
+ (unsigned char **) &bytes_B, &len_B, NULL, NULL);
if (!bytes_B) {
actionstream << "Server: User " << client->getName()
- << " tried to log in, SRP-6a safety check violated in _A "
- "handler."
- << std::endl;
+ << " tried to log in, SRP-6a safety check violated in _A handler."
+ << std::endl;
if (wantSudo) {
DenySudoAccess(peer_id);
return;
Send(&resp_pkt);
}
-void Server::handleCommand_SrpBytesM(NetworkPacket *pkt)
+void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
{
session_t peer_id = pkt->getPeerId();
RemoteClient *client = getClient(peer_id, CS_Invalid);
verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
- actionstream << "Server: got SRP _M packet in wrong state " << cstate
- << " from " << addr_s << ". Ignoring." << std::endl;
+ actionstream << "Server: got SRP _M packet in wrong state "
+ << cstate << " from " << addr_s
+ << ". Ignoring." << std::endl;
return;
}
if (client->chosen_mech != AUTH_MECHANISM_SRP &&
client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
actionstream << "Server: got SRP _M packet, while auth"
- << "is going on with mech " << client->chosen_mech
- << " from " << addr_s << " (wantSudo=" << wantSudo
- << "). Denying." << std::endl;
+ << "is going on with mech " << client->chosen_mech << " from "
+ << addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
if (wantSudo) {
DenySudoAccess(peer_id);
return;
std::string bytes_M;
*pkt >> bytes_M;
- if (srp_verifier_get_session_key_length((SRPVerifier *)client->auth_data) !=
- bytes_M.size()) {
+ if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
+ != bytes_M.size()) {
actionstream << "Server: User " << playername << " at " << addr_s
- << " sent bytes_M with invalid length " << bytes_M.size()
- << std::endl;
+ << " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
return;
}
unsigned char *bytes_HAMK = 0;
- srp_verifier_verify_session((SRPVerifier *)client->auth_data,
- (unsigned char *)bytes_M.c_str(), &bytes_HAMK);
+ srp_verifier_verify_session((SRPVerifier *) client->auth_data,
+ (unsigned char *)bytes_M.c_str(), &bytes_HAMK);
if (!bytes_HAMK) {
if (wantSudo) {
actionstream << "Server: User " << playername << " at " << addr_s
- << " tried to change their password, but supplied "
- "wrong"
- << " (SRP) password for authentication."
- << std::endl;
+ << " tried to change their password, but supplied wrong"
+ << " (SRP) password for authentication." << std::endl;
DenySudoAccess(peer_id);
return;
}
actionstream << "Server: User " << playername << " at " << addr_s
- << " supplied wrong password (auth mechanism: SRP)."
- << std::endl;
+ << " supplied wrong password (auth mechanism: SRP)." << std::endl;
m_script->on_authplayer(playername, addr_s, false);
DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD);
return;
std::string checkpwd; // not used, but needed for passing something
if (!m_script->getAuth(playername, &checkpwd, NULL)) {
- actionstream << "Server: " << playername
- << " cannot be authenticated (auth handler does not "
- "work?)"
- << std::endl;
+ actionstream << "Server: " << playername <<
+ " cannot be authenticated (auth handler does not work?)" <<
+ std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
*pkt >> channel_name;
session_t peer_id = pkt->getPeerId();
- NetworkPacket resp_pkt(
- TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(), peer_id);
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
+ 1 + 2 + channel_name.size(), peer_id);
// Send signal to client to notify join succeed or not
if (g_settings->getBool("enable_mod_channels") &&
m_modchannel_mgr->joinChannel(channel_name, peer_id)) {
- resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_OK;
- infostream << "Peer " << peer_id << " joined channel " << channel_name
- << std::endl;
- } else {
+ resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
+ infostream << "Peer " << peer_id << " joined channel " <<
+ channel_name << std::endl;
+ }
+ else {
resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
- infostream << "Peer " << peer_id << " tried to join channel "
- << channel_name << ", but was already registered."
- << std::endl;
+ infostream << "Peer " << peer_id << " tried to join channel " <<
+ channel_name << ", but was already registered." << std::endl;
}
resp_pkt << channel_name;
Send(&resp_pkt);
*pkt >> channel_name;
session_t peer_id = pkt->getPeerId();
- NetworkPacket resp_pkt(
- TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(), peer_id);
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
+ 1 + 2 + channel_name.size(), peer_id);
// Send signal to client to notify join succeed or not
if (g_settings->getBool("enable_mod_channels") &&
m_modchannel_mgr->leaveChannel(channel_name, peer_id)) {
resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
- infostream << "Peer " << peer_id << " left channel " << channel_name
- << std::endl;
+ infostream << "Peer " << peer_id << " left channel " << channel_name <<
+ std::endl;
} else {
- resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_FAILURE;
- infostream << "Peer " << peer_id << " left channel " << channel_name
- << ", but was not registered." << std::endl;
+ resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
+ infostream << "Peer " << peer_id << " left channel " << channel_name <<
+ ", but was not registered." << std::endl;
}
resp_pkt << channel_name;
Send(&resp_pkt);
*pkt >> channel_name >> channel_msg;
session_t peer_id = pkt->getPeerId();
- verbosestream << "Mod channel message received from peer " << peer_id
- << " on channel " << channel_name << " message: " << channel_msg
- << std::endl;
+ verbosestream << "Mod channel message received from peer " << peer_id <<
+ " on channel " << channel_name << " message: " << channel_msg <<
+ std::endl;
// If mod channels are not enabled, discard message
if (!g_settings->getBool("enable_mod_channels")) {
// If channel not registered, signal it and ignore message
if (!m_modchannel_mgr->channelRegistered(channel_name)) {
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
- 1 + 2 + channel_name.size(), peer_id);
+ 1 + 2 + channel_name.size(), peer_id);
resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
Send(&resp_pkt);
return;