51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "chatmessage.h"
#include "server.h"
#include "log.h"
-
-#include "content_abm.h"
-#include "content_sao.h"
#include "emerge.h"
+#include "mapblock.h"
+#include "modchannels.h"
#include "nodedef.h"
-#include "player.h"
+#include "remoteplayer.h"
#include "rollback_interface.h"
-#include "scripting_game.h"
+#include "scripting_server.h"
#include "settings.h"
#include "tool.h"
#include "version.h"
+#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
+#include "server/player_sao.h"
+#include "server/serverinventorymgr.h"
#include "util/auth.h"
#include "util/base64.h"
#include "util/pointedthing.h"
if(pkt->getSize() < 1)
return;
- RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
+ session_t peer_id = pkt->getPeerId();
+ RemoteClient *client = getClient(peer_id, CS_Created);
+ Address addr;
std::string addr_s;
try {
- Address address = getPeerAddress(pkt->getPeerId());
- addr_s = address.serializeString();
- }
- catch (con::PeerNotFoundException &e) {
+ addr = m_con->GetPeerAddress(peer_id);
+ addr_s = addr.serializeString();
+ } catch (con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
* respond for some time, your server was overloaded or
* things like that.
*/
- infostream << "Server::ProcessData(): Canceling: peer "
- << pkt->getPeerId() << " not found" << std::endl;
+ infostream << "Server::ProcessData(): Canceling: peer " << peer_id <<
+ " not found" << std::endl;
return;
}
- // If net_proto_version is set, this client has already been handled
if (client->getState() > CS_Created) {
- verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
- << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
+ verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
+ addr_s << " (peer_id=" << peer_id << ")" << std::endl;
return;
}
- verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
- << pkt->getPeerId() << ")" << std::endl;
+ client->setCachedAddress(addr);
+
+ verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
+ " (peer_id=" << peer_id << ")" << std::endl;
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now
if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
- infostream << "Server: Not allowing another client (" << addr_s
- << ") to connect in simple singleplayer mode" << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER);
+ infostream << "Server: Not allowing another client (" << addr_s <<
+ ") to connect in simple singleplayer mode" << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
return;
}
depl_serial_v = SER_FMT_VER_INVALID;
if (depl_serial_v == SER_FMT_VER_INVALID) {
- actionstream << "Server: A mismatched client tried to connect from "
- << addr_s << std::endl;
- infostream<<"Server: Cannot negotiate serialization version with "
- << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
+ actionstream << "Server: A mismatched client tried to connect from " <<
+ addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
return;
}
client->net_proto_version = net_proto_version;
- // On this handler at least protocol version 25 is required
- if (net_proto_version < 25 ||
+ if ((g_settings->getBool("strict_protocol_version_checking") &&
+ net_proto_version != LATEST_PROTOCOL_VERSION) ||
net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
- actionstream << "Server: A mismatched client tried to connect from "
- << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
+ actionstream << "Server: A mismatched client tried to connect from " <<
+ addr_s << " proto_max=" << (int)max_net_proto_version << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
return;
}
- if (g_settings->getBool("strict_protocol_version_checking")) {
- if (net_proto_version != LATEST_PROTOCOL_VERSION) {
- actionstream << "Server: A mismatched (strict) client tried to "
- << "connect from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
- return;
- }
- }
-
/*
Validate player name
*/
size_t pns = playerName.size();
if (pns == 0 || pns > PLAYERNAME_SIZE) {
- actionstream << "Server: Player with "
- << ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty")
- << " name tried to connect from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
+ actionstream << "Server: Player with " <<
+ ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") <<
+ " name tried to connect from " << addr_s << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
return;
}
- if (string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS) == false) {
- actionstream << "Server: Player with an invalid name "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
+ if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
+ actionstream << "Server: Player with an invalid name tried to connect "
+ "from " << addr_s << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
return;
}
- m_clients.setPlayerName(pkt->getPeerId(), playername);
+ RemotePlayer *player = m_env->getPlayer(playername);
+
+ // If player is already connected, cancel
+ if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
+ actionstream << "Server: Player with name \"" << playername <<
+ "\" tried to connect, but player with same name is already connected" << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
+ return;
+ }
+
+ m_clients.setPlayerName(peer_id, playername);
//TODO (later) case insensitivity
std::string legacyPlayerNameCasing = playerName;
if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
- actionstream << "Server: Player with the name \"singleplayer\" "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
+ actionstream << "Server: Player with the name \"singleplayer\" tried "
+ "to connect from " << addr_s << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
return;
}
{
std::string reason;
if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
- actionstream << "Server: Player with the name \"" << playerName << "\" "
- << "tried to connect from " << addr_s << " "
- << "but it was disallowed for the following reason: "
- << reason << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING,
- reason.c_str());
+ actionstream << "Server: Player with the name \"" << playerName <<
+ "\" tried to connect from " << addr_s <<
+ " but it was disallowed for the following reason: " << reason <<
+ std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
return;
}
}
- infostream << "Server: New connection: \"" << playerName << "\" from "
- << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
+ infostream << "Server: New connection: \"" << playerName << "\" from " <<
+ addr_s << " (peer_id=" << peer_id << ")" << std::endl;
// Enforce user limit.
- // Don't enforce for users that have some admin right
- if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
- !checkPriv(playername, "server") &&
- !checkPriv(playername, "ban") &&
- !checkPriv(playername, "privs") &&
- !checkPriv(playername, "password") &&
- playername != g_settings->get("name")) {
- actionstream << "Server: " << playername << " tried to join from "
- << addr_s << ", but there" << " are already max_users="
- << g_settings->getU16("max_users") << " players." << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS);
+ // Don't enforce for users that have some admin right or mod permits it.
+ if (m_clients.isUserLimitReached() &&
+ playername != g_settings->get("name") &&
+ !m_script->can_bypass_userlimit(playername, addr_s)) {
+ actionstream << "Server: " << playername << " tried to join from " <<
+ addr_s << ", but there are already max_users=" <<
+ g_settings->getU16("max_users") << " players." << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS);
return;
}
auth_mechs |= AUTH_MECHANISM_SRP;
client->enc_pwd = encpwd;
} else {
- actionstream << "User " << playername
- << " tried to log in, but password field"
- << " was invalid (unknown mechcode)." << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
+ actionstream << "User " << playername << " tried to log in, "
+ "but password field was invalid (unknown mechcode)." <<
+ std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
} else if (base64_is_valid(encpwd)) {
auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
client->enc_pwd = encpwd;
} else {
- actionstream << "User " << playername
- << " tried to log in, but password field"
- << " was invalid (invalid base64)." << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
+ actionstream << "User " << playername << " tried to log in, but "
+ "password field was invalid (invalid base64)." << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
} else {
verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
<< auth_mechs << std::endl;
- NetworkPacket resp_pkt(TOCLIENT_HELLO, 1 + 4
- + legacyPlayerNameCasing.size(), pkt->getPeerId());
+ NetworkPacket resp_pkt(TOCLIENT_HELLO,
+ 1 + 4 + legacyPlayerNameCasing.size(), peer_id);
u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
client->allowed_auth_mechs = auth_mechs;
client->setDeployedCompressionMode(depl_compress_mode);
- m_clients.event(pkt->getPeerId(), CSE_Hello);
+ m_clients.event(peer_id, CSE_Hello);
}
-void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
+void Server::handleCommand_Init2(NetworkPacket* pkt)
{
- // [0] u8 SER_FMT_VER_HIGHEST_READ
- // [1] u8[20] player_name
- // [21] u8[28] password <--- can be sent without this, from old versions
+ session_t peer_id = pkt->getPeerId();
+ verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl;
- if (pkt->getSize() < 1+PLAYERNAME_SIZE)
- return;
-
- RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
+ m_clients.event(peer_id, CSE_GotInit2);
+ u16 protocol_version = m_clients.getProtocolVersion(peer_id);
- std::string addr_s;
- try {
- Address address = getPeerAddress(pkt->getPeerId());
- addr_s = address.serializeString();
- }
- catch (con::PeerNotFoundException &e) {
- /*
- * no peer for this packet found
- * most common reason is peer timeout, e.g. peer didn't
- * respond for some time, your server was overloaded or
- * things like that.
- */
- infostream << "Server::ProcessData(): Canceling: peer "
- << pkt->getPeerId() << " not found" << std::endl;
- return;
- }
-
- // If net_proto_version is set, this client has already been handled
- if (client->getState() > CS_Created) {
- verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
- << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
- return;
- }
-
- verbosestream << "Server: Got TOSERVER_INIT_LEGACY from " << addr_s << " (peer_id="
- << pkt->getPeerId() << ")" << std::endl;
-
- // Do not allow multiple players in simple singleplayer mode.
- // This isn't a perfect way to do it, but will suffice for now
- if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
- infostream << "Server: Not allowing another client (" << addr_s
- << ") to connect in simple singleplayer mode" << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode.");
- return;
- }
-
- // First byte after command is maximum supported
- // serialization version
- u8 client_max;
-
- *pkt >> client_max;
-
- u8 our_max = SER_FMT_VER_HIGHEST_READ;
- // Use the highest version supported by both
- int deployed = std::min(client_max, our_max);
- // If it's lower than the lowest supported, give up.
- if (deployed < SER_FMT_VER_LOWEST_READ)
- deployed = SER_FMT_VER_INVALID;
-
- if (deployed == SER_FMT_VER_INVALID) {
- actionstream << "Server: A mismatched client tried to connect from "
- << addr_s << std::endl;
- infostream<<"Server: Cannot negotiate serialization version with "
- << addr_s << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
- L"Your client's version is not supported.\n"
- L"Server version is ")
- + utf8_to_wide(g_version_string) + L"."
- );
- return;
- }
-
- client->setPendingSerializationVersion(deployed);
+ std::string lang;
+ if (pkt->getSize() > 0)
+ *pkt >> lang;
/*
- Read and check network protocol version
+ Send some initialization data
*/
- u16 min_net_proto_version = 0;
- if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
- min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
-
- // Use same version as minimum and maximum if maximum version field
- // doesn't exist (backwards compatibility)
- u16 max_net_proto_version = min_net_proto_version;
- if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
- max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
-
- // Start with client's maximum version
- u16 net_proto_version = max_net_proto_version;
-
- // Figure out a working version if it is possible at all
- if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
- min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
- // If maximum is larger than our maximum, go with our maximum
- if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
- net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
- // Else go with client's maximum
- else
- net_proto_version = max_net_proto_version;
- }
-
- // The client will send up to date init packet, ignore this one
- if (net_proto_version >= 25)
- return;
-
- verbosestream << "Server: " << addr_s << ": Protocol version: min: "
- << min_net_proto_version << ", max: " << max_net_proto_version
- << ", chosen: " << net_proto_version << std::endl;
-
- client->net_proto_version = net_proto_version;
+ infostream << "Server: Sending content to " << getPlayerName(peer_id) <<
+ std::endl;
- if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
- net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
- actionstream << "Server: A mismatched client tried to connect from "
- << addr_s << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
- L"Your client's version is not supported.\n"
- L"Server version is ")
- + utf8_to_wide(g_version_string) + L",\n"
- + L"server's PROTOCOL_VERSION is "
- + utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
- + L"..."
- + utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
- + L", client's PROTOCOL_VERSION is "
- + utf8_to_wide(itos(min_net_proto_version))
- + L"..."
- + utf8_to_wide(itos(max_net_proto_version))
- );
- return;
- }
-
- if (g_settings->getBool("strict_protocol_version_checking")) {
- if (net_proto_version != LATEST_PROTOCOL_VERSION) {
- actionstream << "Server: A mismatched (strict) client tried to "
- << "connect from " << addr_s << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
- L"Your client's version is not supported.\n"
- L"Server version is ")
- + utf8_to_wide(g_version_string) + L",\n"
- + L"server's PROTOCOL_VERSION (strict) is "
- + utf8_to_wide(itos(LATEST_PROTOCOL_VERSION))
- + L", client's PROTOCOL_VERSION is "
- + utf8_to_wide(itos(min_net_proto_version))
- + L"..."
- + utf8_to_wide(itos(max_net_proto_version))
- );
- return;
- }
- }
+ // Send item definitions
+ SendItemDef(peer_id, m_itemdef, protocol_version);
- /*
- Set up player
- */
- char playername[PLAYERNAME_SIZE];
- unsigned int playername_length = 0;
- for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
- playername[playername_length] = pkt->getChar(1+playername_length);
- if (pkt->getChar(1+playername_length) == 0)
- break;
- }
-
- if (playername_length == PLAYERNAME_SIZE) {
- actionstream << "Server: Player with name exceeding max length "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Name too long");
- return;
- }
+ // Send node definitions
+ SendNodeDef(peer_id, m_nodedef, protocol_version);
+ m_clients.event(peer_id, CSE_SetDefinitionsSent);
- if (playername[0]=='\0') {
- actionstream << "Server: Player with an empty name "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Empty name");
- return;
- }
+ // Send media announcement
+ sendMediaAnnouncement(peer_id, lang);
- if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) {
- actionstream << "Server: Player with an invalid name "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters");
- return;
- }
+ RemoteClient *client = getClient(peer_id, CS_InitDone);
- if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
- actionstream << "Server: Player with the name \"singleplayer\" "
- << "tried to connect from " << addr_s << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed");
- return;
- }
+ // Keep client language for server translations
+ client->setLangCode(lang);
+ // Send active objects
{
- std::string reason;
- if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
- actionstream << "Server: Player with the name \"" << playername << "\" "
- << "tried to connect from " << addr_s << " "
- << "but it was disallowed for the following reason: "
- << reason << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), utf8_to_wide(reason.c_str()));
- return;
- }
- }
-
- infostream<<"Server: New connection: \""<<playername<<"\" from "
- <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
-
- // Get password
- char given_password[PASSWORD_SIZE];
- if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
- // old version - assume blank password
- given_password[0] = 0;
+ PlayerSAO *sao = getPlayerSAO(peer_id);
+ if (sao)
+ SendActiveObjectRemoveAdd(client, sao);
}
- else {
- for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
- given_password[i] = pkt->getChar(21 + i);
- }
- given_password[PASSWORD_SIZE - 1] = 0;
- }
-
- if (!base64_is_valid(given_password)) {
- actionstream << "Server: " << playername
- << " supplied invalid password hash" << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash");
- return;
- }
-
- // Enforce user limit.
- // Don't enforce for users that have some admin right
- if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
- !checkPriv(playername, "server") &&
- !checkPriv(playername, "ban") &&
- !checkPriv(playername, "privs") &&
- !checkPriv(playername, "password") &&
- playername != g_settings->get("name")) {
- actionstream << "Server: " << playername << " tried to join, but there"
- << " are already max_users="
- << g_settings->getU16("max_users") << " players." << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Too many users.");
- return;
- }
-
- std::string checkpwd; // Password hash to check against
- bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
- // If no authentication info exists for user, create it
- if (!has_auth) {
- if (!isSingleplayer() &&
- g_settings->getBool("disallow_empty_password") &&
- std::string(given_password) == "") {
- actionstream << "Server: " << playername
- << " supplied empty password" << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are "
- L"disallowed. Set a password and try again.");
- return;
- }
- std::string raw_default_password =
- g_settings->get("default_password");
- std::string initial_password =
- translate_password(playername, raw_default_password);
-
- // If default_password is empty, allow any initial password
- if (raw_default_password.length() == 0)
- initial_password = given_password;
-
- m_script->createAuth(playername, initial_password);
- }
-
- has_auth = m_script->getAuth(playername, &checkpwd, NULL);
-
- if (!has_auth) {
- actionstream << "Server: " << playername << " cannot be authenticated"
- << " (auth handler does not work?)" << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login");
- return;
- }
-
- if (given_password != checkpwd) {
- actionstream << "Server: User " << playername
- << " at " << addr_s
- << " supplied wrong password (auth mechanism: legacy)."
- << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password");
- return;
- }
-
- RemotePlayer *player =
- static_cast<RemotePlayer*>(m_env->getPlayer(playername));
-
- if (player && player->peer_id != 0) {
- actionstream << "Server: " << playername << ": Failed to emerge player"
- << " (player allocated to an another client)" << std::endl;
- DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
- L"name. If your client closed unexpectedly, try again in "
- L"a minute.");
- }
-
- m_clients.setPlayerName(pkt->getPeerId(), playername);
-
- /*
- Answer with a TOCLIENT_INIT
- */
-
- NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4,
- pkt->getPeerId());
-
- resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS)
- << (u64) m_env->getServerMap().getSeed()
- << g_settings->getFloat("dedicated_server_step");
-
- Send(&resp_pkt);
- m_clients.event(pkt->getPeerId(), CSE_InitLegacy);
-}
-
-void Server::handleCommand_Init2(NetworkPacket* pkt)
-{
- verbosestream << "Server: Got TOSERVER_INIT2 from "
- << pkt->getPeerId() << std::endl;
-
- m_clients.event(pkt->getPeerId(), CSE_GotInit2);
- u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
-
-
- ///// begin compatibility code
- PlayerSAO* playersao = NULL;
- if (protocol_version <= 22) {
- playersao = StageTwoClientInit(pkt->getPeerId());
-
- if (playersao == NULL) {
- actionstream
- << "TOSERVER_INIT2 stage 2 client init failed for peer "
- << pkt->getPeerId() << std::endl;
- return;
- }
- }
- ///// end compatibility code
-
- /*
- Send some initialization data
- */
-
- infostream << "Server: Sending content to "
- << getPlayerName(pkt->getPeerId()) << std::endl;
+ // Send detached inventories
+ sendDetachedInventories(peer_id, false);
// Send player movement settings
- SendMovement(pkt->getPeerId());
-
- // Send item definitions
- SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
-
- // Send node definitions
- SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
-
- m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
-
- // Send media announcement
- sendMediaAnnouncement(pkt->getPeerId());
-
- // Send detached inventories
- sendDetachedInventories(pkt->getPeerId());
+ SendMovement(peer_id);
// Send time of day
u16 time = m_env->getTimeOfDay();
float time_speed = g_settings->getFloat("time_speed");
- SendTimeOfDay(pkt->getPeerId(), time, time_speed);
+ SendTimeOfDay(peer_id, time, time_speed);
- ///// begin compatibility code
- if (protocol_version <= 22) {
- m_clients.event(pkt->getPeerId(), CSE_SetClientReady);
- m_script->on_joinplayer(playersao);
- }
- ///// end compatibility code
+ SendCSMRestrictionFlags(peer_id);
// Warnings about protocol version can be issued here
- if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
- SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
- L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
+ if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
+ L"WITH THIS SERVER!"));
}
}
*pkt >> numfiles;
- infostream << "Sending " << numfiles << " files to "
- << getPlayerName(pkt->getPeerId()) << std::endl;
+ session_t peer_id = pkt->getPeerId();
+ infostream << "Sending " << numfiles << " files to " <<
+ getPlayerName(peer_id) << std::endl;
verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
for (u16 i = 0; i < numfiles; i++) {
<< name << std::endl;
}
- sendRequestedMedia(pkt->getPeerId(), tosend);
-}
-
-void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt)
-{
+ sendRequestedMedia(peer_id, tosend);
}
void Server::handleCommand_ClientReady(NetworkPacket* pkt)
{
- u16 peer_id = pkt->getPeerId();
- u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;
-
- // clients <= protocol version 22 did not send ready message,
- // they're already initialized
- if (peer_proto_ver <= 22) {
- infostream << "Client sent message not expected by a "
- << "client using protocol version <= 22,"
- << "disconnecting peer_id: " << peer_id << std::endl;
- m_con.DisconnectPeer(peer_id);
- return;
- }
+ session_t peer_id = pkt->getPeerId();
PlayerSAO* playersao = StageTwoClientInit(peer_id);
if (playersao == NULL) {
- actionstream
- << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
- << peer_id << std::endl;
- m_con.DisconnectPeer(peer_id);
+ errorstream << "TOSERVER_CLIENT_READY stage 2 client init failed "
+ "peer_id=" << peer_id << std::endl;
+ DisconnectPeer(peer_id);
return;
}
if (pkt->getSize() < 8) {
- errorstream
- << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
- << peer_id << std::endl;
- m_con.DisconnectPeer(peer_id);
+ errorstream << "TOSERVER_CLIENT_READY client sent inconsistent data, "
+ "disconnecting peer_id: " << peer_id << std::endl;
+ DisconnectPeer(peer_id);
return;
}
std::string full_ver;
*pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
- m_clients.setClientVersion(
- peer_id, major_ver, minor_ver, patch_ver,
- full_ver);
+ m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver,
+ full_ver);
+
+ if (pkt->getRemainingBytes() >= 2)
+ *pkt >> playersao->getPlayer()->formspec_version;
+ const std::vector<std::string> &players = m_clients.getPlayerNames();
+ NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
+ list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
+ for (const std::string &player: players) {
+ list_pkt << player;
+ }
+ m_clients.send(peer_id, 0, &list_pkt, true);
+
+ NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
+ // (u16) 1 + std::string represents a pseudo vector serialization representation
+ notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
+ m_clients.sendToAll(¬ice_pkt);
m_clients.event(peer_id, CSE_SetClientReady);
- m_script->on_joinplayer(playersao);
+
+ s64 last_login;
+ m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
+ m_script->on_joinplayer(playersao, last_login);
+
+ // Send shutdown timer if shutdown has been scheduled
+ if (m_shutdown_state.isTimerRunning()) {
+ SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage());
+ }
}
void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
u8 count;
*pkt >> count;
- RemoteClient *client = getClient(pkt->getPeerId());
-
if ((s16)pkt->getSize() < 1 + (int)count * 6) {
throw con::InvalidIncomingDataException
("GOTBLOCKS length is too short");
}
+ m_clients.lock();
+ RemoteClient *client = m_clients.lockedGetClientNoEx(pkt->getPeerId());
+
for (u16 i = 0; i < count; i++) {
v3s16 p;
*pkt >> p;
client->GotBlock(p);
}
+ m_clients.unlock();
}
void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
NetworkPacket *pkt)
{
- if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4)
+ if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
return;
v3s32 ps, ss;
*pkt >> f32pitch;
*pkt >> f32yaw;
- f32 pitch = (f32)f32pitch / 100.0;
- f32 yaw = (f32)f32yaw / 100.0;
+ f32 pitch = (f32)f32pitch / 100.0f;
+ f32 yaw = (f32)f32yaw / 100.0f;
u32 keyPressed = 0;
// default behavior (in case an old client doesn't send these)
- f32 fov = (72.0*M_PI/180) * 4./3.;
+ f32 fov = 0;
u8 wanted_range = 0;
- if (pkt->getRemainingBytes() >= 4)
- *pkt >> keyPressed;
- if (pkt->getRemainingBytes() >= 1) {
- *pkt >> f32fov;
- fov = (f32)f32fov / 80.0;
- }
- if (pkt->getRemainingBytes() >= 1)
- *pkt >> wanted_range;
+ *pkt >> keyPressed;
+ *pkt >> f32fov;
+ fov = (f32)f32fov / 80.0f;
+ *pkt >> wanted_range;
- v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
- v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
+ v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
+ v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
pitch = modulo360f(pitch);
- yaw = modulo360f(yaw);
+ yaw = wrapDegrees_0_360(yaw);
- playersao->setBasePosition(position);
- player->setSpeed(speed);
- playersao->setPitch(pitch);
- playersao->setYaw(yaw);
+ if (!playersao->isAttached()) {
+ // Only update player positions when moving freely
+ // to not interfere with attachment handling
+ playersao->setBasePosition(position);
+ player->setSpeed(speed);
+ }
+ playersao->setLookPitch(pitch);
+ playersao->setPlayerYaw(yaw);
playersao->setFov(fov);
playersao->setWantedRange(wanted_range);
+
player->keyPressed = keyPressed;
- player->control.up = (keyPressed & 1);
- player->control.down = (keyPressed & 2);
- player->control.left = (keyPressed & 4);
- player->control.right = (keyPressed & 8);
- player->control.jump = (keyPressed & 16);
- player->control.aux1 = (keyPressed & 32);
- player->control.sneak = (keyPressed & 64);
- player->control.LMB = (keyPressed & 128);
- player->control.RMB = (keyPressed & 256);
+ player->control.up = (keyPressed & (0x1 << 0));
+ player->control.down = (keyPressed & (0x1 << 1));
+ player->control.left = (keyPressed & (0x1 << 2));
+ player->control.right = (keyPressed & (0x1 << 3));
+ player->control.jump = (keyPressed & (0x1 << 4));
+ player->control.aux1 = (keyPressed & (0x1 << 5));
+ player->control.sneak = (keyPressed & (0x1 << 6));
+ player->control.dig = (keyPressed & (0x1 << 7));
+ player->control.place = (keyPressed & (0x1 << 8));
+ player->control.zoom = (keyPressed & (0x1 << 9));
if (playersao->checkMovementCheat()) {
// Call callbacks
void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
{
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
+ session_t peer_id = pkt->getPeerId();
+ RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
{
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
+ session_t peer_id = pkt->getPeerId();
+ RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
<< std::endl;
std::istringstream is(datastring, std::ios_base::binary);
// Create an action
- InventoryAction *a = InventoryAction::deSerialize(is);
- if (a == NULL) {
+ std::unique_ptr<InventoryAction> a(InventoryAction::deSerialize(is));
+ if (!a) {
infostream << "TOSERVER_INVENTORY_ACTION: "
<< "InventoryAction::deSerialize() returned NULL"
<< std::endl;
where the client made a bad prediction.
*/
+ const bool player_has_interact = checkPriv(player->getName(), "interact");
+
+ auto check_inv_access = [player, player_has_interact, this] (
+ const InventoryLocation &loc) -> bool {
+
+ // Players without interact may modify their own inventory
+ if (!player_has_interact && loc.type != InventoryLocation::PLAYER) {
+ infostream << "Cannot modify foreign inventory: "
+ << "No interact privilege" << std::endl;
+ return false;
+ }
+
+ switch (loc.type) {
+ case InventoryLocation::CURRENT_PLAYER:
+ // Only used internally on the client, never sent
+ return false;
+ case InventoryLocation::PLAYER:
+ // Allow access to own inventory in all cases
+ return loc.name == player->getName();
+ case InventoryLocation::NODEMETA:
+ {
+ // Check for out-of-range interaction
+ v3f node_pos = intToFloat(loc.p, BS);
+ v3f player_pos = player->getPlayerSAO()->getEyePosition();
+ f32 d = player_pos.getDistanceFrom(node_pos);
+ return checkInteractDistance(player, d, "inventory");
+ }
+ case InventoryLocation::DETACHED:
+ return getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName());
+ default:
+ return false;
+ }
+ };
+
/*
Handle restrictions and special cases of the move action
*/
- if (a->getType() == IACTION_MOVE) {
- IMoveAction *ma = (IMoveAction*)a;
+ if (a->getType() == IAction::Move) {
+ IMoveAction *ma = (IMoveAction*)a.get();
ma->from_inv.applyCurrentPlayer(player->getName());
ma->to_inv.applyCurrentPlayer(player->getName());
- setInventoryModified(ma->from_inv, false);
- setInventoryModified(ma->to_inv, false);
-
- bool from_inv_is_current_player =
- (ma->from_inv.type == InventoryLocation::PLAYER) &&
- (ma->from_inv.name == player->getName());
+ m_inventory_mgr->setInventoryModified(ma->from_inv);
+ if (ma->from_inv != ma->to_inv)
+ m_inventory_mgr->setInventoryModified(ma->to_inv);
- bool to_inv_is_current_player =
- (ma->to_inv.type == InventoryLocation::PLAYER) &&
- (ma->to_inv.name == player->getName());
+ if (!check_inv_access(ma->from_inv) ||
+ !check_inv_access(ma->to_inv))
+ return;
/*
Disable moving items out of craftpreview
<< (ma->from_inv.dump()) << ":" << ma->from_list
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
<< " because src is " << ma->from_list << std::endl;
- delete a;
return;
}
<< (ma->from_inv.dump()) << ":" << ma->from_list
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
<< " because dst is " << ma->to_list << std::endl;
- delete a;
- return;
- }
-
- // Disallow moving items in elsewhere than player's inventory
- // if not allowed to interact
- if (!checkPriv(player->getName(), "interact") &&
- (!from_inv_is_current_player ||
- !to_inv_is_current_player)) {
- infostream << "Cannot move outside of player's inventory: "
- << "No interact privilege" << std::endl;
- delete a;
return;
}
}
/*
Handle restrictions and special cases of the drop action
*/
- else if (a->getType() == IACTION_DROP) {
- IDropAction *da = (IDropAction*)a;
+ else if (a->getType() == IAction::Drop) {
+ IDropAction *da = (IDropAction*)a.get();
da->from_inv.applyCurrentPlayer(player->getName());
- setInventoryModified(da->from_inv, false);
+ m_inventory_mgr->setInventoryModified(da->from_inv);
/*
Disable dropping items out of craftpreview
infostream << "Ignoring IDropAction from "
<< (da->from_inv.dump()) << ":" << da->from_list
<< " because src is " << da->from_list << std::endl;
- delete a;
return;
}
// Disallow dropping items if not allowed to interact
- if (!checkPriv(player->getName(), "interact")) {
- delete a;
+ if (!player_has_interact || !check_inv_access(da->from_inv))
+ return;
+
+ // Disallow dropping items if dead
+ if (playersao->isDead()) {
+ infostream << "Ignoring IDropAction from "
+ << (da->from_inv.dump()) << ":" << da->from_list
+ << " because player is dead." << std::endl;
return;
}
}
/*
Handle restrictions and special cases of the craft action
*/
- else if (a->getType() == IACTION_CRAFT) {
- ICraftAction *ca = (ICraftAction*)a;
+ else if (a->getType() == IAction::Craft) {
+ ICraftAction *ca = (ICraftAction*)a.get();
ca->craft_inv.applyCurrentPlayer(player->getName());
- setInventoryModified(ca->craft_inv, false);
-
- //bool craft_inv_is_current_player =
- // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
- // (ca->craft_inv.name == player->getName());
+ m_inventory_mgr->setInventoryModified(ca->craft_inv);
// Disallow crafting if not allowed to interact
- if (!checkPriv(player->getName(), "interact")) {
+ if (!player_has_interact) {
infostream << "Cannot craft: "
<< "No interact privilege" << std::endl;
- delete a;
return;
}
+
+ if (!check_inv_access(ca->craft_inv))
+ return;
+ } else {
+ // Unknown action. Ignored.
+ return;
}
// Do the action
- a->apply(this, playersao, this);
- // Eat the action
- delete a;
-
- SendInventory(playersao);
+ a->apply(m_inventory_mgr.get(), playersao, this);
}
void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
{
- /*
- u16 command
- u16 length
- wstring message
- */
- u16 len;
- *pkt >> len;
-
std::wstring message;
- for (u16 i = 0; i < len; i++) {
- u16 tmp_wchar;
- *pkt >> tmp_wchar;
+ *pkt >> message;
- message += (wchar_t)tmp_wchar;
- }
-
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
+ session_t peer_id = pkt->getPeerId();
+ RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
- // Get player name of this client
std::string name = player->getName();
- std::wstring wname = narrow_to_wide(name);
- std::wstring answer_to_sender = handleChat(name, wname, message,
- true, dynamic_cast<RemotePlayer *>(player));
+ std::wstring answer_to_sender = handleChat(name, message, true, player);
if (!answer_to_sender.empty()) {
// Send the answer to sender
- SendChatMessage(pkt->getPeerId(), answer_to_sender);
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ answer_to_sender));
}
}
void Server::handleCommand_Damage(NetworkPacket* pkt)
{
- u8 damage;
+ u16 damage;
*pkt >> damage;
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
+ session_t peer_id = pkt->getPeerId();
+ RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
- if (g_settings->getBool("enable_damage")) {
+ if (!playersao->isImmortal()) {
+ if (playersao->isDead()) {
+ verbosestream << "Server::ProcessData(): Info: "
+ "Ignoring damage as player " << player->getName()
+ << " is already dead." << std::endl;
+ return;
+ }
+
actionstream << player->getName() << " damaged by "
<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
<< std::endl;
- playersao->setHP(playersao->getHP() - damage);
- SendPlayerHPOrDie(playersao);
- }
-}
-
-void Server::handleCommand_Breath(NetworkPacket* pkt)
-{
- u16 breath;
-
- *pkt >> breath;
-
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
-
- if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
-
- PlayerSAO *playersao = player->getPlayerSAO();
- if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- /*
- * If player is dead, we don't need to update the breath
- * He is dead !
- */
- if (playersao->isDead()) {
- verbosestream << "TOSERVER_BREATH: " << player->getName()
- << " is dead. Ignoring packet";
- return;
- }
-
- playersao->setBreath(breath);
- SendPlayerBreath(pkt->getPeerId());
-}
-
-void Server::handleCommand_Password(NetworkPacket* pkt)
-{
- if (pkt->getSize() != PASSWORD_SIZE * 2)
- return;
-
- std::string oldpwd;
- std::string newpwd;
-
- // Deny for clients using the new protocol
- RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
- if (client->net_proto_version >= 25) {
- infostream << "Server::handleCommand_Password(): Denying change: "
- << " Client protocol version for peer_id=" << pkt->getPeerId()
- << " too new!" << std::endl;
- return;
- }
-
- for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
- char c = pkt->getChar(i);
- if (c == 0)
- break;
- oldpwd += c;
- }
-
- for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
- char c = pkt->getChar(PASSWORD_SIZE + i);
- if (c == 0)
- break;
- newpwd += c;
- }
-
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
- if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
- return;
- }
-
- if (!base64_is_valid(newpwd)) {
- infostream<<"Server: " << player->getName() <<
- " supplied invalid password hash" << std::endl;
- // Wrong old password supplied!!
- SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
- return;
- }
-
- infostream << "Server: Client requests a password change from "
- << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
-
- std::string playername = player->getName();
-
- std::string checkpwd;
- m_script->getAuth(playername, &checkpwd, NULL);
-
- if (oldpwd != checkpwd) {
- infostream << "Server: invalid old password" << std::endl;
- // Wrong old password supplied!!
- SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
- return;
- }
-
- bool success = m_script->setPassword(playername, newpwd);
- if (success) {
- actionstream << player->getName() << " changes password" << std::endl;
- SendChatMessage(pkt->getPeerId(), L"Password change successful.");
- } else {
- actionstream << player->getName() << " tries to change password but "
- << "it fails" << std::endl;
- SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
+ PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
+ playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
+ SendPlayerHPOrDie(playersao, reason);
}
}
if (pkt->getSize() < 2)
return;
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
+ session_t peer_id = pkt->getPeerId();
+ RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
*pkt >> item;
- playersao->setWieldIndex(item);
+ if (item >= player->getHotbarItemcount()) {
+ actionstream << "Player: " << player->getName()
+ << " tried to access item=" << item
+ << " out of hotbar_itemcount="
+ << player->getHotbarItemcount()
+ << "; ignoring." << std::endl;
+ return;
+ }
+
+ playersao->getPlayer()->setWieldIndex(item);
}
void Server::handleCommand_Respawn(NetworkPacket* pkt)
{
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
+ session_t peer_id = pkt->getPeerId();
+ RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
if (!playersao->isDead())
return;
- RespawnPlayer(pkt->getPeerId());
+ RespawnPlayer(peer_id);
actionstream << player->getName() << " respawns at "
<< PP(playersao->getBasePosition() / BS) << std::endl;
// the previous addition has been successfully removed
}
-void Server::handleCommand_Interact(NetworkPacket* pkt)
+bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
+{
+ ItemStack selected_item, hand_item;
+ player->getWieldedItem(&selected_item, &hand_item);
+ f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
+ hand_item.getDefinition(m_itemdef));
+
+ // Cube diagonal * 1.5 for maximal supported node extents:
+ // sqrt(3) * 1.5 ≅ 2.6
+ if (d > max_d + 2.6f * BS) {
+ actionstream << "Player " << player->getName()
+ << " tried to access " << what
+ << " from too far: "
+ << "d=" << d << ", max_d=" << max_d
+ << "; ignoring." << std::endl;
+ // Call callbacks
+ m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
+ return false;
+ }
+ return true;
+}
+
+void Server::handleCommand_Interact(NetworkPacket *pkt)
{
/*
[0] u16 command
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
- actions:
- 0: start digging (from undersurface) or use
- 1: stop digging (all parameters ignored)
- 2: digging completed
- 3: place block or item (to abovesurface)
- 4: use item
*/
- u8 action;
+
+ InteractAction action;
u16 item_i;
- *pkt >> action;
+
+ *pkt >> (u8 &)action;
*pkt >> item_i;
+
std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
PointedThing pointed;
pointed.deSerialize(tmp_is);
verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
<< item_i << ", pointed=" << pointed.dump() << std::endl;
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
+ session_t peer_id = pkt->getPeerId();
+ RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
if (playersao->isDead()) {
- verbosestream << "TOSERVER_INTERACT: " << player->getName()
- << " is dead. Ignoring packet";
+ actionstream << "Server: " << player->getName()
+ << " tried to interact while dead; ignoring." << std::endl;
+ if (pointed.type == POINTEDTHING_NODE) {
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
+ client->SetBlockNotSent(blockpos);
+ }
+ // Call callbacks
+ m_script->on_cheat(playersao, "interacted_while_dead");
return;
}
v3f player_pos = playersao->getLastGoodPosition();
// Update wielded item
- playersao->setWieldIndex(item_i);
- // Get pointed to node (undefined if not POINTEDTYPE_NODE)
- v3s16 p_under = pointed.node_undersurface;
- v3s16 p_above = pointed.node_abovesurface;
+ if (item_i >= player->getHotbarItemcount()) {
+ actionstream << "Player: " << player->getName()
+ << " tried to access item=" << item_i
+ << " out of hotbar_itemcount="
+ << player->getHotbarItemcount()
+ << "; ignoring." << std::endl;
+ return;
+ }
+
+ playersao->getPlayer()->setWieldIndex(item_i);
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
ServerActiveObject *pointed_object = NULL;
}
- v3f pointed_pos_under = player_pos;
- v3f pointed_pos_above = player_pos;
- if (pointed.type == POINTEDTHING_NODE) {
- pointed_pos_under = intToFloat(p_under, BS);
- pointed_pos_above = intToFloat(p_above, BS);
- }
- else if (pointed.type == POINTEDTHING_OBJECT) {
- pointed_pos_under = pointed_object->getBasePosition();
- pointed_pos_above = pointed_pos_under;
- }
-
- /*
- Check that target is reasonably close
- (only when digging or placing things)
- */
- static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
- if ((action == 0 || action == 2 || action == 3) &&
- (enable_anticheat && !isSingleplayer())) {
- float d = player_pos.getDistanceFrom(pointed_pos_under);
- float max_d = BS * 14; // Just some large enough value
- if (d > max_d) {
- actionstream << "Player " << player->getName()
- << " tried to access " << pointed.dump()
- << " from too far: "
- << "d=" << d <<", max_d=" << max_d
- << ". ignoring." << std::endl;
- // Re-send block to revert change on client-side
- RemoteClient *client = getClient(pkt->getPeerId());
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- client->SetBlockNotSent(blockpos);
- // Call callbacks
- m_script->on_cheat(playersao, "interacted_too_far");
- // Do nothing else
- return;
- }
- }
-
/*
Make sure the player is allowed to do it
*/
if (!checkPriv(player->getName(), "interact")) {
- actionstream<<player->getName()<<" attempted to interact with "
- <<pointed.dump()<<" without 'interact' privilege"
- <<std::endl;
+ actionstream << player->getName() << " attempted to interact with " <<
+ pointed.dump() << " without 'interact' privilege" << std::endl;
+
+ if (pointed.type != POINTEDTHING_NODE)
+ return;
+
// Re-send block to revert change on client-side
- RemoteClient *client = getClient(pkt->getPeerId());
+ RemoteClient *client = getClient(peer_id);
// Digging completed -> under
- if (action == 2) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ if (action == INTERACT_DIGGING_COMPLETED) {
+ v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
client->SetBlockNotSent(blockpos);
}
// Placement -> above
- if (action == 3) {
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ else if (action == INTERACT_PLACE) {
+ v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
client->SetBlockNotSent(blockpos);
}
return;
}
+ /*
+ Check that target is reasonably close
+ */
+ static thread_local const bool enable_anticheat =
+ !g_settings->getBool("disable_anticheat");
+
+ if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
+ action == INTERACT_PLACE || action == INTERACT_USE) &&
+ enable_anticheat && !isSingleplayer()) {
+ v3f target_pos = player_pos;
+ if (pointed.type == POINTEDTHING_NODE) {
+ target_pos = intToFloat(pointed.node_undersurface, BS);
+ } else if (pointed.type == POINTEDTHING_OBJECT) {
+ if (playersao->getId() == pointed_object->getId()) {
+ actionstream << "Server: " << player->getName()
+ << " attempted to interact with themselves" << std::endl;
+ m_script->on_cheat(playersao, "interacted_with_self");
+ return;
+ }
+ target_pos = pointed_object->getBasePosition();
+ }
+ float d = playersao->getEyePosition().getDistanceFrom(target_pos);
+
+ if (!checkInteractDistance(player, d, pointed.dump())) {
+ if (pointed.type == POINTEDTHING_NODE) {
+ // Re-send block to revert change on client-side
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
+ client->SetBlockNotSent(blockpos);
+ }
+ return;
+ }
+ }
+
/*
If something goes wrong, this player is to blame
*/
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
- /*
- 0: start digging or punch object
- */
- if (action == 0) {
+ switch (action) {
+ // Start digging or punch object
+ case INTERACT_START_DIGGING: {
if (pointed.type == POINTEDTHING_NODE) {
- /*
- NOTE: This can be used in the future to check if
- somebody is cheating, by checking the timing.
- */
-
MapNode n(CONTENT_IGNORE);
bool pos_ok;
- n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
+ v3s16 p_under = pointed.node_undersurface;
+ n = m_env->getMap().getNode(p_under, &pos_ok);
if (!pos_ok) {
- infostream << "Server: Not punching: Node not found."
- << " Adding block to emerge queue."
- << std::endl;
- m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
- getNodeBlockPos(p_above), false);
+ infostream << "Server: Not punching: Node not found. "
+ "Adding block to emerge queue." << std::endl;
+ m_emerge->enqueueBlockEmerge(peer_id,
+ getNodeBlockPos(pointed.node_abovesurface), false);
}
if (n.getContent() != CONTENT_IGNORE)
// Cheat prevention
playersao->noCheatDigStart(p_under);
+
+ return;
}
- else if (pointed.type == POINTEDTHING_OBJECT) {
- // Skip if object has been removed
- if (pointed_object->m_removed)
- return;
- actionstream<<player->getName()<<" punches object "
- <<pointed.object_id<<": "
- <<pointed_object->getDescription()<<std::endl;
-
- ItemStack punchitem = playersao->getWieldedItem();
- ToolCapabilities toolcap =
- punchitem.getToolCapabilities(m_itemdef);
- v3f dir = (pointed_object->getBasePosition() -
- (playersao->getBasePosition() + playersao->getEyeOffset())
- ).normalize();
- float time_from_last_punch =
- playersao->resetTimeFromLastPunch();
-
- s16 src_original_hp = pointed_object->getHP();
- s16 dst_origin_hp = playersao->getHP();
-
- pointed_object->punch(dir, &toolcap, playersao,
- time_from_last_punch);
-
- // If the object is a player and its HP changed
- if (src_original_hp != pointed_object->getHP() &&
- pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- SendPlayerHPOrDie((PlayerSAO *)pointed_object);
- }
+ // Skip if the object can't be interacted with anymore
+ if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone())
+ return;
- // If the puncher is a player and its HP changed
- if (dst_origin_hp != playersao->getHP())
- SendPlayerHPOrDie(playersao);
+ ItemStack selected_item, hand_item;
+ ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
+ ToolCapabilities toolcap =
+ tool_item.getToolCapabilities(m_itemdef);
+ v3f dir = (pointed_object->getBasePosition() -
+ (playersao->getBasePosition() + playersao->getEyeOffset())
+ ).normalize();
+ float time_from_last_punch =
+ playersao->resetTimeFromLastPunch();
+
+ u16 src_original_hp = pointed_object->getHP();
+ u16 dst_origin_hp = playersao->getHP();
+
+ u16 wear = pointed_object->punch(dir, &toolcap, playersao,
+ time_from_last_punch);
+
+ // Callback may have changed item, so get it again
+ playersao->getWieldedItem(&selected_item);
+ bool changed = selected_item.addWear(wear, m_itemdef);
+ if (changed)
+ playersao->setWieldedItem(selected_item);
+
+ // If the object is a player and its HP changed
+ if (src_original_hp != pointed_object->getHP() &&
+ pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ SendPlayerHPOrDie((PlayerSAO *)pointed_object,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
}
- } // action == 0
+ // If the puncher is a player and its HP changed
+ if (dst_origin_hp != playersao->getHP())
+ SendPlayerHPOrDie(playersao,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
- /*
- 1: stop digging
- */
- else if (action == 1) {
- } // action == 1
+ return;
+ } // action == INTERACT_START_DIGGING
- /*
- 2: Digging completed
- */
- else if (action == 2) {
+ case INTERACT_STOP_DIGGING:
+ // Nothing to do
+ return;
+
+ case INTERACT_DIGGING_COMPLETED: {
// Only digging of nodes
- if (pointed.type == POINTEDTHING_NODE) {
- bool pos_ok;
- MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
- if (!pos_ok) {
- infostream << "Server: Not finishing digging: Node not found."
- << " Adding block to emerge queue."
- << std::endl;
- m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
- getNodeBlockPos(p_above), false);
- }
+ if (pointed.type != POINTEDTHING_NODE)
+ return;
+ bool pos_ok;
+ v3s16 p_under = pointed.node_undersurface;
+ MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
+ if (!pos_ok) {
+ infostream << "Server: Not finishing digging: Node not found. "
+ "Adding block to emerge queue." << std::endl;
+ m_emerge->enqueueBlockEmerge(peer_id,
+ getNodeBlockPos(pointed.node_abovesurface), false);
+ }
- /* Cheat prevention */
- bool is_valid_dig = true;
- if (enable_anticheat && !isSingleplayer()) {
- v3s16 nocheat_p = playersao->getNoCheatDigPos();
- float nocheat_t = playersao->getNoCheatDigTime();
- playersao->noCheatDigEnd();
- // If player didn't start digging this, ignore dig
- if (nocheat_p != p_under) {
- infostream << "Server: NoCheat: " << player->getName()
- << " started digging "
- << PP(nocheat_p) << " and completed digging "
- << PP(p_under) << "; not digging." << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "finished_unknown_dig");
- }
- // Get player's wielded item
- ItemStack playeritem = playersao->getWieldedItem();
- ToolCapabilities playeritem_toolcap =
- playeritem.getToolCapabilities(m_itemdef);
- // Get diggability and expected digging time
- DigParams params = getDigParams(m_nodedef->get(n).groups,
- &playeritem_toolcap);
- // If can't dig, try hand
- if (!params.diggable) {
- const ItemDefinition &hand = m_itemdef->get("");
- const ToolCapabilities *tp = hand.tool_capabilities;
- if (tp)
- params = getDigParams(m_nodedef->get(n).groups, tp);
- }
- // If can't dig, ignore dig
- if (!params.diggable) {
- infostream << "Server: NoCheat: " << player->getName()
- << " completed digging " << PP(p_under)
- << ", which is not diggable with tool. not digging."
- << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_unbreakable");
- }
- // Check digging time
- // If already invalidated, we don't have to
- if (!is_valid_dig) {
- // Well not our problem then
- }
- // Clean and long dig
- else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
- // All is good, but grab time from pool; don't care if
- // it's actually available
- playersao->getDigPool().grab(params.time);
- }
- // Short or laggy dig
- // Try getting the time from pool
- else if (playersao->getDigPool().grab(params.time)) {
- // All is good
- }
- // Dig not possible
- else {
- infostream << "Server: NoCheat: " << player->getName()
- << " completed digging " << PP(p_under)
- << "too fast; not digging." << std::endl;
- is_valid_dig = false;
- // Call callbacks
- m_script->on_cheat(playersao, "dug_too_fast");
- }
+ /* Cheat prevention */
+ bool is_valid_dig = true;
+ if (enable_anticheat && !isSingleplayer()) {
+ v3s16 nocheat_p = playersao->getNoCheatDigPos();
+ float nocheat_t = playersao->getNoCheatDigTime();
+ playersao->noCheatDigEnd();
+ // If player didn't start digging this, ignore dig
+ if (nocheat_p != p_under) {
+ infostream << "Server: " << player->getName()
+ << " started digging "
+ << PP(nocheat_p) << " and completed digging "
+ << PP(p_under) << "; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "finished_unknown_dig");
}
- /* Actually dig node */
-
- if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
- m_script->node_on_dig(p_under, n, playersao);
-
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- RemoteClient *client = getClient(pkt->getPeerId());
- // Send unusual result (that is, node not being removed)
- if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) {
- // Re-send block to revert change on client-side
- client->SetBlockNotSent(blockpos);
+ // Get player's wielded item
+ // See also: Game::handleDigging
+ ItemStack selected_item, hand_item;
+ playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
+
+ // Get diggability and expected digging time
+ DigParams params = getDigParams(m_nodedef->get(n).groups,
+ &selected_item.getToolCapabilities(m_itemdef));
+ // If can't dig, try hand
+ if (!params.diggable) {
+ params = getDigParams(m_nodedef->get(n).groups,
+ &hand_item.getToolCapabilities(m_itemdef));
+ }
+ // If can't dig, ignore dig
+ if (!params.diggable) {
+ infostream << "Server: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << ", which is not diggable with tool; not digging."
+ << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_unbreakable");
+ }
+ // Check digging time
+ // If already invalidated, we don't have to
+ if (!is_valid_dig) {
+ // Well not our problem then
}
+ // Clean and long dig
+ else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
+ // All is good, but grab time from pool; don't care if
+ // it's actually available
+ playersao->getDigPool().grab(params.time);
+ }
+ // Short or laggy dig
+ // Try getting the time from pool
+ else if (playersao->getDigPool().grab(params.time)) {
+ // All is good
+ }
+ // Dig not possible
else {
- client->ResendBlockIfOnWire(blockpos);
+ infostream << "Server: " << player->getName()
+ << " completed digging " << PP(p_under)
+ << "too fast; not digging." << std::endl;
+ is_valid_dig = false;
+ // Call callbacks
+ m_script->on_cheat(playersao, "dug_too_fast");
}
}
- } // action == 2
- /*
- 3: place block or right-click object
- */
- else if (action == 3) {
- ItemStack item = playersao->getWieldedItem();
+ /* Actually dig node */
+
+ if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
+ m_script->node_on_dig(p_under, n, playersao);
+
+ v3s16 blockpos = getNodeBlockPos(p_under);
+ RemoteClient *client = getClient(peer_id);
+ // Send unusual result (that is, node not being removed)
+ if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR)
+ // Re-send block to revert change on client-side
+ client->SetBlockNotSent(blockpos);
+ else
+ client->ResendBlockIfOnWire(blockpos);
+
+ return;
+ } // action == INTERACT_DIGGING_COMPLETED
+
+ // Place block or right-click object
+ case INTERACT_PLACE: {
+ ItemStack selected_item;
+ playersao->getWieldedItem(&selected_item, nullptr);
// Reset build time counter
if (pointed.type == POINTEDTHING_NODE &&
- item.getDefinition(m_itemdef).type == ITEM_NODE)
- getClient(pkt->getPeerId())->m_time_from_building = 0.0;
+ selected_item.getDefinition(m_itemdef).type == ITEM_NODE)
+ getClient(peer_id)->m_time_from_building = 0.0;
if (pointed.type == POINTEDTHING_OBJECT) {
// Right click object
- // Skip if object has been removed
- if (pointed_object->m_removed)
+ // Skip if object can't be interacted with anymore
+ if (pointed_object->isGone())
return;
actionstream << player->getName() << " right-clicks object "
<< pointed_object->getDescription() << std::endl;
// Do stuff
+ if (m_script->item_OnSecondaryUse(
+ selected_item, playersao, pointed)) {
+ if (playersao->setWieldedItem(selected_item)) {
+ SendInventory(playersao, true);
+ }
+ }
+
pointed_object->rightClick(playersao);
- }
- else if (m_script->item_OnPlace(
- item, playersao, pointed)) {
+ } else if (m_script->item_OnPlace(selected_item, playersao, pointed)) {
// Placement was handled in lua
// Apply returned ItemStack
- if (playersao->setWieldedItem(item)) {
- SendInventory(playersao);
- }
+ if (playersao->setWieldedItem(selected_item))
+ SendInventory(playersao, true);
}
+ if (pointed.type != POINTEDTHING_NODE)
+ return;
+
// If item has node placement prediction, always send the
// blocks to make sure the client knows what exactly happened
- RemoteClient *client = getClient(pkt->getPeerId());
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
- v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- if (item.getDefinition(m_itemdef).node_placement_prediction != "") {
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
+ v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface);
+ if (!selected_item.getDefinition(m_itemdef
+ ).node_placement_prediction.empty()) {
client->SetBlockNotSent(blockpos);
- if (blockpos2 != blockpos) {
+ if (blockpos2 != blockpos)
client->SetBlockNotSent(blockpos2);
- }
- }
- else {
+ } else {
client->ResendBlockIfOnWire(blockpos);
- if (blockpos2 != blockpos) {
+ if (blockpos2 != blockpos)
client->ResendBlockIfOnWire(blockpos2);
- }
}
- } // action == 3
- /*
- 4: use
- */
- else if (action == 4) {
- ItemStack item = playersao->getWieldedItem();
+ return;
+ } // action == INTERACT_PLACE
+
+ case INTERACT_USE: {
+ ItemStack selected_item;
+ playersao->getWieldedItem(&selected_item, nullptr);
- actionstream << player->getName() << " uses " << item.name
+ actionstream << player->getName() << " uses " << selected_item.name
<< ", pointing at " << pointed.dump() << std::endl;
- if (m_script->item_OnUse(
- item, playersao, pointed)) {
+ if (m_script->item_OnUse(selected_item, playersao, pointed)) {
// Apply returned ItemStack
- if (playersao->setWieldedItem(item)) {
- SendInventory(playersao);
- }
+ if (playersao->setWieldedItem(selected_item))
+ SendInventory(playersao, true);
}
- } // action == 4
+ return;
+ }
- /*
- 5: rightclick air
- */
- else if (action == 5) {
- ItemStack item = playersao->getWieldedItem();
+ // Rightclick air
+ case INTERACT_ACTIVATE: {
+ ItemStack selected_item;
+ playersao->getWieldedItem(&selected_item, nullptr);
actionstream << player->getName() << " activates "
- << item.name << std::endl;
+ << selected_item.name << std::endl;
- if (m_script->item_OnSecondaryUse(
- item, playersao)) {
- if( playersao->setWieldedItem(item)) {
- SendInventory(playersao);
- }
+ pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING
+
+ if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
+ if (playersao->setWieldedItem(selected_item))
+ SendInventory(playersao, true);
}
+
+ return;
}
+ default:
+ warningstream << "Server: Invalid action " << action << std::endl;
- /*
- Catch invalid actions
- */
- else {
- warningstream << "Server: Invalid action "
- << action << std::endl;
}
}
*pkt >> id;
- UNORDERED_MAP<s32, ServerPlayingSound>::iterator i = m_playing_sounds.find(id);
+ std::unordered_map<s32, ServerPlayingSound>::iterator i =
+ m_playing_sounds.find(id);
if (i == m_playing_sounds.end())
continue;
fields[fieldname] = pkt->readLongString();
}
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
+ session_t peer_id = pkt->getPeerId();
+ RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
{
- std::string formname;
+ std::string client_formspec_name;
u16 num;
- *pkt >> formname >> num;
+ *pkt >> client_formspec_name >> num;
StringMap fields;
for (u16 k = 0; k < num; k++) {
fields[fieldname] = pkt->readLongString();
}
- RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
+ session_t peer_id = pkt->getPeerId();
+ RemotePlayer *player = m_env->getPlayer(peer_id);
if (player == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Canceling: "
- "No player object for peer_id=" << pkt->getPeerId()
- << " disconnecting peer!" << std::endl;
- m_con.DisconnectPeer(pkt->getPeerId());
+ errorstream <<
+ "Server::ProcessData(): Canceling: No player object for peer_id=" <<
+ peer_id << " disconnecting peer!" << std::endl;
+ DisconnectPeer(peer_id);
return;
}
- m_script->on_playerReceiveFields(playersao, formname, fields);
+ if (client_formspec_name.empty()) { // pass through inventory submits
+ m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
+ return;
+ }
+
+ // verify that we displayed the formspec to the user
+ const auto peer_state_iterator = m_formspec_state_data.find(peer_id);
+ if (peer_state_iterator != m_formspec_state_data.end()) {
+ const std::string &server_formspec_name = peer_state_iterator->second;
+ if (client_formspec_name == server_formspec_name) {
+ auto it = fields.find("quit");
+ if (it != fields.end() && it->second == "true")
+ m_formspec_state_data.erase(peer_state_iterator);
+
+ m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
+ return;
+ }
+ actionstream << "'" << player->getName()
+ << "' submitted formspec ('" << client_formspec_name
+ << "') but the name of the formspec doesn't match the"
+ " expected name ('" << server_formspec_name << "')";
+
+ } else {
+ actionstream << "'" << player->getName()
+ << "' submitted formspec ('" << client_formspec_name
+ << "') but server hasn't sent formspec to client";
+ }
+ actionstream << ", possible exploitation attempt" << std::endl;
}
void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
{
- RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
+ session_t peer_id = pkt->getPeerId();
+ RemoteClient *client = getClient(peer_id, CS_Invalid);
ClientState cstate = client->getState();
std::string playername = client->getName();
std::string salt;
std::string verification_key;
- std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
+ std::string addr_s = getPeerAddress(peer_id).serializeString();
u8 is_empty;
*pkt >> salt >> verification_key >> is_empty;
actionstream << "Server: Client from " << addr_s
<< " tried to set password without being "
<< "authenticated, or the username being new." << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
return;
}
is_empty == 1) {
actionstream << "Server: " << playername
<< " supplied empty password from " << addr_s << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD);
return;
}
initial_ver_key = encode_srp_verifier(verification_key, salt);
m_script->createAuth(playername, initial_ver_key);
+ m_script->on_authplayer(playername, addr_s, true);
- acceptAuth(pkt->getPeerId(), false);
+ acceptAuth(peer_id, false);
} else {
if (cstate < CS_SudoMode) {
infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
<< std::endl;
return;
}
- m_clients.event(pkt->getPeerId(), CSE_SudoLeave);
+ m_clients.event(peer_id, CSE_SudoLeave);
std::string pw_db_field = encode_srp_verifier(verification_key, salt);
bool success = m_script->setPassword(playername, pw_db_field);
if (success) {
actionstream << playername << " changes password" << std::endl;
- SendChatMessage(pkt->getPeerId(), L"Password change successful.");
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ L"Password change successful."));
} else {
- actionstream << playername << " tries to change password but "
- << "it fails" << std::endl;
- SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
+ actionstream << playername <<
+ " tries to change password but it fails" << std::endl;
+ SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ L"Password change failed or unavailable."));
}
}
}
void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
{
- RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
+ session_t peer_id = pkt->getPeerId();
+ RemoteClient *client = getClient(peer_id, CS_Invalid);
ClientState cstate = client->getState();
bool wantSudo = (cstate == CS_Active);
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
- actionstream << "Server: got SRP _A packet in wrong state "
- << cstate << " from "
- << getPeerAddress(pkt->getPeerId()).serializeString()
- << ". Ignoring." << std::endl;
+ actionstream << "Server: got SRP _A packet in wrong state " << cstate <<
+ " from " << getPeerAddress(peer_id).serializeString() <<
+ ". Ignoring." << std::endl;
return;
}
if (client->chosen_mech != AUTH_MECHANISM_NONE) {
- actionstream << "Server: got SRP _A packet, while auth"
- << "is already going on with mech " << client->chosen_mech
- << " from " << getPeerAddress(pkt->getPeerId()).serializeString()
- << " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
+ actionstream << "Server: got SRP _A packet, while auth is already "
+ "going on with mech " << client->chosen_mech << " from " <<
+ getPeerAddress(peer_id).serializeString() <<
+ " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
if (wantSudo) {
- DenySudoAccess(pkt->getPeerId());
- return;
- } else {
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
+ DenySudoAccess(peer_id);
return;
}
+
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
+ return;
}
std::string bytes_A;
if (wantSudo) {
if (!client->isSudoMechAllowed(chosen)) {
- actionstream << "Server: Player \"" << client->getName()
- << "\" at " << getPeerAddress(pkt->getPeerId()).serializeString()
- << " tried to change password using unallowed mech "
- << chosen << "." << std::endl;
- DenySudoAccess(pkt->getPeerId());
+ actionstream << "Server: Player \"" << client->getName() <<
+ "\" at " << getPeerAddress(peer_id).serializeString() <<
+ " tried to change password using unallowed mech " << chosen <<
+ "." << std::endl;
+ DenySudoAccess(peer_id);
return;
}
} else {
if (!client->isMechAllowed(chosen)) {
- actionstream << "Server: Client tried to authenticate from "
- << getPeerAddress(pkt->getPeerId()).serializeString()
- << " using unallowed mech " << chosen << "." << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
+ actionstream << "Server: Client tried to authenticate from " <<
+ getPeerAddress(peer_id).serializeString() <<
+ " using unallowed mech " << chosen << "." << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
return;
}
}
&verifier, &salt);
} else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
// Non-base64 errors should have been catched in the init handler
- actionstream << "Server: User " << client->getName()
- << " tried to log in, but srp verifier field"
- << " was invalid (most likely invalid base64)." << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
+ actionstream << "Server: User " << client->getName() <<
+ " tried to log in, but srp verifier field was invalid (most likely "
+ "invalid base64)." << std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
<< " tried to log in, SRP-6a safety check violated in _A handler."
<< std::endl;
if (wantSudo) {
- DenySudoAccess(pkt->getPeerId());
- return;
- } else {
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
+ DenySudoAccess(peer_id);
return;
}
+
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
+ return;
}
- NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, pkt->getPeerId());
+ NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, peer_id);
resp_pkt << salt << std::string(bytes_B, len_B);
Send(&resp_pkt);
}
void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
{
- RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
+ session_t peer_id = pkt->getPeerId();
+ RemoteClient *client = getClient(peer_id, CS_Invalid);
ClientState cstate = client->getState();
+ std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
+ std::string playername = client->getName();
bool wantSudo = (cstate == CS_Active);
- verbosestream << "Server: Recieved TOCLIENT_SRP_BYTES_M." << std::endl;
+ verbosestream << "Server: Received TOSERVER_SRP_BYTES_M." << std::endl;
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
- actionstream << "Server: got SRP _M packet in wrong state "
- << cstate << " from "
- << getPeerAddress(pkt->getPeerId()).serializeString()
- << ". Ignoring." << std::endl;
+ warningstream << "Server: got SRP_M packet in wrong state "
+ << cstate << " from " << addr_s << ". Ignoring." << std::endl;
return;
}
- if ((client->chosen_mech != AUTH_MECHANISM_SRP)
- && (client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD)) {
- actionstream << "Server: got SRP _M packet, while auth"
- << "is going on with mech " << client->chosen_mech
- << " from " << getPeerAddress(pkt->getPeerId()).serializeString()
- << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
+ if (client->chosen_mech != AUTH_MECHANISM_SRP &&
+ client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
+ warningstream << "Server: got SRP_M packet, while auth "
+ "is going on with mech " << client->chosen_mech << " from "
+ << addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
if (wantSudo) {
- DenySudoAccess(pkt->getPeerId());
- return;
- } else {
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
+ DenySudoAccess(peer_id);
return;
}
+
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
+ return;
}
std::string bytes_M;
if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
!= bytes_M.size()) {
- actionstream << "Server: User " << client->getName()
- << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
+ actionstream << "Server: User " << playername << " at " << addr_s
<< " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
return;
}
if (!bytes_HAMK) {
if (wantSudo) {
- actionstream << "Server: User " << client->getName()
- << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
+ actionstream << "Server: User " << playername << " at " << addr_s
<< " tried to change their password, but supplied wrong"
<< " (SRP) password for authentication." << std::endl;
- DenySudoAccess(pkt->getPeerId());
- return;
- } else {
- actionstream << "Server: User " << client->getName()
- << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
- << " supplied wrong password (auth mechanism: SRP)."
- << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
+ DenySudoAccess(peer_id);
return;
}
+
+ actionstream << "Server: User " << playername << " at " << addr_s
+ << " supplied wrong password (auth mechanism: SRP)." << std::endl;
+ m_script->on_authplayer(playername, addr_s, false);
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD);
+ return;
}
if (client->create_player_on_auth_success) {
- std::string playername = client->getName();
m_script->createAuth(playername, client->enc_pwd);
std::string checkpwd; // not used, but needed for passing something
if (!m_script->getAuth(playername, &checkpwd, NULL)) {
- actionstream << "Server: " << playername << " cannot be authenticated"
- << " (auth handler does not work?)" << std::endl;
- DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
+ errorstream << "Server: " << playername <<
+ " cannot be authenticated (auth handler does not work?)" <<
+ std::endl;
+ DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
client->create_player_on_auth_success = false;
}
- acceptAuth(pkt->getPeerId(), wantSudo);
+ m_script->on_authplayer(playername, addr_s, true);
+ acceptAuth(peer_id, wantSudo);
+}
+
+/*
+ * Mod channels
+ */
+
+void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
+{
+ std::string channel_name;
+ *pkt >> channel_name;
+
+ session_t peer_id = pkt->getPeerId();
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
+ 1 + 2 + channel_name.size(), peer_id);
+
+ // Send signal to client to notify join succeed or not
+ if (g_settings->getBool("enable_mod_channels") &&
+ m_modchannel_mgr->joinChannel(channel_name, peer_id)) {
+ resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
+ infostream << "Peer " << peer_id << " joined channel " <<
+ channel_name << std::endl;
+ }
+ else {
+ resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
+ infostream << "Peer " << peer_id << " tried to join channel " <<
+ channel_name << ", but was already registered." << std::endl;
+ }
+ resp_pkt << channel_name;
+ Send(&resp_pkt);
+}
+
+void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
+{
+ std::string channel_name;
+ *pkt >> channel_name;
+
+ session_t peer_id = pkt->getPeerId();
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
+ 1 + 2 + channel_name.size(), peer_id);
+
+ // Send signal to client to notify join succeed or not
+ if (g_settings->getBool("enable_mod_channels") &&
+ m_modchannel_mgr->leaveChannel(channel_name, peer_id)) {
+ resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
+ infostream << "Peer " << peer_id << " left channel " << channel_name <<
+ std::endl;
+ } else {
+ resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
+ infostream << "Peer " << peer_id << " left channel " << channel_name <<
+ ", but was not registered." << std::endl;
+ }
+ resp_pkt << channel_name;
+ Send(&resp_pkt);
+}
+
+void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
+{
+ std::string channel_name, channel_msg;
+ *pkt >> channel_name >> channel_msg;
+
+ session_t peer_id = pkt->getPeerId();
+ verbosestream << "Mod channel message received from peer " << peer_id <<
+ " on channel " << channel_name << " message: " << channel_msg <<
+ std::endl;
+
+ // If mod channels are not enabled, discard message
+ if (!g_settings->getBool("enable_mod_channels")) {
+ return;
+ }
+
+ // If channel not registered, signal it and ignore message
+ if (!m_modchannel_mgr->channelRegistered(channel_name)) {
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
+ 1 + 2 + channel_name.size(), peer_id);
+ resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
+ Send(&resp_pkt);
+ return;
+ }
+
+ // @TODO: filter, rate limit
+
+ broadcastModChannelMessage(channel_name, channel_msg, peer_id);
}