PROTOCOL_VERSION 24:
ContentFeatures version 7
ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
+ PROTOCOL_VERSION 25:
+ Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
+ Rename TOCLIENT_DELETE_PARTICLESPAWNER to
+ TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
+ Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
+ Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
+ Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
+ Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
+ for standard error, keeping customisation possible. This
+ permit translation
+ Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
+ reading u32
+ Add TOSERVER_INIT new opcode (0x02) for client presentation to server
+ Add TOSERVER_AUTH new opcode (0x03) for client authentication
+ Add TOCLIENT_HELLO for presenting server to client after client
+ presentation
+ Add TOCLIENT_AUTH_ACCEPT to accept connexion from client
*/
#define LATEST_PROTOCOL_VERSION 24
enum ToClientCommand
{
- TOCLIENT_INIT = 0x10,
+ TOCLIENT_HELLO = 0x02,
+ TOCLIENT_AUTH_ACCEPT = 0x03,
+ TOCLIENT_ACCESS_DENIED = 0x0A,
+ /*
+ u16 command
+ u16 reason_length
+ wstring reason
+ */
+
+ TOCLIENT_INIT_LEGACY = 0x10,
/*
Server's reply to TOSERVER_INIT.
Sent second after connected.
TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48,
/*
u16 command
- u32 id
+ u16 id
*/
TOCLIENT_HUDADD = 0x49,
v3f1000 third
*/
- TOCLIENT_NUM_MSG_TYPES = 0x53,
+ TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
+ /*
+ u16 command
+ u32 id
+ */
+
+ TOCLIENT_NUM_MSG_TYPES = 0x54,
};
enum ToServerCommand
{
- TOSERVER_INIT_LEGACY = 0x10,
+ TOSERVER_INIT = 0x02,
/*
Sent first after connected.
[0] u16 TOSERVER_INIT
[2] u8 SER_FMT_VER_HIGHEST_READ
+ [3] u8 compression_modes
+ */
+
+ TOSERVER_AUTH = 0x03,
+ /*
+ Sent first after presentation (INIT).
+ [0] std::string player_name
+ [0+*] std::string password (new in some version)
+ [0+*+*] u16 minimum supported network protocol version (added sometime)
+ [0+*+*+2] u16 maximum supported network protocol version (added later than the previous one)
+ */
+
+ TOSERVER_INIT_LEGACY = 0x10,
+ /*
+ Sent first after connected.
+
+ [0] u16 TOSERVER_INIT_LEGACY
+ [2] u8 SER_FMT_VER_HIGHEST_READ
[3] u8[20] player_name
[23] u8[28] password (new in some version)
[51] u16 minimum supported network protocol version (added sometime)
u8[len] field value
*/
+ TOSERVER_PASSWORD = 0x3d,
+ /*
+ Sent to change password.
+
+ [0] u16 TOSERVER_PASSWORD
+ [2] std::string old password
+ [2+*] std::string new password
+ */
+
TOSERVER_REQUEST_MEDIA = 0x40,
/*
u16 command
TOSERVER_NUM_MSG_TYPES = 0x44,
};
+enum AccessDeniedCode {
+ SERVER_ACCESSDENIED_WRONG_PASSWORD,
+ SERVER_ACCESSDENIED_UNEXPECTED_DATA,
+ SERVER_ACCESSDENIED_SINGLEPLAYER,
+ SERVER_ACCESSDENIED_WRONG_VERSION,
+ SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
+ SERVER_ACCESSDENIED_WRONG_NAME,
+ SERVER_ACCESSDENIED_TOO_MANY_USERS,
+ SERVER_ACCESSDENIED_EMPTY_PASSWORD,
+ SERVER_ACCESSDENIED_ALREADY_CONNECTED,
+ SERVER_ACCESSDENIED_SERVER_FAIL,
+ SERVER_ACCESSDENIED_CUSTOM_STRING,
+ SERVER_ACCESSDENIED_MAX,
+};
+
+enum NetProtoCompressionMode {
+ NETPROTO_COMPRESSION_ZLIB = 0,
+};
+
+const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
+ "Invalid password",
+ "Your client sent something the server didn't expect. Try reconnecting or updating your client",
+ "The server is running in simple singleplayer mode. You cannot connect.",
+ "Your client's version is not supported.\nPlease contact server administrator.",
+ "Player name contains disallowed characters.",
+ "Player name not allowed.",
+ "Too many users.",
+ "Empty passwords are disallowed. Set a password and try again.",
+ "Another client is connected with this name. If your client closed unexpectedly, try again in a minute.",
+ "Server authention failed. This is likely a server error."
+ "",
+};
+
#endif