#include "server.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
+#include "client/sound.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "script/scripting_client.h"
// Authenticate using that method, or abort if there wasn't any method found
if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
- startAuth(chosen_auth_mechanism);
+ if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP
+ && !m_simple_singleplayer_mode) {
+ promptConfirmRegistration(chosen_auth_mechanism);
+ } else {
+ startAuth(chosen_auth_mechanism);
+ }
} else {
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
m_access_denied = true;
<< " dr=" << dr << std::endl;
}
-void Client::handleCommand_ChatMessageOld(NetworkPacket *pkt)
-{
- /*
- u16 command
- u16 length
- wstring message
- */
- u16 len, read_wchar;
-
- *pkt >> len;
-
- std::wstring message;
- for (u32 i = 0; i < len; i++) {
- *pkt >> read_wchar;
- message += (wchar_t)read_wchar;
- }
-
- // If chat message not consummed by client lua API
- // @TODO send this to CSM using ChatMessage object
- if (!moddingEnabled() || !m_script->on_receiving_message(wide_to_utf8(message))) {
- pushToChatQueue(new ChatMessage(message));
- }
-}
-
void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
{
/*
float minsize;
float maxsize;
bool collisiondetection;
- u32 id;
+ u32 server_id;
*pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
>> minacc >> maxacc >> minexptime >> maxexptime >> minsize
std::string texture = pkt->readLongString();
- *pkt >> id;
+ *pkt >> server_id;
bool vertical = false;
bool collision_removal = false;
glow = readU8(is);
} catch (...) {}
+ u32 client_id = m_particle_manager.getSpawnerId();
+ m_particles_server_to_client[server_id] = client_id;
+
ClientEvent *event = new ClientEvent();
event->type = CE_ADD_PARTICLESPAWNER;
event->add_particlespawner.amount = amount;
event->add_particlespawner.attached_id = attached_id;
event->add_particlespawner.vertical = vertical;
event->add_particlespawner.texture = new std::string(texture);
- event->add_particlespawner.id = id;
+ event->add_particlespawner.id = client_id;
event->add_particlespawner.animation = animation;
event->add_particlespawner.glow = glow;
void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
{
- u32 id;
- *pkt >> id;
+ u32 server_id;
+ *pkt >> server_id;
+
+ u32 client_id;
+ auto i = m_particles_server_to_client.find(server_id);
+ if (i != m_particles_server_to_client.end())
+ client_id = i->second;
+ else
+ return;
ClientEvent *event = new ClientEvent();
event->type = CE_DELETE_PARTICLESPAWNER;
- event->delete_particlespawner.id = id;
+ event->delete_particlespawner.id = client_id;
m_client_event_queue.push(event);
}
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
- u32 id;
+ u32 server_id;
u8 type;
v2f pos;
std::string name;
v3f world_pos;
v2s32 size;
- *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item
+ *pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item
>> dir >> align >> offset;
try {
*pkt >> world_pos;
ClientEvent *event = new ClientEvent();
event->type = CE_HUDADD;
- event->hudadd.id = id;
+ event->hudadd.server_id = server_id;
event->hudadd.type = type;
event->hudadd.pos = new v2f(pos);
event->hudadd.name = new std::string(name);
void Client::handleCommand_HudRemove(NetworkPacket* pkt)
{
- u32 id;
+ u32 server_id;
- *pkt >> id;
+ *pkt >> server_id;
- ClientEvent *event = new ClientEvent();
- event->type = CE_HUDRM;
- event->hudrm.id = id;
- m_client_event_queue.push(event);
+ auto i = m_hud_server_to_client.find(server_id);
+ if (i != m_hud_server_to_client.end()) {
+ int client_id = i->second;
+ m_hud_server_to_client.erase(i);
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_HUDRM;
+ event->hudrm.id = client_id;
+ m_client_event_queue.push(event);
+ }
}
void Client::handleCommand_HudChange(NetworkPacket* pkt)
v3f v3fdata;
u32 intdata = 0;
v2s32 v2s32data;
- u32 id;
+ u32 server_id;
u8 stat;
- *pkt >> id >> stat;
+ *pkt >> server_id >> stat;
if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
else
*pkt >> intdata;
- ClientEvent *event = new ClientEvent();
- event->type = CE_HUDCHANGE;
- event->hudchange.id = id;
- event->hudchange.stat = (HudElementStat)stat;
- event->hudchange.v2fdata = new v2f(v2fdata);
- event->hudchange.v3fdata = new v3f(v3fdata);
- event->hudchange.sdata = new std::string(sdata);
- event->hudchange.data = intdata;
- event->hudchange.v2s32data = new v2s32(v2s32data);
- m_client_event_queue.push(event);
+ std::unordered_map<u32, u32>::const_iterator i = m_hud_server_to_client.find(server_id);
+ if (i != m_hud_server_to_client.end()) {
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_HUDCHANGE;
+ event->hudchange.id = i->second;
+ event->hudchange.stat = (HudElementStat)stat;
+ event->hudchange.v2fdata = new v2f(v2fdata);
+ event->hudchange.v3fdata = new v3f(v3fdata);
+ event->hudchange.sdata = new std::string(sdata);
+ event->hudchange.data = intdata;
+ event->hudchange.v2s32data = new v2s32(v2s32data);
+ m_client_event_queue.push(event);
+ }
}
void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)