modpack_is.close(); // We don't actually need the file
ModSpec spec(modname,modpath);
spec.modpack_content = getModsInPath(modpath);
+ spec.is_modpack = true;
result.insert(std::make_pair(modname,spec));
}
else // not a modpack, add the modspec
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
- if(!mod.modpack_content.empty()) //is a modpack
+ if(mod.is_modpack)
{
std::map<std::string, ModSpec> content =
flattenModTree(mod.modpack_content);
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
- if(!mod.modpack_content.empty()) //is a modpack
+ if(mod.is_modpack)
{
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
result.reserve(result.size() + content.size());