]> git.lizzy.rs Git - minetest.git/blobdiff - src/mods.cpp
Use Irrlicht's mesh cache for animated meshes.
[minetest.git] / src / mods.cpp
index 64c3199928392d0f09b0cec2f97e98fb685918b4..dae49233978c29fa01fef5378486a92af6b6f59e 100644 (file)
@@ -17,14 +17,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
+#include <cctype>
+#include <fstream>
+#include <json/json.h>
 #include "mods.h"
 #include "filesys.h"
-#include "strfnd.h"
 #include "log.h"
 #include "subgame.h"
 #include "settings.h"
-#include "strfnd.h"
-#include <cctype>
+#include "porting.h"
+#include "convert_json.h"
 
 static bool parseDependsLine(std::istream &is,
                std::string &dep, std::set<char> &symbols)
@@ -39,12 +41,17 @@ static bool parseDependsLine(std::istream &is,
                --pos;
        }
        dep = trim(dep.substr(0, pos));
-       return dep != "";
+       return !dep.empty();
 }
 
 void parseModContents(ModSpec &spec)
 {
        // NOTE: this function works in mutual recursion with getModsInPath
+       Settings info;
+       info.readConfigFile((spec.path+DIR_DELIM+"mod.conf").c_str());
+
+       if (info.exists("name"))
+               spec.name = info.get("name");
 
        spec.depends.clear();
        spec.optdepends.clear();
@@ -75,16 +82,6 @@ void parseModContents(ModSpec &spec)
                                }
                        }
                }
-
-               // FIXME: optdepends.txt is deprecated
-               // remove this code at some point in the future
-               std::ifstream is2((spec.path+DIR_DELIM+"optdepends.txt").c_str());
-               while(is2.good()){
-                       std::string dep;
-                       std::set<char> symbols;
-                       if(parseDependsLine(is2, dep, symbols))
-                               spec.optdepends.insert(dep);
-               }
        }
 }
 
@@ -94,13 +91,13 @@ std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modp
 
        std::map<std::string, ModSpec> result;
        std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
-       for(u32 j=0; j<dirlist.size(); j++){
-               if(!dirlist[j].dir)
+       for (const fs::DirListNode &dln : dirlist) {
+               if(!dln.dir)
                        continue;
-               std::string modname = dirlist[j].name;
+               const std::string &modname = dln.name;
                // Ignore all directories beginning with a ".", especially
                // VCS directories like ".git" or ".svn"
-               if(modname[0] == '.')
+               if (modname[0] == '.')
                        continue;
                std::string modpath = path + DIR_DELIM + modname;
 
@@ -112,62 +109,17 @@ std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modp
        return result;
 }
 
-ModSpec findCommonMod(const std::string &modname)
-{
-       // Try to find in {$user,$share}/games/common/$modname
-       std::vector<std::string> find_paths;
-       find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
-                       DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
-       find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
-                       DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
-       for(u32 i=0; i<find_paths.size(); i++){
-               const std::string &try_path = find_paths[i];
-               if(fs::PathExists(try_path)){
-                       ModSpec spec(modname, try_path);
-                       parseModContents(spec);
-                       return spec;
-               }
-       }
-       // Failed to find mod
-       return ModSpec();
-}
-
-std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
-{
-       std::map<std::string, ModSpec> result;
-       for(std::map<std::string,ModSpec>::iterator it = mods.begin();
-               it != mods.end(); ++it)
-       {
-               ModSpec mod = (*it).second;
-               if(mod.is_modpack)
-               {
-                       std::map<std::string, ModSpec> content = 
-                               flattenModTree(mod.modpack_content);
-                       result.insert(content.begin(),content.end());
-                       result.insert(std::make_pair(mod.name,mod));
-               } 
-               else //not a modpack
-               {
-                       result.insert(std::make_pair(mod.name,mod));
-               }
-       }
-       return result;
-}
-
 std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
 {
        std::vector<ModSpec> result;
-       for(std::map<std::string,ModSpec>::iterator it = mods.begin();
-               it != mods.end(); ++it)
-       {
-               ModSpec mod = (*it).second;
-               if(mod.is_modpack)
-               {
+       for (const auto &it : mods) {
+               const ModSpec &mod = it.second;
+               if (mod.is_modpack) {
                        std::vector<ModSpec> content = flattenMods(mod.modpack_content);
                        result.reserve(result.size() + content.size());
                        result.insert(result.end(),content.begin(),content.end());
-                       
-               } 
+
+               }
                else //not a modpack
                {
                        result.push_back(mod);
@@ -176,106 +128,26 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
        return result;
 }
 
-ModConfiguration::ModConfiguration(std::string worldpath)
+ModConfiguration::ModConfiguration(const std::string &worldpath)
 {
-       SubgameSpec gamespec = findWorldSubgame(worldpath);
-
-       // Add common mods
-       std::map<std::string, ModSpec> common_mods;
-       std::vector<std::string> inexistent_common_mods;
-       Settings gameconf;
-       if(getGameConfig(gamespec.path, gameconf)){
-               if(gameconf.exists("common_mods")){
-                       Strfnd f(gameconf.get("common_mods"));
-                       while(!f.atend()){
-                               std::string modname = trim(f.next(","));
-                               if(modname.empty())
-                                       continue;
-                               ModSpec spec = findCommonMod(modname);
-                               if(spec.name.empty())
-                                       inexistent_common_mods.push_back(modname);
-                               else
-                                       common_mods.insert(std::make_pair(modname, spec));
-                       }
-               }
-       }
-       if(!inexistent_common_mods.empty()){
-               std::string s = "Required common mods ";
-               for(u32 i=0; i<inexistent_common_mods.size(); i++){
-                       if(i != 0) s += ", ";
-                       s += std::string("\"") + inexistent_common_mods[i] + "\"";
-               }
-               s += " could not be found.";
-               throw ModError(s);
-       }
-       addMods(flattenMods(common_mods));
-
-       // Add all game mods and all world mods
-       addModsInPath(gamespec.gamemods_path);
-       addModsInPath(worldpath + DIR_DELIM + "worldmods");
-
-       // check world.mt file for mods explicitely declared to be
-       // loaded or not by a load_mod_<modname> = ... line.
-       std::string worldmt = worldpath+DIR_DELIM+"world.mt";
-       Settings worldmt_settings;
-       worldmt_settings.readConfigFile(worldmt.c_str());
-       std::vector<std::string> names = worldmt_settings.getNames();
-       std::set<std::string> exclude_mod_names;
-       for(std::vector<std::string>::iterator it = names.begin(); 
-               it != names.end(); ++it)
-       {       
-               std::string name = *it;  
-               // for backwards compatibility: exclude only mods which are
-               // explicitely excluded. if mod is not mentioned at all, it is
-               // enabled. So by default, all installed mods are enabled.
-               if (name.compare(0,9,"load_mod_") == 0 &&
-                       !worldmt_settings.getBool(name))
-               {
-                       exclude_mod_names.insert(name.substr(9));
-               }
-       }
-
-       // Collect all mods in gamespec.addon_mods_paths,
-       // excluding those in the set exclude_mod_names
-       std::vector<ModSpec> addon_mods;
-       for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
-                       it_path != gamespec.addon_mods_paths.end(); ++it_path)
-       {
-               std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
-               for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
-                       it != addon_mods_in_path.end(); ++it)
-               {
-                       ModSpec& mod = *it;
-                       if(exclude_mod_names.count(mod.name) == 0)
-                               addon_mods.push_back(mod);
-               }
-       }
-
-       addMods(addon_mods);
+}
 
-       // report on name conflicts
-       if(!m_name_conflicts.empty()){
-               std::string s = "Unresolved name conflicts for mods ";
-               for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
-                               it != m_name_conflicts.end(); ++it)
-               {
-                       if(it != m_name_conflicts.begin()) s += ", ";
-                       s += std::string("\"") + (*it) + "\"";
-               }
-               s += ".";
-               throw ModError(s);
+void ModConfiguration::printUnsatisfiedModsError() const
+{
+       for (const ModSpec &mod : m_unsatisfied_mods) {
+               errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
+               for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
+                       errorstream << " \"" << unsatisfied_depend << "\"";
+               errorstream << std::endl;
        }
-
-       // get the mods in order
-       resolveDependencies();
 }
 
-void ModConfiguration::addModsInPath(std::string path)
+void ModConfiguration::addModsInPath(const std::string &path)
 {
        addMods(flattenMods(getModsInPath(path)));
 }
 
-void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
+void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
 {
        // Maintain a map of all existing m_unsatisfied_mods.
        // Keys are mod names and values are indices into m_unsatisfied_mods.
@@ -290,24 +162,22 @@ void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
                // Add all the mods that come from modpacks
                // Second iteration:
                // Add all the mods that didn't come from modpacks
-               
+
                std::set<std::string> seen_this_iteration;
 
-               for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
-                               it != new_mods.end(); ++it){
-                       const ModSpec &mod = *it;
-                       if(mod.part_of_modpack != want_from_modpack)
+               for (const ModSpec &mod : new_mods) {
+                       if (mod.part_of_modpack != (bool)want_from_modpack)
                                continue;
-                       if(existing_mods.count(mod.name) == 0){
+
+                       if (existing_mods.count(mod.name) == 0) {
                                // GOOD CASE: completely new mod.
                                m_unsatisfied_mods.push_back(mod);
                                existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
-                       }
-                       else if(seen_this_iteration.count(mod.name) == 0){
+                       } else if(seen_this_iteration.count(mod.name) == 0) {
                                // BAD CASE: name conflict in different levels.
                                u32 oldindex = existing_mods[mod.name];
                                const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
-                               errorstream<<"WARNING: Mod name conflict detected: \""
+                               warningstream<<"Mod name conflict detected: \""
                                        <<mod.name<<"\""<<std::endl
                                        <<"Will not load: "<<oldmod.path<<std::endl
                                        <<"Overridden by: "<<mod.path<<std::endl;
@@ -316,49 +186,108 @@ void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
                                // If there was a "VERY BAD CASE" name conflict
                                // in an earlier level, ignore it.
                                m_name_conflicts.erase(mod.name);
-                       }
-                       else{
+                       } else {
                                // VERY BAD CASE: name conflict in the same level.
                                u32 oldindex = existing_mods[mod.name];
                                const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
-                               errorstream<<"WARNING: Mod name conflict detected: \""
+                               warningstream<<"Mod name conflict detected: \""
                                        <<mod.name<<"\""<<std::endl
                                        <<"Will not load: "<<oldmod.path<<std::endl
                                        <<"Will not load: "<<mod.path<<std::endl;
                                m_unsatisfied_mods[oldindex] = mod;
                                m_name_conflicts.insert(mod.name);
                        }
+
                        seen_this_iteration.insert(mod.name);
                }
        }
 }
 
+void ModConfiguration::addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods)
+{
+       Settings conf;
+       std::set<std::string> load_mod_names;
+
+       conf.readConfigFile(settings_path.c_str());
+       std::vector<std::string> names = conf.getNames();
+       for (const std::string &name : names) {
+               if (name.compare(0,9,"load_mod_")==0 && conf.getBool(name))
+                       load_mod_names.insert(name.substr(9));
+       }
+
+       std::vector<ModSpec> addon_mods;
+       for (const std::string &i : mods) {
+               std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i));
+               for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
+                               it != addon_mods_in_path.end(); ++it) {
+                       const ModSpec& mod = *it;
+                       if (load_mod_names.count(mod.name) != 0)
+                               addon_mods.push_back(mod);
+                       else
+                               conf.setBool("load_mod_" + mod.name, false);
+               }
+       }
+       conf.updateConfigFile(settings_path.c_str());
+
+       addMods(addon_mods);
+       checkConflictsAndDeps();
+
+       // complain about mods declared to be loaded, but not found
+       for (const ModSpec &addon_mod : addon_mods)
+               load_mod_names.erase(addon_mod.name);
+
+       std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods();
+
+       for (const ModSpec &unsatisfiedMod : unsatisfiedMods)
+               load_mod_names.erase(unsatisfiedMod.name);
+
+       if (!load_mod_names.empty()) {
+               errorstream << "The following mods could not be found:";
+               for (const std::string &mod : load_mod_names)
+                       errorstream << " \"" << mod << "\"";
+               errorstream << std::endl;
+       }
+}
+
+void ModConfiguration::checkConflictsAndDeps()
+{
+       // report on name conflicts
+       if (!m_name_conflicts.empty()) {
+               std::string s = "Unresolved name conflicts for mods ";
+               for (std::unordered_set<std::string>::const_iterator it =
+                       m_name_conflicts.begin(); it != m_name_conflicts.end(); ++it) {
+                       if (it != m_name_conflicts.begin()) s += ", ";
+                       s += std::string("\"") + (*it) + "\"";
+               }
+               s += ".";
+               throw ModError(s);
+       }
+
+       // get the mods in order
+       resolveDependencies();
+}
+
 void ModConfiguration::resolveDependencies()
 {
        // Step 1: Compile a list of the mod names we're working with
        std::set<std::string> modnames;
-       for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
-               it != m_unsatisfied_mods.end(); ++it){
-               modnames.insert((*it).name);
+       for (const ModSpec &mod : m_unsatisfied_mods) {
+               modnames.insert(mod.name);
        }
 
        // Step 2: get dependencies (including optional dependencies)
        // of each mod, split mods into satisfied and unsatisfied
        std::list<ModSpec> satisfied;
        std::list<ModSpec> unsatisfied;
-       for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
-                       it != m_unsatisfied_mods.end(); ++it){
-               ModSpec mod = *it;
+       for (ModSpec mod : m_unsatisfied_mods) {
                mod.unsatisfied_depends = mod.depends;
                // check which optional dependencies actually exist
-               for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
-                               it_optdep != mod.optdepends.end(); ++it_optdep){
-                       std::string optdep = *it_optdep;
-                       if(modnames.count(optdep) != 0)
+               for (const std::string &optdep : mod.optdepends) {
+                       if (modnames.count(optdep) != 0)
                                mod.unsatisfied_depends.insert(optdep);
                }
                // if a mod has no depends it is initially satisfied
-               if(mod.unsatisfied_depends.empty())
+               if (mod.unsatisfied_depends.empty())
                        satisfied.push_back(mod);
                else
                        unsatisfied.push_back(mod);
@@ -370,20 +299,123 @@ void ModConfiguration::resolveDependencies()
                ModSpec mod = satisfied.back();
                m_sorted_mods.push_back(mod);
                satisfied.pop_back();
-               for(std::list<ModSpec>::iterator it = unsatisfied.begin();
-                               it != unsatisfied.end(); ){
+               for (auto it = unsatisfied.begin(); it != unsatisfied.end(); ) {
                        ModSpec& mod2 = *it;
                        mod2.unsatisfied_depends.erase(mod.name);
-                       if(mod2.unsatisfied_depends.empty()){
+                       if (mod2.unsatisfied_depends.empty()) {
                                satisfied.push_back(mod2);
                                it = unsatisfied.erase(it);
-                       }
-                       else{
+                       } else {
                                ++it;
                        }
-               }       
+               }
        }
 
        // Step 4: write back list of unsatisfied mods
        m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
 }
+
+ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
+       ModConfiguration(worldpath)
+{
+       SubgameSpec gamespec = findWorldSubgame(worldpath);
+
+       // Add all game mods and all world mods
+       addModsInPath(gamespec.gamemods_path);
+       addModsInPath(worldpath + DIR_DELIM + "worldmods");
+
+       // Load normal mods
+       std::string worldmt = worldpath + DIR_DELIM + "world.mt";
+       addModsFromConfig(worldmt, gamespec.addon_mods_paths);
+}
+
+#ifndef SERVER
+ClientModConfiguration::ClientModConfiguration(const std::string &path):
+       ModConfiguration(path)
+{
+       std::set<std::string> paths;
+       std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
+       paths.insert(path);
+       paths.insert(path_user);
+
+       std::string settings_path = path_user + DIR_DELIM + "mods.conf";
+       addModsFromConfig(settings_path, paths);
+}
+#endif
+
+ModMetadata::ModMetadata(const std::string &mod_name):
+       m_mod_name(mod_name)
+{
+}
+
+void ModMetadata::clear()
+{
+       Metadata::clear();
+       m_modified = true;
+}
+
+bool ModMetadata::save(const std::string &root_path)
+{
+       Json::Value json;
+       for (StringMap::const_iterator it = m_stringvars.begin();
+                       it != m_stringvars.end(); ++it) {
+               json[it->first] = it->second;
+       }
+
+       if (!fs::PathExists(root_path)) {
+               if (!fs::CreateAllDirs(root_path)) {
+                       errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
+                               << root_path << "' tree cannot be created." << std::endl;
+                       return false;
+               }
+       } else if (!fs::IsDir(root_path)) {
+               errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
+                       << root_path << "' is not a directory." << std::endl;
+               return false;
+       }
+
+       bool w_ok = fs::safeWriteToFile(root_path + DIR_DELIM + m_mod_name,
+                       fastWriteJson(json));
+
+       if (w_ok) {
+               m_modified = false;
+       } else {
+               errorstream << "ModMetadata[" << m_mod_name << "]: failed write file." << std::endl;
+       }
+       return w_ok;
+}
+
+bool ModMetadata::load(const std::string &root_path)
+{
+       m_stringvars.clear();
+
+       std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(), std::ios_base::binary);
+       if (!is.good()) {
+               return false;
+       }
+
+       Json::Value root;
+       Json::CharReaderBuilder builder;
+       builder.settings_["collectComments"] = false;
+       std::string errs;
+
+       if (!Json::parseFromStream(builder, is, &root, &errs)) {
+               errorstream << "ModMetadata[" << m_mod_name << "]: failed read data "
+                       "(Json decoding failure). Message: " << errs << std::endl;
+               return false;
+       }
+
+       const Json::Value::Members attr_list = root.getMemberNames();
+       for (const auto &it : attr_list) {
+               Json::Value attr_value = root[it];
+               m_stringvars[it] = attr_value.asString();
+       }
+
+       return true;
+}
+
+bool ModMetadata::setString(const std::string &name, const std::string &var)
+{
+       m_modified = Metadata::setString(name, var);
+       return m_modified;
+}