#include <cctype>
#include <fstream>
+#include <json/json.h>
#include "mods.h"
#include "filesys.h"
#include "log.h"
#include "subgame.h"
#include "settings.h"
+#include "porting.h"
#include "convert_json.h"
static bool parseDependsLine(std::istream &is,
--pos;
}
dep = trim(dep.substr(0, pos));
- return dep != "";
+ return !dep.empty();
}
void parseModContents(ModSpec &spec)
std::map<std::string, ModSpec> result;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
- for(u32 j=0; j<dirlist.size(); j++){
- if(!dirlist[j].dir)
+ for (const fs::DirListNode &dln : dirlist) {
+ if(!dln.dir)
continue;
- std::string modname = dirlist[j].name;
+ const std::string &modname = dln.name;
// Ignore all directories beginning with a ".", especially
// VCS directories like ".git" or ".svn"
- if(modname[0] == '.')
+ if (modname[0] == '.')
continue;
std::string modpath = path + DIR_DELIM + modname;
return result;
}
-std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
-{
- std::map<std::string, ModSpec> result;
- for(std::map<std::string,ModSpec>::iterator it = mods.begin();
- it != mods.end(); ++it)
- {
- ModSpec mod = (*it).second;
- if(mod.is_modpack)
- {
- std::map<std::string, ModSpec> content =
- flattenModTree(mod.modpack_content);
- result.insert(content.begin(),content.end());
- result.insert(std::make_pair(mod.name,mod));
- }
- else //not a modpack
- {
- result.insert(std::make_pair(mod.name,mod));
- }
- }
- return result;
-}
-
std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
{
std::vector<ModSpec> result;
- for(std::map<std::string,ModSpec>::iterator it = mods.begin();
- it != mods.end(); ++it)
- {
- ModSpec mod = (*it).second;
- if(mod.is_modpack)
- {
+ for (const auto &it : mods) {
+ const ModSpec &mod = it.second;
+ if (mod.is_modpack) {
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
result.reserve(result.size() + content.size());
result.insert(result.end(),content.begin(),content.end());
return result;
}
-ModConfiguration::ModConfiguration(std::string worldpath)
+ModConfiguration::ModConfiguration(const std::string &worldpath)
{
- SubgameSpec gamespec = findWorldSubgame(worldpath);
-
- // Add all game mods and all world mods
- addModsInPath(gamespec.gamemods_path);
- addModsInPath(worldpath + DIR_DELIM + "worldmods");
-
- // check world.mt file for mods explicitely declared to be
- // loaded or not by a load_mod_<modname> = ... line.
- std::string worldmt = worldpath+DIR_DELIM+"world.mt";
- Settings worldmt_settings;
- worldmt_settings.readConfigFile(worldmt.c_str());
- std::vector<std::string> names = worldmt_settings.getNames();
- std::set<std::string> include_mod_names;
- for(std::vector<std::string>::iterator it = names.begin();
- it != names.end(); ++it)
- {
- std::string name = *it;
- // for backwards compatibility: exclude only mods which are
- // explicitely excluded. if mod is not mentioned at all, it is
- // enabled. So by default, all installed mods are enabled.
- if (name.compare(0,9,"load_mod_") == 0 &&
- worldmt_settings.getBool(name))
- {
- include_mod_names.insert(name.substr(9));
- }
- }
-
- // Collect all mods that are also in include_mod_names
- std::vector<ModSpec> addon_mods;
- for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
- it_path != gamespec.addon_mods_paths.end(); ++it_path)
- {
- std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
- for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
- it != addon_mods_in_path.end(); ++it)
- {
- ModSpec& mod = *it;
- if(include_mod_names.count(mod.name) != 0)
- addon_mods.push_back(mod);
- else
- worldmt_settings.setBool("load_mod_" + mod.name, false);
- }
- }
- worldmt_settings.updateConfigFile(worldmt.c_str());
-
- addMods(addon_mods);
+}
- // report on name conflicts
- if(!m_name_conflicts.empty()){
- std::string s = "Unresolved name conflicts for mods ";
- for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
- it != m_name_conflicts.end(); ++it)
- {
- if(it != m_name_conflicts.begin()) s += ", ";
- s += std::string("\"") + (*it) + "\"";
- }
- s += ".";
- throw ModError(s);
+void ModConfiguration::printUnsatisfiedModsError() const
+{
+ for (const ModSpec &mod : m_unsatisfied_mods) {
+ errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
+ for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
+ errorstream << " \"" << unsatisfied_depend << "\"";
+ errorstream << std::endl;
}
-
- // get the mods in order
- resolveDependencies();
}
-void ModConfiguration::addModsInPath(std::string path)
+void ModConfiguration::addModsInPath(const std::string &path)
{
addMods(flattenMods(getModsInPath(path)));
}
-void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
+void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
{
// Maintain a map of all existing m_unsatisfied_mods.
// Keys are mod names and values are indices into m_unsatisfied_mods.
std::set<std::string> seen_this_iteration;
- for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
- it != new_mods.end(); ++it){
- const ModSpec &mod = *it;
- if(mod.part_of_modpack != (bool)want_from_modpack)
+ for (const ModSpec &mod : new_mods) {
+ if (mod.part_of_modpack != (bool)want_from_modpack)
continue;
- if(existing_mods.count(mod.name) == 0){
+
+ if (existing_mods.count(mod.name) == 0) {
// GOOD CASE: completely new mod.
m_unsatisfied_mods.push_back(mod);
existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
- }
- else if(seen_this_iteration.count(mod.name) == 0){
+ } else if(seen_this_iteration.count(mod.name) == 0) {
// BAD CASE: name conflict in different levels.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
// If there was a "VERY BAD CASE" name conflict
// in an earlier level, ignore it.
m_name_conflicts.erase(mod.name);
- }
- else{
+ } else {
// VERY BAD CASE: name conflict in the same level.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
m_unsatisfied_mods[oldindex] = mod;
m_name_conflicts.insert(mod.name);
}
+
seen_this_iteration.insert(mod.name);
}
}
}
+void ModConfiguration::addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods)
+{
+ Settings conf;
+ std::set<std::string> load_mod_names;
+
+ conf.readConfigFile(settings_path.c_str());
+ std::vector<std::string> names = conf.getNames();
+ for (const std::string &name : names) {
+ if (name.compare(0,9,"load_mod_")==0 && conf.getBool(name))
+ load_mod_names.insert(name.substr(9));
+ }
+
+ std::vector<ModSpec> addon_mods;
+ for (const std::string &i : mods) {
+ std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i));
+ for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
+ it != addon_mods_in_path.end(); ++it) {
+ const ModSpec& mod = *it;
+ if (load_mod_names.count(mod.name) != 0)
+ addon_mods.push_back(mod);
+ else
+ conf.setBool("load_mod_" + mod.name, false);
+ }
+ }
+ conf.updateConfigFile(settings_path.c_str());
+
+ addMods(addon_mods);
+ checkConflictsAndDeps();
+
+ // complain about mods declared to be loaded, but not found
+ for (const ModSpec &addon_mod : addon_mods)
+ load_mod_names.erase(addon_mod.name);
+
+ std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods();
+
+ for (const ModSpec &unsatisfiedMod : unsatisfiedMods)
+ load_mod_names.erase(unsatisfiedMod.name);
+
+ if (!load_mod_names.empty()) {
+ errorstream << "The following mods could not be found:";
+ for (const std::string &mod : load_mod_names)
+ errorstream << " \"" << mod << "\"";
+ errorstream << std::endl;
+ }
+}
+
+void ModConfiguration::checkConflictsAndDeps()
+{
+ // report on name conflicts
+ if (!m_name_conflicts.empty()) {
+ std::string s = "Unresolved name conflicts for mods ";
+ for (std::unordered_set<std::string>::const_iterator it =
+ m_name_conflicts.begin(); it != m_name_conflicts.end(); ++it) {
+ if (it != m_name_conflicts.begin()) s += ", ";
+ s += std::string("\"") + (*it) + "\"";
+ }
+ s += ".";
+ throw ModError(s);
+ }
+
+ // get the mods in order
+ resolveDependencies();
+}
+
void ModConfiguration::resolveDependencies()
{
// Step 1: Compile a list of the mod names we're working with
std::set<std::string> modnames;
- for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
- it != m_unsatisfied_mods.end(); ++it){
- modnames.insert((*it).name);
+ for (const ModSpec &mod : m_unsatisfied_mods) {
+ modnames.insert(mod.name);
}
// Step 2: get dependencies (including optional dependencies)
// of each mod, split mods into satisfied and unsatisfied
std::list<ModSpec> satisfied;
std::list<ModSpec> unsatisfied;
- for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
- it != m_unsatisfied_mods.end(); ++it){
- ModSpec mod = *it;
+ for (ModSpec mod : m_unsatisfied_mods) {
mod.unsatisfied_depends = mod.depends;
// check which optional dependencies actually exist
- for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
- it_optdep != mod.optdepends.end(); ++it_optdep){
- std::string optdep = *it_optdep;
- if(modnames.count(optdep) != 0)
+ for (const std::string &optdep : mod.optdepends) {
+ if (modnames.count(optdep) != 0)
mod.unsatisfied_depends.insert(optdep);
}
// if a mod has no depends it is initially satisfied
- if(mod.unsatisfied_depends.empty())
+ if (mod.unsatisfied_depends.empty())
satisfied.push_back(mod);
else
unsatisfied.push_back(mod);
ModSpec mod = satisfied.back();
m_sorted_mods.push_back(mod);
satisfied.pop_back();
- for(std::list<ModSpec>::iterator it = unsatisfied.begin();
- it != unsatisfied.end(); ){
+ for (auto it = unsatisfied.begin(); it != unsatisfied.end(); ) {
ModSpec& mod2 = *it;
mod2.unsatisfied_depends.erase(mod.name);
- if(mod2.unsatisfied_depends.empty()){
+ if (mod2.unsatisfied_depends.empty()) {
satisfied.push_back(mod2);
it = unsatisfied.erase(it);
- }
- else{
+ } else {
++it;
}
}
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
}
-#if USE_CURL
-Json::Value getModstoreUrl(std::string url)
+ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
+ ModConfiguration(worldpath)
{
- std::vector<std::string> extra_headers;
-
- bool special_http_header = true;
+ SubgameSpec gamespec = findWorldSubgame(worldpath);
- try {
- special_http_header = g_settings->getBool("modstore_disable_special_http_header");
- } catch (SettingNotFoundException) {}
+ // Add all game mods and all world mods
+ addModsInPath(gamespec.gamemods_path);
+ addModsInPath(worldpath + DIR_DELIM + "worldmods");
- if (special_http_header) {
- extra_headers.push_back("Accept: application/vnd.minetest.mmdb-v1+json");
- }
- return fetchJsonValue(url, special_http_header ? &extra_headers : NULL);
+ // Load normal mods
+ std::string worldmt = worldpath + DIR_DELIM + "world.mt";
+ addModsFromConfig(worldmt, gamespec.addon_mods_paths);
}
+#ifndef SERVER
+ClientModConfiguration::ClientModConfiguration(const std::string &path):
+ ModConfiguration(path)
+{
+ std::set<std::string> paths;
+ std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
+ paths.insert(path);
+ paths.insert(path_user);
+
+ std::string settings_path = path_user + DIR_DELIM + "mods.conf";
+ addModsFromConfig(settings_path, paths);
+}
#endif
ModMetadata::ModMetadata(const std::string &mod_name):
- m_mod_name(mod_name),
- m_modified(false)
+ m_mod_name(mod_name)
{
- m_stringvars.clear();
}
void ModMetadata::clear()
}
bool w_ok = fs::safeWriteToFile(root_path + DIR_DELIM + m_mod_name,
- Json::FastWriter().write(json));
+ fastWriteJson(json));
if (w_ok) {
m_modified = false;
return false;
}
- Json::Reader reader;
Json::Value root;
- if (!reader.parse(is, root)) {
+ Json::CharReaderBuilder builder;
+ builder.settings_["collectComments"] = false;
+ std::string errs;
+
+ if (!Json::parseFromStream(builder, is, &root, &errs)) {
errorstream << "ModMetadata[" << m_mod_name << "]: failed read data "
- "(Json decoding failure)." << std::endl;
+ "(Json decoding failure). Message: " << errs << std::endl;
return false;
}
const Json::Value::Members attr_list = root.getMemberNames();
- for (Json::Value::Members::const_iterator it = attr_list.begin();
- it != attr_list.end(); ++it) {
- Json::Value attr_value = root[*it];
- m_stringvars[*it] = attr_value.asString();
+ for (const auto &it : attr_list) {
+ Json::Value attr_value = root[it];
+ m_stringvars[it] = attr_value.asString();
}
return true;