*/
#include "mods.h"
+#include "main.h"
#include "filesys.h"
#include "strfnd.h"
#include "log.h"
#include "settings.h"
#include "strfnd.h"
#include <cctype>
+#include "convert_json.h"
static bool parseDependsLine(std::istream &is,
std::string &dep, std::set<char> &symbols)
return result;
}
-ModSpec findCommonMod(const std::string &modname)
-{
- // Try to find in {$user,$share}/games/common/$modname
- std::vector<std::string> find_paths;
- find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
- DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
- find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
- DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
- for(u32 i=0; i<find_paths.size(); i++){
- const std::string &try_path = find_paths[i];
- if(fs::PathExists(try_path)){
- ModSpec spec(modname, try_path);
- parseModContents(spec);
- return spec;
- }
- }
- // Failed to find mod
- return ModSpec();
-}
-
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
{
std::map<std::string, ModSpec> result;
{
SubgameSpec gamespec = findWorldSubgame(worldpath);
- // Add common mods
- std::map<std::string, ModSpec> common_mods;
- std::vector<std::string> inexistent_common_mods;
- Settings gameconf;
- if(getGameConfig(gamespec.path, gameconf)){
- if(gameconf.exists("common_mods")){
- Strfnd f(gameconf.get("common_mods"));
- while(!f.atend()){
- std::string modname = trim(f.next(","));
- if(modname.empty())
- continue;
- ModSpec spec = findCommonMod(modname);
- if(spec.name.empty())
- inexistent_common_mods.push_back(modname);
- else
- common_mods.insert(std::make_pair(modname, spec));
- }
- }
- }
- if(!inexistent_common_mods.empty()){
- std::string s = "Required common mods ";
- for(u32 i=0; i<inexistent_common_mods.size(); i++){
- if(i != 0) s += ", ";
- s += std::string("\"") + inexistent_common_mods[i] + "\"";
- }
- s += " could not be found.";
- throw ModError(s);
- }
- addMods(flattenMods(common_mods));
-
// Add all game mods and all world mods
addModsInPath(gamespec.gamemods_path);
addModsInPath(worldpath + DIR_DELIM + "worldmods");
// BAD CASE: name conflict in different levels.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
- errorstream<<"WARNING: Mod name conflict detected: \""
+ actionstream<<"WARNING: Mod name conflict detected: \""
<<mod.name<<"\""<<std::endl
<<"Will not load: "<<oldmod.path<<std::endl
<<"Overridden by: "<<mod.path<<std::endl;
// Step 4: write back list of unsatisfied mods
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
}
+
+#if USE_CURL
+Json::Value getModstoreUrl(std::string url)
+{
+ struct curl_slist *chunk = NULL;
+
+ bool special_http_header = true;
+
+ try{
+ special_http_header = g_settings->getBool("modstore_disable_special_http_header");
+ }
+ catch(SettingNotFoundException &e) {
+ }
+
+ if (special_http_header)
+ chunk = curl_slist_append(chunk, "Accept: application/vnd.minetest.mmdb-v1+json");
+
+ Json::Value retval = fetchJsonValue(url,chunk);
+
+ if (chunk != NULL)
+ curl_slist_free_all(chunk);
+
+ return retval;
+}
+
+#endif