]> git.lizzy.rs Git - minetest.git/blobdiff - src/mods.cpp
Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams
[minetest.git] / src / mods.cpp
index f6e3d58d743a8f9ab80c1555af9d345a8b517575..64c3199928392d0f09b0cec2f97e98fb685918b4 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -23,9 +23,75 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "log.h"
 #include "subgame.h"
 #include "settings.h"
+#include "strfnd.h"
+#include <cctype>
+
+static bool parseDependsLine(std::istream &is,
+               std::string &dep, std::set<char> &symbols)
+{
+       std::getline(is, dep);
+       dep = trim(dep);
+       symbols.clear();
+       size_t pos = dep.size();
+       while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){
+               // last character is a symbol, not part of the modname
+               symbols.insert(dep[pos-1]);
+               --pos;
+       }
+       dep = trim(dep.substr(0, pos));
+       return dep != "";
+}
+
+void parseModContents(ModSpec &spec)
+{
+       // NOTE: this function works in mutual recursion with getModsInPath
+
+       spec.depends.clear();
+       spec.optdepends.clear();
+       spec.is_modpack = false;
+       spec.modpack_content.clear();
+
+       // Handle modpacks (defined by containing modpack.txt)
+       std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
+       if(modpack_is.good()){ //a modpack, recursively get the mods in it
+               modpack_is.close(); // We don't actually need the file
+               spec.is_modpack = true;
+               spec.modpack_content = getModsInPath(spec.path, true);
+
+               // modpacks have no dependencies; they are defined and
+               // tracked separately for each mod in the modpack
+       }
+       else{ // not a modpack, parse the dependencies
+               std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str());
+               while(is.good()){
+                       std::string dep;
+                       std::set<char> symbols;
+                       if(parseDependsLine(is, dep, symbols)){
+                               if(symbols.count('?') != 0){
+                                       spec.optdepends.insert(dep);
+                               }
+                               else{
+                                       spec.depends.insert(dep);
+                               }
+                       }
+               }
+
+               // FIXME: optdepends.txt is deprecated
+               // remove this code at some point in the future
+               std::ifstream is2((spec.path+DIR_DELIM+"optdepends.txt").c_str());
+               while(is2.good()){
+                       std::string dep;
+                       std::set<char> symbols;
+                       if(parseDependsLine(is2, dep, symbols))
+                               spec.optdepends.insert(dep);
+               }
+       }
+}
 
-std::map<std::string, ModSpec> getModsInPath(std::string path)
+std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack)
 {
+       // NOTE: this function works in mutual recursion with parseModContents
+
        std::map<std::string, ModSpec> result;
        std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
        for(u32 j=0; j<dirlist.size(); j++){
@@ -38,36 +104,32 @@ std::map<std::string, ModSpec> getModsInPath(std::string path)
                        continue;
                std::string modpath = path + DIR_DELIM + modname;
 
-               // Handle modpacks (defined by containing modpack.txt)
-               std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(),
-                                       std::ios_base::binary);
-               if(modpack_is.good()) //a modpack, recursively get the mods in it
-               {
-                       modpack_is.close(); // We don't actually need the file
-                       ModSpec spec(modname,modpath);
-                       spec.modpack_content = getModsInPath(modpath);
-                       spec.is_modpack = true;
-                       result.insert(std::make_pair(modname,spec));
-               }
-               else // not a modpack, add the modspec
-               {
-                       std::set<std::string> depends;
-                       std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
-                               std::ios_base::binary);
-                       while(is.good())
-                       {
-                               std::string dep;
-                               std::getline(is, dep);
-                               dep = trim(dep);        
-                               if(dep != "")
-                                       depends.insert(dep);
-                       }
+               ModSpec spec(modname, modpath);
+               spec.part_of_modpack = part_of_modpack;
+               parseModContents(spec);
+               result.insert(std::make_pair(modname, spec));
+       }
+       return result;
+}
 
-                       ModSpec spec(modname, modpath, depends);
-                       result.insert(std::make_pair(modname,spec));
+ModSpec findCommonMod(const std::string &modname)
+{
+       // Try to find in {$user,$share}/games/common/$modname
+       std::vector<std::string> find_paths;
+       find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
+                       DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
+       find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
+                       DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
+       for(u32 i=0; i<find_paths.size(); i++){
+               const std::string &try_path = find_paths[i];
+               if(fs::PathExists(try_path)){
+                       ModSpec spec(modname, try_path);
+                       parseModContents(spec);
+                       return spec;
                }
        }
-       return result;
+       // Failed to find mod
+       return ModSpec();
 }
 
 std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
@@ -108,92 +170,49 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
                } 
                else //not a modpack
                {
-                       // infostream << "inserting mod " << mod.name << std::endl;
                        result.push_back(mod);
                }
        }
        return result;
 }
 
-std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
-                                                               std::set<std::string> exclude_mod_names)
-{
-       std::vector<ModSpec> result;
-       for(std::vector<ModSpec>::iterator it = mods.begin();
-               it != mods.end(); ++it)
-       {
-               ModSpec& mod = *it;
-               if(exclude_mod_names.count(mod.name) == 0)
-                       result.push_back(mod);
-       }       
-       return result;
-}
-
-void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods)
+ModConfiguration::ModConfiguration(std::string worldpath)
 {
-       addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods));
-}
-
+       SubgameSpec gamespec = findWorldSubgame(worldpath);
 
-void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
-{
-       // Step 1: remove mods in sorted_mods from unmet dependencies
-       // of new_mods. new mods without unmet dependencies are
-       // temporarily stored in satisfied_mods
-       std::vector<ModSpec> satisfied_mods;
-       for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin();
-               it != m_sorted_mods.end(); ++it)
-       {
-               ModSpec mod = *it;
-               for(std::vector<ModSpec>::iterator it_new = new_mods.begin();
-                       it_new != new_mods.end(); ++it_new)
-               {
-                       ModSpec& mod_new = *it_new;
-                       //infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl;
-                       mod_new.unsatisfied_depends.erase(mod.name);
+       // Add common mods
+       std::map<std::string, ModSpec> common_mods;
+       std::vector<std::string> inexistent_common_mods;
+       Settings gameconf;
+       if(getGameConfig(gamespec.path, gameconf)){
+               if(gameconf.exists("common_mods")){
+                       Strfnd f(gameconf.get("common_mods"));
+                       while(!f.atend()){
+                               std::string modname = trim(f.next(","));
+                               if(modname.empty())
+                                       continue;
+                               ModSpec spec = findCommonMod(modname);
+                               if(spec.name.empty())
+                                       inexistent_common_mods.push_back(modname);
+                               else
+                                       common_mods.insert(std::make_pair(modname, spec));
+                       }
                }
        }
-
-       // split new mods into satisfied and unsatisfied
-       for(std::vector<ModSpec>::iterator it = new_mods.begin();
-               it != new_mods.end(); ++it)
-       {
-               ModSpec mod_new = *it;
-               if(mod_new.unsatisfied_depends.empty())
-                       satisfied_mods.push_back(mod_new);
-               else
-                       m_unsatisfied_mods.push_back(mod_new);
-       }
-
-       // Step 2: mods without unmet dependencies can be appended to
-       // the sorted list.
-       while(!satisfied_mods.empty())
-       {
-               ModSpec mod = satisfied_mods.back();
-               m_sorted_mods.push_back(mod);
-               satisfied_mods.pop_back();
-               for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin();
-                       it != m_unsatisfied_mods.end(); )
-               {
-                       ModSpec& mod2 = *it;
-                       mod2.unsatisfied_depends.erase(mod.name);
-                       if(mod2.unsatisfied_depends.empty())
-                       {
-                               satisfied_mods.push_back(mod2);
-                               it = m_unsatisfied_mods.erase(it);
-                       }
-                       else
-                               ++it;
-               }       
+       if(!inexistent_common_mods.empty()){
+               std::string s = "Required common mods ";
+               for(u32 i=0; i<inexistent_common_mods.size(); i++){
+                       if(i != 0) s += ", ";
+                       s += std::string("\"") + inexistent_common_mods[i] + "\"";
+               }
+               s += " could not be found.";
+               throw ModError(s);
        }
-}
+       addMods(flattenMods(common_mods));
 
-ModConfiguration::ModConfiguration(std::string worldpath)
-{
-       // Add all world mods and all game mods
-       addModsInPath(worldpath + DIR_DELIM + "worldmods");
-       SubgameSpec gamespec = findWorldSubgame(worldpath);
+       // Add all game mods and all world mods
        addModsInPath(gamespec.gamemods_path);
+       addModsInPath(worldpath + DIR_DELIM + "worldmods");
 
        // check world.mt file for mods explicitely declared to be
        // loaded or not by a load_mod_<modname> = ... line.
@@ -216,7 +235,155 @@ ModConfiguration::ModConfiguration(std::string worldpath)
                }
        }
 
-       for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
-               i != gamespec.addon_mods_paths.end(); ++i)
-               addModsInPathFiltered((*i),exclude_mod_names);
+       // Collect all mods in gamespec.addon_mods_paths,
+       // excluding those in the set exclude_mod_names
+       std::vector<ModSpec> addon_mods;
+       for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
+                       it_path != gamespec.addon_mods_paths.end(); ++it_path)
+       {
+               std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
+               for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
+                       it != addon_mods_in_path.end(); ++it)
+               {
+                       ModSpec& mod = *it;
+                       if(exclude_mod_names.count(mod.name) == 0)
+                               addon_mods.push_back(mod);
+               }
+       }
+
+       addMods(addon_mods);
+
+       // report on name conflicts
+       if(!m_name_conflicts.empty()){
+               std::string s = "Unresolved name conflicts for mods ";
+               for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
+                               it != m_name_conflicts.end(); ++it)
+               {
+                       if(it != m_name_conflicts.begin()) s += ", ";
+                       s += std::string("\"") + (*it) + "\"";
+               }
+               s += ".";
+               throw ModError(s);
+       }
+
+       // get the mods in order
+       resolveDependencies();
+}
+
+void ModConfiguration::addModsInPath(std::string path)
+{
+       addMods(flattenMods(getModsInPath(path)));
+}
+
+void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
+{
+       // Maintain a map of all existing m_unsatisfied_mods.
+       // Keys are mod names and values are indices into m_unsatisfied_mods.
+       std::map<std::string, u32> existing_mods;
+       for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
+               existing_mods[m_unsatisfied_mods[i].name] = i;
+       }
+
+       // Add new mods
+       for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
+               // First iteration:
+               // Add all the mods that come from modpacks
+               // Second iteration:
+               // Add all the mods that didn't come from modpacks
+               
+               std::set<std::string> seen_this_iteration;
+
+               for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
+                               it != new_mods.end(); ++it){
+                       const ModSpec &mod = *it;
+                       if(mod.part_of_modpack != want_from_modpack)
+                               continue;
+                       if(existing_mods.count(mod.name) == 0){
+                               // GOOD CASE: completely new mod.
+                               m_unsatisfied_mods.push_back(mod);
+                               existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
+                       }
+                       else if(seen_this_iteration.count(mod.name) == 0){
+                               // BAD CASE: name conflict in different levels.
+                               u32 oldindex = existing_mods[mod.name];
+                               const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
+                               errorstream<<"WARNING: Mod name conflict detected: \""
+                                       <<mod.name<<"\""<<std::endl
+                                       <<"Will not load: "<<oldmod.path<<std::endl
+                                       <<"Overridden by: "<<mod.path<<std::endl;
+                               m_unsatisfied_mods[oldindex] = mod;
+
+                               // If there was a "VERY BAD CASE" name conflict
+                               // in an earlier level, ignore it.
+                               m_name_conflicts.erase(mod.name);
+                       }
+                       else{
+                               // VERY BAD CASE: name conflict in the same level.
+                               u32 oldindex = existing_mods[mod.name];
+                               const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
+                               errorstream<<"WARNING: Mod name conflict detected: \""
+                                       <<mod.name<<"\""<<std::endl
+                                       <<"Will not load: "<<oldmod.path<<std::endl
+                                       <<"Will not load: "<<mod.path<<std::endl;
+                               m_unsatisfied_mods[oldindex] = mod;
+                               m_name_conflicts.insert(mod.name);
+                       }
+                       seen_this_iteration.insert(mod.name);
+               }
+       }
+}
+
+void ModConfiguration::resolveDependencies()
+{
+       // Step 1: Compile a list of the mod names we're working with
+       std::set<std::string> modnames;
+       for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
+               it != m_unsatisfied_mods.end(); ++it){
+               modnames.insert((*it).name);
+       }
+
+       // Step 2: get dependencies (including optional dependencies)
+       // of each mod, split mods into satisfied and unsatisfied
+       std::list<ModSpec> satisfied;
+       std::list<ModSpec> unsatisfied;
+       for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
+                       it != m_unsatisfied_mods.end(); ++it){
+               ModSpec mod = *it;
+               mod.unsatisfied_depends = mod.depends;
+               // check which optional dependencies actually exist
+               for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
+                               it_optdep != mod.optdepends.end(); ++it_optdep){
+                       std::string optdep = *it_optdep;
+                       if(modnames.count(optdep) != 0)
+                               mod.unsatisfied_depends.insert(optdep);
+               }
+               // if a mod has no depends it is initially satisfied
+               if(mod.unsatisfied_depends.empty())
+                       satisfied.push_back(mod);
+               else
+                       unsatisfied.push_back(mod);
+       }
+
+       // Step 3: mods without unmet dependencies can be appended to
+       // the sorted list.
+       while(!satisfied.empty()){
+               ModSpec mod = satisfied.back();
+               m_sorted_mods.push_back(mod);
+               satisfied.pop_back();
+               for(std::list<ModSpec>::iterator it = unsatisfied.begin();
+                               it != unsatisfied.end(); ){
+                       ModSpec& mod2 = *it;
+                       mod2.unsatisfied_depends.erase(mod.name);
+                       if(mod2.unsatisfied_depends.empty()){
+                               satisfied.push_back(mod2);
+                               it = unsatisfied.erase(it);
+                       }
+                       else{
+                               ++it;
+                       }
+               }       
+       }
+
+       // Step 4: write back list of unsatisfied mods
+       m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
 }