#define MODALMENU_HEADER
#include "irrlichttypes_extrabloated.h"
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
class GUIModalMenu;
WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
immediately if you call this from the menu itself.
+
+ (More precisely, this decrements the reference count.)
*/
void quitMenu()
{
allowFocusRemoval(true);
// This removes Environment's grab on us
Environment->removeFocus(this);
+ m_menumgr->deletingMenu(this);
this->remove();
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui)
+ g_touchscreengui->Show();
+#endif
}
void removeChildren()
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
+ virtual bool preprocessEvent(const SEvent& event) { return false; };
virtual bool OnEvent(const SEvent& event) { return false; };
+ virtual bool pausesGame(){ return false; } // Used for pause menu
protected:
//bool m_force_regenerate_gui;