allowFocusRemoval(true);
// This removes Environment's grab on us
Environment->removeFocus(this);
+ m_menumgr->deletingMenu(this);
this->remove();
}
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
+ virtual bool preprocessEvent(const SEvent& event) { return false; };
virtual bool OnEvent(const SEvent& event) { return false; };
+ virtual bool pausesGame(){ return false; } // Used for pause menu
protected:
//bool m_force_regenerate_gui;