]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/modalMenu.h
comments
[dragonfireclient.git] / src / modalMenu.h
index e2e8b29f640045c3e4b5418c7385cb756c7fbce5..2323a7e427cab7cf298f7d0e983bf5d7468abc6d 100644 (file)
@@ -22,6 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "common_irrlicht.h"
 
+class GUIModalMenu;
+
+class IMenuManager
+{
+public:
+       // A GUIModalMenu calls these when this class is passed as a parameter
+       virtual void createdMenu(GUIModalMenu *menu) = 0;
+       virtual void deletingMenu(GUIModalMenu *menu) = 0;
+};
+
 /*
        Remember to drop() the menu after creating, so that it can
        remove itself when it wants to.
@@ -32,21 +42,26 @@ class GUIModalMenu : public gui::IGUIElement
 public:
        GUIModalMenu(gui::IGUIEnvironment* env,
                        gui::IGUIElement* parent, s32 id,
-                       int *active_menu_count):
+                       IMenuManager *menumgr):
                IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
                                core::rect<s32>(0,0,100,100))
        {
-               m_active_menu_count = active_menu_count;
+               m_menumgr = menumgr;
                m_allow_focus_removal = false;
                m_screensize_old = v2u32(0,0);
 
                setVisible(true);
                Environment->setFocus(this);
-               (*m_active_menu_count)++;
+               m_menumgr->createdMenu(this);
        }
        virtual ~GUIModalMenu()
        {
-               (*m_active_menu_count)--;
+               m_menumgr->deletingMenu(this);
+       }
+
+       void allowFocusRemoval(bool allow)
+       {
+               m_allow_focus_removal = allow;
        }
 
        bool canTakeFocus(gui::IGUIElement *e)
@@ -75,18 +90,35 @@ class GUIModalMenu : public gui::IGUIElement
        */
        void quitMenu()
        {
-               m_allow_focus_removal = true;
+               allowFocusRemoval(true);
                // This removes Environment's grab on us
                Environment->removeFocus(this);
                this->remove();
        }
 
+       void removeChildren()
+       {
+               const core::list<gui::IGUIElement*> &children = getChildren();
+               core::list<gui::IGUIElement*> children_copy;
+               for(core::list<gui::IGUIElement*>::ConstIterator
+                               i = children.begin(); i != children.end(); i++)
+               {
+                       children_copy.push_back(*i);
+               }
+               for(core::list<gui::IGUIElement*>::Iterator
+                               i = children_copy.begin();
+                               i != children_copy.end(); i++)
+               {
+                       (*i)->remove();
+               }
+       }
+
        virtual void regenerateGui(v2u32 screensize) = 0;
        virtual void drawMenu() = 0;
        virtual bool OnEvent(const SEvent& event) { return false; };
        
 private:
-       int *m_active_menu_count;
+       IMenuManager *m_menumgr;
        // This might be necessary to expose to the implementation if it
        // wants to launch other menus
        bool m_allow_focus_removal;