*/
#include "minimap.h"
-#include <math.h>
-#include "logoutputbuffer.h"
#include "threading/mutex_auto_lock.h"
#include "threading/semaphore.h"
#include "clientmap.h"
#include "porting.h"
#include "util/numeric.h"
#include "util/string.h"
+#include <math.h>
////
this->m_shdrsrc = client->getShaderSource();
this->m_ndef = client->getNodeDefManager();
+ m_angle = 0.f;
+
// Initialize static settings
m_enable_shaders = g_settings->getBool("enable_shaders");
m_surface_mode_scan_height =