*/
#include "minimap.h"
-#include <math.h>
-#include "logoutputbuffer.h"
-#include "jthread/jmutexautolock.h"
-#include "jthread/jsemaphore.h"
+#include "threading/mutex_auto_lock.h"
+#include "threading/semaphore.h"
#include "clientmap.h"
#include "settings.h"
#include "nodedef.h"
#include "porting.h"
#include "util/numeric.h"
#include "util/string.h"
+#include "mapblock.h"
+#include <math.h>
+#include "client/renderingengine.h"
////
bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
{
- JMutexAutoLock lock(m_queue_mutex);
+ MutexAutoLock lock(m_queue_mutex);
// Find if block is already in queue.
// If it is, update the data and quit.
bool MinimapUpdateThread::popBlockUpdate(QueuedMinimapUpdate *update)
{
- JMutexAutoLock lock(m_queue_mutex);
+ MutexAutoLock lock(m_queue_mutex);
if (m_update_queue.empty())
return false;
while (popBlockUpdate(&update)) {
if (update.data) {
- m_blocks_cache[update.pos] = update.data;
+ // Swap two values in the map using single lookup
+ std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
+ result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
+ if (!result.second) {
+ delete result.first->second;
+ result.first->second = update.data;
+ }
} else {
std::map<v3s16, MinimapMapblock *>::iterator it;
it = m_blocks_cache.find(update.pos);
}
if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
- getMap(data->pos, data->map_size, data->scan_height, data->is_radar);
+ getMap(data->pos, data->map_size, data->scan_height);
data->map_invalidated = false;
}
}
-MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos,
- s16 scan_height, s16 *pixel_height)
-{
- s16 height = scan_height - MAP_BLOCKSIZE;
- v3s16 blockpos_max, blockpos_min, relpos;
-
- getNodeBlockPosWithOffset(
- v3s16(pos.X, pos.Y - scan_height / 2, pos.Z),
- blockpos_min, relpos);
- getNodeBlockPosWithOffset(
- v3s16(pos.X, pos.Y + scan_height / 2, pos.Z),
- blockpos_max, relpos);
-
- for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
- std::map<v3s16, MinimapMapblock *>::iterator it =
- m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
- if (it != m_blocks_cache.end()) {
- MinimapMapblock *mmblock = it->second;
- MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
- if (pixel->id != CONTENT_AIR) {
- *pixel_height = height + pixel->height;
- return pixel;
- }
- }
-
- height -= MAP_BLOCKSIZE;
- }
-
- return NULL;
-}
-
-s16 MinimapUpdateThread::getAirCount(v3s16 pos, s16 height)
+void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
{
- s16 air_count = 0;
- v3s16 blockpos_max, blockpos_min, relpos;
-
- getNodeBlockPosWithOffset(
- v3s16(pos.X, pos.Y - height / 2, pos.Z),
- blockpos_min, relpos);
- getNodeBlockPosWithOffset(
- v3s16(pos.X, pos.Y + height / 2, pos.Z),
- blockpos_max, relpos);
-
- for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
- std::map<v3s16, MinimapMapblock *>::iterator it =
- m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
- if (it != m_blocks_cache.end()) {
- MinimapMapblock *mmblock = it->second;
- MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
- air_count += pixel->air_count;
- }
+ v3s16 region(size, 0, size);
+ v3s16 pos_min(pos.X - size / 2, pos.Y - height / 2, pos.Z - size / 2);
+ v3s16 pos_max(pos_min.X + size - 1, pos.Y + height / 2, pos_min.Z + size - 1);
+ v3s16 blockpos_min = getNodeBlockPos(pos_min);
+ v3s16 blockpos_max = getNodeBlockPos(pos_max);
+
+// clear the map
+ for (int z = 0; z < size; z++)
+ for (int x = 0; x < size; x++) {
+ MinimapPixel &mmpixel = data->minimap_scan[x + z * size];
+ mmpixel.air_count = 0;
+ mmpixel.height = 0;
+ mmpixel.n = MapNode(CONTENT_AIR);
}
- return air_count;
-}
-
-void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool is_radar)
-{
- v3s16 p = v3s16(pos.X - size / 2, pos.Y, pos.Z - size / 2);
-
- for (s16 x = 0; x < size; x++)
- for (s16 z = 0; z < size; z++) {
- u16 id = CONTENT_AIR;
- MinimapPixel *mmpixel = &data->minimap_scan[x + z * size];
-
- if (!is_radar) {
- s16 pixel_height = 0;
- MinimapPixel *cached_pixel =
- getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, &pixel_height);
- if (cached_pixel) {
- id = cached_pixel->id;
- mmpixel->height = pixel_height;
+// draw the map
+ v3s16 blockpos;
+ for (blockpos.Z = blockpos_min.Z; blockpos.Z <= blockpos_max.Z; ++blockpos.Z)
+ for (blockpos.Y = blockpos_min.Y; blockpos.Y <= blockpos_max.Y; ++blockpos.Y)
+ for (blockpos.X = blockpos_min.X; blockpos.X <= blockpos_max.X; ++blockpos.X) {
+ std::map<v3s16, MinimapMapblock *>::const_iterator pblock =
+ m_blocks_cache.find(blockpos);
+ if (pblock == m_blocks_cache.end())
+ continue;
+ const MinimapMapblock &block = *pblock->second;
+
+ v3s16 block_node_min(blockpos * MAP_BLOCKSIZE);
+ v3s16 block_node_max(block_node_min + MAP_BLOCKSIZE - 1);
+ // clip
+ v3s16 range_min = componentwise_max(block_node_min, pos_min);
+ v3s16 range_max = componentwise_min(block_node_max, pos_max);
+
+ v3s16 pos;
+ pos.Y = range_min.Y;
+ for (pos.Z = range_min.Z; pos.Z <= range_max.Z; ++pos.Z)
+ for (pos.X = range_min.X; pos.X <= range_max.X; ++pos.X) {
+ v3s16 inblock_pos = pos - block_node_min;
+ const MinimapPixel &in_pixel =
+ block.data[inblock_pos.Z * MAP_BLOCKSIZE + inblock_pos.X];
+
+ v3s16 inmap_pos = pos - pos_min;
+ MinimapPixel &out_pixel =
+ data->minimap_scan[inmap_pos.X + inmap_pos.Z * size];
+
+ out_pixel.air_count += in_pixel.air_count;
+ if (in_pixel.n.param0 != CONTENT_AIR) {
+ out_pixel.n = in_pixel.n;
+ out_pixel.height = inmap_pos.Y + in_pixel.height;
}
- } else {
- mmpixel->air_count = getAirCount(v3s16(p.X + x, p.Y, p.Z + z), height);
}
-
- mmpixel->id = id;
}
}
//// Mapper
////
-Mapper::Mapper(IrrlichtDevice *device, Client *client)
+Minimap::Minimap(Client *client)
{
- this->driver = device->getVideoDriver();
+ this->client = client;
+ this->driver = RenderingEngine::get_video_driver();
this->m_tsrc = client->getTextureSource();
this->m_shdrsrc = client->getShaderSource();
this->m_ndef = client->getNodeDefManager();
+ m_angle = 0.f;
+
// Initialize static settings
m_enable_shaders = g_settings->getBool("enable_shaders");
m_surface_mode_scan_height =
// Initialize minimap data
data = new MinimapData;
- data->mode = MINIMAP_MODE_OFF;
- data->is_radar = false;
- data->map_invalidated = true;
- data->heightmap_image = NULL;
- data->minimap_image = NULL;
- data->texture = NULL;
+ data->mode = MINIMAP_MODE_OFF;
+ data->is_radar = false;
+ data->map_invalidated = true;
+ data->texture = NULL;
+ data->heightmap_texture = NULL;
data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
// Get round minimap textures
// Create player marker texture
data->player_marker = m_tsrc->getTexture("player_marker.png");
+ // Create object marker texture
+ data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
// Create mesh buffer for minimap
m_meshbuffer = getMinimapMeshBuffer();
// Initialize and start thread
m_minimap_update_thread = new MinimapUpdateThread();
m_minimap_update_thread->data = data;
- m_minimap_update_thread->Start();
+ m_minimap_update_thread->start();
}
-Mapper::~Mapper()
+Minimap::~Minimap()
{
- m_minimap_update_thread->Stop();
- m_minimap_update_thread->Wait();
+ m_minimap_update_thread->stop();
+ m_minimap_update_thread->wait();
m_meshbuffer->drop();
driver->removeTexture(data->heightmap_texture);
driver->removeTexture(data->minimap_overlay_round);
driver->removeTexture(data->minimap_overlay_square);
+ driver->removeTexture(data->object_marker_red);
delete data;
delete m_minimap_update_thread;
}
-void Mapper::addBlock(v3s16 pos, MinimapMapblock *data)
+void Minimap::addBlock(v3s16 pos, MinimapMapblock *data)
{
m_minimap_update_thread->enqueueBlock(pos, data);
}
-MinimapMode Mapper::getMinimapMode()
+void Minimap::toggleMinimapShape()
{
- return data->mode;
+ MutexAutoLock lock(m_mutex);
+
+ data->minimap_shape_round = !data->minimap_shape_round;
+ g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
+ m_minimap_update_thread->deferUpdate();
}
-void Mapper::toggleMinimapShape()
+void Minimap::setMinimapShape(MinimapShape shape)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
+
+ if (shape == MINIMAP_SHAPE_SQUARE)
+ data->minimap_shape_round = false;
+ else if (shape == MINIMAP_SHAPE_ROUND)
+ data->minimap_shape_round = true;
- data->minimap_shape_round = !data->minimap_shape_round;
g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
m_minimap_update_thread->deferUpdate();
}
-void Mapper::setMinimapMode(MinimapMode mode)
+MinimapShape Minimap::getMinimapShape()
+{
+ if (data->minimap_shape_round) {
+ return MINIMAP_SHAPE_ROUND;
+ } else {
+ return MINIMAP_SHAPE_SQUARE;
+ }
+}
+
+void Minimap::setMinimapMode(MinimapMode mode)
{
static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
{false, 0, 0},
if (mode >= MINIMAP_MODE_COUNT)
return;
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
data->is_radar = modedefs[mode].is_radar;
data->scan_height = modedefs[mode].scan_height;
m_minimap_update_thread->deferUpdate();
}
-void Mapper::setPos(v3s16 pos)
+void Minimap::setPos(v3s16 pos)
{
bool do_update = false;
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
if (pos != data->old_pos) {
data->old_pos = data->pos;
m_minimap_update_thread->deferUpdate();
}
-void Mapper::setAngle(f32 angle)
+void Minimap::setAngle(f32 angle)
{
m_angle = angle;
}
-void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
+void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
{
+ video::SColor c(240, 0, 0, 0);
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
- video::SColor c(240, 0, 0, 0);
if (mmpixel->air_count > 0)
c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
+ else
+ c.setGreen(0);
map_image->setPixel(x, data->map_size - z - 1, c);
}
}
-void Mapper::blitMinimapPixelsToImageSurface(
+void Minimap::blitMinimapPixelsToImageSurface(
video::IImage *map_image, video::IImage *heightmap_image)
{
+ // This variable creation/destruction has a 1% cost on rendering minimap
+ video::SColor tilecolor;
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
- video::SColor c = m_ndef->get(mmpixel->id).minimap_color;
- c.setAlpha(240);
+ const ContentFeatures &f = m_ndef->get(mmpixel->n);
+ const TileDef *tile = &f.tiledef[0];
- map_image->setPixel(x, data->map_size - z - 1, c);
+ // Color of the 0th tile (mostly this is the topmost)
+ if(tile->has_color)
+ tilecolor = tile->color;
+ else
+ mmpixel->n.getColor(f, &tilecolor);
+
+ tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
+ tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
+ tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
+ tilecolor.setAlpha(240);
+
+ map_image->setPixel(x, data->map_size - z - 1, tilecolor);
u32 h = mmpixel->height;
heightmap_image->setPixel(x,data->map_size - z - 1,
}
}
-video::ITexture *Mapper::getMinimapTexture()
+video::ITexture *Minimap::getMinimapTexture()
{
// update minimap textures when new scan is ready
if (data->map_invalidated)
if (minimap_mask) {
for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
- video::SColor mask_col = minimap_mask->getPixel(x, y);
+ const video::SColor &mask_col = minimap_mask->getPixel(x, y);
if (!mask_col.getAlpha())
minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
}
return data->texture;
}
-v3f Mapper::getYawVec()
+v3f Minimap::getYawVec()
{
if (data->minimap_shape_round) {
return v3f(
}
}
-scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
+scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
{
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Vertices.set_used(4);
buf->Indices.set_used(6);
- video::SColor c(255, 255, 255, 255);
+ static const video::SColor c(255, 255, 255, 255);
buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
return buf;
}
-void Mapper::drawMinimap()
+void Minimap::drawMinimap()
{
video::ITexture *minimap_texture = getMinimapTexture();
if (!minimap_texture)
return;
- v2u32 screensize = porting::getWindowSize();
+ updateActiveMarkers();
+ v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
const u32 size = 0.25 * screensize.Y;
core::rect<s32> oldViewPort = driver->getViewPort();
driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
driver->setViewPort(oldViewPort);
+
+ // Draw player markers
+ v2s32 s_pos(screensize.X - size - 10, 10);
+ core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
+ core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
+ static const video::SColor col(255, 255, 255, 255);
+ static const video::SColor c[4] = {col, col, col, col};
+ f32 sin_angle = sin(m_angle * core::DEGTORAD);
+ f32 cos_angle = cos(m_angle * core::DEGTORAD);
+ s32 marker_size2 = 0.025 * (float)size;
+ for (std::list<v2f>::const_iterator
+ i = m_active_markers.begin();
+ i != m_active_markers.end(); ++i) {
+ v2f posf = *i;
+ if (data->minimap_shape_round) {
+ f32 t1 = posf.X * cos_angle - posf.Y * sin_angle;
+ f32 t2 = posf.X * sin_angle + posf.Y * cos_angle;
+ posf.X = t1;
+ posf.Y = t2;
+ }
+ posf.X = (posf.X + 0.5) * (float)size;
+ posf.Y = (posf.Y + 0.5) * (float)size;
+ core::rect<s32> dest_rect(
+ s_pos.X + posf.X - marker_size2,
+ s_pos.Y + posf.Y - marker_size2,
+ s_pos.X + posf.X + marker_size2,
+ s_pos.Y + posf.Y + marker_size2);
+ driver->draw2DImage(data->object_marker_red, dest_rect,
+ img_rect, &dest_rect, &c[0], true);
+ }
+}
+
+void Minimap::updateActiveMarkers()
+{
+ video::IImage *minimap_mask = data->minimap_shape_round ?
+ data->minimap_mask_round : data->minimap_mask_square;
+
+ const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
+
+ m_active_markers.clear();
+
+ for (std::list<Nametag *>::const_iterator i = nametags.begin();
+ i != nametags.end(); ++i) {
+ v3s16 pos = floatToInt((*i)->parent_node->getPosition() +
+ intToFloat(client->getCamera()->getOffset(), BS), BS);
+ pos -= data->pos - v3s16(data->map_size / 2,
+ data->scan_height / 2,
+ data->map_size / 2);
+ if (pos.X < 0 || pos.X > data->map_size ||
+ pos.Y < 0 || pos.Y > data->scan_height ||
+ pos.Z < 0 || pos.Z > data->map_size) {
+ continue;
+ }
+ pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
+ pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
+ const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
+ if (!mask_col.getAlpha()) {
+ continue;
+ }
+ m_active_markers.push_back(v2f(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
+ (1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5));
+ }
}
////
//// MinimapMapblock
////
-void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
+void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos)
{
for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
MapNode n = vmanip->getNodeNoEx(pos + p);
if (!surface_found && n.getContent() != CONTENT_AIR) {
mmpixel->height = y;
- mmpixel->id = n.getContent();
+ mmpixel->n = n;
surface_found = true;
} else if (n.getContent() == CONTENT_AIR) {
air_count++;
}
if (!surface_found)
- mmpixel->id = CONTENT_AIR;
+ mmpixel->n = MapNode(CONTENT_AIR);
mmpixel->air_count = air_count;
}