]> git.lizzy.rs Git - minetest.git/blobdiff - src/minimap.cpp
Stratum ore: Add option for a constant thickness stratum
[minetest.git] / src / minimap.cpp
index ded8470c54bcad77c6a6d8bd8fdbcb5a142d9524..59753e24694e4bcf946d614d9d8cb776299ff68f 100644 (file)
@@ -18,15 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "minimap.h"
-#include "threading/mutex_auto_lock.h"
-#include "threading/semaphore.h"
+#include "client.h"
 #include "clientmap.h"
 #include "settings.h"
-#include "nodedef.h"
-#include "porting.h"
-#include "util/numeric.h"
-#include "util/string.h"
-#include <math.h>
+#include "shader.h"
+#include "mapblock.h"
+#include "client/renderingengine.h"
 
 
 ////
@@ -35,16 +32,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 MinimapUpdateThread::~MinimapUpdateThread()
 {
-       for (std::map<v3s16, MinimapMapblock *>::iterator
-                       it = m_blocks_cache.begin();
-                       it != m_blocks_cache.end(); ++it) {
-               delete it->second;
+       for (auto &it : m_blocks_cache) {
+               delete it.second;
        }
 
-       for (std::deque<QueuedMinimapUpdate>::iterator
-                       it = m_update_queue.begin();
-                       it != m_update_queue.end(); ++it) {
-               QueuedMinimapUpdate &q = *it;
+       for (auto &q : m_update_queue) {
                delete q.data;
        }
 }
@@ -55,10 +47,7 @@ bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
 
        // Find if block is already in queue.
        // If it is, update the data and quit.
-       for (std::deque<QueuedMinimapUpdate>::iterator
-                       it = m_update_queue.begin();
-                       it != m_update_queue.end(); ++it) {
-               QueuedMinimapUpdate &q = *it;
+       for (QueuedMinimapUpdate &q : m_update_queue) {
                if (q.pos == pos) {
                        delete q.data;
                        q.data = data;
@@ -104,7 +93,7 @@ void MinimapUpdateThread::doUpdate()
                        // Swap two values in the map using single lookup
                        std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
                            result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
-                       if (result.second == false) {
+                       if (!result.second) {
                                delete result.first->second;
                                result.first->second = update.data;
                        }
@@ -119,89 +108,62 @@ void MinimapUpdateThread::doUpdate()
        }
 
        if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
-               getMap(data->pos, data->map_size, data->scan_height, data->is_radar);
+               getMap(data->pos, data->map_size, data->scan_height);
                data->map_invalidated = false;
        }
 }
 
-MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos,
-       s16 scan_height, s16 *pixel_height)
+void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
 {
-       s16 height = scan_height - MAP_BLOCKSIZE;
-       v3s16 blockpos_max, blockpos_min, relpos;
-
-       getNodeBlockPosWithOffset(
-               v3s16(pos.X, pos.Y - scan_height / 2, pos.Z),
-               blockpos_min, relpos);
-       getNodeBlockPosWithOffset(
-               v3s16(pos.X, pos.Y + scan_height / 2, pos.Z),
-               blockpos_max, relpos);
-
-       for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
-               std::map<v3s16, MinimapMapblock *>::iterator it =
-                       m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
-               if (it != m_blocks_cache.end()) {
-                       MinimapMapblock *mmblock = it->second;
-                       MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
-                       if (pixel->id != CONTENT_AIR) {
-                               *pixel_height = height + pixel->height;
-                               return pixel;
-                       }
-               }
-
-               height -= MAP_BLOCKSIZE;
-       }
-
-       return NULL;
-}
-
-s16 MinimapUpdateThread::getAirCount(v3s16 pos, s16 height)
-{
-       s16 air_count = 0;
-       v3s16 blockpos_max, blockpos_min, relpos;
-
-       getNodeBlockPosWithOffset(
-               v3s16(pos.X, pos.Y - height / 2, pos.Z),
-               blockpos_min, relpos);
-       getNodeBlockPosWithOffset(
-               v3s16(pos.X, pos.Y + height / 2, pos.Z),
-               blockpos_max, relpos);
-
-       for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
-               std::map<v3s16, MinimapMapblock *>::iterator it =
-                       m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
-               if (it != m_blocks_cache.end()) {
-                       MinimapMapblock *mmblock = it->second;
-                       MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
-                       air_count += pixel->air_count;
-               }
+       v3s16 pos_min(pos.X - size / 2, pos.Y - height / 2, pos.Z - size / 2);
+       v3s16 pos_max(pos_min.X + size - 1, pos.Y + height / 2, pos_min.Z + size - 1);
+       v3s16 blockpos_min = getNodeBlockPos(pos_min);
+       v3s16 blockpos_max = getNodeBlockPos(pos_max);
+
+// clear the map
+       for (int z = 0; z < size; z++)
+       for (int x = 0; x < size; x++) {
+               MinimapPixel &mmpixel = data->minimap_scan[x + z * size];
+               mmpixel.air_count = 0;
+               mmpixel.height = 0;
+               mmpixel.n = MapNode(CONTENT_AIR);
        }
 
-       return air_count;
-}
-
-void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool is_radar)
-{
-       v3s16 p = v3s16(pos.X - size / 2, pos.Y, pos.Z - size / 2);
-
-       for (s16 x = 0; x < size; x++)
-       for (s16 z = 0; z < size; z++) {
-               u16 id = CONTENT_AIR;
-               MinimapPixel *mmpixel = &data->minimap_scan[x + z * size];
-
-               if (!is_radar) {
-                       s16 pixel_height = 0;
-                       MinimapPixel *cached_pixel =
-                               getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, &pixel_height);
-                       if (cached_pixel) {
-                               id = cached_pixel->id;
-                               mmpixel->height = pixel_height;
+// draw the map
+       v3s16 blockpos;
+       for (blockpos.Z = blockpos_min.Z; blockpos.Z <= blockpos_max.Z; ++blockpos.Z)
+       for (blockpos.Y = blockpos_min.Y; blockpos.Y <= blockpos_max.Y; ++blockpos.Y)
+       for (blockpos.X = blockpos_min.X; blockpos.X <= blockpos_max.X; ++blockpos.X) {
+               std::map<v3s16, MinimapMapblock *>::const_iterator pblock =
+                       m_blocks_cache.find(blockpos);
+               if (pblock == m_blocks_cache.end())
+                       continue;
+               const MinimapMapblock &block = *pblock->second;
+
+               v3s16 block_node_min(blockpos * MAP_BLOCKSIZE);
+               v3s16 block_node_max(block_node_min + MAP_BLOCKSIZE - 1);
+               // clip
+               v3s16 range_min = componentwise_max(block_node_min, pos_min);
+               v3s16 range_max = componentwise_min(block_node_max, pos_max);
+
+               v3s16 pos;
+               pos.Y = range_min.Y;
+               for (pos.Z = range_min.Z; pos.Z <= range_max.Z; ++pos.Z)
+               for (pos.X = range_min.X; pos.X <= range_max.X; ++pos.X) {
+                       v3s16 inblock_pos = pos - block_node_min;
+                       const MinimapPixel &in_pixel =
+                               block.data[inblock_pos.Z * MAP_BLOCKSIZE + inblock_pos.X];
+
+                       v3s16 inmap_pos = pos - pos_min;
+                       MinimapPixel &out_pixel =
+                               data->minimap_scan[inmap_pos.X + inmap_pos.Z * size];
+
+                       out_pixel.air_count += in_pixel.air_count;
+                       if (in_pixel.n.param0 != CONTENT_AIR) {
+                               out_pixel.n = in_pixel.n;
+                               out_pixel.height = inmap_pos.Y + in_pixel.height;
                        }
-               } else {
-                       mmpixel->air_count = getAirCount(v3s16(p.X + x, p.Y, p.Z + z), height);
                }
-
-               mmpixel->id = id;
        }
 }
 
@@ -209,9 +171,10 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool is_radar)
 //// Mapper
 ////
 
-Mapper::Mapper(IrrlichtDevice *device, Client *client)
+Minimap::Minimap(Client *client)
 {
-       this->driver    = device->getVideoDriver();
+       this->client    = client;
+       this->driver    = RenderingEngine::get_video_driver();
        this->m_tsrc    = client->getTextureSource();
        this->m_shdrsrc = client->getShaderSource();
        this->m_ndef    = client->getNodeDefManager();
@@ -228,8 +191,6 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client)
        data->mode              = MINIMAP_MODE_OFF;
        data->is_radar          = false;
        data->map_invalidated   = true;
-       data->heightmap_image   = NULL;
-       data->minimap_image     = NULL;
        data->texture           = NULL;
        data->heightmap_texture = NULL;
        data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
@@ -250,6 +211,8 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client)
 
        // Create player marker texture
        data->player_marker = m_tsrc->getTexture("player_marker.png");
+       // Create object marker texture
+       data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
 
        // Create mesh buffer for minimap
        m_meshbuffer = getMinimapMeshBuffer();
@@ -260,7 +223,7 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client)
        m_minimap_update_thread->start();
 }
 
-Mapper::~Mapper()
+Minimap::~Minimap()
 {
        m_minimap_update_thread->stop();
        m_minimap_update_thread->wait();
@@ -274,31 +237,49 @@ Mapper::~Mapper()
        driver->removeTexture(data->heightmap_texture);
        driver->removeTexture(data->minimap_overlay_round);
        driver->removeTexture(data->minimap_overlay_square);
+       driver->removeTexture(data->object_marker_red);
 
        delete data;
        delete m_minimap_update_thread;
 }
 
-void Mapper::addBlock(v3s16 pos, MinimapMapblock *data)
+void Minimap::addBlock(v3s16 pos, MinimapMapblock *data)
 {
        m_minimap_update_thread->enqueueBlock(pos, data);
 }
 
-MinimapMode Mapper::getMinimapMode()
+void Minimap::toggleMinimapShape()
 {
-       return data->mode;
+       MutexAutoLock lock(m_mutex);
+
+       data->minimap_shape_round = !data->minimap_shape_round;
+       g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
+       m_minimap_update_thread->deferUpdate();
 }
 
-void Mapper::toggleMinimapShape()
+void Minimap::setMinimapShape(MinimapShape shape)
 {
        MutexAutoLock lock(m_mutex);
 
-       data->minimap_shape_round = !data->minimap_shape_round;
+       if (shape == MINIMAP_SHAPE_SQUARE)
+               data->minimap_shape_round = false;
+       else if (shape == MINIMAP_SHAPE_ROUND)
+               data->minimap_shape_round = true;
+
        g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
        m_minimap_update_thread->deferUpdate();
 }
 
-void Mapper::setMinimapMode(MinimapMode mode)
+MinimapShape Minimap::getMinimapShape()
+{
+       if (data->minimap_shape_round) {
+               return MINIMAP_SHAPE_ROUND;
+       }
+
+       return MINIMAP_SHAPE_SQUARE;
+}
+
+void Minimap::setMinimapMode(MinimapMode mode)
 {
        static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
                {false, 0, 0},
@@ -323,7 +304,7 @@ void Mapper::setMinimapMode(MinimapMode mode)
        m_minimap_update_thread->deferUpdate();
 }
 
-void Mapper::setPos(v3s16 pos)
+void Minimap::setPos(v3s16 pos)
 {
        bool do_update = false;
 
@@ -341,36 +322,51 @@ void Mapper::setPos(v3s16 pos)
                m_minimap_update_thread->deferUpdate();
 }
 
-void Mapper::setAngle(f32 angle)
+void Minimap::setAngle(f32 angle)
 {
        m_angle = angle;
 }
 
-void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
+void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
 {
+       video::SColor c(240, 0, 0, 0);
        for (s16 x = 0; x < data->map_size; x++)
        for (s16 z = 0; z < data->map_size; z++) {
                MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
 
-               video::SColor c(240, 0, 0, 0);
                if (mmpixel->air_count > 0)
                        c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
+               else
+                       c.setGreen(0);
 
                map_image->setPixel(x, data->map_size - z - 1, c);
        }
 }
 
-void Mapper::blitMinimapPixelsToImageSurface(
+void Minimap::blitMinimapPixelsToImageSurface(
        video::IImage *map_image, video::IImage *heightmap_image)
 {
+       // This variable creation/destruction has a 1% cost on rendering minimap
+       video::SColor tilecolor;
        for (s16 x = 0; x < data->map_size; x++)
        for (s16 z = 0; z < data->map_size; z++) {
                MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
 
-               video::SColor c = m_ndef->get(mmpixel->id).minimap_color;
-               c.setAlpha(240);
+               const ContentFeatures &f = m_ndef->get(mmpixel->n);
+               const TileDef *tile = &f.tiledef[0];
 
-               map_image->setPixel(x, data->map_size - z - 1, c);
+               // Color of the 0th tile (mostly this is the topmost)
+               if(tile->has_color)
+                       tilecolor = tile->color;
+               else
+                       mmpixel->n.getColor(f, &tilecolor);
+
+               tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
+               tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
+               tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
+               tilecolor.setAlpha(240);
+
+               map_image->setPixel(x, data->map_size - z - 1, tilecolor);
 
                u32 h = mmpixel->height;
                heightmap_image->setPixel(x,data->map_size - z - 1,
@@ -378,7 +374,7 @@ void Mapper::blitMinimapPixelsToImageSurface(
        }
 }
 
-video::ITexture *Mapper::getMinimapTexture()
+video::ITexture *Minimap::getMinimapTexture()
 {
        // update minimap textures when new scan is ready
        if (data->map_invalidated)
@@ -406,7 +402,7 @@ video::ITexture *Mapper::getMinimapTexture()
        if (minimap_mask) {
                for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
                for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
-                       video::SColor mask_col = minimap_mask->getPixel(x, y);
+                       const video::SColor &mask_col = minimap_mask->getPixel(x, y);
                        if (!mask_col.getAlpha())
                                minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
                }
@@ -428,24 +424,24 @@ video::ITexture *Mapper::getMinimapTexture()
        return data->texture;
 }
 
-v3f Mapper::getYawVec()
+v3f Minimap::getYawVec()
 {
        if (data->minimap_shape_round) {
                return v3f(
                        cos(m_angle * core::DEGTORAD),
                        sin(m_angle * core::DEGTORAD),
                        1.0);
-       } else {
-               return v3f(1.0, 0.0, 1.0);
        }
+
+       return v3f(1.0, 0.0, 1.0);
 }
 
-scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
+scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
 {
        scene::SMeshBuffer *buf = new scene::SMeshBuffer();
        buf->Vertices.set_used(4);
        buf->Indices.set_used(6);
-       video::SColor c(255, 255, 255, 255);
+       static const video::SColor c(255, 255, 255, 255);
 
        buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
        buf->Vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
@@ -462,13 +458,14 @@ scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
        return buf;
 }
 
-void Mapper::drawMinimap()
+void Minimap::drawMinimap()
 {
        video::ITexture *minimap_texture = getMinimapTexture();
        if (!minimap_texture)
                return;
 
-       v2u32 screensize = porting::getWindowSize();
+       updateActiveMarkers();
+       v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
        const u32 size = 0.25 * screensize.Y;
 
        core::rect<s32> oldViewPort = driver->getViewPort();
@@ -527,13 +524,75 @@ void Mapper::drawMinimap()
        driver->setTransform(video::ETS_VIEW, oldViewMat);
        driver->setTransform(video::ETS_PROJECTION, oldProjMat);
        driver->setViewPort(oldViewPort);
+
+       // Draw player markers
+       v2s32 s_pos(screensize.X - size - 10, 10);
+       core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
+       core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
+       static const video::SColor col(255, 255, 255, 255);
+       static const video::SColor c[4] = {col, col, col, col};
+       f32 sin_angle = sin(m_angle * core::DEGTORAD);
+       f32 cos_angle = cos(m_angle * core::DEGTORAD);
+       s32 marker_size2 =  0.025 * (float)size;
+       for (std::list<v2f>::const_iterator
+                       i = m_active_markers.begin();
+                       i != m_active_markers.end(); ++i) {
+               v2f posf = *i;
+               if (data->minimap_shape_round) {
+                       f32 t1 = posf.X * cos_angle - posf.Y * sin_angle;
+                       f32 t2 = posf.X * sin_angle + posf.Y * cos_angle;
+                       posf.X = t1;
+                       posf.Y = t2;
+               }
+               posf.X = (posf.X + 0.5) * (float)size;
+               posf.Y = (posf.Y + 0.5) * (float)size;
+               core::rect<s32> dest_rect(
+                       s_pos.X + posf.X - marker_size2,
+                       s_pos.Y + posf.Y - marker_size2,
+                       s_pos.X + posf.X + marker_size2,
+                       s_pos.Y + posf.Y + marker_size2);
+               driver->draw2DImage(data->object_marker_red, dest_rect,
+                       img_rect, &dest_rect, &c[0], true);
+       }
+}
+
+void Minimap::updateActiveMarkers()
+{
+       video::IImage *minimap_mask = data->minimap_shape_round ?
+               data->minimap_mask_round : data->minimap_mask_square;
+
+       const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
+
+       m_active_markers.clear();
+
+       for (Nametag *nametag : nametags) {
+               v3s16 pos = floatToInt(nametag->parent_node->getPosition() +
+                       intToFloat(client->getCamera()->getOffset(), BS), BS);
+               pos -= data->pos - v3s16(data->map_size / 2,
+                               data->scan_height / 2,
+                               data->map_size / 2);
+               if (pos.X < 0 || pos.X > data->map_size ||
+                               pos.Y < 0 || pos.Y > data->scan_height ||
+                               pos.Z < 0 || pos.Z > data->map_size) {
+                       continue;
+               }
+               pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
+               pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
+               const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
+               if (!mask_col.getAlpha()) {
+                       continue;
+               }
+
+               m_active_markers.emplace_back(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
+                       (1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5);
+       }
 }
 
 ////
 //// MinimapMapblock
 ////
 
-void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
+void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos)
 {
 
        for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
@@ -547,7 +606,7 @@ void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
                        MapNode n = vmanip->getNodeNoEx(pos + p);
                        if (!surface_found && n.getContent() != CONTENT_AIR) {
                                mmpixel->height = y;
-                               mmpixel->id = n.getContent();
+                               mmpixel->n = n;
                                surface_found = true;
                        } else if (n.getContent() == CONTENT_AIR) {
                                air_count++;
@@ -555,7 +614,7 @@ void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
                }
 
                if (!surface_found)
-                       mmpixel->id = CONTENT_AIR;
+                       mmpixel->n = MapNode(CONTENT_AIR);
 
                mmpixel->air_count = air_count;
        }