class Map;
class Mapgen;
-class ManualMapVoxelManipulator;
+class MMVManip;
class PseudoRandom;
class NodeResolver;
void updateContentIds();
- void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+ void blitToVManip(v3s16 p, MMVManip *vm,
Rotation rot, bool force_placement, INodeDefManager *ndef);
bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef,