#ifndef MG_ORE_HEADER
#define MG_ORE_HEADER
+#include "util/cpp11_container.h"
#include "objdef.h"
#include "noise.h"
#include "nodedef.h"
float nthresh; // threshold for noise at which an ore is placed
NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;
- std::set<u8> biomes;
+ UNORDERED_SET<u8> biomes;
Ore();
virtual ~Ore();