struct NoiseParams;
class Noise;
class Mapgen;
-class ManualMapVoxelManipulator;
+class MMVManip;
/////////////////// Ore generation flags
enum OreType {
- ORE_TYPE_SCATTER,
- ORE_TYPE_SHEET,
- ORE_TYPE_BLOB,
- ORE_TYPE_VEIN,
+ ORE_SCATTER,
+ ORE_SHEET,
+ ORE_BLOB,
+ ORE_VEIN,
};
extern FlagDesc flagdesc_ore[];
-class Ore : public GenElement, public NodeResolver {
+class Ore : public ObjDef, public NodeResolver {
public:
static const bool NEEDS_NOISE = false;
float nthresh; // threshhold for noise at which an ore is placed
NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;
+ std::set<u8> biomes;
Ore();
virtual ~Ore();
- virtual void resolveNodeNames(NodeResolveInfo *nri);
+ virtual void resolveNodeNames();
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
};
class OreScatter : public Ore {
public:
static const bool NEEDS_NOISE = false;
- virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
class OreSheet : public Ore {
public:
static const bool NEEDS_NOISE = true;
- virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
class OreBlob : public Ore {
public:
static const bool NEEDS_NOISE = true;
- virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
class OreVein : public Ore {
float random_factor;
Noise *noise2;
+ OreVein();
virtual ~OreVein();
- virtual void generate(ManualMapVoxelManipulator *vm, int mapseed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
-class OreManager : public GenElementManager {
+class OreManager : public ObjDefManager {
public:
- static const char *ELEMENT_TITLE;
- static const size_t ELEMENT_LIMIT = 0x10000;
-
OreManager(IGameDef *gamedef);
- ~OreManager() {}
+ virtual ~OreManager() {}
+
+ const char *getObjectTitle() const
+ {
+ return "ore";
+ }
- Ore *create(int type)
+ static Ore *create(OreType type)
{
switch (type) {
- case ORE_TYPE_SCATTER:
+ case ORE_SCATTER:
return new OreScatter;
- case ORE_TYPE_SHEET:
+ case ORE_SHEET:
return new OreSheet;
- case ORE_TYPE_BLOB:
+ case ORE_BLOB:
return new OreBlob;
- case ORE_TYPE_VEIN:
+ case ORE_VEIN:
return new OreVein;
default:
return NULL;