static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x10000;
- OreManager(IGameDef *gamedef) {}
+ OreManager(IGameDef *gamedef);
~OreManager() {}
Ore *create(int type)
}
}
+ void clear();
+
size_t placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax);
};