#ifndef MG_ORE_HEADER
#define MG_ORE_HEADER
-#include "util/string.h"
-#include "mapgen.h"
+#include "objdef.h"
+#include "noise.h"
+#include "nodedef.h"
-struct NoiseParams;
class Noise;
class Mapgen;
class MMVManip;
/////////////////// Ore generation flags
-// Use absolute value of height to determine ore placement
-#define OREFLAG_ABSHEIGHT 0x01
-#define OREFLAG_USE_NOISE 0x08
+#define OREFLAG_ABSHEIGHT 0x01
+#define OREFLAG_PUFF_CLIFFS 0x02
+#define OREFLAG_PUFF_ADDITIVE 0x04
+#define OREFLAG_USE_NOISE 0x08
#define ORE_RANGE_ACTUAL 1
#define ORE_RANGE_MIRROR 2
-
enum OreType {
- ORE_TYPE_SCATTER,
- ORE_TYPE_SHEET,
- ORE_TYPE_BLOB,
- ORE_TYPE_VEIN,
+ ORE_SCATTER,
+ ORE_SHEET,
+ ORE_PUFF,
+ ORE_BLOB,
+ ORE_VEIN,
};
extern FlagDesc flagdesc_ore[];
s16 y_max;
u8 ore_param2; // to set node-specific attributes
u32 flags; // attributes for this ore
- float nthresh; // threshhold for noise at which an ore is placed
+ float nthresh; // threshold for noise at which an ore is placed
NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;
+ std::set<u8> biomes;
Ore();
virtual ~Ore();
- virtual void resolveNodeNames(NodeResolveInfo *nri);
+ virtual void resolveNodeNames();
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax) = 0;
+ v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
};
class OreScatter : public Ore {
static const bool NEEDS_NOISE = false;
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax);
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
class OreSheet : public Ore {
public:
static const bool NEEDS_NOISE = true;
+ u16 column_height_min;
+ u16 column_height_max;
+ float column_midpoint_factor;
+
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
+};
+
+class OrePuff : public Ore {
+public:
+ static const bool NEEDS_NOISE = true;
+
+ NoiseParams np_puff_top;
+ NoiseParams np_puff_bottom;
+ Noise *noise_puff_top;
+ Noise *noise_puff_bottom;
+
+ OrePuff();
+ virtual ~OrePuff();
+
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax);
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
class OreBlob : public Ore {
static const bool NEEDS_NOISE = true;
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax);
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
class OreVein : public Ore {
virtual ~OreVein();
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
- v3s16 nmin, v3s16 nmax);
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
class OreManager : public ObjDefManager {
public:
OreManager(IGameDef *gamedef);
- ~OreManager() {}
+ virtual ~OreManager() {}
const char *getObjectTitle() const
{
return "ore";
}
- Ore *create(int type)
+ static Ore *create(OreType type)
{
switch (type) {
- case ORE_TYPE_SCATTER:
+ case ORE_SCATTER:
return new OreScatter;
- case ORE_TYPE_SHEET:
+ case ORE_SHEET:
return new OreSheet;
- case ORE_TYPE_BLOB:
+ case ORE_PUFF:
+ return new OrePuff;
+ case ORE_BLOB:
return new OreBlob;
- case ORE_TYPE_VEIN:
+ case ORE_VEIN:
return new OreVein;
default:
return NULL;