virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
virtual int getHeight() = 0;
+ virtual void dropResolverEntries(NodeResolver *resolver) {}
};
class DecoSimple : public Decoration {
bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p);
virtual size_t generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
virtual int getHeight();
+ virtual void dropResolverEntries(NodeResolver *resolver);
};
class DecoSchematic : public Decoration {
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x10000;
- DecorationManager(IGameDef *gamedef) {}
+ DecorationManager(IGameDef *gamedef);
~DecorationManager() {}
Decoration *create(int type)
}
}
+ void clear();
+
size_t placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax);
};