class Mapgen;
class MMVManip;
-class PseudoRandom;
+class PcgRandom;
class Schematic;
enum DecorationType {
#define DECO_PLACE_CENTER_Z 0x04
#define DECO_USE_NOISE 0x08
#define DECO_FORCE_PLACEMENT 0x10
+#define DECO_LIQUID_SURFACE 0x20
extern FlagDesc flagdesc_deco[];
size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p) = 0;
+ virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
virtual int getHeight() = 0;
u32 flags;
std::set<u8> biomes;
//std::list<CutoffData> cutoffs;
- //JMutex cutoff_mutex;
+ //Mutex cutoff_mutex;
};
class DecoSimple : public Decoration {
public:
- virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
+ virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
bool canPlaceDecoration(MMVManip *vm, v3s16 p);
virtual int getHeight();
public:
DecoSchematic();
- virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
+ virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
virtual int getHeight();
Rotation rotation;