}
-size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax)
+size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
+ v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
if (!deco)
continue;
- nplaced += deco->placeDeco(mg, seed, nmin, nmax);
- seed++;
+ nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
+ blockseed++;
}
return nplaced;
{
for (size_t i = 0; i < m_elements.size(); i++) {
Decoration *deco = (Decoration *)m_elements[i];
- if (!deco)
- continue;
-
- deco->dropResolverEntries(m_resolver);
+ delete deco;
}
m_elements.clear();
}
}
+void Decoration::resolveNodeNames(NodeResolveInfo *nri)
+{
+ m_ndef->getIdsFromResolveInfo(nri, c_place_on);
+}
+
+
size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
PseudoRandom ps(blockseed + 53);
mg->heightmap[mapindex] :
mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
- if (y < nmin.Y || y > nmax.Y)
+ if (y < nmin.Y || y > nmax.Y ||
+ y < y_min || y > y_max)
continue;
int height = getHeight();
}
v3s16 pos(x, y, z);
- if (generate(mg, &ps, max_y, pos))
+ if (generate(mg->vm, &ps, max_y, pos))
mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id);
}
}
///////////////////////////////////////////////////////////////////////////////
-bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
+void DecoSimple::resolveNodeNames(NodeResolveInfo *nri)
+{
+ Decoration::resolveNodeNames(nri);
+ m_ndef->getIdsFromResolveInfo(nri, c_decos);
+ m_ndef->getIdsFromResolveInfo(nri, c_spawnby);
+}
+
+
+bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p)
{
// Don't bother if there aren't any decorations to place
if (c_decos.size() == 0)
}
-size_t DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
+size_t DecoSimple::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p)
{
- ManualMapVoxelManipulator *vm = mg->vm;
-
if (!canPlaceDecoration(vm, p))
return 0;
}
-void DecoSimple::dropResolverEntries(NodeResolver *resolver)
-{
- resolver->cancelNodeList(&c_decos);
- resolver->cancelNodeList(&c_spawnby);
-}
-
-
///////////////////////////////////////////////////////////////////////////////
-size_t DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
+size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p)
{
- ManualMapVoxelManipulator *vm = mg->vm;
-
if (flags & DECO_PLACE_CENTER_X)
p.X -= (schematic->size.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (schematic->size.Z + 1) / 2;
+ if (!vm->m_area.contains(p))
+ return 0;
+
u32 vi = vm->m_area.index(p);
content_t c = vm->m_data[vi].getContent();
if (!CONTAINS(c_place_on, c))
Rotation rot = (rotation == ROTATE_RAND) ?
(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
- schematic->blitToVManip(p, vm, rot, false, mg->ndef);
+ schematic->blitToVManip(p, vm, rot, false, m_ndef);
return 1;
}