int carea_size = nmax.X - nmin.X + 1;
// Divide area into parts
- if (carea_size % sidelen) {
- errorstream << "Decoration::placeDeco: chunk size is not divisible by "
- "sidelen; setting sidelen to " << carea_size << std::endl;
+ // If chunksize is changed it may no longer be divisable by sidelen
+ if (carea_size % sidelen)
sidelen = carea_size;
- }
s16 divlen = carea_size / sidelen;
int area = sidelen * sidelen;
s16 y = mg->heightmap ?
mg->heightmap[mapindex] :
mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
- y = MYMAX(y, mg->water_level);
if (y < nmin.Y || y > nmax.Y ||
y < y_min || y > y_max)
#if 0
printf("Decoration at (%d %d %d) cut off\n", x, y, z);
//add to queue
- JMutexAutoLock cutofflock(cutoff_mutex);
+ MutexAutoLock cutofflock(cutoff_mutex);
cutoffs.push_back(CutoffData(x, y, z, height));
#endif
}
// Copy over the cutoffs we're interested in so we don't needlessly hold a lock
{
- JMutexAutoLock cutofflock(cutoff_mutex);
+ MutexAutoLock cutofflock(cutoff_mutex);
for (std::list<CutoffData>::iterator i = cutoffs.begin();
i != cutoffs.end(); ++i) {
CutoffData cutoff = *i;
// Remove cutoffs that were handled from the cutoff list
{
- JMutexAutoLock cutofflock(cutoff_mutex);
+ MutexAutoLock cutofflock(cutoff_mutex);
for (std::list<CutoffData>::iterator i = cutoffs.begin();
i != cutoffs.end(); ++i) {
return true;
int nneighs = 0;
- v3s16 dirs[8] = {
+ v3s16 dirs[16] = {
v3s16( 0, 0, 1),
v3s16( 0, 0, -1),
v3s16( 1, 0, 0),
v3s16( 1, 0, 1),
v3s16(-1, 0, 1),
v3s16(-1, 0, -1),
- v3s16( 1, 0, -1)
+ v3s16( 1, 0, -1),
+
+ v3s16( 0, 1, 1),
+ v3s16( 0, 1, -1),
+ v3s16( 1, 1, 0),
+ v3s16(-1, 1, 0),
+ v3s16( 1, 1, 1),
+ v3s16(-1, 1, 1),
+ v3s16(-1, 1, -1),
+ v3s16( 1, 1, -1)
};
// Check a Moore neighborhood if there are enough spawnby nodes
bool force_placement = (flags & DECO_FORCE_PLACEMENT);
- schematic->blitToVManip(p, vm, rot, force_placement, m_ndef);
+ schematic->blitToVManip(p, vm, rot, force_placement);
return 1;
}