]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mg_decoration.cpp
Code modernization: src/m* (part 3)
[dragonfireclient.git] / src / mg_decoration.cpp
index b0566e83072aeefe6737935e74a60acfa7b2f9d7..4e53e037f5d3f3505251fbeffdf375f32b565d41 100644 (file)
@@ -48,7 +48,7 @@ DecorationManager::DecorationManager(IGameDef *gamedef) :
 
 
 size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
-       v3s16 nmin, v3s16 nmax)
+       v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
 {
        size_t nplaced = 0;
 
@@ -57,7 +57,7 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
                if (!deco)
                        continue;
 
-               nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
+               nplaced += deco->placeDeco(mg, blockseed, nmin, nmax, deco_zero_level);
                blockseed++;
        }
 
@@ -67,21 +67,6 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
 
 ///////////////////////////////////////////////////////////////////////////////
 
-
-Decoration::Decoration()
-{
-       mapseed    = 0;
-       fill_ratio = 0;
-       sidelen    = 1;
-       flags      = 0;
-}
-
-
-Decoration::~Decoration()
-{
-}
-
-
 void Decoration::resolveNodeNames()
 {
        getIdsFromNrBacklog(&c_place_on);
@@ -138,8 +123,18 @@ bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
 }
 
 
-size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
+size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
+       v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
 {
+       // Decoration y_min / y_max is displaced by deco_zero_level or remains
+       // unchanged. Any decoration with a limit at +-MAX_MAP_GENERATION_LIMIT is
+       // considered to have that limit at +-infinity, so we do not alter that limit.
+       s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
+               -MAX_MAP_GENERATION_LIMIT : y_min + deco_zero_level;
+
+       s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
+               MAX_MAP_GENERATION_LIMIT : y_max + deco_zero_level;
+
        PcgRandom ps(blockseed + 53);
        int carea_size = nmax.X - nmin.X + 1;
 
@@ -194,8 +189,7 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
                        else
                                y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
 
-                       if (y < nmin.Y || y > nmax.Y ||
-                               y < y_min  || y > y_max)
+                       if (y < y_min_disp || y > y_max_disp || y < nmin.Y || y > nmax.Y)
                                continue;
 
                        if (y + getHeight() > mg->vm->m_area.MaxEdge.Y) {
@@ -208,14 +202,11 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
 #endif
                        }
 
-                       if (mg->biomemap) {
-                               UNORDERED_SET<u8>::iterator iter;
-
-                               if (!biomes.empty()) {
-                                       iter = biomes.find(mg->biomemap[mapindex]);
-                                       if (iter == biomes.end())
-                                               continue;
-                               }
+                       if (mg->biomemap && !biomes.empty()) {
+                               std::unordered_set<u8>::const_iterator iter =
+                                       biomes.find(mg->biomemap[mapindex]);
+                               if (iter == biomes.end())
+                                       continue;
                        }
 
                        v3s16 pos(x, y, z);
@@ -308,7 +299,7 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
 
        bool force_placement = (flags & DECO_FORCE_PLACEMENT);
 
-       v3s16 em = vm->m_area.getExtent();
+       const v3s16 &em = vm->m_area.getExtent();
        u32 vi = vm->m_area.index(p);
        for (int i = 0; i < height; i++) {
                vm->m_area.add_y(em, vi, 1);
@@ -333,13 +324,6 @@ int DecoSimple::getHeight()
 
 ///////////////////////////////////////////////////////////////////////////////
 
-
-DecoSchematic::DecoSchematic()
-{
-       schematic = NULL;
-}
-
-
 size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
 {
        // Schematic could have been unloaded but not the decoration