]> git.lizzy.rs Git - minetest.git/blobdiff - src/mg_biome.h
FormSpec: Add StaticTextSpec and superimpose over item image buttons
[minetest.git] / src / mg_biome.h
index f5a5deae3b69d2d1f108fc38f01d15b075ec008e..8d519f808cc175de92254c1c2dea33a72315e397 100644 (file)
@@ -20,64 +20,67 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef MG_BIOME_HEADER
 #define MG_BIOME_HEADER
 
-#include "mapgen.h"
-
-struct NoiseParams;
+#include "objdef.h"
+#include "nodedef.h"
 
 enum BiomeType
 {
-       BIOME_TYPE_NORMAL,
-       BIOME_TYPE_LIQUID,
-       BIOME_TYPE_NETHER,
-       BIOME_TYPE_AETHER,
-       BIOME_TYPE_FLAT
+       BIOME_NORMAL,
+       BIOME_LIQUID,
+       BIOME_NETHER,
+       BIOME_AETHER,
+       BIOME_FLAT
 };
 
-class Biome : public GenElement, public NodeResolver {
+class Biome : public ObjDef, public NodeResolver {
 public:
        u32 flags;
 
        content_t c_top;
        content_t c_filler;
-       content_t c_shore_top;
-       content_t c_shore_filler;
-       content_t c_underwater;
        content_t c_stone;
        content_t c_water_top;
        content_t c_water;
+       content_t c_river_water;
        content_t c_dust;
 
        s16 depth_top;
        s16 depth_filler;
-       s16 height_shore;
        s16 depth_water_top;
 
-       s16 height_min;
-       s16 height_max;
+       s16 y_min;
+       s16 y_max;
        float heat_point;
        float humidity_point;
 
-       virtual void resolveNodeNames(NodeResolveInfo *nri);
+       virtual void resolveNodeNames();
 };
 
-class BiomeManager : public GenElementManager {
+class BiomeManager : public ObjDefManager {
 public:
-       static const char *ELEMENT_TITLE;
-       static const size_t ELEMENT_LIMIT = 0x100;
+       static const char *OBJECT_TITLE;
 
        BiomeManager(IGameDef *gamedef);
-       ~BiomeManager();
+       virtual ~BiomeManager();
 
-       Biome *create(int btt)
+       const char *getObjectTitle() const
+       {
+               return "biome";
+       }
+
+       static Biome *create(BiomeType type)
        {
                return new Biome;
        }
 
-       void clear();
+       virtual void clear();
 
        void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
                s16 *height_map, u8 *biomeid_map);
        Biome *getBiome(float heat, float humidity, s16 y);
+
+private:
+       IGameDef *m_gamedef;
 };
 
 #endif