#ifndef MG_BIOME_HEADER
#define MG_BIOME_HEADER
-#include <string>
+#include "objdef.h"
#include "nodedef.h"
-#include "gamedef.h"
-#include "mapnode.h"
-#include "noise.h"
-#include "mapgen.h"
-enum BiomeTerrainType
+enum BiomeType
{
- BIOME_TERRAIN_NORMAL,
- BIOME_TERRAIN_LIQUID,
- BIOME_TERRAIN_NETHER,
- BIOME_TERRAIN_AETHER,
- BIOME_TERRAIN_FLAT
+ BIOME_NORMAL,
+ BIOME_LIQUID,
+ BIOME_NETHER,
+ BIOME_AETHER,
+ BIOME_FLAT
};
-extern NoiseParams nparams_biome_def_heat;
-extern NoiseParams nparams_biome_def_humidity;
-
-class Biome {
+class Biome : public ObjDef, public NodeResolver {
public:
- u8 id;
- std::string name;
u32 flags;
content_t c_top;
content_t c_filler;
+ content_t c_stone;
+ content_t c_water_top;
content_t c_water;
+ content_t c_river_water;
content_t c_dust;
- content_t c_dust_water;
s16 depth_top;
s16 depth_filler;
+ s16 depth_water_top;
- s16 height_min;
- s16 height_max;
+ s16 y_min;
+ s16 y_max;
float heat_point;
float humidity_point;
-};
-struct BiomeNoiseInput {
- v2s16 mapsize;
- float *heat_map;
- float *humidity_map;
- s16 *height_map;
+ virtual void resolveNodeNames();
};
-class BiomeDefManager {
+class BiomeManager : public ObjDefManager {
public:
- std::vector<Biome *> biomes;
+ static const char *OBJECT_TITLE;
- bool biome_registration_finished;
- NoiseParams *np_heat;
- NoiseParams *np_humidity;
+ BiomeManager(IGameDef *gamedef);
+ virtual ~BiomeManager();
- BiomeDefManager(NodeResolver *resolver);
- ~BiomeDefManager();
+ const char *getObjectTitle() const
+ {
+ return "biome";
+ }
- Biome *createBiome(BiomeTerrainType btt);
- void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
- Biome *getBiome(float heat, float humidity, s16 y);
+ static Biome *create(BiomeType type)
+ {
+ return new Biome;
+ }
- bool addBiome(Biome *b);
- u8 getBiomeIdByName(const char *name);
+ virtual void clear();
- s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime);
- s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime);
+ void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
+ s16 *height_map, u8 *biomeid_map);
+ Biome *getBiome(float heat, float humidity, s16 y);
+
+private:
+ IGameDef *m_gamedef;
};
#endif
+