#define MG_BIOME_HEADER
#include "mapgen.h"
-#include "noise.h"
+
+struct NoiseParams;
enum BiomeType
{
BIOME_TYPE_FLAT
};
-extern NoiseParams nparams_biome_def_heat;
-extern NoiseParams nparams_biome_def_humidity;
-
-
class Biome : public GenElement {
public:
u32 flags;
content_t c_top;
content_t c_filler;
+ content_t c_stone;
content_t c_water;
content_t c_dust;
content_t c_dust_water;
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x100;
- NoiseParams *np_heat;
- NoiseParams *np_humidity;
-
BiomeManager(IGameDef *gamedef);
~BiomeManager();
return new Biome;
}
+ void clear();
+
void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
s16 *height_map, u8 *biomeid_map);
Biome *getBiome(float heat, float humidity, s16 y);
+
+private:
+ NodeResolver *m_resolver;
};
#endif
+