]> git.lizzy.rs Git - minetest.git/blobdiff - src/mg_biome.cpp
Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
[minetest.git] / src / mg_biome.cpp
index b1172a09d09f1c299bbb1336a6f48b8302cb4839..ef7e526858a358bd856e8f8717726656c8d38299 100644 (file)
@@ -18,121 +18,199 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "mg_biome.h"
+#include "mg_decoration.h"
+#include "emerge.h"
+#include "server.h"
 #include "nodedef.h"
-#include "map.h" //for ManualMapVoxelManipulator
-#include "log.h"
+#include "map.h" //for MMVManip
 #include "util/numeric.h"
-#include "main.h"
-#include "util/mathconstants.h"
 #include "porting.h"
+#include "settings.h"
 
-NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
-NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
 
+///////////////////////////////////////////////////////////////////////////////
 
-BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
+
+BiomeManager::BiomeManager(Server *server) :
+       ObjDefManager(server, OBJDEF_BIOME)
 {
-       biome_registration_finished = false;
-       np_heat     = &nparams_biome_def_heat;
-       np_humidity = &nparams_biome_def_humidity;
+       m_server = server;
 
        // Create default biome to be used in case none exist
        Biome *b = new Biome;
-       
-       b->id             = 0;
-       b->name           = "Default";
-       b->flags          = 0;
-       b->depth_top      = 0;
-       b->depth_filler   = 0;
-       b->height_min     = -MAP_GENERATION_LIMIT;
-       b->height_max     = MAP_GENERATION_LIMIT;
-       b->heat_point     = 0.0;
-       b->humidity_point = 0.0;
-
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
-       resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
-       resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
-
-       biomes.push_back(b);
+
+       b->name            = "Default";
+       b->flags           = 0;
+       b->depth_top       = 0;
+       b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
+       b->depth_water_top = 0;
+       b->depth_riverbed  = 0;
+       b->y_min           = -MAX_MAP_GENERATION_LIMIT;
+       b->y_max           = MAX_MAP_GENERATION_LIMIT;
+       b->heat_point      = 0.0;
+       b->humidity_point  = 0.0;
+
+       b->m_nodenames.push_back("mapgen_stone");
+       b->m_nodenames.push_back("mapgen_stone");
+       b->m_nodenames.push_back("mapgen_stone");
+       b->m_nodenames.push_back("mapgen_water_source");
+       b->m_nodenames.push_back("mapgen_water_source");
+       b->m_nodenames.push_back("mapgen_river_water_source");
+       b->m_nodenames.push_back("mapgen_stone");
+       b->m_nodenames.push_back("ignore");
+       m_ndef->pendNodeResolve(b);
+
+       add(b);
 }
 
 
-BiomeDefManager::~BiomeDefManager()
+BiomeManager::~BiomeManager()
 {
-       //if (biomecache)
-       //      delete[] biomecache;
-       
-       for (size_t i = 0; i != biomes.size(); i++)
-               delete biomes[i];
 }
 
 
-Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
+void BiomeManager::clear()
 {
-       /*switch (btt) {
-               case BIOME_TERRAIN_NORMAL:
-                       return new Biome;
-               case BIOME_TERRAIN_LIQUID:
-                       return new BiomeLiquid;
-               case BIOME_TERRAIN_NETHER:
-                       return new BiomeHell;
-               case BIOME_TERRAIN_AETHER:
-                       return new BiomeSky;
-               case BIOME_TERRAIN_FLAT:
-                       return new BiomeSuperflat;
+       EmergeManager *emerge = m_server->getEmergeManager();
+
+       // Remove all dangling references in Decorations
+       DecorationManager *decomgr = emerge->decomgr;
+       for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
+               Decoration *deco = (Decoration *)decomgr->getRaw(i);
+               deco->biomes.clear();
        }
-       return NULL;*/
-       return new Biome;
+
+       // Don't delete the first biome
+       for (size_t i = 1; i < m_objects.size(); i++)
+               delete (Biome *)m_objects[i];
+
+       m_objects.resize(1);
 }
 
+////////////////////////////////////////////////////////////////////////////////
+
 
-// just a PoC, obviously needs optimization later on (precalculate this)
-void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
+void BiomeParamsOriginal::readParams(const Settings *settings)
 {
-       int i = 0;
-       for (int y = 0; y != input->mapsize.Y; y++) {
-               for (int x = 0; x != input->mapsize.X; x++, i++) {
-                       float heat     = (input->heat_map[i] + 1) * 50;
-                       float humidity = (input->humidity_map[i] + 1) * 50;
-                       biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
-               }
-       }
+       settings->getNoiseParams("mg_biome_np_heat",           np_heat);
+       settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
+       settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
+       settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
+}
+
+
+void BiomeParamsOriginal::writeParams(Settings *settings) const
+{
+       settings->setNoiseParams("mg_biome_np_heat",           np_heat);
+       settings->setNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
+       settings->setNoiseParams("mg_biome_np_humidity",       np_humidity);
+       settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+
+BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
+       BiomeParamsOriginal *params, v3s16 chunksize)
+{
+       m_bmgr   = biomemgr;
+       m_params = params;
+       m_csize  = chunksize;
+
+       noise_heat           = new Noise(&params->np_heat,
+                                                                       params->seed, m_csize.X, m_csize.Z);
+       noise_humidity       = new Noise(&params->np_humidity,
+                                                                       params->seed, m_csize.X, m_csize.Z);
+       noise_heat_blend     = new Noise(&params->np_heat_blend,
+                                                                       params->seed, m_csize.X, m_csize.Z);
+       noise_humidity_blend = new Noise(&params->np_humidity_blend,
+                                                                       params->seed, m_csize.X, m_csize.Z);
+
+       heatmap  = noise_heat->result;
+       humidmap = noise_humidity->result;
+       biomemap = new biome_t[m_csize.X * m_csize.Z];
+}
+
+BiomeGenOriginal::~BiomeGenOriginal()
+{
+       delete []biomemap;
+
+       delete noise_heat;
+       delete noise_humidity;
+       delete noise_heat_blend;
+       delete noise_humidity_blend;
 }
 
 
-bool BiomeDefManager::addBiome(Biome *b)
+Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
 {
-       if (biome_registration_finished) {
-               errorstream << "BiomeDefManager: biome registration already "
-                       "finished, dropping " << b->name << std::endl;
-               return false;
+       float heat =
+               NoisePerlin2D(&m_params->np_heat,       pos.X, pos.Z, m_params->seed) +
+               NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
+       float humidity =
+               NoisePerlin2D(&m_params->np_humidity,       pos.X, pos.Z, m_params->seed) +
+               NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
+
+       return calcBiomeFromNoise(heat, humidity, pos.Y);
+}
+
+
+void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
+{
+       m_pmin = pmin;
+
+       noise_heat->perlinMap2D(pmin.X, pmin.Z);
+       noise_humidity->perlinMap2D(pmin.X, pmin.Z);
+       noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
+       noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
+
+       for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
+               noise_heat->result[i]     += noise_heat_blend->result[i];
+               noise_humidity->result[i] += noise_humidity_blend->result[i];
        }
-       
-       size_t nbiomes = biomes.size();
-       if (nbiomes >= 0xFF) {
-               errorstream << "BiomeDefManager: too many biomes, dropping "
-                       << b->name << std::endl;
-               return false;
+}
+
+
+biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap)
+{
+       for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) {
+               Biome *biome = calcBiomeFromNoise(
+                       noise_heat->result[i],
+                       noise_humidity->result[i],
+                       heightmap[i]);
+
+               biomemap[i] = biome->index;
        }
 
-       b->id = (u8)nbiomes;
-       biomes.push_back(b);
-       verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
+       return biomemap;
+}
+
+
+Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
+{
+       return getBiomeAtIndex(
+               (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
+               pos.Y);
+}
 
-       return true;
+
+Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const
+{
+       return calcBiomeFromNoise(
+               noise_heat->result[index],
+               noise_humidity->result[index],
+               y);
 }
 
 
-Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
+Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const
 {
        Biome *b, *biome_closest = NULL;
        float dist_min = FLT_MAX;
 
-       for (size_t i = 1; i < biomes.size(); i++) {
-               b = biomes[i];
-               if (y > b->height_max || y < b->height_min)
+       for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
+               b = (Biome *)m_bmgr->getRaw(i);
+               if (!b || y > b->y_max || y < b->y_min)
                        continue;
 
                float d_heat     = heat     - b->heat_point;
@@ -144,17 +222,21 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
                        biome_closest = b;
                }
        }
-       
-       return biome_closest ? biome_closest : biomes[0];
+
+       return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
 }
 
 
-u8 BiomeDefManager::getBiomeIdByName(const char *name)
+////////////////////////////////////////////////////////////////////////////////
+
+void Biome::resolveNodeNames()
 {
-       for (size_t i = 0; i != biomes.size(); i++) {
-               if (!strcasecmp(name, biomes[i]->name.c_str()))
-                       return i;
-       }
-       
-       return 0;
+       getIdFromNrBacklog(&c_top,         "mapgen_stone",              CONTENT_AIR);
+       getIdFromNrBacklog(&c_filler,      "mapgen_stone",              CONTENT_AIR);
+       getIdFromNrBacklog(&c_stone,       "mapgen_stone",              CONTENT_AIR);
+       getIdFromNrBacklog(&c_water_top,   "mapgen_water_source",       CONTENT_AIR);
+       getIdFromNrBacklog(&c_water,       "mapgen_water_source",       CONTENT_AIR);
+       getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
+       getIdFromNrBacklog(&c_riverbed,    "mapgen_stone",              CONTENT_AIR);
+       getIdFromNrBacklog(&c_dust,        "ignore",                    CONTENT_IGNORE);
 }