*/
#include "mg_biome.h"
+#include "mg_decoration.h"
+#include "emerge.h"
#include "gamedef.h"
#include "nodedef.h"
#include "map.h" //for MMVManip
#include "log.h"
#include "util/numeric.h"
-#include "main.h"
#include "util/mathconstants.h"
#include "porting.h"
BiomeManager::BiomeManager(IGameDef *gamedef) :
ObjDefManager(gamedef, OBJDEF_BIOME)
{
+ m_gamedef = gamedef;
+
// Create default biome to be used in case none exist
Biome *b = new Biome;
b->name = "Default";
b->flags = 0;
b->depth_top = 0;
- b->depth_filler = 0;
+ b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
b->depth_water_top = 0;
- b->y_min = -MAP_GENERATION_LIMIT;
- b->y_max = MAP_GENERATION_LIMIT;
+ b->y_min = -MAX_MAP_GENERATION_LIMIT;
+ b->y_max = MAX_MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
- NodeResolveInfo *nri = new NodeResolveInfo(b);
- nri->nodenames.push_back("air");
- nri->nodenames.push_back("air");
- nri->nodenames.push_back("mapgen_stone");
- nri->nodenames.push_back("mapgen_water_source");
- nri->nodenames.push_back("mapgen_water_source");
- nri->nodenames.push_back("air");
- m_ndef->pendNodeResolve(nri);
+ b->m_nodenames.push_back("mapgen_stone");
+ b->m_nodenames.push_back("mapgen_stone");
+ b->m_nodenames.push_back("mapgen_stone");
+ b->m_nodenames.push_back("mapgen_water_source");
+ b->m_nodenames.push_back("mapgen_water_source");
+ b->m_nodenames.push_back("mapgen_river_water_source");
+ b->m_nodenames.push_back("air");
+ m_ndef->pendNodeResolve(b);
add(b);
}
void BiomeManager::clear()
{
+ EmergeManager *emerge = m_gamedef->getEmergeManager();
+
+ // Remove all dangling references in Decorations
+ DecorationManager *decomgr = emerge->decomgr;
+ for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
+ Decoration *deco = (Decoration *)decomgr->getRaw(i);
+ deco->biomes.clear();
+ }
+ // Don't delete the first biome
for (size_t i = 1; i < m_objects.size(); i++) {
Biome *b = (Biome *)m_objects[i];
delete b;
///////////////////////////////////////////////////////////////////////////////
-void Biome::resolveNodeNames(NodeResolveInfo *nri)
+void Biome::resolveNodeNames()
{
- m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top);
- m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler);
- m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone);
- m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water_top);
- m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water);
- m_ndef->getIdFromResolveInfo(nri, "air", CONTENT_IGNORE, c_dust);
+ getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
+ getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
+ getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
+ getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
+ getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
}
-