]> git.lizzy.rs Git - minetest.git/blobdiff - src/mg_biome.cpp
shader.cpp: don't test twice if shader programs are present
[minetest.git] / src / mg_biome.cpp
index a21d99b171033bed4baee603708d3761e468e8e3..055ce01982c35e36af1ba2d7895bf2b2e0e8be6c 100644 (file)
@@ -43,15 +43,15 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
        b->name            = "Default";
        b->flags           = 0;
        b->depth_top       = 0;
-       b->depth_filler    = 0;
+       b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
        b->depth_water_top = 0;
        b->y_min           = -MAX_MAP_GENERATION_LIMIT;
        b->y_max           = MAX_MAP_GENERATION_LIMIT;
        b->heat_point      = 0.0;
        b->humidity_point  = 0.0;
 
-       b->m_nodenames.push_back("air");
-       b->m_nodenames.push_back("air");
+       b->m_nodenames.push_back("mapgen_stone");
+       b->m_nodenames.push_back("mapgen_stone");
        b->m_nodenames.push_back("mapgen_stone");
        b->m_nodenames.push_back("mapgen_water_source");
        b->m_nodenames.push_back("mapgen_water_source");
@@ -132,8 +132,8 @@ void BiomeManager::clear()
 
 void Biome::resolveNodeNames()
 {
-       getIdFromNrBacklog(&c_top,         "mapgen_dirt_with_grass",    CONTENT_AIR);
-       getIdFromNrBacklog(&c_filler,      "mapgen_dirt",               CONTENT_AIR);
+       getIdFromNrBacklog(&c_top,         "mapgen_stone",              CONTENT_AIR);
+       getIdFromNrBacklog(&c_filler,      "mapgen_stone",              CONTENT_AIR);
        getIdFromNrBacklog(&c_stone,       "mapgen_stone",              CONTENT_AIR);
        getIdFromNrBacklog(&c_water_top,   "mapgen_water_source",       CONTENT_AIR);
        getIdFromNrBacklog(&c_water,       "mapgen_water_source",       CONTENT_AIR);