]> git.lizzy.rs Git - minetest.git/blobdiff - src/mg_biome.cpp
shader.cpp: don't test twice if shader programs are present
[minetest.git] / src / mg_biome.cpp
index 0616d81a26d22d8d9301ed1996c5b73f46d713bf..055ce01982c35e36af1ba2d7895bf2b2e0e8be6c 100644 (file)
@@ -18,49 +18,46 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "mg_biome.h"
+#include "mg_decoration.h"
+#include "emerge.h"
 #include "gamedef.h"
 #include "nodedef.h"
-#include "map.h" //for ManualMapVoxelManipulator
+#include "map.h" //for MMVManip
 #include "log.h"
 #include "util/numeric.h"
-#include "main.h"
 #include "util/mathconstants.h"
 #include "porting.h"
 
-const char *BiomeManager::ELEMENT_TITLE = "biome";
-
 
 ///////////////////////////////////////////////////////////////////////////////
 
+
 BiomeManager::BiomeManager(IGameDef *gamedef) :
-       GenElementManager(gamedef)
+       ObjDefManager(gamedef, OBJDEF_BIOME)
 {
+       m_gamedef = gamedef;
+
        // Create default biome to be used in case none exist
        Biome *b = new Biome;
 
-       b->id              = 0;
        b->name            = "Default";
        b->flags           = 0;
        b->depth_top       = 0;
-       b->depth_filler    = 0;
-       b->height_shore    = 0;
+       b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
        b->depth_water_top = 0;
-       b->y_min           = -MAP_GENERATION_LIMIT;
-       b->y_max           = MAP_GENERATION_LIMIT;
+       b->y_min           = -MAX_MAP_GENERATION_LIMIT;
+       b->y_max           = MAX_MAP_GENERATION_LIMIT;
        b->heat_point      = 0.0;
        b->humidity_point  = 0.0;
 
-       NodeResolveInfo *nri = new NodeResolveInfo(b);
-       nri->nodenames.push_back("air");
-       nri->nodenames.push_back("air");
-       nri->nodenames.push_back("air");
-       nri->nodenames.push_back("air");
-       nri->nodenames.push_back("air");
-       nri->nodenames.push_back("mapgen_stone");
-       nri->nodenames.push_back("mapgen_water_source");
-       nri->nodenames.push_back("mapgen_water_source");
-       nri->nodenames.push_back("air");
-       m_ndef->pendNodeResolve(nri);
+       b->m_nodenames.push_back("mapgen_stone");
+       b->m_nodenames.push_back("mapgen_stone");
+       b->m_nodenames.push_back("mapgen_stone");
+       b->m_nodenames.push_back("mapgen_water_source");
+       b->m_nodenames.push_back("mapgen_water_source");
+       b->m_nodenames.push_back("mapgen_river_water_source");
+       b->m_nodenames.push_back("air");
+       m_ndef->pendNodeResolve(b);
 
        add(b);
 }
@@ -79,8 +76,10 @@ BiomeManager::~BiomeManager()
 void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
        float *humidity_map, s16 *height_map, u8 *biomeid_map)
 {
-       for (s32 i = 0; i != sx * sy; i++)
-               biomeid_map[i] = getBiome(heat_map[i], humidity_map[i], height_map[i])->id;
+       for (s32 i = 0; i != sx * sy; i++) {
+               Biome *biome = getBiome(heat_map[i], humidity_map[i], height_map[i]);
+               biomeid_map[i] = biome->index;
+       }
 }
 
 
@@ -89,8 +88,8 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
        Biome *b, *biome_closest = NULL;
        float dist_min = FLT_MAX;
 
-       for (size_t i = 1; i < m_elements.size(); i++) {
-               b = (Biome *)m_elements[i];
+       for (size_t i = 1; i < m_objects.size(); i++) {
+               b = (Biome *)m_objects[i];
                if (!b || y > b->y_max || y < b->y_min)
                        continue;
 
@@ -104,34 +103,40 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
                }
        }
 
-       return biome_closest ? biome_closest : (Biome *)m_elements[0];
+       return biome_closest ? biome_closest : (Biome *)m_objects[0];
 }
 
 void BiomeManager::clear()
 {
+       EmergeManager *emerge = m_gamedef->getEmergeManager();
 
-       for (size_t i = 1; i < m_elements.size(); i++) {
-               Biome *b = (Biome *)m_elements[i];
+       // Remove all dangling references in Decorations
+       DecorationManager *decomgr = emerge->decomgr;
+       for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
+               Decoration *deco = (Decoration *)decomgr->getRaw(i);
+               deco->biomes.clear();
+       }
+
+       // Don't delete the first biome
+       for (size_t i = 1; i < m_objects.size(); i++) {
+               Biome *b = (Biome *)m_objects[i];
                delete b;
        }
 
-       m_elements.resize(1);
+       m_objects.resize(1);
 }
 
 
 ///////////////////////////////////////////////////////////////////////////////
 
 
-void Biome::resolveNodeNames(NodeResolveInfo *nri)
+void Biome::resolveNodeNames()
 {
-       m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR,    c_top);
-       m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt",            CONTENT_AIR,    c_filler);
-       m_ndef->getIdFromResolveInfo(nri, "mapgen_sand",            CONTENT_AIR,    c_shore_top);
-       m_ndef->getIdFromResolveInfo(nri, "mapgen_sand",            CONTENT_AIR,    c_shore_filler);
-       m_ndef->getIdFromResolveInfo(nri, "mapgen_sand",            CONTENT_AIR,    c_underwater);
-       m_ndef->getIdFromResolveInfo(nri, "mapgen_stone",           CONTENT_AIR,    c_stone);
-       m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source",    CONTENT_AIR,    c_water_top);
-       m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source",    CONTENT_AIR,    c_water);
-       m_ndef->getIdFromResolveInfo(nri, "air",                    CONTENT_IGNORE, c_dust);
+       getIdFromNrBacklog(&c_top,         "mapgen_stone",              CONTENT_AIR);
+       getIdFromNrBacklog(&c_filler,      "mapgen_stone",              CONTENT_AIR);
+       getIdFromNrBacklog(&c_stone,       "mapgen_stone",              CONTENT_AIR);
+       getIdFromNrBacklog(&c_water_top,   "mapgen_water_source",       CONTENT_AIR);
+       getIdFromNrBacklog(&c_water,       "mapgen_water_source",       CONTENT_AIR);
+       getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
+       getIdFromNrBacklog(&c_dust,        "air",                       CONTENT_IGNORE);
 }
-