b->name = "Default";
b->flags = 0;
b->depth_top = 0;
- b->depth_filler = 0;
+ b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
b->depth_water_top = 0;
b->y_min = -MAX_MAP_GENERATION_LIMIT;
b->y_max = MAX_MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
- b->m_nodenames.push_back("air");
- b->m_nodenames.push_back("air");
+ b->m_nodenames.push_back("mapgen_stone");
+ b->m_nodenames.push_back("mapgen_stone");
b->m_nodenames.push_back("mapgen_stone");
b->m_nodenames.push_back("mapgen_water_source");
b->m_nodenames.push_back("mapgen_water_source");
void Biome::resolveNodeNames()
{
- getIdFromNrBacklog(&c_top, "mapgen_dirt_with_grass", CONTENT_AIR);
- getIdFromNrBacklog(&c_filler, "mapgen_dirt", CONTENT_AIR);
+ getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
+ getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);